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Where did my inventory go? by Christina Norman


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#601
Jebel Krong

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Murmillos wrote...

Oh.. I've always believed ME2 should still had some stat aiming penalty, just not as bad as it was in ME1.

Starting off at about 85% accurate while in cover, 75% while moving - working its way up to 100% accurate in cover, 90% accurate while moving. With the 4th evolved tier being "Ammo Master; you are are able to carry 50% more ammo" and "Gun Slinger; all weapon damage and ammo power does 25% more damage."


Image IPB

'cause that's a terrible idea, if you are.

nice posts, marlo marlo.

Modifié par Jebel Krong, 19 mars 2010 - 09:16 .


#602
M 3 i m 0 n

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Murmillos wrote...

Oh.. I've always believed ME2 should still had some stat aiming penalty, just not as bad as it was in ME1.

Starting off at about 85% accurate while in cover, 75% while moving - working its way up to 100% accurate in cover, 90% accurate while moving.



Like in a real battlefield ;) when u're moving u'll never have the same accuracy like when u're crouching.



With the 4th evolved tier being "Ammo Master; you are are able to carry 50% more ammo" and "Gun Slinger; all weapon damage and ammo power does 25% more damage."


Eheh nice idea! It's like a specialization class? Funny :)

#603
Terror_K

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MarloMarlo wrote...

There's also no better reason to give out XP per kill rather than at mission completions. That it feels like less of an RPG to you isn't a valid argument. You can say that you like instant XP gratification from enemy kills more than XP being rewarded for completing a mission. That's fine. But that's not the same as an argument that ME2 is less of an RPG, which I guess you acknowledge.


It doesn't make it "less of an RPG" as such, but it feels clumsy and as if they're trying hard to hide that this is an RPG and make it seem more like a shooter. The reason beyond that I prefer the old method is because I like to know exactly what it is I'm getting this XP for and why. It's kind of like if I were to take a 50 question exam and then when I got back my results all I saw was my final score, but the marker of the exam didn't actually indicate which questions I got right or wrong or provide any additional comments. As it stands I have no idea whether I'm actually earning XP for my deeds or whether the game is just giving me a random lump sum and leveling me up to try and satisfy me as an RPG fan in a  "oh, here are some random points and you advanced" manner. On top of that, the whole "Mission Complete" thing seems rather cheesy, ham-fisted and B-Grade to me. It just feels... out of place and slapped on.

I would've preferred numbers, too, but that doesn't mean I'm also going to be able to validly argue that I can't compare weapons or that the guns are less RPG-ish than the guns in ME1. And, again, there's no such thing as "RPG mechanics," unless you want to count role playing as a mechanic. So saying something is more of a shooter mechanic is completely meaningless (to RPG purity arguments), even if you could argue why something is a shooter mechanic.


RPG's are generally known for having a selection of weapons with visible stats on them. Whether you and I can validly state that its a requirement for an RPG or not, it's become the standard. When the system is absolutely no different from that of any shooter out there that has a weapon description somewhere in it, to me it becomes a shooter mechanic and not an RPG one. To me that indicates that this factor is more of a shooter one now than an RPG one since it's essentially a shooter element and lacks a component that 95% or RPG's have. Now we can argue about RPG semantics 'til the cows come home on this and we'll probably get nowhere... lord knows its happened on this forum so many times before, but its of my opinion that the weapons system in ME2 is no longer an RPG element at all really. And it doesn't help that there's essentially only one type of each gun.

I suppose the question is: how much can you carve an RPG feature before it ceases to be what it was and becomes something else?

First off, if you care about flow and what's common in games, old RPGs are not something worth emulating. Stopping after ever fight to click on dead bodies (or bags left in place of a dead body that disappeared) and then click some more for coins and trivial things like fire crystals does not make flow better. Nor does manually running all the way back to the Normandy at the end of a mission, which isn't always done in ME1, by the way. Corpse or crate pop-up boxes, by the way, aren't that much different from mission complete screens, and probably come up way more often, consequently breaking the flow way more often.


Yes, but you control these aspects and when you choose them and they're part of the game itself. "Mission Complete" screen only serve to remind you you're playing a game. It doesn't help they're not even consistent (some sidequests don't even have them... though I'm actually kind of thankful of that).

Second, a feature being most commonly used in action-oriented titles rather than RPGs doesn't make it something that detracts from the RPG-ness of a game.


It does when it's a feature that's generally avoided in RPG titles, and for good reason. I don't feel like I'm exploring a vast universe in space at my leisure with them: I feel like I'm in a game and moving from level to level... like in an action game.

I'd love to see you try to explain why that is, or why appealing to more people is somehow automatically the same as alienating old fans. Are old fans not supposed to like good shooter mechanics in a game series with shooter combat? Are old fans supposed to hate everything in a sequel that's different from or wasn't in an older game? Are old fans only people who liked an old game in a series because of how it handled every aspect of itself? Are old fans not supposed to like things that a lot of other people like? If not, then what's the point of this complaint and how can it be a valid criticism? You can have the opinion that Avatar is better than The Hurt Locker, but "because Avatar has a more realistic desert setting" isn't a valid reason for that opinion.


If I was pulling this out of my arse, then how come a lot of fans are being alienated? Firstly, one can debate whether these shooter mechanics are actually good or fitting in the first place. Especially when several RPG factors have been thrown out with the bathwater to be replaced by them.

Fans don't hate everything in a sequel that's different, but they will often hate things they feel go against the grain or the spirit of the previous game, and many feel the oversimplification and increase of shooter elements at the expense of previously existing RPG ones does this.

Most people realise ME1 was flawed, but it tried damn it, and many thus feel it needed some patching up rather than chucking out and a complete revamp.

Old fans don't necessarily dislike popular things either, but the original Mass Effect was a very nerdy game, incorporating Science Fiction with an RPG: two things that are generally most enjoyed by nerd culture, who in most cases don't like mainstream things and prefer a more intellectual form of entertainment than the common public. ME2 however seems to try and bring itself further away from its initial nerdish leanings to appeal to a more mainstream audience, hence a lot of nerds being rather pissed that their series has be dumbed-down for Joe Public.

Thankfully the narrative has mostly stayed in tact with regards to this, but the gameplay mechanics have been streamlined so as not to scare off the average gamer of today who generally doesn't play RPGs, and BioWare have admitted as much themselves... so I'm not exactly pulling this out of my arse.

I find it funny that Christina Norman had Einstein's quote about making things "as simple as possible, but not simpler" when many (including myself) feel that the ME2 team did make things "simpler" in the end. Streamling is one thing, but there's a fine line between streamlining to make existing things better and more efficient and dumbing-down to the point where they become overly simple.

Simply put (pardon the term...) BioWare went too far.

#604
Jebel Krong

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everyone hates the "mission complete" screen/mechanic, it's not an rpg nor shooter stereotype or feature ( gears/halo/half-life/TF2 etc don't have it).

#605
SimonTheFrog

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Jebel Krong wrote...

everyone hates the "mission complete" screen/mechanic, it's not an rpg nor shooter stereotype or feature ( gears/halo/half-life/TF2 etc don't have it).


That's correct. Also, i hate to see TIM... 

Edit: removed spoiler

Modifié par SimonTheFrog, 19 mars 2010 - 01:46 .


#606
Estelindis

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Is it bad that my primary reaction to that is mostly "that's a really slick presentation," vs. responding to the actual ME content?

Anyway, it's good to see that Christina (and, by extension, Bioware) continues to regard fan and reviewer feedback as very important.  :-)

SimonTheFrog wrote...

Jebel Krong wrote...
everyone hates the "mission complete" screen/mechanic

That's correct. Also, i hate to see TIM...

In particular, I find it confusing to see TIM on the "mission complete" screen during NG+ if one has taken an endgame option.. of which he did not approve (trying to avoid spoilers).

#607
Dudeman315

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Dear Christina-

"The goal [of the exercise] wasn't to decide what to change," Norman clarified, "as much as it was to change our perspective," given that the design team was too close to the game to analyze it objectively.



In the end, it was agreed that Mass Effect 2 needed more satisfying combat (among other tweaks, such as inventory management). The design team began tackling the challenge with a design document approach, because "all of the programemrs were on vacation, or doing weird programmer things." The doc had a list of thirty features in the end to fix the game and "make it awesome," but in the end none of the features shipped." from http://www.gamasutra...ss_Effect_2.php



Why didn't even one of the 30 ship? And can we see this list?


#608
yoomazir

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Dudeman315 wrote...
The design team began tackling the challenge with a design document approach, because "all of the programemrs were on vacation, or doing weird programmer things.


What? for real?  I don't know if it's true but when you are working on a multi million project and excpecting huge sales, that kind of behavior is really bad for buissness, they are supposed to be professiobals working is a serious company and not in some summer club.


Also, the comments in that  gamasutra link are really enlightening, the ME2 team should read them and corrects their errors for ME3.

Modifié par yoomazir, 19 mars 2010 - 04:01 .


#609
Murmillos

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MarloMarlo wrote...

Murmillos wrote...
A change of one minor RPG element isn't much to worry about, such as your example of the NWM1 module, because for the rest of the game, nothing else changed right?

An element either adds, detracts or has no effect on whether or not something is an RPG. If it doesn't add or detract from it, then obviously it has no effect. If you take a trillion things that don't affect whether or not something is an RPG, you don't suddenly have a whole picture that says that a game is less or more of an RPG.

Adding or detracting from something may not have a noticeable effect, or one that doesn't cause notice - thus why the one change for the at one NWN module wasn't enough not to call it an RPG.  But if a lot of little things change, then it starts to add up.

The problem is, you still don't seem to understand what the argument is about.  Its not about one change, one difference, one element, it is the whole change of everything together.  Just as RPG's are not defined by a single element, or a bunch of required elements, but the sum of typically defining elements working together.  If you start chipping away at those elements, then the overall product is flawed.  If all of the typical RPG elements have been redesigned to be more "shooter" friendly, then the over all focus and feeling of the game is pulled toward the shooter aspect.  I'm not saying that this is completely bad thing, but some of us feel that some of those changes were too drastic and took away the over all expected mood and feeling we were thought ME2 would continue on from ME1.

ME2 is not a bad game - if ME2 is the only ME game of the series you have played.

Maybe you like ME1's inventory system. Good for you, but it has nothing to do with whether or not ME1 is or is more or less of an RPG. A lack of mission complete screens doesn't change that. Nor does having merely more boxes to fill on the character screen. Add in squad armor customizaton, and ME1's inventory system is just as irrelevant as it was before.


I never said I liked the ME1 inventory system, I think its god awful; but I like the overall idea of earning/acquiring "loot". Many of us thought they could have fixed the loot system - with out the need to completely gut it out.  People like gear rewards - as long as being able to manage it is not tedious. Having to buy for random upgrades in the store is not rewarding.  Scanning weapons was almost the right idea, but it was too simplified.  What made that random weapon that I just scanned "better" then the one that I have now, and why do I have to spend resource points to make the rest of mine better.  Shouldn't I be spending resource points on replicating that weapon - not researching it?  It makes as much sense as it does getting better weapons from the random dead mercs I just killed.

#610
M8DMAN

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Like i said in my last post i felt that the ammo system was an uneeded change. My favorite weapon in the first game was the shotgun but in ME2 i barely got to use it.

#611
Bigdoser

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M8DMAN wrote...

Like i said in my last post i felt that the ammo system was an uneeded change. My favorite weapon in the first game was the shotgun but in ME2 i barely got to use it.





=_=

#612
Pocketgb

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Murmillos wrote...

*snippet*

ME2 is not a bad game - if ME2 is the only ME game of the series you have played.


I'd have to ask, in regards to what?

I'll agree that the RPG elements are a bit stronger in the original one than the sequel, but I also felt that very little in ME1 was in any way refined. The inventory and upgrade screen was messy, the leveling felt drawn-out and a bit boring, and the gear curve was just bleh. There were also some OP abilities (ex: Immunity) but that could've been easily remedied.

In this sense, I'd consider favoring ME1 over ME2 if one prefers having any form of RPG systems, no matter how well/not well they're done. But as a whole, in regards to experience and polish, I found ME2 to be a better game.

In regards to how they go with ME3: Depends. The lack of an inventory was something I found rather refreshing and I'd like to see it in ME3. Different more refined abilities, more variety in leveling choices, and further weapon customization are things I'd agree with seeing.

#613
Terror_K

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Just an FYI:- I got a response from Christina about my suggestion/mock-up. She said "Thanks for the suggestion!" so we at least know she and perhaps other devs working on ME3 have seen it now.

#614
Andaius20

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nice :)

#615
CatatonicMan

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Pocketgb wrote...

I'd have to ask, in regards to what?

I'll agree that the RPG elements are a bit stronger in the original one than the sequel, but I also felt that very little in ME1 was in any way refined. The inventory and upgrade screen was messy, the leveling felt drawn-out and a bit boring, and the gear curve was just bleh. There were also some OP abilities (ex: Immunity) but that could've been easily remedied.

In this sense, I'd consider favoring ME1 over ME2 if one prefers having any form of RPG systems, no matter how well/not well they're done. But as a whole, in regards to experience and polish, I found ME2 to be a better game.

In regards to how they go with ME3: Depends. The lack of an inventory was something I found rather refreshing and I'd like to see it in ME3. Different more refined abilities, more variety in leveling choices, and further weapon customization are things I'd agree with seeing.


Too much was changed from ME1 to ME2, too much for it to be a 'proper' sequel. Instead, it is a sequel in name only - same universe and story, but not much else. This doesn't make it a bad game, just different.

Ultimately it's about expectation. If you played ME1 first and expected ME2 to be ME1+1, then you would likely be disappointed (unless you liked the changes enough, of course).

I could compare it to the difference between Fallout and Fallout 2 (proper sequels as I see them), and the difference between either and Fallout 3 (a sequel in name only, obviously). If you bought Fallout 3 thinking it would be like Fallout 2, would it really be surprising to find the game disappointing (again, assuming that you liked the changes enough not to care about the difference)?

Modifié par CatatonicMan, 19 mars 2010 - 11:43 .


#616
Tasker

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CatatonicMan wrote...

Too much was changed from ME1 to ME2, too much for it to be a 'proper' sequel. Instead, it is a sequel in name only - same universe and story, but not much else. This doesn't make it a bad game, just different.

Ultimately it's about expectation. If you played ME1 first and expected ME2 to be ME1+1, then you would likely be disappointed (unless you liked the changes enough, of course).



This has always been my point of contention.


Had ME2 been an offshoot game about a different character or the start of a new IP, then I would not have had any problems with it, as I have said many times, I actually think it's a good game.

However, the sequel to ME1 should have maintained a sense of continuity and belonging, any changes should have been purely to improve upon what was already in place and make them work better.

ME2 is the direct follow on sequel to ME1 and yet the butchery that has been done to it when compaired to ME1, makes it feels as though it's from a totally different series.

#617
Kalfear

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CatatonicMan wrote...

Too much was changed from ME1 to ME2, too much for it to be a 'proper' sequel. Instead, it is a sequel in name only - same universe and story, but not much else. This doesn't make it a bad game, just different.

Ultimately it's about expectation. If you played ME1 first and expected ME2 to be ME1+1, then you would likely be disappointed (unless you liked the changes enough, of course).

I could compare it to the difference between Fallout and Fallout 2 (proper sequels as I see them), and the difference between either and Fallout 3 (a sequel in name only, obviously). If you bought Fallout 3 thinking it would be like Fallout 2, would it really be surprising to find the game disappointing (again, assuming that you liked the changes enough not to care about the difference)?


Yup to much was changed, thatsa  given and fact Norman and crew couldnt understand this drives me crazy.

But you know what really pisses me off.

I read this sham of a power point presentation and see Norman and crew taking credit and making assumptions they had nothing to do with!

ME2 sold better? OF COURSE IT DID, ME1 was a huge success and those that played and loved ME1 told freinds, hense the huge pre order! That has nothing to do with Christina Norman and crew designing ME2 and everything to do with the ME1 design crew! I wonder when ME3 sells LESS then ME1 and ME2 will she be so quick to take credit as her beloved ME2 has been bashed and put through ringer by mass majority!
Cause with out major changes (NONE OF WHICH ARE COMBAT), ME3 will not do the sales ME1 did. To many folks already stated they walking away from franchise after playing ME2.
But hey, Im just a fan who reads a assortment of different websites daily for my information, what would I know. Obviously they all wrong and Normans bought and paid for focus group right!

Amazes me she didnt figure out that when you pay people, they tellyou what you want to hear. Thats why pretty much every reveiw from places that didnt get free copy and other goodies gave negative reveiws. When you spend your own money, quality matters.

ME2 was a good game, if it wasnt assosiated with Mass Effect. As a stand alone game it would have been a success but as the follow up to ME1, the novels, the comics, it fails on pretty much every level. But you hire shooter fans to judge a product made by want to be shooter devs, what you expect! I noticed Norman and crew dont ask any of us REAL RPG fans for input! I suspect her world would come crashing in if she did that! 

#618
Ryzaki

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Kalfear...calm down....please? You're scaring me T_T

#619
Tasker

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Kalfear wrote...


ME2 sold better? OF COURSE IT DID, ME1 was a huge success and those that played and loved ME1 told freinds, hense the huge pre order! That has nothing to do with Christina Norman and crew designing ME2 and everything to do with the ME1 design crew! I wonder when ME3 sells LESS then ME1 and ME2 will she be so quick to take credit as her beloved ME2 has been bashed and put through ringer by mass majority!
Cause with out major changes (NONE OF WHICH ARE COMBAT), ME3 will not do the sales ME1 did. To many folks already stated they walking away from franchise after playing ME2.
But hey, Im just a fan who reads a assortment of different websites daily for my information, what would I know. Obviously they all wrong and Normans bought and paid for focus group right! 


This is something that i've said previously.

People keep saying that ME2 sold millions so it has to be a better game, no it just means that the loyal ME1 fans that bought ME2 expecting to get a slightly more polished "more of the same", were kicked in the nuts.

Also how many people that say ME2 is better, bought it already knowing about the changes?

I'd have to argue that not many did.

Which then rases the question...

If ME2 had actually been "more of the same" as expected, then would those people that think ME2 in it's current state is better, have moaned about it? 

Somehow I doubt it, afterall if they had played ME1 and then went out and bought ME2, why did they buy ME2 if they expecting it to be "more of the same" and they didn't like the first one?

No I'd have to conclude that had ME2 been what people were expecting after ME1, then they would have been more than happy to play it as if they wern't they wouldn't have bought ME2 in the first place.


Hope that makes sense. Image IPB

Modifié par Orkboy, 20 mars 2010 - 12:19 .


#620
Jaysonie

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Kalfear wrote...

CatatonicMan wrote...

Too much was changed from ME1 to ME2, too much for it to be a 'proper' sequel. Instead, it is a sequel in name only - same universe and story, but not much else. This doesn't make it a bad game, just different.

Ultimately it's about expectation. If you played ME1 first and expected ME2 to be ME1+1, then you would likely be disappointed (unless you liked the changes enough, of course).

I could compare it to the difference between Fallout and Fallout 2 (proper sequels as I see them), and the difference between either and Fallout 3 (a sequel in name only, obviously). If you bought Fallout 3 thinking it would be like Fallout 2, would it really be surprising to find the game disappointing (again, assuming that you liked the changes enough not to care about the difference)?


Yup to much was changed, thatsa  given and fact Norman and crew couldnt understand this drives me crazy.

But you know what really pisses me off.

I read this sham of a power point presentation and see Norman and crew taking credit and making assumptions they had nothing to do with!

ME2 sold better? OF COURSE IT DID, ME1 was a huge success and those that played and loved ME1 told freinds, hense the huge pre order! That has nothing to do with Christina Norman and crew designing ME2 and everything to do with the ME1 design crew! I wonder when ME3 sells LESS then ME1 and ME2 will she be so quick to take credit as her beloved ME2 has been bashed and put through ringer by mass majority!
Cause with out major changes (NONE OF WHICH ARE COMBAT), ME3 will not do the sales ME1 did. To many folks already stated they walking away from franchise after playing ME2.
But hey, Im just a fan who reads a assortment of different websites daily for my information, what would I know. Obviously they all wrong and Normans bought and paid for focus group right!

Amazes me she didnt figure out that when you pay people, they tellyou what you want to hear. Thats why pretty much every reveiw from places that didnt get free copy and other goodies gave negative reveiws. When you spend your own money, quality matters.

ME2 was a good game, if it wasnt assosiated with Mass Effect. As a stand alone game it would have been a success but as the follow up to ME1, the novels, the comics, it fails on pretty much every level. But you hire shooter fans to judge a product made by want to be shooter devs, what you expect! I noticed Norman and crew dont ask any of us REAL RPG fans for input! I suspect her world would come crashing in if she did that! 



Could we make a bet, since all i see here are some angry pc players who make up such a small amount of the actual people who purchased ME2. I guarntee you that Christina will be delighted at seeing the sales numbers for ME3, they going to be better than ME2 and ME1.
Plus, NOT EVERY REVIEW IS BIASED!!!!!!!!!!!!!!!!!!!!! Get that threw your head. Even if they were, why are user reviews so high.
Your a tad of a loon, I think.

Modifié par Jaysonie, 20 mars 2010 - 12:28 .


#621
CatatonicMan

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Jaysonie wrote...

Could we make a bet, since all i see here are some angry pc players who make up such a small amount of the actual people playing ME2.
Plus, NOT EVERY REVIEW IS BIASED!!!!!!!!!!!!!!!!!!!!! Get that threw your head. Even if they were, why are user reviews so high.
Your a tad of a loon, I think.


Odd.

What makes you think I care what other people think about the game? The only opinion that matters to me is mine.

#622
Pocketgb

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CatatonicMan wrote...

Pocketgb wrote...

I'd have to ask, in regards to what?

I'll agree that the RPG elements are a bit stronger in the original one than the sequel, but I also felt that very little in ME1 was in any way refined. The inventory and upgrade screen was messy, the leveling felt drawn-out and a bit boring, and the gear curve was just bleh. There were also some OP abilities (ex: Immunity) but that could've been easily remedied.

In this sense, I'd consider favoring ME1 over ME2 if one prefers having any form of RPG systems, no matter how well/not well they're done. But as a whole, in regards to experience and polish, I found ME2 to be a better game.

In regards to how they go with ME3: Depends. The lack of an inventory was something I found rather refreshing and I'd like to see it in ME3. Different more refined abilities, more variety in leveling choices, and further weapon customization are things I'd agree with seeing.


Too much was changed from ME1 to ME2, too much for it to be a 'proper' sequel. Instead, it is a sequel in name only - same universe and story, but not much else. This doesn't make it a bad game, just different.

Ultimately it's about expectation. If you played ME1 first and expected ME2 to be ME1+1, then you would likely be disappointed (unless you liked the changes enough, of course).

I could compare it to the difference between Fallout and Fallout 2 (proper sequels as I see them), and the difference between either and Fallout 3 (a sequel in name only, obviously). If you bought Fallout 3 thinking it would be like Fallout 2, would it really be surprising to find the game disappointing (again, assuming that you liked the changes enough not to care about the difference)?


I would say it's different, but wow, not FO1/2-FO3 worthy. And the "wrongness" with that jump stems on many, many other facets, very unlike ME1-ME2.

I think a more accurate and similar comparison would be the jump from Morrowind to Oblivion: both great games in their own right, but with different mechanics. Changes didn't really amount to a better or worse game or experience, just largely different.

(And in the midst of all the people complaining about the change from Morrowind to Oblivion, I go completely unheard of when I complain about the jump between Daggerfall and Morrowind D:< )

And I also can't say that the changes made in ME2 were done to try to suck it a larger portion of the playerbase. This is largely because of one main reason: dialog. Bioware could've made the best shooter in the world, but the "zomg must shoots baddguys!" would still be turned off by all the dialog options. That and the game punishes you for rushing through and not actually paying attention to your squad (see: what happens at the end of the game when you don't have enough loyalty).

The reason I do consider ME2 a sequel is that the most endearing parts of the game for me in ME1 - i.e. how much you can shape events via conversation, the immersion you can attain being in Shepard's footsteps, and the whole theme of the series in general - still held through, and held through well.

But then again, I am speaking from a biased perspective. I'm pretty open-ended when it comes to games and changes. That said, I'm also a bit skeptical of how ME1 played out. A change of pace - either from a revamp of the mechanics or an improvement - would've been a great breath of fresh air.

#623
Dudeman315

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I'm a disappointed(not angry) 360 gamer. I pre-ordered ME2 as soon as GS would let me. I will not be purchasing ME3 unless is has MORE rpg elements than ME1.



SIDE NOTE: just saw a vid of the PC version and the controls look way better than the xbox version.

#624
CatatonicMan

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Pocketgb wrote...

I would say it's different, but wow, not FO1/2-FO3 worthy. And the "wrongness" with that jump stems on many, many other facets, very unlike ME1-ME2.

I think a more accurate and similar comparison would be the jump from Morrowind to Oblivion: both great games in their own right, but with different mechanics. Changes didn't really amount to a better or worse game or experience, just largely different.

(And in the midst of all the people complaining about the change from Morrowind to Oblivion, I go completely unheard of when I complain about the jump between Daggerfall and Morrowind D:< )

And I also can't say that the changes made in ME2 were done to try to suck it a larger portion of the playerbase. This is largely because of one main reason: dialog. Bioware could've made the best shooter in the world, but the "zomg must shoots baddguys!" would still be turned off by all the dialog options. That and the game punishes you for rushing through and not actually paying attention to your squad (see: what happens at the end of the game when you don't have enough loyalty).

The reason I do consider ME2 a sequel is that the most endearing parts of the game for me in ME1 - i.e. how much you can shape events via conversation, the immersion you can attain being in Shepard's footsteps, and the whole theme of the series in general - still held through, and held through well.

But then again, I am speaking from a biased perspective. I'm pretty open-ended when it comes to games and changes. That said, I'm also a bit skeptical of how ME1 played out. A change of pace - either from a revamp of the mechanics or an improvement - would've been a great breath of fresh air.


I used the Fallout 1/2 vs Fallout 3 comparison because that one really hurt me personally, but you are correct - the difference isn't as large for ME 1/2. Still, the comparison is valid.

#625
Jaysonie

Jaysonie
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CatatonicMan wrote...

Jaysonie wrote...

Could we make a bet, since all i see here are some angry pc players who make up such a small amount of the actual people playing ME2.
Plus, NOT EVERY REVIEW IS BIASED!!!!!!!!!!!!!!!!!!!!! Get that threw your head. Even if they were, why are user reviews so high.
Your a tad of a loon, I think.


Odd.

What makes you think I care what other people think about the game? The only opinion that matters to me is mine.


When Kalfear brings up the professional reviews for ME2, he implys(to me atleast) that they were the result of bias and bribery plus that a large portion of the people playing this game were dissapointed and the quality of the game(ME2) is nowhere near what the reviews are saying. Im just saying that when the user summited reviews are around the same score as the professional reviews, it means that most(I think) think the professional reviews were correct in there high scores. I never said that you should use the reviews to decide if you like the game, i just said that it seems like alot tend to be in agreement with the "Bias" review scores.

Modifié par Jaysonie, 20 mars 2010 - 12:42 .