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Where did my inventory go? by Christina Norman


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#626
CatatonicMan

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Jaysonie wrote...

When Kalfear brings up the professional reviews for ME2, he implys(to me atleast) that they were the result of bias and bribery plus that a large portion of the people playing this game were dissapointed and the quality of the game(ME2) is nowhere near what the reviews are saying. Im just saying that when the user summited reviews are around the same score as the professional reviews, it means that most(I think) think the
professional reviews were correct in there high scores. I never said that you should use the reviews to decide if you like the game, i just said that it seems like alot tend to be in agreement with the "Bias" review scores.


From my experiences reading reviews, the lowest scoring ones are the most telling.

Even if there are a large number of great reviews, this never changes.

Modifié par CatatonicMan, 20 mars 2010 - 12:52 .


#627
Jaysonie

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CatatonicMan wrote...

Jaysonie wrote...

When Kalfear brings up the professional reviews for ME2, he implys(to me atleast) that they were the result of bias and bribery plus that a large portion of the people playing this game were dissapointed and the quality of the game(ME2) is nowhere near what the reviews are saying. Im just saying that when the user summited reviews are around the same score as the professional reviews, it means that most(I think) think the
professional reviews were correct in there high scores. I never said that you should use the reviews to decide if you like the game, i just said that it seems like alot tend to be in agreement with the "Bias" review scores.


From my experiences reading reviews, the lowest scoring ones are the most telling.



I think the lowest scoring reviews tend to either to harsh or nitpicky(tomb raider, dynast warriors fan here). I think there are always a few low scoring reviews that make sense, but when a game is getting great reviews and then all of a sudden somebody gives it a 5, well,  it makes me wonder if the reviewer actually knows what he/shes is talking about.

Modifié par Jaysonie, 20 mars 2010 - 12:56 .


#628
Pocketgb

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CatatonicMan wrote...

I used the Fallout 1/2 vs Fallout 3 comparison because that one really hurt me personally, but you are correct - the difference isn't as large for ME 1/2. Still, the comparison is valid.


And it's practially inevitable.

If Bioware didn't make any of the changes, we'd probably see threads just like this from the crowd who liked what ME2 became. Just as big? No idea.

I think the best thing to look at is the heatsink change, and what people are pushing for with ME3 (bear in mind this is just regarding mechanics): there are people who don't like heatsinks cooling down automatically for having the potential of an unlimited ammo supply, and there are those who hate how the new system in ME2 restricts them. It's one of those situations where someone isn't gonna be happy.

Modifié par Pocketgb, 20 mars 2010 - 01:25 .


#629
yoda23

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Terror_K wrote...

If I was pulling this out of my arse, then how come a lot of fans are being alienated? Firstly, one can debate whether these shooter mechanics are actually good or fitting in the first place. Especially when several RPG factors have been thrown out with the bathwater to be replaced by them.

Fans don't hate everything in a sequel that's different, but they will often hate things they feel go against the grain or the spirit of the previous game, and many feel the oversimplification and increase of shooter elements at the expense of previously existing RPG ones does this.

Most people realise ME1 was flawed, but it tried damn it, and many thus feel it needed some patching up rather than chucking out and a complete revamp.

Old fans don't necessarily dislike popular things either, but the original Mass Effect was a very nerdy game, incorporating Science Fiction with an RPG: two things that are generally most enjoyed by nerd culture, who in most cases don't like mainstream things and prefer a more intellectual form of entertainment than the common public. ME2 however seems to try and bring itself further away from its initial nerdish leanings to appeal to a more mainstream audience, hence a lot of nerds being rather pissed that their series has be dumbed-down for Joe Public.

Thankfully the narrative has mostly stayed in tact with regards to this, but the gameplay mechanics have been streamlined so as not to scare off the average gamer of today who generally doesn't play RPGs, and BioWare have admitted as much themselves... so I'm not exactly pulling this out of my arse.

I find it funny that Christina Norman had Einstein's quote about making things "as simple as possible, but not simpler" when many (including myself) feel that the ME2 team did make things "simpler" in the end. Streamling is one thing, but there's a fine line between streamlining to make existing things better and more efficient and dumbing-down to the point where they become overly simple.

Simply put (pardon the term...) BioWare went too far.


+1 for Nerdy Games!!!

However, I think it is possible that some of the new elements in the game, news kiosk's & planet scanning in particular, were simply (ugh!) included to try to differentiate the 2 games from one another. I can't help but hold out hope that planet scanning may have some relation to the final chapter's plot.

In addition, I am inclined to think the action mechanics were a fully realized and validly applied upgrade to an already great game. But, it seems, after 2 years or so of Dev time Bioware needed to release a game to appease EA's financials rather than their fan base. Something had to give, right? It couldn't be the narrative. So it was the depth and complexity (RPG elements) of the game that suffered.

Again, reinventing the wheel was not necessary in this case. I don't think there are too many folks out there who would call ME1 a failure. As I mentioned in previous posts, IGN gave ME1 a score of 9.4. For all the bother with reinventing the wheel, what in the end was gained? The new ME2 scored a 9.6 at IGN. And, without access to the financials of a subsidiary of EA it is impossible to determine if the increased review score actually led to an increase in revenue from the first iteration of the trilogy. They are in business after all.

But, as Christina mentions in her slides, the review scores did play a part in the logic to reconfigure ME1 as more of a shooter and less of an RPG. It seems to me Bioware placed too much faith in the opinions of the FPS crowd to their own detriment. Admittedly I was asleep at the wheel and did not pay too much attention to the old ME1 message boards. I figured (wrongly) that Bioware would continue making games their way and not pay too much attention to these message boards. Boy was I wrong! I distinctly recall the FPS nits complaining on how ME1 was not like the other shooters they had played, as if this was a bad thing.

Perhaps if I keep posting the same opinion, over and over again, Bioware will count my posts to be representative of the RPG fan base and maybe include some of the old, supposedly boring, elements back into this fantastic series for the final installment.

Ultimately I do think there were major improvements in ME2. For instance I do think the combat is better realized in ME2. I do, however reject the notion that the shooting mechanics have been dramatically improved. I am referring to the Tech and Biotic powers. They have definitely been improved. The game also looks great. The environments are stunning. The character art is fantastic.

On the downside, ME2's narrative has I think suffered a bit due to the lack of complexity in the game. I have struggled a bit to identify why I may have been more interested by ME1 as opposed to ME2.  I think it does have something to do with the lack of inventory and customization that is available. What I referring to is immersion. The old inventory of ME1 was more than just loot to the Reader. Now I know there are those out there who will say, "this is a game, I didn't come here to read". Well that really is a shame because now all the so-called Nerdy elements have been relegated to the planet scanning thing which currently seems pointless. (By the way, the News Kiosks seem pointless also) What I mean is I have absolutely no motivation to read about a planet, scan it, and then simply (ugh!) fly away. The new game has given me very little reason to be interested in the planets I am spending so much time "exploring". Compared to the old, supposedly bad, inventory where the narrative behind some of the weapons/items led me to believe there was going to be more to the story of the various corporate factions, not substantially less, in the next chapter. Ultimately it was the variety of the items in the game that led to a richer and more immersive experience. Ergo, I had a reason to care who the Elkos Combine was because I was using their crap. Get it?

Now, I suppose, to Bioware's credit it would have been horribly difficult to create an interconnected chain of loosely related events that spanned this many planets and corporations of ME1. But, if planet scanning and news kiosks are such a huge component to this game (ME2), then I can only hope the move to these in-game elements will this time lead to a richer, and yes, nerdier (sp?) experience in the final episode. I can only wait and hope this wish is fulfilled. Sadly if another major shift in the strategy occurs for the final release Bioware will be unduely delayed in their release date and EA will be forced to dispense with the offending institution. How dare Bioware actually make games that are intellectually stimulating as well as fun to play? :wub:

#630
slyguy07

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I think I can say something that everyone who is posting here can agree: the changes to Mass Effect show the passion that people have for keeping the game "good" from what they like. I almost would suggest they make two modes for ME3: RPG or shooter. That or have a toggle for the "RPG" and "shooter" options in the gameplay menu.



For example you could choose between the overheat bar or thermal clips, whether or not loot would drop, etc. the only problem is this would delay the game's release by a year or so and increase it's budget therefore I would not hold out much hope for that option. Would be awesome though. I miss a lot of the old powers like dampening and sabotage.

#631
Pocketgb

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Part of the reason they may've added fewer abilities could've been due to balancing concerns. It'd be cool to see more abilities for ME2.



But part of the difficulty of creating "two seperate modes" is that it's essentially balancing two separate games. It also goes back to the hybrid reload/cooldown argument: how could they be equally effective? How can you make it so one isn't easier/harder than the other? That's probably the biggest challenge one would have to make, even if they had all the development time in the world.

#632
Mimaiselphenai

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ScroguBlitzen wrote...

Accurate powerful guns is good and all, but the crouch mechanic was great in ME1. It increased your accuracy while decreasing your mobility. It even gave you the option when using tall cover of crouching or standing when leaning out the side. Great gameplay mechanic that is sorely missed in ME2.

It was so much fun as an Infiltrator in ME1 to crouch down at the end of a long hallway and commit yourself to facing an entire Husk rush with just you and your Sniper Rifle.


Not to mention you never "accidentally" used cover while sprinting in ME1.

#633
CatatonicMan

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Mimaiselphenai wrote...

Not to mention you never "accidentally" used cover while sprinting in ME1.


Indeed. Whoever thought that a '1 button for everything' model would be a good idea probably doesn't need to be thinking any more.

#634
Mimaiselphenai

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CatatonicMan wrote...

Mimaiselphenai wrote...

Not to mention you never "accidentally" used cover while sprinting in ME1.


Indeed. Whoever thought that a '1 button for everything' model would be a good idea probably doesn't need to be thinking any more.


The results of "simplifying" controls for console users, unfortunately.

#635
Jaysonie

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Mimaiselphenai wrote...

CatatonicMan wrote...

Mimaiselphenai wrote...

Not to mention you never "accidentally" used cover while sprinting in ME1.


Indeed. Whoever thought that a '1 button for everything' model would be a good idea probably doesn't need to be thinking any more.


The results of "simplifying" controls for console users, unfortunately.


I find keyboards incredibly annoying to use, to many buttons.

#636
Pocketgb

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Mimaiselphenai wrote...

ScroguBlitzen wrote...

Accurate powerful guns is good and all, but the crouch mechanic was great in ME1. It increased your accuracy while decreasing your mobility. It even gave you the option when using tall cover of crouching or standing when leaning out the side. Great gameplay mechanic that is sorely missed in ME2.

It was so much fun as an Infiltrator in ME1 to crouch down at the end of a long hallway and commit yourself to facing an entire Husk rush with just you and your Sniper Rifle.


Not to mention you never "accidentally" used cover while sprinting in ME1.


Indeed. You "accidentally" used cover even when you weren't :\\\\

ME2 is still a step up, but if they're not gonna give a crouch button then they could've at least made it the sprint button.

But I will say that it's incredibly smooth sprinting towards cover, immediately going into it, then letting out a few pot-shots from your new cover. It felt better than Gears of War!

Modifié par Pocketgb, 20 mars 2010 - 03:18 .


#637
Mimaiselphenai

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Pocketgb wrote...

Mimaiselphenai wrote...

ScroguBlitzen wrote...

Accurate powerful guns is good and all, but the crouch mechanic was great in ME1. It increased your accuracy while decreasing your mobility. It even gave you the option when using tall cover of crouching or standing when leaning out the side. Great gameplay mechanic that is sorely missed in ME2.

It was so much fun as an Infiltrator in ME1 to crouch down at the end of a long hallway and commit yourself to facing an entire Husk rush with just you and your Sniper Rifle.


Not to mention you never "accidentally" used cover while sprinting in ME1.


Indeed. You "accidentally" used cover even when you weren't :\\\\

ME2 is still a step up, but if they're not gonna give a crouch button then they could've at least made it the sprint button.


Either way, when I'm sprinting away, I wanna sprint away. Not dive head first into a crate while my back gets riddled with bullets.

#638
Pocketgb

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That's totally fine, but don't try to make it sound like ME2 did a step-back with it from ME1. There are many valid arguments one can state from the switch, but that isn't one of them.

#639
CatatonicMan

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Pocketgb wrote...

That's totally fine, but don't try to make it sound like ME2 did a step-back with it from ME1. There are many valid arguments one can state from the switch, but that isn't one of them.


ME2 doesn't have an at-will crouch. That is a step back.

Honestly, what were they thinking?

Modifié par CatatonicMan, 20 mars 2010 - 03:24 .


#640
Mimaiselphenai

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Pocketgb wrote...

That's totally fine, but don't try to make it sound like ME2 did a step-back with it from ME1. There are many valid arguments one can state from the switch, but that isn't one of them.


In my opinion it is a step-back. Sliding into cover is totally fun and all, but it's just for "cool factor" unless you're playing on Insanity and you're at risk of dying in one more hit. Plus it turns using cover into a bit of a gimmick.

#641
baller7345

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Orkboy wrote...

Kalfear wrote...


ME2 sold better? OF COURSE IT DID, ME1 was a huge success and those that played and loved ME1 told freinds, hense the huge pre order! That has nothing to do with Christina Norman and crew designing ME2 and everything to do with the ME1 design crew! I wonder when ME3 sells LESS then ME1 and ME2 will she be so quick to take credit as her beloved ME2 has been bashed and put through ringer by mass majority!
Cause with out major changes (NONE OF WHICH ARE COMBAT), ME3 will not do the sales ME1 did. To many folks already stated they walking away from franchise after playing ME2.
But hey, Im just a fan who reads a assortment of different websites daily for my information, what would I know. Obviously they all wrong and Normans bought and paid for focus group right! 


This is something that i've said previously.

People keep saying that ME2 sold millions so it has to be a better game, no it just means that the loyal ME1 fans that bought ME2 expecting to get a slightly more polished "more of the same", were kicked in the nuts.

Also how many people that say ME2 is better, bought it already knowing about the changes?

I'd have to argue that not many did.

Which then rases the question...

If ME2 had actually been "more of the same" as expected, then would those people that think ME2 in it's current state is better, have moaned about it? 

Somehow I doubt it, afterall if they had played ME1 and then went out and bought ME2, why did they buy ME2 if they expecting it to be "more of the same" and they didn't like the first one?

No I'd have to conclude that had ME2 been what people were expecting after ME1, then they would have been more than happy to play it as if they wern't they wouldn't have bought ME2 in the first place.


Hope that makes sense. Image IPB


I knew about the changes to some extent and still bought the game.  I knew that there was going to be a different armor system and that there would be heatsink that you had to pick up and that the health would be regenerating. Sure there was a small period of shock where I wondered what they had done to it and then I adjusted and saw (in my opinion) just how much better Mass Effect 2 was than Mass Effect.  It managed to make me look foward to playing the side quests which was something that Mass Effect didn't (I hated that warehouse)  and the combat in the game played much better in my opinion.  I went wary of the new characters but for the most part I ended up liking them (except Miranda) and while I would have loved Wrex back Mordin was absolutely great.

In my opinion I don't think its as big as a diversion that everyone seems to see it as.  yes they almost completely got rid of the inventory but it is still a game that revolves around story and character interaction while doing its best to hybridize RPG and Shooter style combat.  Most of the stats and info of the weapons are still in the game they just didn't include them with the descriptions and this is the one thing that I wish wouldn't have went because while we have access to the numbers through the internet it would have been nice to have them in game but it in no way breaks the game when compared to the first.  Could there have been an inventory system? Yes. Does it make it any less of a game than Mass Effect?  For me no, because everything else was still there for the most part (not being able to fix Garrus' armor and the lack of armor for some charcters was a small problem).  The other major problem that I keep seeing brought up is the lack of exploration and while I can see where it is coming from it just doesn't matter to me because the Mako missions were really linear in that they all involved going from one point on the map to the next labled point on the map (except for finding minerals) and then taking out another warehouse, mine, or bunker full of mercenaries, get, or drones.  The story missions are pretty much the same as they were in the first game sans the Mako which for me works fine since I fought every battle on foot to begin with.   It isn't perfect and has its flaws but they are small and aren't game breaking, it was the same for Mass Effect except for me its flaws were related to gameplay instead of custimization.

Just because you like the first game and don't care for the second don't make generalizations about what other fans of the first that actually followed the game before its release feel about the game please.  There are a lot of us that like it but you don't see a lot of us becuse we either don't post on here or we seem to just be supporting the second game without understanding what made the first game good.  Well ok guess you can ignore my comment about not making generalizations seeing how I just made one without even noticing it.   However I understand that Mass Effect was a revolution in the action RPG genre and that the second game doesn't have the same impact but that doesn't mean that I didn't think Mass Effect 2 was better.

I will say that I disagree that Mass Effect 3 will sale less than Mass Effect if there aren't major changes because while there are upset people they are in no way the majority and with EA's marketing department it will sale well no matter what they do to it.  Unfortunately the gamers that know the most about the game aren't the ones that matter when it comes to sales since we make up such a small portion of the audience.  Just because you see a lot of people that are angry on here doesn't mean that that number relates to the full audience and considering there are fans of the first that like the second better that just makes it even more unlikely that we could effect sales.

You have your opinion and I have mine and neither will change in all likelihood but I wanted to share my 2 cents.

Modifié par baller7345, 20 mars 2010 - 03:50 .


#642
baller7345

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Mimaiselphenai wrote...

Pocketgb wrote...

That's totally fine, but don't try to make it sound like ME2 did a step-back with it from ME1. There are many valid arguments one can state from the switch, but that isn't one of them.


In my opinion it is a step-back. Sliding into cover is totally fun and all, but it's just for "cool factor" unless you're playing on Insanity and you're at risk of dying in one more hit. Plus it turns using cover into a bit of a gimmick.


Why do some many people have problems with the cover system?  Honestly I want to know because I found it much easier to use than the first game and caused me to die much less.  I rarely went into cover when I didn't want to and dying because I slid into cover on insanity was almost impossible since if I over extended my self I'd die before I could get close enough to a cover point.  I see all these posts able the problems with the cover and I simply aren't having them so what is the problem?

Not trying to be condecending I'm truly intrigued to why its a problem.

#643
Pocketgb

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CatatonicMan wrote...

Pocketgb wrote...

That's
totally fine, but don't try to make it sound like ME2 did a step-back
with it from ME1. There are many valid arguments one can state from the
switch, but that isn't one of them.


ME2 doesn't have an at-will crouch. That is a step back.

Honestly, what were they thinking?


That's a bit better, but largely irrelavent to what I was saying.

Mimaiselphenai wrote...

In my opinion it is a step-back. Sliding into cover is totally fun and all, but it's just for "cool factor" unless you're playing on Insanity and you're at risk of dying in one more hit.


I.e. it's more effective, something I think they were aiming for. But still, the same thing that could happen in ME1 happened in ME2: accidentally getting stuck in cover while on you're way to your destination.

This is going to be a tough problem in all games that involve a cover function on the 360 (see what I did thar :P).

#644
Mimaiselphenai

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Pocketgb wrote...

CatatonicMan wrote...

Pocketgb wrote...

That's
totally fine, but don't try to make it sound like ME2 did a step-back
with it from ME1. There are many valid arguments one can state from the
switch, but that isn't one of them.


ME2 doesn't have an at-will crouch. That is a step back.

Honestly, what were they thinking?


That's a bit better, but largely irrelavent to what I was saying.

Mimaiselphenai wrote...

In my opinion it is a step-back. Sliding into cover is totally fun and all, but it's just for "cool factor" unless you're playing on Insanity and you're at risk of dying in one more hit.


I.e. it's more effective, something I think they were aiming for. But still, the same thing that could happen in ME1 happened in ME2: accidentally getting stuck in cover while on you're way to your destination.

This is going to be a tough problem in all games that involve a cover function on the 360 (see what I did thar :P).


Well, there's a difference between getting stuck in cover and SLIDING into cover, since it takes a bit longer. And in Insanity, that's all the time it takes to get gunned down. Not to mention some boxes and crates you SHOULD be able to hop over, you can't. So not only can you slide into a box while trying to retreat, but you can't even jump over it to hide on the other side, meaning your only option is to break away from the useless cover and run around it.

I'd be all for the ME2 cover system if they actually perfected it and/or put sprint and cover on different keys. It'd actually require timing to slide into cover if that were the case, too. It'd make it more involved and less gimmicky.

Modifié par Mimaiselphenai, 20 mars 2010 - 03:47 .


#645
Pocketgb

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I can't say I share that same experience. In ME1, I had no control over when I wanted to go into cover sans staying five feet away from it all. In ME2 I actually have that choice, and when I want it it's quick. The only issues I've had with the cover system have been those very few occasions when running away that I do get stuck on cover, but that happens in every TPS game (that's tailored for the 360, ungh).



At the very least, I can only see the cover system between the two games being the exact same. If anything, it's more better, quicker, and smoother in ME2, and this is me playing on Insanity with a Soldier who's disabled Sniper Rifles and Heavy Weapons. And at least you *can* jump over a few boxes in ME2, as opposed to being entirely screwed.



Well actually no, you weren't entirely screwed in ME1. That's because you had Immunity, and the only thing you had to fear was facing more than like 20 enemies at once (complete exaggerating, but it was still imba). Then again that's personal preference. I prefer the cover system as opposed to how it played out in ME1.

#646
M8DMAN

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Mass effect 2 felt unfinished, like half the game was missing. Its like someone took scissors to it and cut out most of the RPG elements in favor of shooting mechnics.





Thankfully it still had a great plot and the characters we all know and love. Together with biowares great writing.


#647
Karstedt

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Jaysonie wrote...

I find keyboards incredibly annoying to use, to many buttons.


I feel the same way about talking... too many words! H8 ta11kn 4tW!

#648
Mimaiselphenai

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Pocketgb wrote...

I can't say I share that same experience. In ME1, I had no control over when I wanted to go into cover sans staying five feet away from it all. In ME2 I actually have that choice, and when I want it it's quick. The only issues I've had with the cover system have been those very few occasions when running away that I do get stuck on cover, but that happens in every TPS game (that's tailored for the 360, ungh).

At the very least, I can only see the cover system between the two games being the exact same. If anything, it's more better, quicker, and smoother in ME2, and this is me playing on Insanity with a Soldier who's disabled Sniper Rifles and Heavy Weapons. And at least you *can* jump over a few boxes in ME2, as opposed to being entirely screwed.

Well actually no, you weren't entirely screwed in ME1. That's because you had Immunity, and the only thing you had to fear was facing more than like 20 enemies at once (complete exaggerating, but it was still imba). Then again that's personal preference. I prefer the cover system as opposed to how it played out in ME1.


I'm not saying ME1's mechanics were perfect or anything. I just had an easier time storming/retreating without getting stuck on stuff. The forced slide is just bad implementation in my opinion. Both storm and cover on the same key just does not work for me. Even when not retreating it can be a problem. Like charging a weakened enemy to melee it and getting caught on a wall or crate long enough for your timing to be ruined. And on Insanity, going in for melee is all about timing.

#649
Doright36

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I think a lot of complaints could be solved simply by just giving more options to what you can equip.



I like toggle for equiping squad members as far as their outfits. It's simple and doesn't require a lot of micro managment but only 2 choices? None of which involves putting them into actual armor?.. Why not have an option to put them into matching armor that Shepard wears? IE Uniformity. Also Why not light/med armors for Shepard? or an option to go out in Casual wear? Your crew can so why can't you in some situations like bases/stations?



As far as the guns and ammo go I am totally fine with the system ME 2 came up with but seriously... Just adding more ammo reserves for a few of the weapons I think would have quieted tons of the issues.



I do like the hybrid idea suggested where you can decide, let the gun cool slowly or eject the heat sink for a quicker return to fireing. (with a limit to how often you can do that)

#650
Pocketgb

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Mimaiselphenai wrote...

Pocketgb wrote...

I can't say I share that same experience. In ME1, I had no control over when I wanted to go into cover sans staying five feet away from it all. In ME2 I actually have that choice, and when I want it it's quick. The only issues I've had with the cover system have been those very few occasions when running away that I do get stuck on cover, but that happens in every TPS game (that's tailored for the 360, ungh).

At the very least, I can only see the cover system between the two games being the exact same. If anything, it's more better, quicker, and smoother in ME2, and this is me playing on Insanity with a Soldier who's disabled Sniper Rifles and Heavy Weapons. And at least you *can* jump over a few boxes in ME2, as opposed to being entirely screwed.

Well actually no, you weren't entirely screwed in ME1. That's because you had Immunity, and the only thing you had to fear was facing more than like 20 enemies at once (complete exaggerating, but it was still imba). Then again that's personal preference. I prefer the cover system as opposed to how it played out in ME1.


I'm not saying ME1's mechanics were perfect or anything. I just had an easier time storming/retreating without getting stuck on stuff. The forced slide is just bad implementation in my opinion. Both storm and cover on the same key just does not work for me. Even when not retreating it can be a problem. Like charging a weakened enemy to melee it and getting caught on a wall or crate long enough for your timing to be ruined. And on Insanity, going in for melee is all about timing.


My point is that this isn't a problem ME2 introduced. It was a problem that would've still exist if we still had cover work the same way in ME1. I'm stating this because based off of your post earlier in here-

Mimaiselphenai wrote...

Not
to mention you never "accidentally" used cover while sprinting in ME1.


You point out bluntly that this was a problem introduced into ME2.

Being upset at the lack of control options due to the game also being tailored for consoles is understandable. Being bummed at the lack of crouching - while there are few situations where I can think of it actually being beneficial in ME2 - is also understandable.

Surfacing a problem that also clearly existed in ME1 and hinting that it's something new in ME2 is just being a bit unfair. That's all that I'm saying.