slyguy07 wrote...
You honestly think ME2 has more complex story than ME1?
Yes, let's get serious opinions out of satire. Well done.
The correct response was to realize that I didn't back up my opinion. I just said it. The end. And then after that, you can realize that you do the exact same thing. That's how satire works.
slyguy07 wrote...
Wow...okay how about this. You build a squad. A team. Then you do a suicide mission. The end. Seriously.
Wow, okay how about this: you find some clues, then you save the Citadel. The end. Seriously.
slyguy07 wrote...
Even most of the people who like ME2 have said they liked ME1's story better.
Actually, most of them said the opposite. They also said they agree with everything I said. Most of them, anyway. You're on the fringe, which automatically makes you wrong.
slyguy07 wrote...
Of course I feel another annoying response coming on now.
I should hope so, considering how stupid your arguments are. I'm just throwing them back at your face. Name one annoying argument that isn't just your logic turned around on you and maybe your complaint will indicate more than your hypocrisy.
slyguy07 wrote...
Let me see....just because a game was released more recently makes it more of an RPG? Okay...if you say so. Yes you have the universal truth my friend. Truly.
Let me see. Just because a game has or doesn't have elements that don't make it more or less of an RPG, it's more or less of an RPG? Yes, you have the universal truth, my friend. Truely.
slyguy07 wrote...
I am going off what is consistent in today's RPGs...and you well I am not sure what you are going off of.
Yes, I know what you're going off of. What you haven't done is argue why that even makes a difference. Girls tend to have 10 fingers and 10 toes. Add or subtract some, and a girl is no less a girl than another girl with 10 fingers and 10 toes. This is because finger and toe count has absolutely nothing to do with determining gender, sort of like your supposed non-role playing RPG elements have nothing to do with whether or not a game is more or less of an RPG.
It's common. Big deal. You have yet to successfully argue why that matters. All you do is keep saying that it's common. Do you think that if you say it again it'll matter?
slyguy07 wrote...
Even if they want to draw horrible analogies and comparisons to try and back them up as if it somehow validated them. But if you want to continue spouting more ignorant garbage such as ME2 has a stat system a inventory where ME1 does not go ahead. At least you could see the stats in ME1. Or maybe you like invisible stats? Aside from health and shields?
Yes, ME2 doesn't have stats, aside from the stats that it has. Good job. When you take away all the stats, like health and shields and newtons and durations and whatnot, ME2 doesn't have stats. Sort of how like ME1 doesn't have stats if you don't count the health and the 2 percent accuracy increases or whatever. And why do stats make a game more or less of an RPG again?
Is it the same reason that Modern Warfare is less of a FPS game than Doom because of it's different health system? I mean, the health system has absolutely nothing to do with whether or not you shoot from the first person, sort of like the inventory has nothing to do with whether or not the game has role playing and rules to make it a game in the first place. But still!
By the way, you see those guns on Shepard's back? That's an inventory of weapons. When Shepard checks the lockers, that's an inventory screen you're seeing. Medigel is in Shepard's inventory, too. Why isn't it an inventory? Because there's no 100+ item list on a separate screen that you can access no matter where you are? Is that all?
If it's all about stuff to carry around, ME2 has an inventory. If it's all about a separate screen, ME2 has an inventory. Does ME2 have to have ME1's inventory in order to have an inventory? No. So what's the problem?
slyguy07 wrote...
Calling the weapons locker and armor system an inventory is just pitiful.
Why, becasue you said so? OK. Well, I say that ME1's inventory system is pitiful and ME2's inventory system is great, because, like you, I merely said so. And you know what? It's more immersive. True and pure RPG fans like immersion, right?
slyguy07 wrote...
I don't care for looting Billybob's Sniper Rifle of Melon Popping every kill, but don't try to say that qualities as much of an inventory system as it does just a weapon selection.
That's what an inventory is: stuff. If that stuff is weapons, then it's a weapons selection.
slyguy07 wrote...
Anyhow I think I will quit wasting my time with people who want to keep this "an RPG isn't like those RPG genre games released here lately because we say so even if it contains some consistant elements across those games" because it's just that: a waste of time.
If you want a waste of time, try aruging with people that want to measure how tall a person is in gerflunklebagles, and them having 10 separate opinions about how much one gerflunklebagle is and no desire to validate their opinion. Also, a gerflunklebagle is a measure of sourness. It's sort of like arguing with people who think they can say that ME2 is more or less of an RPG than another game without validating their opinion on what makes an RPG an RPG or less or more of an RPG. So, like arguing with someone like you but without all the things you've been factually incorrect about. People who talk about gerflunklebagles have done their research, at least.
Modifié par MarloMarlo, 22 mars 2010 - 06:12 .