Aller au contenu

Photo

Where did my inventory go? by Christina Norman


  • Veuillez vous connecter pour répondre
874 réponses à ce sujet

#51
Grizzly46

Grizzly46
  • Members
  • 519 messages
Very interesting to see the thinking behind ME2 - very informative. I honestly find ME2 a vastly better game than ME1 (which is by no means bad), but in their eagerness to polish the game, they polished a little too much, like pulling down non-combat areas in size so much it became ridiculous. I think that ME2, as good as it is when it comes to Bioware's real strength, the story telling part or narrative, it didn't quite reach the gold medal place - the relationships were still shallow, there are factual errors in the real science fields, there are plotholes and so on. Still, it is encouraging to see they listened to people for the sequel to ME1, and hopefully they will keep doing that for the next installment. Listening in might be one of the most important parts of any good game developer's agenda.

#52
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages

Weskerr wrote...

On the very last slide:  "Richer RPG features" for ME3. :wizard:


Makes me happy. So we know they're already listening to what wasn't quite perfect with ME2. Mainly:
Storyline being inconsistent.
More "banter" with squaddies.
Merging of "ammo" systems.

From what I've seen.

#53
AlbertoAquilani

AlbertoAquilani
  • Members
  • 737 messages
I think they have the wishlist thread as a sticky for a reason. But there's literally like 10,000 wishes in there.

#54
yoda23

yoda23
  • Members
  • 225 messages

javierabegazo wrote...

TJSolo wrote...



Image IPB

Then there is this that sounds the bells of how the project was approached.


You should be careful not to take that out of context though, I can just as easily add the slide where she says "Turned back on RPG systems"


The whole point of that was, BioWare makes good RPG's, but they made the combat too sluggish because of their lack of experience with Shooter combat


I think the point to remember is this: Bioware was the foremost RPG Dev Shop until ME2. The slide presentation just shows where the priority for ME2 really was, on creating a Shooter that would Review better and fare better with the Shooter crowd. Running away from your roots is never a good thing even in the face of unpopular criticism. It is nice to know that ME3 will be more of an RPG game rather than a shooter for the XBOX. It's a shame Bioware and EA chose to dumb down a stellar game like ME1. Sacrificing the richness of detail, i.e. crouching, simply to appeal to the Shooter fans was not, IMHO, the right way to go. I would have gone for more of an open world design rather than including planet scanning, as a seeming after thought,  to encourge exploration???. I am not sure I really buy the line that scannning is the best way to encourage exploration. I actually thought the planet exploration in ME1 was fun and looked really great. Moreover, the lack of customization of squad members, while their narrative appeal is ceratinly evident, led to less of an emotional connection with the squad. Easy or simple sometimes is not always the best choice. Again only my opinion. Overall I am satisfied with the new game however I think something was lost from ME1. Whether it is the richness of the RPG experience or elements of the game that did not fit with the main story. I am not sure it is only these two elements that were slightly disappointing but I still feel, from an RPG background, that ME1 is the better game. Although on a good quality and spec'd out PC the graphics/artwork of ME2 are second to none. We'll just have to wait to see how the new Cryo Engine looks to make a final judgment. I suppose if Bioware wants to be a great shooter game company they will be second fiddle to Crytek for a while. Alas Bioware was the best RPG Developer, at least prior to ME2's release. We'll see what the new Star Wars game holds in store for us berated RPG fans... Oh, and by the way, you need to RIGHT CLICK to AIM the Assault Rifle. Then it was very accurate, at least for me on my PC!!!:whistle:

Modifié par yoda23, 13 mars 2010 - 11:22 .


#55
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages

Grizzly46 wrote...

Very interesting to see the thinking behind ME2 - very informative. I honestly find ME2 a vastly better game than ME1 (which is by no means bad), but in their eagerness to polish the game, they polished a little too much, like pulling down non-combat areas in size so much it became ridiculous. I think that ME2, as good as it is when it comes to Bioware's real strength, the story telling part or narrative, it didn't quite reach the gold medal place - the relationships were still shallow, there are factual errors in the real science fields, there are plotholes and so on. Still, it is encouraging to see they listened to people for the sequel to ME1, and hopefully they will keep doing that for the next installment. Listening in might be one of the most important parts of any good game developer's agenda.


Agreed listening to customer complaints is one of the most important thing a company can do to evaluate its position and plan ahead. But seeing as Bioware is not a pure engineering company, it's game/artistic decision is more fuzzy than, say, an electronics company trying to improve its previous generation products. There's always a danger to falling too far into "fan-service" territory or "design by committee" which often lacks focus. But so far Bioware has shown us to be smart and receptive. Overall ME2 has pleased a large majority, and I for one am glad for the much improved gameplay and flow. Some who are more rooted to the RPG elements are not happy; it looks like Bioware is listening to them too! I'm glad to see that they're keeping the same team that developed ME1 and ME2.

#56
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages

yoda23 wrote...
Sacrificing the richness of detail, i.e. crouching, simply to appeal to the Shooter fans was not, IMHO, the right way to go. I would have gone for more of an open world design rather than including planet scanning, as a seeming after thought,  to encourge exploration???. I am not sure I really buy the line that scannning is the best way to encourage exploration. I actually thought the planet exploration was fun and looked really great. Moreover, the lack of customization of squad members, while their narrative appeal is ceratinly evident, led to less of an emotional connection with the squad. Easy or simple sometimes is not always the best choice. Again only my opinion. Overall I am satisfied with the new game however I think something was lost from ME1. Whether it is the richness of the RPG experience or elements of the game that did not fit with the main story. I am not sure it is only these two elements that were slightly disappointing but I still feel, from an RPG background, that ME1 is the better game. Although on a good quality and spec'd out PC the graphics are second to none. We'll just have to wait to see how the new Cryo Engine looks to make a final judgment. I suppose if Bioware wants to be a great shooter game company they will be second fiddle to Crytek for a while. Alas Bioware was the best RPG Developer, at least prior to ME2's release. We'll see what the new Star Wars game holds in store for us berated RPG fans... Oh, and by the way, you need to RIGHT CLICK to AIM the Assault Rifle. Then it was very accurate, at least for me on my PC!!!:whistle:


Are you serious? Crouching has been a first person shooter mechanic since...the mid 90s? It's not "richness to detail" it's something that hardcore shooter players would expect; taking it out won't please them. I thought the lack of crouching was still a sign that this is a RPG-game first and foremost geared towards the Xbox 360; I understand why they did it though. They wanted to reduce the number of controls and decided that with the new cover system the crouch is one control too many. This freed up another button for hotkey powers (on the Xbox 360 system where button real estate is precious)...well on the PC I'm not as affected but I still like having all the important keyboard keys at my fingertips.

Try to evaluate the improvements to the game along with its weaknesses. For everything they took out or changed, there was also an improvement elsewhere. Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.

Modifié par Meistr_Chef, 13 mars 2010 - 10:55 .


#57
Vaeliorin

Vaeliorin
  • Members
  • 1 170 messages

Meistr_Chef wrote...
Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.

Of course, for that we paid with a much worse control scheme.  The lack of quick access to menus and run/vault/cover all on the same key is completely ridiculous.

#58
AlbertoAquilani

AlbertoAquilani
  • Members
  • 737 messages
I want to replay ME 2. It's a stellar game. If they combined Mass Effect 2's refined narrative, amazing art style, variety, combat, characterization, writing, length, easter eggs, humour with Mass Effect's music, RPG elements (albeit much improved), pacing, Mako driving (not exploration), ambience with the removal of mining and resource gathering, as well as nice upgrades of combat, powers, etc we could have an amazing finale.

#59
Chala

Chala
  • Members
  • 4 147 messages

Vaeliorin wrote...

Meistr_Chef wrote...
Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.

Of course, for that we paid with a much worse control scheme.  The lack of quick access to menus and run/vault/cover all on the same key is completely ridiculous.

and don't forget the incompatibility with the xbox360 controller

#60
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages

Vaeliorin wrote...

Meistr_Chef wrote...
Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.

Of course, for that we paid with a much worse control scheme.  The lack of quick access to menus and run/vault/cover all on the same key is completely ridiculous.


Not necessarily true. There's nothing to say that just because the PC version is delayed Bioware would've changed the control scheme from what it is.

Also, I am not saying that I like this system completely. I have just learned to play within the system quite well now. I no longer accidentally jump out of cover as before. But yes it could be better but without knowing the gameplay mechanics for ME3 it's impossible for me to suggest an optimal solution. All I can say is I like to keep all the main combat actions within quick reach of my ten fingers...Crysis for example is a game I love but I almost cannot bind all the actions I want to within quick reach.

#61
yoda23

yoda23
  • Members
  • 225 messages

Meistr_Chef wrote...

yoda23 wrote...
Sacrificing the richness of detail, i.e. crouching, simply to appeal to the Shooter fans was not, IMHO, the right way to go. I would have gone for more of an open world design rather than including planet scanning, as a seeming after thought,  to encourge exploration???. I am not sure I really buy the line that scannning is the best way to encourage exploration. I actually thought the planet exploration was fun and looked really great. Moreover, the lack of customization of squad members, while their narrative appeal is ceratinly evident, led to less of an emotional connection with the squad. Easy or simple sometimes is not always the best choice. Again only my opinion. Overall I am satisfied with the new game however I think something was lost from ME1. Whether it is the richness of the RPG experience or elements of the game that did not fit with the main story. I am not sure it is only these two elements that were slightly disappointing but I still feel, from an RPG background, that ME1 is the better game. Although on a good quality and spec'd out PC the graphics are second to none. We'll just have to wait to see how the new Cryo Engine looks to make a final judgment. I suppose if Bioware wants to be a great shooter game company they will be second fiddle to Crytek for a while. Alas Bioware was the best RPG Developer, at least prior to ME2's release. We'll see what the new Star Wars game holds in store for us berated RPG fans... Oh, and by the way, you need to RIGHT CLICK to AIM the Assault Rifle. Then it was very accurate, at least for me on my PC!!!:whistle:


Are you serious? Crouching has been a first person shooter mechanic since...the mid 90s? It's not "richness to detail" it's something that hardcore shooter players would expect; taking it out won't please them. I thought the lack of crouching was still a sign that this is a RPG-game first and foremost geared towards the Xbox 360; I understand why they did it though. They wanted to reduce the number of controls and decided that with the new cover system the crouch is one control too many. This freed up another button for hotkey powers (on the Xbox 360 system where button real estate is precious)...well on the PC I'm not as affected but I still like having all the important keyboard keys at my fingertips.

Try to evaluate the improvements to the game along with its weaknesses. For everything they took out or changed, there was also an improvement elsewhere. Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.


Yes, I am serious, In ME1 you could crouch, in ME2 you cannot. And, um, last time I checked the XBox is a PC, just sans the keyboard and mouse of a real PC. oh, yeah, I forgot about that button mashing thing you folks call the "controller". Ooh, I like shiny, vibrating controller... But I digress, releasing a PC game that also works on the PC that is called the "XBOX" is really not something I would tout too highly. Bioware had been making successful games for the multitude of PC hardware that is out there for years. Releasing on the XBOX just means a unified architechture for development. I should know, I am a software project manager. It is MUCH easier to develop to hardware that does not vary. Finally, I did elevate the improved graphics, per your request. The game is utterly gorgeous on my SLI 285 Rig. It's a damn shame the XBOX users won't be able to enjoy this game in all its wonderful artistic glory.

Modifié par yoda23, 14 mars 2010 - 01:09 .


#62
Tasker

Tasker
  • Members
  • 1 320 messages
Whoa, whoa, whoa...

I'm sorry, but I have to comment on this...

The reason they screwed us over on the team mate armour was because they based it on the fact that you could end up naked - IN A TOTALY SEPERATE GAME USING A TOTALY UNRELATED ENGINE?

That reasoning is just retarded. Image IPB


And the explanation as to why the inventory was scrapped is just a load of crap, the inventory could have been fixed really easily, by simply adding a mass omni-gel option, halfing the number of levels of items ( so we have 1 to 5 instead of 1 to 10 ) and having items stack would have made the inventory much more streamlined.



I'm sorry but the whole presentation just comes across as them trying to justify a load of bad decisions and lazy design choices.

Modifié par Orkboy, 13 mars 2010 - 11:28 .


#63
Chala

Chala
  • Members
  • 4 147 messages

Orkboy wrote...

Whoa, whoa, whoa...

I'm sorry, but I have to comment on this...

The reason they screwed us over on the team mate armour was because they based it on the fact that you could end up naked - IN A TOTALY SEPERATE GAME USING A TOTALY UNRELATED ENGINE?

That reasoning is just retarded. Image IPB





it was a joke, a simple way to say "too many squadmates to manage"

#64
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages

yoda23 wrote...

Meistr_Chef wrote...

yoda23 wrote...
Sacrificing the richness of detail, i.e. crouching, simply to appeal to the Shooter fans was not, IMHO, the right way to go. I would have gone for more of an open world design rather than including planet scanning, as a seeming after thought,  to encourge exploration???. I am not sure I really buy the line that scannning is the best way to encourage exploration. I actually thought the planet exploration was fun and looked really great. Moreover, the lack of customization of squad members, while their narrative appeal is ceratinly evident, led to less of an emotional connection with the squad. Easy or simple sometimes is not always the best choice. Again only my opinion. Overall I am satisfied with the new game however I think something was lost from ME1. Whether it is the richness of the RPG experience or elements of the game that did not fit with the main story. I am not sure it is only these two elements that were slightly disappointing but I still feel, from an RPG background, that ME1 is the better game. Although on a good quality and spec'd out PC the graphics are second to none. We'll just have to wait to see how the new Cryo Engine looks to make a final judgment. I suppose if Bioware wants to be a great shooter game company they will be second fiddle to Crytek for a while. Alas Bioware was the best RPG Developer, at least prior to ME2's release. We'll see what the new Star Wars game holds in store for us berated RPG fans... Oh, and by the way, you need to RIGHT CLICK to AIM the Assault Rifle. Then it was very accurate, at least for me on my PC!!!:whistle:


Are you serious? Crouching has been a first person shooter mechanic since...the mid 90s? It's not "richness to detail" it's something that hardcore shooter players would expect; taking it out won't please them. I thought the lack of crouching was still a sign that this is a RPG-game first and foremost geared towards the Xbox 360; I understand why they did it though. They wanted to reduce the number of controls and decided that with the new cover system the crouch is one control too many. This freed up another button for hotkey powers (on the Xbox 360 system where button real estate is precious)...well on the PC I'm not as affected but I still like having all the important keyboard keys at my fingertips.

Try to evaluate the improvements to the game along with its weaknesses. For everything they took out or changed, there was also an improvement elsewhere. Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.


Yes, I am serious, In ME1 you could crouch, in ME2 you cannot. And, um, last time I checked the XBox is a PC, just sans the keyboard and mouse of a real PC. oh, yeah, I forgot about that button mashing thing you folks call the "controller". Ooh, I like shiny, vibrating controller... But I digress, releasing a PC game that also works on the PC that is called the "XBOX" is really not something I would tout too highly. Bioware had been making successful games for the multitude of PC hardware that is out there for years. Releasing on the XBOX just means a unified architechture for development. I should know, I am a software project manager. It is MUCH easier to develop to hardware that does not vary. Finally, I did elevate the improved graphics, per your request. The game is utterly gorgeous on my SLI 285 Rig. It's a damn shame the XBOX users won't be able to enjoy this game in all its wonderful artistic glory.

albums/y254/maoriii/


No what I meant was losing the crouch ability does not appeal the shooter fans. You said the lack of crouch would appeal to shooter fans.

Also I'm not sure you're lumping in me with "you folks"...I am a PC gamer and proud to be one. I just happen to be grateful when it's due considering the PC version gets the shaft more often than not. It doesn't look like ME2 PC got the shaft. Look no further than Epic for such shaftage; they found their green pastures in consoles and have ignored the PC. "It's nothing personal...it's just business" right?

Modifié par Meistr_Chef, 13 mars 2010 - 11:27 .


#65
Maugrim

Maugrim
  • Members
  • 3 639 messages
ME2 is a Game where you Play a Role.

Q.E.D. It is a Role Playing Game (RPG), savvy?

What subcategory exist and which one ME2 falls under could be argued indefinately.  Whether it's the type of RPG YOU like to play is up to the individual.  It's RPG status is however not in question by those with the most basic grasp of the english language.

Also please no Appeal to tradition, regarding what an RPG is, that logical fallacy is tiresome.

Modifié par makenzieshepard, 13 mars 2010 - 11:31 .


#66
yoda23

yoda23
  • Members
  • 225 messages
Planet Scanning < Cleaning the Cat Box  :bandit:

#67
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages

makenzieshepard wrote...

ME2 is a Game where you Play a Role.

Q.E.D. It is a Role Playing Game (RPG), savvy?

What subcategory exist and which one ME2 falls under could be argued indefinately.  Whether it's the type of RPG YOU like to play is up to the individual.  It's RPG status is however not in question by those with the most basic grasp of the english language.




Unfortunately the term has been made synonymous with certain game mechanics. I happen to be more flexible with its definition; some are not and you can clearly hear them in these forums.

#68
slyguy07

slyguy07
  • Members
  • 219 messages

TJSolo wrote...

makenzieshepard wrote...

This is the most important image in the whole presentation and one a significant numbers of people on these boards really need to take to heart,

Image IPB



Image IPB

Then there is this that sounds the bells of how the project was approached.


Yeah this is also where instead of "fixing" certain elements they decided to outright remove them. I hope that ME3 blends the best of ME1 and ME2 and they make an inventory system worth a crap not just something that satisfies that ME2 fanboys. As long as it's not consisting of omni-gel'ing everything you get on your second playthrough it will beat both ME1 and ME2 if it allows a great level of customization.

#69
Tasker

Tasker
  • Members
  • 1 320 messages

El_Chala_Legalizado wrote...

Orkboy wrote...

Whoa, whoa, whoa...

I'm sorry, but I have to comment on this...

The reason they screwed us over on the team mate armour was because they based it on the fact that you could end up naked - IN A TOTALY SEPERATE GAME USING A TOTALY UNRELATED ENGINE?

That reasoning is just retarded. Image IPB





it was a joke, a simple way to say "too many squadmates to manage"



If that's the case then the simple answer is don't add so many bloody squad mates.


Too many squad mates to manage...?  

So that's the excuse for the pisspoor recolours and lack of space suits? Image IPB
And it's not as if we only have to organise two at a time. Image IPB

#70
Maugrim

Maugrim
  • Members
  • 3 639 messages

Meistr_Chef wrote...

makenzieshepard wrote...

ME2 is a Game where you Play a R[/b][b]ole.

Q.E.D. It is a Role Playing Game (RPG), savvy?

What subcategory exist and which one ME2 falls under could be argued indefinately.  Whether it's the type of RPG YOU like to play is up to the individual.  It's RPG status is however not in question by those with the most basic grasp of the english language.




Unfortunately the term has been made synonymous with certain game mechanics. I happen to be more flexible with its definition; some are not and you can clearly hear them in these forums.


Sadly yes it has I updated my post about the appeal to tradition fallacy these people cling to but it also occured to me that the package deal fallacy is invoked quite often as well.

#71
Vena_86

Vena_86
  • Members
  • 910 messages
I have to laugh at the slide with "Even I don't know what all this stuff is."
That is so utterly pathetic. Mass Effect had very few variables to begin with and on that levelup screen not only the names explain them selfs, also you get short, simple descriptions too everything.

Seriously, that from a lead designer from the LEADING roleplay developer is so wrong.

Modifié par Vena_86, 13 mars 2010 - 11:35 .


#72
JKoopman

JKoopman
  • Members
  • 1 441 messages

Meistr_Chef wrote...

Are you serious? Crouching has been a first person shooter mechanic since...the mid 90s? It's not "richness to detail" it's something that hardcore shooter players would expect; taking it out won't please them. I thought the lack of crouching was still a sign that this is a RPG-game first and foremost geared towards the Xbox 360; I understand why they did it though. They wanted to reduce the number of controls and decided that with the new cover system the crouch is one control too many. This freed up another button for hotkey powers (on the Xbox 360 system where button real estate is precious)...well on the PC I'm not as affected but I still like having all the important keyboard keys at my fingertips.


Not that I think crouching is some sort of must-have feature, but that's a load of bologna. A crouch button could've easily fit on the Xbox gamepad... right where it was in ME1 (on the left thumbstick button). Instead, BOTH thumbsticks now open the minimap, which is pointlessly redundant. So I fail to see how saving space on the Xbox gamepad can be a rationalization for removing that feature.

#73
yoda23

yoda23
  • Members
  • 225 messages

Meistr_Chef wrote...

yoda23 wrote...

Meistr_Chef wrote...

yoda23 wrote...
Sacrificing the richness of detail, i.e. crouching, simply to appeal to the Shooter fans was not, IMHO, the right way to go. I would have gone for more of an open world design rather than including planet scanning, as a seeming after thought,  to encourge exploration???. I am not sure I really buy the line that scannning is the best way to encourage exploration. I actually thought the planet exploration was fun and looked really great. Moreover, the lack of customization of squad members, while their narrative appeal is ceratinly evident, led to less of an emotional connection with the squad. Easy or simple sometimes is not always the best choice. Again only my opinion. Overall I am satisfied with the new game however I think something was lost from ME1. Whether it is the richness of the RPG experience or elements of the game that did not fit with the main story. I am not sure it is only these two elements that were slightly disappointing but I still feel, from an RPG background, that ME1 is the better game. Although on a good quality and spec'd out PC the graphics are second to none. We'll just have to wait to see how the new Cryo Engine looks to make a final judgment. I suppose if Bioware wants to be a great shooter game company they will be second fiddle to Crytek for a while. Alas Bioware was the best RPG Developer, at least prior to ME2's release. We'll see what the new Star Wars game holds in store for us berated RPG fans... Oh, and by the way, you need to RIGHT CLICK to AIM the Assault Rifle. Then it was very accurate, at least for me on my PC!!!:whistle:


Are you serious? Crouching has been a first person shooter mechanic since...the mid 90s? It's not "richness to detail" it's something that hardcore shooter players would expect; taking it out won't please them. I thought the lack of crouching was still a sign that this is a RPG-game first and foremost geared towards the Xbox 360; I understand why they did it though. They wanted to reduce the number of controls and decided that with the new cover system the crouch is one control too many. This freed up another button for hotkey powers (on the Xbox 360 system where button real estate is precious)...well on the PC I'm not as affected but I still like having all the important keyboard keys at my fingertips.

Try to evaluate the improvements to the game along with its weaknesses. For everything they took out or changed, there was also an improvement elsewhere. Other things to consider: I am glad that unlike ME1, the PC version was developed concurrently and got a simultaneous release. Give them credit where it's due.


Yes, I am serious, In ME1 you could crouch, in ME2 you cannot. And, um, last time I checked the XBox is a PC, just sans the keyboard and mouse of a real PC. oh, yeah, I forgot about that button mashing thing you folks call the "controller". Ooh, I like shiny, vibrating controller... But I digress, releasing a PC game that also works on the PC that is called the "XBOX" is really not something I would tout too highly. Bioware had been making successful games for the multitude of PC hardware that is out there for years. Releasing on the XBOX just means a unified architechture for development. I should know, I am a software project manager. It is MUCH easier to develop to hardware that does not vary. Finally, I did elevate the improved graphics, per your request. The game is utterly gorgeous on my SLI 285 Rig. It's a damn shame the XBOX users won't be able to enjoy this game in all its wonderful artistic glory.

albums/y254/maoriii/


No what I meant was losing the crouch ability does not appeal the shooter fans. You said the lack of crouch would appeal to shooter fans.

Also I'm not sure you're lumping in me with "you folks"...I am a PC gamer and proud to be one. I just happen to be grateful when it's due considering the PC version gets the shaft more often than not. It doesn't look like ME2 PC got the shaft. Look no further than Epic for such shaftage; they found their green pastures in consoles and have ignored the PC. "It's nothing personal...it's just business" right?


Oh I got you. I was not referring to Shooters. I simply think removing the ability to crouch in open terrain from ME2 reduces the level of detail. And, no I was not lumping you into the XBOX group with the "you folks" comment. I was a bit too general there. Trying to over come the carpal tunnel I have in my right hand from Planet Scanning. I am a bit perturbed by the XBOX vibrating controller gimic used for ME2. Now on my 2nd play through I rush to get as much resources as I can very early in the game so I don't have to scan anything EVER again!!!. You are right about Epic, but I think their reasons for dissing the PC crowd were more dollars driven than EA/Bioware. I certainly agree that they did release a very tight package for the PC. Just having a difficult time with the XBOX features/functionality that are ever present in ME2. Will try not to generalize any more but I need some way, other than pain meds, to be able to type after playing ME2. Perhaps EA has an inside line on Carpal Tunnel Insurance, or perhaps they have taken out insurance policies on PC gamers for when their hands fall off... I don't know what they were thinking!:devil:

#74
Tasker

Tasker
  • Members
  • 1 320 messages

Vena_86 wrote...

I have to laugh at the slide with "Even I don't know what all this stuff is."
That is so utterly pathetic. Mass Effect had very few variables to begin with and on that levelup screen not only the names explain them selfs, also you get short, simple descriptions too everything.

Seriously, that from a lead designer from the LEADING roleplay developer is so wrong.



Glad i'm not the only one that thinks that.

I mean come on, she worked on the game and she doesn't understand such a simple thing.

It's pathetically easy to work out what everything does on the ME1 levelup screen.

If she really can't get it, then she has no right being a part of the dev team.

#75
Meistr_Chef

Meistr_Chef
  • Members
  • 442 messages
I have trouble reconciling the importance of inventory in an RPG. It's always been there, but I have always doubted its importance when trying to make a hybrid game with a stronger story and pace focus. The inventory feeds a certain gamer's need for loot, is basically what I can come up with. Borderlands is the most recent game to make this abundantly clear; that some gamers just want to collect loot.



Yes it's addictive but does from a big picture standpoint, how much does an inventory make you feel like you're inhabiting a role in the game, in a meaningful way? Does an item define you as a person? Given a finite time and human resource to produce a game, do you spend your resources crafting more unique levels, or do you create an inventory and lessen the impact but including more cut and paste areas to masquerade as "exploration"? I believe there is more interaction between the inventory and game development compromises than some would like to admit.