Jebel Krong wrote...
taking your latter point, i prefer say, miranda's outfit, to some big bulky unfeminine armour a la ashley. admittedly it's a petty preference thing, but notions of "unrealistic" are moot in a science-fiction game of this nature (the sudden switch to thermal clips for every weapon being a far bigger issue for me).
No offense, but you're the one who brought up realism and things being ridiculous with the idea of equipping your squad in the first place, so if you're going to dismiss realism then please at least remain consistent. Let's not forget things are no different when changing their outfits which ME2 lets you do anyway. In fact, it makes
less sense since it really is purely a cosmetic thing and provides to additional bonus at all, while armour equipping would at least provide protection. ME1 may have been a sci-fi game, but aside from biotics and eezo it was at least somewhat down to earth and I believe ME2 should remain that way and not end up going all modern Hollywood BS on us. Not that they have, but realistically running around in mere clothing in battle is more than a bit silly... particularly in high heels.
If one wants to gawp at Miranda purely as a preference thing, then let's keep in mind that during most battle situations you're focusing more on the enemy than looking at your squad anyway, and that about 80% of your conversations with them will likely take place on The Normandy, where you can simply have them in their civvies ala Shepard anyway.
Agree with the thermal clip issues though. Huge fubar.
as for your first point: no i'm not so ADD-addled that i can't do it, but i did find that i spent so much time in menus changing armour/mods in mass effect 1 that it kind of ruined the flow of the game at times - mass effect 2 maintained that aspect much better the way it handled upgrades. the me2 armour system, as i said already, was flexible enough - dlc one-pieces or customisable N7 to sate most desires, but limiting you to doing it in-between missions on ship meant that you did it in your own time, not during missions etc. you can put as much time in as you like, but are not forced to all the time, either.
You're not really forced to do anything in ME1, since it's purely up to you when you want to check out the new items on offer. Admittedly the system was rather clumsy, and I'll be the first to admit it, but like has been said many times before this isn't a black and white deal here: it's not like it's "if you want inventory it
must be like ME1's was
exactly or not at all!" or anything. That's why many of us are annoyed that things were binned and not fixed.
To be honest, I wouldn't mind it if the system itself remained mostly as it is in ME2 (i.e. you only alter things on The Normandy or at certain points like weapon loadout lockers) as long as there was more depth to the armour and weapons, more visual stats that link the commonly rather than silly little blurbs and simply more items overall to get. As somebody said in this thread earlier, it's not so much that the inventory was removed as it is the fact that what it was replaced with was so shallow and unsubstantial, particularly given this is supposed to be an RPG. Almost everything taken out was simply filled in with either nothing or a more shooter-oriented system (ala, weapons) and then BioWare sprinkled us with a little customisation that's nice but basically fluff (armour and Normandy customisation stuff) lacking in any true depth.