Also, if you read the posts, many people here seem to want a game that's almost identical to ME1. That's hardly original either.
Modifié par Empiro, 14 mars 2010 - 01:42 .
Modifié par Empiro, 14 mars 2010 - 01:42 .
Modifié par Brockololly, 14 mars 2010 - 03:02 .
Modifié par Destructo-Bot, 14 mars 2010 - 03:34 .
Modifié par MassEffect762, 14 mars 2010 - 03:47 .
pacer90 wrote...
Nick Fox I couldn't disagree more. I simply believe that you're trying to stir up responses in a thread that has a developers attention.
Christina Norman wrote...
So...why did I post the slides at all? I still think they are useful. I figured fans would want to read them, and would get some good information out of them. I am always trying to lean on the side of giving you guys more information, and trusting that you will assume better rather then worse when some of that information is missing!
Modifié par -Skorpious-, 14 mars 2010 - 04:35 .
Destructo-Bot wrote...
Heat Sinks
Don't like playing garbage collector and scrounging sinks after a fight. Don't like being forced out of a favored weapon due to ammo. Don't like not having an infinite ammo weapon (staple in shooters) to fall back on. Pistols should be cooling instead of heatsinked.
Destructo-Bot wrote...
Ammo per class
Why do infiltrators and vanguards have the same ammo capacity for snipers and shotguns as everyone else when the class is supposed to focus on that particular weapon? This ends with the class primarily using their SECONDARY weapon that actually has reserve ammo to save their "PRIMARY" for when they may need it.
Destructo-Bot wrote...
Cover
Cover STILL isn't "safe". Harbinger or whatever knocks you out of cover, then you adrenaline hammer the action key to get back into cover. Instead of taking cover your character vaults over the cover and into the direct line of fire of two heavy mechs. The key that saves your life is also the key that gets you killed.
Modifié par Pocketgb, 14 mars 2010 - 04:36 .
Guest_slimgrin_*
Nick Fox wrote...
pacer90 wrote...
Nick Fox I couldn't disagree more. I simply believe that you're trying to stir up responses in a thread that has a developers attention.
Not really, i call it as I see it. To me its madness to go for another gengre in a sequal. You could say its a cardinal sin to from my point of view. Think Halo going all out old school rpg for ex, is that too a great idea for that games fans ?
BlightWalker wrote...
Am I the only PC gamer who is disturbed by there only being the 360 versions shown and snippets like 'designed for 360' ?
Vaeliorin wrote...
Well...if we're going to list things that need changed...
Global Cooldown
Now, I have no problem having a global cooldown. My objection is the fact that global cooldown = power cooldown. This makes certain abilities largely useless because the benefit they give isn't worth the cooldown time in combat. Powers like barrier, with its 12 second cooldown, is something that's absolutely useless in actual combat, because it locks out all your other abilities for so long.
Having global cooldown = power cooldown also means that you can't reasonably make powerful abilities that would need a long cooldown (such as Arrow of Slaying in DA) because you don't want to lock out every other power for an incredibly long period of time.
Simply having a general 2-3 second global cooldown with individual powers on separate cooldowns would not only encourage using a wider array of powers (instead of warp spam or the like) but would also allow powers that have a longer cooldown to reasonably be used in combat.
Cross1280 wrote...
Mass Effect 1 and 2 were both designed primarily for the 360 first and then ported to the PC, unlike Dragon Age which was created for the PC then ported to the 360 and PS3.
I disagree. Finite ammo makes the game more fun for me. Needing to conserve ammo rewards smart/effective play and punishes poor play. This is a VERY good thing in my opinion.Destructo-Bot wrote...
While you are looking at this thread please consider revamping:
Heat Sinks
Don't like playing garbage collector and scrounging sinks after a fight. Don't like being forced out of a favored weapon due to ammo. Don't like not having an infinite ammo weapon (staple in shooters) to fall back on. Pistols should be cooling instead of heatsinked.
I use the Sniper Rifle almost exclusively on my Infiltrator. The only times I switch away from the Widow are:Ammo per class
Why do infiltrators and vanguards have the same ammo capacity for snipers and shotguns as everyone else when the class is supposed to focus on that particular weapon? This ends with the class primarily using their SECONDARY weapon that actually has reserve ammo to save their "PRIMARY" for when they may need it.
This is a feature not a bug. Cover shouldn't render you invincible. Plus, you can dodge Harbinger's glowing balls of pull-you-out-of-cover while still staying safely behind cover.Cover
Cover STILL isn't "safe". Harbinger or whatever knocks you out of cover,
As a PC player, I'm annoyed by the fact that cover/sprint/vault all share the same button. But I got used to it pretty quickly and rarely die by accidentally vaulting cover. It just takes some practice.then you adrenaline hammer the action key to get back into cover. Instead of taking cover your character vaults over the cover and into the direct line of fire of two heavy mechs. The key that saves your life is also the key that gets you killed.
I only have to reactivate ammo powers when:Ammo Powers
CONSTANTLY REACTIVATING THE ****ING POWERS EVERY ****ING TIME I ****ING QUICK LOAD. The ammo "power" should be permanent, NOT PER MISSION, NOT PER LOAD, NOT PER GAME... PERMANENT. They are there until I choose to change them. So very, very, very irritating to cycle through all my weapons and reapply ammo powers EVERY ****ING TIME to EVERY ****ING GUN. P.S. This in particular annoys me, you may not have caught that.
Ugh! I cannot disagree more strongly. I hate standard CRPG inventories. I hate sifting through seas of random junk just to get useful items. I hate having to vendor tons of crap just to be able to buy the stuff I really want. I hate taking 10 mins to swap out my companions' armor each time we face a different enemy or I get some upgrades.Inventory
We LIKE inventories. We don't like BAD inventories. ME1 had a BAD inventory and a glut of useless items with no sorting and grouping options. Improve and not remove was what many were expecting.
Those powers aren't super-powerful. They are very poor precisely because of their long cooldowns.CmdrFenix83 wrote...
Barrier/Tech Armor/Fortification/Geth Shield Boost all instantly refill your shields too. That's the point of that cooldown. It's a tradeoff. Those abilities are super-powerful, so you have to pay the price for using them mid-combat.