[quote]Destructo-Bot wrote...
Heat SinksDon't like playing garbage collector and scrounging sinks after a fight. Don't like being forced out of a favored weapon due to ammo. Don't like not having an infinite ammo weapon (staple in shooters) to fall back on. Pistols should be cooling instead of heatsinked.
Ammo per classWhy do infiltrators and vanguards have the same ammo capacity for snipers and shotguns as everyone else when the class is supposed to focus on that particular weapon? This ends with the class primarily using their SECONDARY weapon that actually has reserve ammo to save their "PRIMARY" for when they may need it.
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Same here, especially when the precedent that weapons don't need reloading has already been set.
Heat sinks were introduced to combat certain mods that made it so the weapons didn't overheat... I still don't understand how this was seen as an issue when you consider ME1 is a SINGLE PLAYER GAME. If people don't like the mods then all they have to do is not use the figgin things.

[quote]Destructo-Bot wrote...
CoverCover STILL isn't "safe". Harbinger or whatever knocks you out of cover, then you adrenaline hammer the action key to get back into cover. Instead of taking cover your character vaults over the cover and into the direct line of fire of two heavy mechs. The key that saves your life is also the key that gets you killed.
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I agree whole heartedly.
I hated it when i'd be trying to run down a corridor and all of a sudden I get sucked sideways and snap into cover on the wrong side. The amount of times I had to reload because of the stupid run, cover and vault system this game uses was rediculous.
[quote]Destructo-Bot wrote...
Ammo PowersCONSTANTLY REACTIVATING THE ****ING POWERS EVERY ****ING TIME I ****ING QUICK LOAD. The ammo "power" should be permanent, NOT PER MISSION, NOT PER LOAD, NOT PER GAME... PERMANENT. They are there until I choose to change them. So very, very, very irritating to cycle through all my weapons and reapply ammo powers EVERY ****ING TIME to EVERY ****ING GUN.
P.S. This in particular annoys me, you may not have caught that.[/quote]
What I still can't get over is the fact that ammo was turned into powers in the first place.
They share cooldowns with the rest of the powers and It's retarded that all of a sudden I know how to load ammo A, but don't know how to load ammo B.
Surely they'd use a standard clip design?
Oh silly me, they used to but they were called mods.

Not to mention the ability to give those ammo types to my team mates is now an upgrade... An upgrade, really?
So my squad mates are that thick they don't know how to load a clip and I just wake up one day with the idea... " Wow, i've just had a brainwave, what if I get my team mates to give me their guns and I load the ammo for them?"
Pure genius.

[quote]Destructo-Bot wrote...
InventoryWe LIKE inventories. We don't like BAD inventories. ME1 had a BAD inventory and a glut of useless items with no sorting and grouping options. Improve and not remove was what many were expecting.
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Exactly, I keep saying that if they took ME1s inventory, added a mass omni-gel option, automatically put everything with the same name into stacks and halved the number of levels things were found in, then the system would work brilliantly.
[quote]Destructo-Bot wrote...
Armor Designer/Character DesignerThis is good but it needs more options and more colors. I miss the look of Colossus and Rage armors. Good start. Everyone wants more personalization options (hair styles, clothes, etc) so...
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How Bioware could take two steps forward with the players N7 armour and then take three backwards with the team mate and DLC armour is beyond me.
[quote]Destructo-Bot wrote...
Game OptionsIf you are shooter, where are the reticule options? FOV options? You know what I want to do as a sniper? When I blast someone with a headshot and they have 1 point of health left I want to a key to quick draw my sidearm and put them down and then the sidearm is put away and the rifle re-raised.[/quote]
Not something i've ever thought about to be honest, but I can see your point.
[quote]Destructo-Bot wrote...
FatigueWhy can a trained super-soldier like Shepard only run 10 feet at a time. Let us RUN dammit! If we aren't in a fight we should be able to run for quite a long time. Get rid of the silly fatigue outside of combat. And if you are going to HAVE fatigue, DON'T REMOVE THE FREAKING FATIGUE METER. The only difference between ME1 and ME2 is that I now just end up HAMMERING the STORM key OVER AND OVER until it works.[/quote]
Aye, it's bloody stupid that outside of combat I still have a fatigue meter. Stop-start-stop-start is bloody annoying, but then they seem to have modeled the whole game around that principal so I guess it shouldn't surprise me.
[quote]Nick Fox wrote...
Kudos to Christina for posting this info. However if I were on the team and seen that presentation I would laid in my veto asap! Or walked out that door and not come back. What a mad house, you excel at one thing but decide to try and go for a totally different thing in a franchise that you havent ever done before? In a sequal too ? Yay great thinking indeed. I am almost baffeld on how stupid one can get really.
If this was the nr 1 game of a new trilogy then by all means go ahead and knock yourself out and try "new and different" gengers rather than doing what you do best. For a sequal however....
I just dont get how that idea ever got the notion, I cant belive it. Rehab for every soul on that team is on the hrorizon or all is lost. I mean how on earth do you think the concept of making another shooter is going to bring you anything but a so so product in the end ? How much hybris can you get ?
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Again this is something i've been saying all along...
If you're going to completely change game mechanics you don't do it in a sequel.
[quote]Nick Fox wrote...
When it comes to reviwes and the score nowdays it means so little to the older playing crowds and its more like a internal club for wannabes (my opinion on many of them), these scores means nothing absolutley nothing anymore. Ign and the likes just isnt doing what they are supposed to do anymore. they act more like hyping machines for ceartain developers, diferent rules for diferent devlopers. Use reviwes/reasearch and knowledge to actually tell what a game is today. The ability is clearly not there at lest not for this game. Anybody that plays Me 2 for more than 3 hours sees that this is nothing but shooter, but no its such a deep rpg bla bla.....credibility.....noway in...
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Exactly.
Good reviews don't mean that you've made good changes.
Good reviews don't mean that you've made a good sequel.
Individualy an FPS could get 90% and an RTS could get 98%...
That doesn't mean that as a sequel, making an RTS to follow on from a FPS is a good idea.
[quote]JKoopman wrote...
[quote]Christina Norman wrote...
[quote]CmdrFenix83 wrote...
The shooter mechanics in ME1 were ridiculous early in the game. Yeah, they exaggerated the assault rifle accuracy issue, but not by much.
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The honest to goodness truth is, I fired up my ME1 dev build, started recording in fraps, and just played the first fight on eden prime. That's how that video got made. I wasn't trying to ham it up to make the assault rifle look extra terrible. That's what it's like. Maybe my aiming skills aren't super awesome, but I'd say they are average +! It's hard to aim when your reticle is so wide.
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But you didn't aim. That's just it. It's just a video of you running around, never stopping, while pointing in the general direction of the enemy and holding the trigger down until your weapon overheats. At no point do you a) take cover,

stop moving to steady your aim or c) actually shoulder your weapon. To say that's not "hamming it up to make the assault rifle look extra terrible" is, I think, a bit disingenuous considering that weapons are just as inaccurate in ME2 when fired "from the hip".
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Almost as if she wanted it to come across as crap.
It's easy to make something look broken if you don't put the effort in to use it how it was intended.
It's just insulting that they're trying to justify poor decisions and bad design choices by making out it was exactly what they thought we wanted.
Really? We stated what we wanted on the old forums and what we got was nothing like what we asked for.
Modifié par Orkboy, 14 mars 2010 - 09:31 .