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module "NAME" is missing


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#1
Seryn

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I'm having a problem maybe someone can help me out with. I've searched the Bioware boards and can't find anything about this specific error message/window.

I created a new module to test out an area I created in-game, but when I try to load the module from "Other Campaigns" I get a popup window with the message "The module "NAME" is missing."

I've never seen this error before, and have made modules previously that I've successfully tested in-game, using the directions on the builder's wiki (i.e., did a 'builder to player' export).

I've updated to the latest game patch (1.03), but other than that, can't think of anything else that's changed since the last time it worked.

I'm probably missing something obvious, but right now, I'm stumped.

Anyway, thanks for the help.

#2
Seryn

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Has anyone gotten this error window when trying to load a module from "other campaigns"?:



"The module "NAME" is missing."

#3
-Semper-

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nope. never encountered this. i would double check the name and uid field at the module properties. also every name and tag field of your areas. reexport. create module and manifest xml. perhaps this helps.

#4
Seryn

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-Semper- wrote...

nope. never encountered this. i would double check the name and uid field at the module properties. also every name and tag field of your areas. reexport. create module and manifest xml. perhaps this helps.


Thanks--I'll give it a try.

#5
Seryn

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I'm still having trouble with this . . . tried everything I could think of. Any other suggestions are welcome.

#6
noforce

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I had that too and as far as I can remember it went away, after I set a waypoint / starting point in my test custom level / area. Make sure, you set the starting point also in the 'Manage Modules' - Own Module - 'Starting point'.

At least, that was my problem, leading to that error (I think, still doing basic tinkering with it for just a few hours over the last week so far...).

#7
Seryn

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noforce wrote...

I had that too and as far as I can remember it went away, after I set a waypoint / starting point in my test custom level / area. Make sure, you set the starting point also in the 'Manage Modules' - Own Module - 'Starting point'.
At least, that was my problem, leading to that error (I think, still doing basic tinkering with it for just a few hours over the last week so far...).


Thanks--I'll double-check that.  Maybe I missed something there.

#8
dannywiebe

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I am having the same exact problem, and I'm completely lost. Given, I am a noob at any kind of thing like this. This is the first time I have done it. All I want to do is test out what I have made so far, but that stupid thing keeps popping up saying module "name" is missing. I've no idea what I'm doing wrong.

I fixed my problem, finally. All I did was on the Palettes tab thing, I Ctrl+left clicked on everything I had put in my area, plus the area name. Then, once everything was highlighted, I right clicked and did export without dependent resources, and it worked! Only problem is, I don't have my character I created when I play it, I have a default bald guy that dies one hit... Posted Image

Modifié par dannywiebe, 06 avril 2010 - 04:32 .