I'm having a problem maybe someone can help me out with. I've searched the Bioware boards and can't find anything about this specific error message/window.
I created a new module to test out an area I created in-game, but when I try to load the module from "Other Campaigns" I get a popup window with the message "The module "NAME" is missing."
I've never seen this error before, and have made modules previously that I've successfully tested in-game, using the directions on the builder's wiki (i.e., did a 'builder to player' export).
I've updated to the latest game patch (1.03), but other than that, can't think of anything else that's changed since the last time it worked.
I'm probably missing something obvious, but right now, I'm stumped.
Anyway, thanks for the help.
module "NAME" is missing
Débuté par
Seryn
, mars 13 2010 07:23
#1
Posté 13 mars 2010 - 07:23
#2
Posté 14 mars 2010 - 04:33
Has anyone gotten this error window when trying to load a module from "other campaigns"?:
"The module "NAME" is missing."
"The module "NAME" is missing."
#3
Posté 14 mars 2010 - 04:49
nope. never encountered this. i would double check the name and uid field at the module properties. also every name and tag field of your areas. reexport. create module and manifest xml. perhaps this helps.
#4
Posté 14 mars 2010 - 05:46
-Semper- wrote...
nope. never encountered this. i would double check the name and uid field at the module properties. also every name and tag field of your areas. reexport. create module and manifest xml. perhaps this helps.
Thanks--I'll give it a try.
#5
Posté 15 mars 2010 - 04:00
I'm still having trouble with this . . . tried everything I could think of. Any other suggestions are welcome.
#6
Posté 15 mars 2010 - 07:27
I had that too and as far as I can remember it went away, after I set a waypoint / starting point in my test custom level / area. Make sure, you set the starting point also in the 'Manage Modules' - Own Module - 'Starting point'.
At least, that was my problem, leading to that error (I think, still doing basic tinkering with it for just a few hours over the last week so far...).
At least, that was my problem, leading to that error (I think, still doing basic tinkering with it for just a few hours over the last week so far...).
#7
Posté 15 mars 2010 - 10:02
noforce wrote...
I had that too and as far as I can remember it went away, after I set a waypoint / starting point in my test custom level / area. Make sure, you set the starting point also in the 'Manage Modules' - Own Module - 'Starting point'.
At least, that was my problem, leading to that error (I think, still doing basic tinkering with it for just a few hours over the last week so far...).
Thanks--I'll double-check that. Maybe I missed something there.
#8
Posté 05 avril 2010 - 03:39
Modifié par dannywiebe, 06 avril 2010 - 04:32 .





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