Second playthrough, I offered Sidonis a chance to explain why he sold his comrades, and he said he didn't: the mercs caught him and gave him a choice - betray the others and live, or die on the spot. He choose to live, but now it's a life not worth living anymore ... at which point I used the blue line that made Garrus let him go.
Third playthrough, I didn't, and Garrus shot him again.
Deciding at gunpoint whether you want to stay true and die or turn traitor and live ... tough choice. Remember Davy Jones' tagline "Do you fear... death?"
Why did I even bother to talk to Sidonis? Because I thought Garrus might want to know why his former comrade did what he did. The final verdict was still his to make.
Modifié par Wildecker, 15 mars 2010 - 06:24 .





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