A) The only way to get the most desirable outcome at Redcliffe (survival of both Lenora and Connor) , against the wishes of your party (Leliana, Alistair and Morrigan in my case – all of whom register negative approval), is to appoint yourself judge and executioner of the blood mage Jowan. That is, you need to kill him in the cells and later go get assistance from the Circle of Mages, which is fine if you’ve already done the latter quest but problematic if you haven’t (immersion breaker). Jowan may deserve death, he readily admits it and even offers his throat to you if you decide to finish him, but it’s not the pragmatic thing to do when it’s clear that he may be of assistance. And doesn't everyone deserve a chance to try to put things right? Really, there are a bunch of good reasons, both realistic and apparent, to leave him alive.
Ok, sure, Bioware were trying to lure us into the existential angst of choosing between the lives of a boy and his mother. Good and powerful roleplay, sure, but the whole thing makes no sense!
Archers do it relatively tough in this game, right? You can’t poison your arrows (wth’s with that!), there are no runic ranged weapons, and mostly the available bows are relatively crappy. Except for one..
Far Song
Requires 34 dexterity
Damage 9.6
Critical Chance 1.6
Armour Penetration 8.8
Range 46
+2 damage
Rapid Aim
+3% ranged critical chance
+10 attack
+10% critical/backstab damage
Compared to the other crud in the game, that is an outstanding weapon. Expensive, but worth every copper.
But how do you get access to it??? You have to either unintentionally fail to complete a minor quest with Owen’s daughter and be an evil, unfeeling bastard later by suggesting she’s probably dead, go away for awhile and return to deal with the replacement blacksmith after Owen has killed himself in grief, or you have to intentionally not find her, or find her and not speak to her (she always runs back to her father regardless of dialogue options). What in the hells is with that??
Really, the only halfway decent bow in the game is a reward for FAILURE and being mean, or for an immersion breaking decision to fail. And even then, you actually have to return to a crappy store for no good reason.
Ok, it's cool to discover new stuff, especially when, as I am, you're on your 6th run, but not at the expense of roleplay, common sense, and especially when the "stuff" could really assist a challenged type of character.
Caveat: I've never played a full-on archer and am assuming it'd be tough.
Any design decisions that have really bugged you??
Modifié par Dallo, 13 mars 2010 - 11:54 .





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