After seeing the CryEngine 3 demos from GDC, it occurred to me this would be a perfect engine to replace UnrealEngine considering how dated it is. Looking at the demos, ME3 could greatly benefit from the improved lighting, facial technology, physics, and malleable environments (i.e. destructible covers, deformation, etc).
Has BW ever considered switching engines? Obviously switching to a new engine would more than likely delay the release of ME3, but it could deliver an experience unlike any we've seen yet for future titles.
CryEngine 3 for ME3 and/or future titles?
Débuté par
Atmosfear3
, mars 13 2010 11:53
#1
Posté 13 mars 2010 - 11:53
#2
Posté 14 mars 2010 - 02:04
Hey,
While we're not afraid of a challenge at BioWare, I doubt the significant investment in an engine switch (cost of the engine + trainging + porting existing programming, design, and tools systems + loss of the value of features that could have been implemented in our version of the UE3 otherwise + delay in getting product to market + etc.) would be worth it at this point in the trilogy.
As far as which engine we might use after ME3, who knows?
Don M
While we're not afraid of a challenge at BioWare, I doubt the significant investment in an engine switch (cost of the engine + trainging + porting existing programming, design, and tools systems + loss of the value of features that could have been implemented in our version of the UE3 otherwise + delay in getting product to market + etc.) would be worth it at this point in the trilogy.
As far as which engine we might use after ME3, who knows?
Don M




Ce sujet est fermé
Retour en haut






