The evil play through?
#1
Posté 14 mars 2010 - 05:14
My other beef with playing evil to the bone, is it seems to cut out half the content of the game.
#2
Posté 14 mars 2010 - 05:17
#3
Posté 14 mars 2010 - 05:20
#4
Posté 14 mars 2010 - 05:25
To justify yourself you could pretend you're possessed by a demon? Or, that the taint has had an unexpected effect, and though you're working against the darkspawn, you have their desire to kill and destroy?
#5
Posté 14 mars 2010 - 05:26
You have to work your way up. Start with things like lying to that Elf at Ostagar . . . to eventually slaughtering the Dalish.
As for an RP excuse? YOU are THE most important person in Ferelden. If these pathetic wastes of flesh do not bow down to your unfailing wisdom then it is your JOB to make their lives a living hell.
#6
Posté 14 mars 2010 - 05:26
The only one I can never quite justify is wiping out the mage tower. Not when there's kids right there.
#7
Posté 14 mars 2010 - 05:27
#8
Posté 14 mars 2010 - 05:31
#9
Posté 14 mars 2010 - 05:33
krylo wrote...
The only one I can never quite justify is wiping out the mage tower. Not when there's kids right there.
I could do it pretty easily.
Irving himself says that there is no way to know whether a mage is hosting a demon or not. So the possibility that some if not many of the mages you spared are in fact already abominations is very real. And should that happen, the victim being a kid or an adult is irrelevent. We have seen kids being as dangerous as adults with magic and a demon behind them (Connor, Alienage orphan).
So, should you spare the mages, you risk letting demons on the loose. And, on a more practical level, that might threaten your army. The last thing a Commander needs is his mages going out of control. In addition, the Templars are known to be an elite force and since the emissaries are a pain in the ass, then having them along is helpful.
I don't see it as unjustifible. That doesn't mean I would do it in rl. But I can certainly justify it.
#10
Posté 14 mars 2010 - 05:35
and you dont cut out half the game for "being evil" either
Modifié par Cuddlezarro, 14 mars 2010 - 05:35 .
#11
Posté 14 mars 2010 - 05:47
#12
Posté 14 mars 2010 - 05:57
however you can still do some pretty dickish things in redcliff even if you help them (like killing Owen and murder knifing Lloyd the tavernkeep)
#13
Posté 14 mars 2010 - 05:59
#14
Posté 14 mars 2010 - 06:07
#15
Posté 14 mars 2010 - 06:08
anyway, it was very odd for me to have someone with that mindset as everyone else who has played through has been a pretty nice guy. and in the end, it was the most interesting play through i've had honestly.
#16
Posté 14 mars 2010 - 06:47
#17
Posté 14 mars 2010 - 06:53
for that you get turned into a reaver which if you read the codex reavers are actually supposed to be incredibly powerful
#18
Posté 14 mars 2010 - 07:16
As for slaughter, there's so much of that that a plausible excuse could just be that you're following the theme of the game: kill kill stabbity stabbity, or whatever.
Wait - you can just leave Redcliffe to the zombies??? What???
#19
Posté 14 mars 2010 - 07:19
#20
Posté 14 mars 2010 - 07:22
#21
Posté 14 mars 2010 - 09:05
Wait - you can just leave Redcliffe to the zombies??? What???
Yep. I did it by accident on my second playthrough; I got halfway through Redcliffe, realized I was kind of annoyed by having to drop the Arl Eamon story thread to go do the mage tower/fade on the first playthrough, and decided to head out to get that out of the way. There's a guard dude that yells at you while you're leaving (something like, "Don't leave, when you come back we'll all be deaaaaaad"), but I figured it was like the Connor thing; sure, they'd threaten that he might do something bad if you took the time to go to the tower, but it would end up being fine.
Turns out, nope, the whole town dies. Except for Bann Teagan, of course. That was a surprise!
I've been experimenting with this a bit on my current playthrough. I ended up siding with the templars in the tower; I realized I could actually kill Wynn and the other mages myself. I got halfway through before I felt bad and loaded a savegame (at least that way Wynn survived!), but not before I got to see the kids head for the hills. So they're fine no matter what you do.
Modifié par rhiain, 14 mars 2010 - 09:07 .
#22
Posté 14 mars 2010 - 10:48
Also, siding with Branka is not evil. Not destroying the anvil of the void is evil because you just know that the castless dwarves are going to be forcably made into Golemn if you allow it to survive. But Oghran lets you know that there is a chance Branka can be talked down from her madness and she can be. So you can side with Branka to give Oghran a fighting chance to get through her confused obsessive mind. I didn't side with Branka, and probably won't ever, because of Shale.
Even with siding with the Templers over the mages isn't evil as that is the only way to ensure that no abomination survives. Just because you really, really don't know how many of the mages had "turned" or have been altered. As Cullen points out, the only way to be certain is to kill all the mages. The "evil" part of that comes into the play because you also have to kill the children. But just look at the damage Conner did to Redcliff. Which is also why killing Conner cannot really be considered an evil act. I didn't side with the Templars this play through because I wanted Wynn.
However, convincing the Werewolves to kill the Dalish is an evil act. Especially since the Werewolves don't even want that. You have to convince them to do it and for what? Werewolves for the final battle? I guess there might be roleplay reasons why people might go down that route. Gameplay wise... I rarely use the troops for the final battle. I just don't need them. I only enhance them for roleplay reasons.
Also "evil" are letting the desire demon have Connar. Leaving Redcliff to its fate might be evil or it might just be lazy/selfish considering you do need Arl Eamon to counter Loghain and Alistair makes this clear. Certainly defiling the ashes is most definitely evil.
Modifié par Tinnic, 14 mars 2010 - 11:08 .
#23
Posté 14 mars 2010 - 11:00
A true evil character just does as they please, on a whim without regarding their actions as 'the greater good' you motivation could simply be that you fail to understand the emotions of others, or simply, you're just bored.
#24
Posté 14 mars 2010 - 11:20
Tinnic wrote...
I don't play evil characters but on my second play though, which I just finished yesterday, I ended up siding with Bhelen over Harrowmont. I sided with Harrowmont when I played through the first time and regretted it. Bhelen vs Harrowmont is not a good vs evil choice. As that dwarf in the tavern tells you, they both have their failing but Bhelen is the stronger king and choosing him leads to progress for the dwarves while choosing Harrowmont leads to regression and a weaker rule overall. So siding with Bhelen is... pragmatic not evil.
I have to disagree with you... Bhelen killed his brother and he's a cold power hungry dwarf. If you played the noble dwarf origin it's evilness is even more fleshed out. In that origin, Bhellen the younger son of the king, kills the heir and them frame you for it (and it is hinted that bhellen may have killed the king too). Harrowmont is showed as a true friend of the king and as benevolent ruler. And actualy the dwarf origins ends with harrowmont saving your life and letting you run away with Duncan... after all this, to side with bhelen is the evil thing.
#25
Posté 14 mars 2010 - 12:18
Felipevelloso wrote...
Tinnic wrote...
I don't play evil characters but on my second play though, which I just finished yesterday, I ended up siding with Bhelen over Harrowmont. I sided with Harrowmont when I played through the first time and regretted it. Bhelen vs Harrowmont is not a good vs evil choice. As that dwarf in the tavern tells you, they both have their failing but Bhelen is the stronger king and choosing him leads to progress for the dwarves while choosing Harrowmont leads to regression and a weaker rule overall. So siding with Bhelen is... pragmatic not evil.
I have to disagree with you... Bhelen killed his brother and he's a cold power hungry dwarf. If you played the noble dwarf origin it's evilness is even more fleshed out. In that origin, Bhellen the younger son of the king, kills the heir and them frame you for it (and it is hinted that bhellen may have killed the king too). Harrowmont is showed as a true friend of the king and as benevolent ruler. And actualy the dwarf origins ends with harrowmont saving your life and letting you run away with Duncan... after all this, to side with bhelen is the evil thing.
I am not saying Bhelen isn't evil. Which is why I went with Harrowmont on the first play through. However, I did not care for the ending. King Harrowmont epilogue was a total failure in my book. The unrest in Ozrammer continued. He couldn't get anything done except isolate dwarves further, which many dwarves note to you to be a bad thing and then he dies from stress of leadership. The fact that Harrowmont won't be the king Ozrammer needs is evident enough as soon as you pick him because Bhelen and his supporters attack you.
However, if you are an outsider - which both my PCs were (Elven Mage and Dalish Elven Rogue) and your goal is to stabalise Ozrammer because that's the only way to ensure that the Dwarves can lend their full support to the blight, you have to go with Bhelen because brutal dictator though he is, he can stabalise Ozrammer. I also much prefer to ending Ozrammer gets under Bhelen. Because it gives the strong impression that the dwarves are better off in the long run.
I did tell Bhelen that I heard all about his crimes and he did ask me why are you here and I was able to give him the answer for why I was there. Harrowmont won't be a strong enough king. It was unfortunate but true. I personally would have preferred to put a king on the throne who was both good and a strong leader. Unfortunately I had no such option in Ozrammer.
Besides which, Bhelen also does good things for the casteless and generally progresses the dwarves. He might be ruthless in his quest for power but he is liberal in his philosophy. While Harrowmont is a weak willed conservative. He doesn't want to do anything for the casteless and just wants to continue to let them suffer. That doesn't make him "good" in my book. Doesn't make him evil but doesn't make him good good either. I guess what I am saying is that I think they are both bad choices but between the two, Bhelen is the better choice in the long run.





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