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Squad mates from Mass Effect 1 and Mass Effect 2 should and CAN return in Mass Effect 3


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#276
TheNexus

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I find it very strange that those who are saying that no one is coming back in ME3 are saying that because from ME1 to ME2 certain events occured (ashley/kaiden/wrex put in smaller roles). These people are also saying that, since ME3 is a "stand alone" game (in Bioware's words) that the whole team has to be new.



First of all, if ME3 is a "stand alone" game, then it can't be compared to anything that happened in ME1 or ME2. Shepard probably won't die at the beginning again and be dead for 2 years, because that already happened in ME2 and, uh, the Reapers are really close now, so there is no time to be dead.



I don't see where it would be justified for most of the team leaving. What is honestly more important than fighting the Reapers at this point? Some of the characters were outside-ish to begin with (Jack, Samara, DLC characters, etc.) that didn't really have much loyalty to Shepard in the first place. so maybe I could see Bioware taking them out... but what excuse does Grunt have? He basically said that Shepard is his permanent leader. Tali? She's freakin "vas Normandy" now. Garrus? He will never finish the Normandy calibrations, so he's definitely staying.



I do think (as most people do) that something will happen at the beginning of ME3 that will radically shape how the rest of the game will unfold, but I certainly don't see it taking Shepard out of the game for 2 years.



Put yourself in the story, guys. Time is up. What we have now is what we're taking to the Reapers. I do think new characters may come up...for all we know our actual "crew" will evolve and change throughout the game so that new and old characters can interact with you at different times. But now more than even in the ME universe does it feel like we need everyone to fight. No more excuses or other commitments.

#277
Elite Midget

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I see much justification and many reasons all of the Zombies wouldn't return as Squadies in ME3. The fact that many of them have multiple ways of dieing means that Bioware has a lot more creative control of what they all will do outside of the Squadie Status in ME3. That and only a fanboy would like to throw game balance, plot progression, and story integration out the window just so they can have a Zombie running around in their Squad again in ME3.

That and Bioware will spend a lot less resources, money, and manpower by simply making a new Squad for ME3 + Characters that must be alive in every save.

The fact that Bioware didn't give any of the ME2 Zombies a Loophole like VS or didn't make them unkillable at all like Liara and that instead they opt'd for the Wrex Death Path shows that Bioware doesn't have any plans on using the ME2 Zombies as Squadies in ME3.

Modifié par Elite Midget, 27 novembre 2010 - 08:07 .


#278
Ieldra

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High time that this thread was necro-ed too!

The problem with your argument, TheNexus, is that if Bioware wants to twist the story to sideline the ME2 team, they can do it. They're not bound by the fact that we have played a whole game simply to collect a team with which we have done too little so far. If they want to create an event that forces character X to leave, there's no story element that actually prevents it, and with a little work they can even make it plausible.

The question I'd ask is "How will they return?" I think we'll see almost all of them again, except in cases where the VA isn't available or any other technical limitation. I can see several scenarios for any one character:

Team member status:
(1) The character returns as a permanent team member.
(2) The character returns as a temporary team member.
(3) The character does not return as a team member.

Interaction status:
(1) There will be a lot of interaction, including team banter and comments on missions.
(2) There will be significant interaction with the protagonist (several in-depth conversations), but nothing more.
(3) There will be little interaction (one cameo or suchlike)

Plot status:
(1) The character will have his own little side-story within the greater plot. If dead, a substitute with little interaction and no little side-story will be inserted.
(2) The character will have no role in the plot.

Of course, I'd prefer my favorites to return with 1,1,1. But a 2,2,1 scenario would be acceptable. Here's what I could envision for Miranda:

Miranda's part of the plot would be to take over Cerberus from TIM, either because they f*cked up again with the Collector base or Cerberus is after her and Oriana after she resigned and she has no other choice. She would do that mostly off-screen, and we would meet her at several places to talk about how things go and maybe more personal stuff. At one point, Shepard would join her for an important mission (similar to Liara in LotSB). When her part is finished, Cerberus is at last ready to play its final role in the fight against the Reapers. If in addition, I'll get the chance to bring her with me to the final fight as a team member, I'd be happy with it.

@all:
How would you envision your favorite characters to return, in case they cannot return as permanent team members?

@Elite Midget:
Would you please stop referring to the ME2 team as "Zombies"! It's annoying enough that you do that in the other thread. Besides, your argument is partly invalidated by the fact that the suicide mission was clearly set up to be so easy that almost everyone survives. As proven by the statistics, that did work. On average, 86% of the team members survive, which means that Bioware can plan content for them and be sure that, averaged over all characters, 86% of those players who import an ME2 save will see it. 
I wonder if they have statistics about who exactly died on the suicide mission. Then they could finetune things even further.

Modifié par Ieldra2, 27 novembre 2010 - 08:19 .


#279
Elite Midget

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Perhaps they may return as a Temp Squadie in their own Mission that Shepard gets involved with. Though I see none of them every becoming Permanent Squadies ever again.

#280
Ieldra

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I wouldn't be so sure of that. I can even see a game with as big a cast as ME2 work well. What they had to change is to connect character-centered missions to the greater plot. In ME2 the big cast didn't work because their missions were all about their family problems or suchlike. That's something I don't want to see again.


#281
TheNexus

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What worries me is that I thought Ash was an excellent character in ME1. The writing for her in ME2 KILLED her for me as a LI and just her character in general. It wasn't even that she wasn't a squadie, it was just ridiculous crap like "why didn't you talk to me in 2 years?" when she knew he was dead. That writing was TERRIBLE. Shaq calls it TERRIAWFUL.



It's not necessarily that I worry that squadies will be different in ME3. It's that if the justifications for ME2 squadies not being in ME3 are terrible, it'll take away from the game as a whole, and there are A LOT more squadies to mess up this time.



Although I will laugh if Garrus actually stays on the team because he hasn't finished his Normandy calibrations.

#282
Aurica

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I don't really mind, infact I hope they make my decisions in the game count for something!
If we get 6-12 more squadmates + the characters from ME1 & ME2.  We could have like a small army!  18 Squadmates to choose from, that ought to be interesting.

#283
Fiery Phoenix

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I'll just say this: If ME3 ends up being another game where we'll have to recruit a whole new bunch of fashion whiners, then that would render ME2 literally useless/meaningless (save LOTSB), as if it never happened. I want to believe that BioWare realizes that; after all, they're the ones who called the ME2 squad the Best of the Best.

Modifié par FieryPhoenix7, 27 novembre 2010 - 08:59 .


#284
Silentmode

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It would be annoying and redundant to have to recruit another entirely new team after having spent countless hours throughout two games building allegiances and freindships with all these characters only to have them reduced to an afterthought in the epic finale of the series they helped build. Otherwise what was the point, a lot of people make the case that because they all can die except Liara eliminates the possibility of them being a companion. I comepletly disagree, Bioware promotes their games as having tough moral choices and consequences for your actions. So if you allowed, because it was your choice not to prepare your team well enough, a lot of your squad to die you should pay the penalty in ME3. Otherwise Bioware is full of it and this save transfer that they are so proud of doesn't mean anything.



End rant.

#285
Elite Midget

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The point was using that team to deal with the current threat. Besides, 18+ Squadies would be redundant and a waste of time since you only bring two ofthem with you anyway. Outside of Loyalty Missions I rarely used more than 2 of the ME2 Squadies in a save. Since ME3 will be of a much grander scale I can see Bioware using a smaller Squad with new and old faces that're alive in every save and better intergrate them into the plot.

#286
SmokePants

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New squad does not mean another recruitment campaign. If you've played an RPG other than ME2, you'd know that party members are almost always happened-upon and very rarely sought out. They can very easily go back to introducing companions in ways that are organic to the story.

TheNexus wrote...

What worries me is that I thought Ash was an excellent character in ME1. The writing for her in ME2 KILLED her for me as a LI and just her character in general. It wasn't even that she wasn't a squadie, it was just ridiculous crap like "why didn't you talk to me in 2 years?" when she knew he was dead. That writing was TERRIBLE. Shaq calls it TERRIAWFUL.

If that small interation was bad, what do you think a whole game worth of interaction would have been like? She had to share the same role as Kaiden, so that limits her unique character potential greatly, and on top of that, they had to write her lines in such a way that they work whether Sheperd had romanced her or not. And clearly, they didn't work well for either scenario. For LI Ashleys, the encounter was too cold. For non-LI Ashleys, it was too familiar. No-win scenario, unless they write two completely different sets of dialogue, which is not going to happen.

When you have uncertainty -- uncertain fates, uncertain loyalties, uncertain feelings -- not only does it create exponential variation in terms of content production, but it also decreases the quality of that content. One line of dialogue does not fit all.

Modifié par SmokePants, 27 novembre 2010 - 11:13 .