Akrylik wrote...
yes, ME2 is not character driven, the only character who had any significance was mordin for his cure, which after obtaining renders him expendable just like the rest. however ME2 puts great attention to detail in the crew, seeing as most the game's content is focused on them.
and can you give me an example on one of these proclaimed plot holes you speak of? because so far any plot holes i have witnessed are typically irrelevant to the plot progression of ME2.
Right. I'd label Mordin's defense against the swarms (not his cure for the plague) as merely a plot device.
I'm trying to think of main plot plot holes (memories of Shepard picking up a gun and asking "it doesn't have a thermal clip in it" spring to mind, but I'm trying to focus on the main plot here.)
0) Shepard Jesus.
1) The earliest would be Shepard just blindly going along with TIM. From ME1, we know Cerberus is pure evil. Yet Shepard just nods his head, doesn't trust TIM, yet still goes along with everything he asks. (Aside, ditto with Joker and Chakwas. Why would they join Cerberus, even after first hand knowledge of what they did, simply because: 1) Joker wanted to fly, 2) Chakwas missed space travel/missed Joker?)
2) Ashley/Kaidan getting swarmed. They're the first to get frozen, but they don't get collected, and then are freed when the Collectors leave. How? Even if the effects wore off, wouldn't that person collapse from muscle exhaustion, be in a coma, be asleep, or at the very least, injured? Getting hit with a neurotoxin would paralyze to nearly kill them, but to have some alien chemical that: a) stops motor movement,

constrict muscles for long periods of time would do some serious neural and muscular damage.
3) The dossiers. Again, part of 1, but shouldn't TIM, Mr. Intelligence Network know who to bring and why? Wouldn't Shepard, Mr. Artist on the Battlefield, start coming up with plans to take out an unknown enemy, or at least first get intel on them before coming up with a battle plan? They had a nice intro for Mordin, but how about everyone else? Yet they just start collecting soldiers, scientists (one), and mercenaries,
just because. They don't even know what's beyond the Omega-4 relay, but as Jacob states, "this team is as good as it's gonna get." For
what? We could be attacking a planet, a solar system, or a series of solar systems, or a fleet of Reapers. The concept is borderline retarded. Drawing comparisons between this and The Guns of Navarone, The Dirty Dozen, or Seven Samurai doesn't help, because we know a) the opposing force,

what everyone's role is, c) what the goal is. In ME2, we don't know exactly what the opposing force is, where, what everyone is going to do, and how to defeat them.
4) Going off in the shuttle. More of a plot device, but the most obvious hole in the story. "What mission? We finished all the missions, EDI. We don't need to go anywhere, really." This would've been a great opportunity, similar to firefights in the Wards of ME1, to save your ship from being collected.
5) Attacking the Collector ship and base. Here we know our targets. We've got all our ship upgrades. We attack the Collector cruiser from weapons range. Why did Shepard order Joker to get in close? What was wrong with firing from a safe, maneuverable distance? And if that could be accomplished safely, why not bombard the undefensive base instead of sending in an infiltration team? *Oh wait, we have to use our Pokemon for something.*
n-1) Organic-Terminator baby.
n) Destroying the base.
I actually liked the fact you were being taken care of by Cerberus, the evil side of the Alliance and humanity, and decided to work under them. I didn't like how it was handled. TIM could've been a truly coniving and dastardly fellow, and Shepard could've easily had some very spectacular arguments. He, Miranda and Jacob could've had some excellent arguments, too. If Shepard couldn't run away from Cerberus at the beginning, it should've built up to the ending where he put everyone in harms way and Shepard (and Miranda, etc.) just rips him up. Not "I won't sacrifice the soul of our species" -- wtf does that even mean? Then having your entire team not liking you preserve the base.