JediPilot0 wrote...
I have NEVER claimed that ESB was instantly successfull. I pointed out that Vader being Luke's father was a huge trilogy-affecting event, wether or not ESB's main Rebellion vs Empire plot was recieved well. I mentioned how the people making the movie knew how earth-shattering that revelation was going to be, which is why they kept it a secret, even from the film-crew and actors.
And ESBs whether or not ESB was an instant success is a complete Red Herring and has nothing to do with ME2s poorly written plot. As I said, the original trilogy was groundbreaking and shook hollywood to it's core. Star Wars changed how movies were made. ME2, being compared to ESB by Bioware, is not groundbreaking in the least. The comparison between ESB and ME2 regarding plot reaction is a false one.
Yes, and I'm saying that Episode V's revelation at the time, though mind-blowing, did not develop the plot in a specific direction, which seems to be everyone's issue with ME2. 'I am your father' was a personal revelation to one particular character that later proved to be instrumental in how things played out.
This is my exact point about why people are premature in downplaying ME2. Episode V did not become the huge success it was until much later, after the release of Episode VI and when everyone was able to look at it and understand its role in the scheme of things. I'm simply postponing judgement on ME2 until it's actually seen what relevance it has to the third game. Everyone now is saying 'the plot is bogus'. Well, if information such as how reapers are made, proves instrumental and ME3 is a major success because of it, suddenly ME2 was not a waste of time.
You don't write trilogies and dump most of the main characters away in the sequel, I'm sorry. Since everyone insists on pointing to trilogies like LOTR and StarWars, guess what? Most of the crew in those movies are exactly the same, plus some new ones. It's obvious this game had to reboot tons of stuff to draw in new players.
Hmmm, 'most of the characters'. We have Ashley/Kaidan (as the other is killed off), Garrus, Tali, Liara, and Wrex. Garrus and Tali are both incorporated fully into the sequel, so they're checked. Wrex may or may not be dead depending on how things play out. Even if alive, we see that his role has changed immensely since the first game, but he's not exactly stripped. Liara I'm honestly iffy on. And Ashley/Kaidan I admit we got ****ed on.
Within the context of Shepard dying, I am fully able to understand why certain characters are not going to play the roles they used to. Dragon Age Origins is shafting some of my favorite characters in the expansion and I get....Oghren. Wonderful. That doesn't necessarily mean I won't bond with new ones.
This only reinforces the fact that ME2 didn't fill us in very much. All it did was present more questions, and have your crew and EDI "speculate." You could skip ME2 and the only thing you'd miss about the Reapers is that the Protheans are the Collectors, which does not change the stakes at all. Everything else, like what purpose the human paste is for, is either going to be skipped over, making it irrelevant, or it will be explained in ME3, in which case presenting it in ME2, and simply everyone going "huh?" was a waste.
Case in point: We don't even know what the hell they were going to do with the human reaper, and so we don't even know what the hell we actually stopped in ME2. The human reaper didn't even exists until 5 minutes before the credits. No discussion about it or anything, just "let's find a way to take it down."
We're on a derelict reaper, talk about it? Explore it? No, just "let's get out of here asap", oh I almost forgot we were here for the IFF. Lickily it's on a table right before the Mass Effect core. Designers and writers almost forgot about that one, luckily they caught it. That wasn't lazy or anything.
We don't know what they were going to do? Were we playing the same game? I was under the impression that reapers harvest all life. We stopped Harbinger from getting his hands on another addition to his fleet and learned how a reaper is constructed. How was Vigil any better? Were we given much time to reflect then? Immediately after the convo with him, you're back to racing through the relay.
The entire story revolved around figuring out what the Collectors/reapers wanted with humans. We also obtained a treasure trove of data and possibly an entire facility that can be used to combat them for ME3.
Maybe.
Surely the Reapers have had casualties before. Derelct Reaper? What about the Protheans completely screwing their plans by tampering with the Keepers?
I don't recall. Did they explain how exactly the reaper was destroyed, or even if done by the protheans? If it was them, this just illustrates the fact that the reapers prefer using the 'best' of organic species in constructing their own kind. Some say the purpose of life is to survive and thrive. We wonder why exactly the Reapers harvest organics. Could it simply be to thrive in their very own way?
The ME2 squadmates required almost no convincing. For a game that is about recruiting people for a suicide mission, you sure don't discuss the remifications or have to do much to convince them. They pretty much all go "Golly gee, Shepard, you helped me with my current task, I'll scratch your back by DYING for you on a mission that is labeled 'suicide' up front"?
And yeah, the Collectors not having a main face of the enemy has been brought up. I don't think they need to, but I would have thought this crew would need a LITTLE more convincing to join the cause. Hell, Shepard doesn't even bat an eye that he was KIA and brought back to life by the hands of a terrorist. We get like 2 dialogue options.
This is inconsistent now. You're saying the Collectors didn't need a public face. Check. Wasn't the issue earlier how your party members tied into the main plot? Without a public face, it's going to be difficult if impossible to give companions a reason to join the party in the way you're suggesting if it's fine for the Collectors to remain anonymous. They have no motivation as pertains to the Collectors. But I agree, in some cases recruitment could have been handled better, as Mordin.
The ME1 squaddies had ALREADY helped us out. The ME2 squaddies were all just sitting around waiting for a SINGLE mission that was given to us at the outset. They had one purpose, the suicide mission, and they all were just used as soldiers.
Well, no, they were not just 'sitting around' as you say. If you notice, they're all doing their own business when you go to recruit them, especially in the cases of Thane and Samara. Again, they are specialists they were not just chilling out in the local bar or C-sec office, which ironically is the style in which both Garrus and Wrex are recruited in ME1. *That* is the definition of waiting around.
The complaint seems to be that ME2 was too combat oriented. But wait, you're recruiting a team of dangerous (although not necessarily combat) specialists. So shouldn't they be off doing what they do best~in the midst of danger? Thane-assassinating people. Samara-bringing her own sense of justice to the world. They were not all just sitting around waiting for you; they were busy doing their own thing.
Thane-Essentially looking for penance and an opportunity to die.
Right. Has nothing to do with the Collectors OR the Reapers. We could have recruited him to go hunting space pirates. We never needed his assassin abilities either. What role did he take that helped me take on the Reapers? He was just used as a generic soldier. Could be replaced by anyone and nothing would change.
What unique abilities does he bring? What does he contribute?
What unique ability does Tali bring in the first game? As has been mentioned, Udina mentions that she's 'survived an encounter with the Geth'. Does she develop any anti-Geth tech for me? No. Does she reveal combat upgrades? No. She sat on my ship twiddling her thumbs.
Thane would not have agreed to go with you if it were anything short of spectacular. He is an honorable warrior/assassin, looking for a fitting end-which I chose to gave him in my run through. Think of him in terms of the Spartan wish for a 'beautiful death' as in 300. He wanted to go out with a bang. Not every character needed to be attached to the main plot in some clear cut fashion- Jacob, Miranda, Legion, Tali/Garrus, all filled that role.
How does relating to Spectres mean she will want to die for me? If finding the name of her daughter's ship means she'll die for me, then that cop on Illium almost had a Justicar pet, had she been able to solve the crime herself.
Again, she doesn't necessarily care about the Collectors themselves. And it takes NO convincing to get her to join me. "That...is a noble cause." Gee thanks, but you have no stake in the Collectors abducting humans. I could have asked you for anything. You'd think this would require some discussion about what exactly is required of her.
And why did we need specifically a Justicar? Is there something unique that Samara brings to the team that other biotics don't? We're never told she's the most powerful biotic in existence.
Unlike Thane, Samara is not *looking* to die. Justicar bring their own twisted sense of justice to the world and believe it or not love 'noble' causes. Her ability to relate to Shepard's role as a Spectre, which are similar to Justicars if I remember the codex correctly, made her view the cause as a just one. That you aid her dealing with Morinth is just icing on the cake and is a practical matter.
Mordin-Scientist, professional interest. Also in exchange for aiding disease situation on Omega.
Well, it's a strange exchange. I'll help you cure a plague, you can DIE for me.
But At least Mordin contributed by creating the counter for the seeker-swarms. He has a clear place and function on the team.
It's strange. Having read your comment, I honestly feel like Mordin had probably the weakest recruitment mission. I don't really see the motivation in why he would attempt a suicide mission because you aided him slightly. I'll have to play through that again and see if Shepard mentions anything about the Collectors.