[quote]BaladasDemnevanni wrote...
Let's examine the situation here. You have just been brought back from the dead. If not the very best, one of the most powerful ships in the Alliance fleet has just been utterly raped by a Collector Cruiser. The Council has decided to pretend there was no Reaper threat. You have no rank, no squad, or resources. Given this situation, are you really going to find yourself challenging your 'one' potential ally who actually seems to understand the full scope of what the Reapers can do?
Yes, Cerberus is 'inhuman'. Yes, they conduct experiments, etc. But the fact is they also support and believe you. They are also willing to supply you with whatever you need. They do not even force you to follow their own moral philosophy, allowing you to complete your objectives in whatever fashion you choose as long as results are obtained. And they did resurrect you. Now given this situation, are you honestly going to try telling me that for some stupid reason Shepard is supposed to throw a hissy fit and start yet another war in addition to dealing with the Reapers and Collectors?
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No one is saying you shouldn't help the colonists from disappearing.
However, we should have the option of at least confronting TIM. Conflict is good in stories, I hear.
Oh, but they're the only ones doing something about the colonists, with his grand plan of recruiting people for "something". Let's go with that.
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Minor point but- Samara and Miranda-both also sitting down. Character animations extend beyond merely standing or sitting. What they say, when they say it, and the position they are in when it is said all have merit as well. When I have a conversation in ME2, it actually feels like I'm talking to another person, complete with tiny nuances of expression. ME1 only
sounds like you're talking to another person. In this way, it failed spectacularly to break new ground. [/quote]
ME1 was the first of its kind, and you're saying it failed to break new grounds? Okay then.
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No, she couldn't have. This is a point I repeat time and time again which you refuse to understand. Miranda lacks leadership. She is not just operating a dreadnaught. She must command an entire ship, all with people of different beliefs and opinions. She demonstrates the sterotypical Cerberus attitude (cold, calculating, unsympathetic) that makes her unable to persuade the various party members (Tali, Jack, etc) to follow her. This even extends to those under her direct command. Wilson refers to her as a cold-hearted **** and he was also Cerberus.
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Miranda, Jacob and Garrus do not lack leadership.
Believe me, if you saved Tali, Garrus, and the rest, Miranda would have just as much influence as Shepard would (except maybe to Tali and Garrus.) Why? Because Shepard does barely anything to get them to join him/her. It's a wild sham and you know it.
Shepard: "Come with me if you want to die."
Person: "Okay."
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Shepard is/was a living symbol. He has an insane amount of combat experience, a great deal of charisma, and knows how to get the job damn well done. TIM saw this in ME1. The reapers are also interested in him personally, not Miranda giving him a personal incentive to at least listen to TIM. Miranda is a great right hand, but she can never lead herself.
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And as Miranda said, he's just one man. I saw absolutely no use or reason how a living symbol influenced people to join him.
Shepard has 0 charisma as far as I can see. Unless he magically has some P/R powers.
Miranda, Jacob and Garrus can lead just fine.
Miranda does make that speech stating she doesn't have what Shepard has,
but I don't see how.
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And it seems you really want to devalue the ending of ME2. 'Makes the suggestion' as if it had no possible relevance in how things will play out. As if that didn't tell you that possibly everything TIM told you, about stopping the reapers, collectors, etc, might have been just so that he could get his hands on this item? We knew he couldn't be trusted. But this put him in an entirely different light. A rebellion against Cerberus as you suggested would be illogical for the reasons I explained.
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Yet that's exactly what happened. You can blow up the base, and boom, everyone on the ship, including the super-loyalist Miranda, is magically no longer with Cerberus.
I don't think I need to devalue the ending of ME2. It does a really good job of doin that all by itself.
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Big rewards require big investments. TIM is not an idiot. If he could pull it off, resurrecting Shepard would be worth it to obtain the facility. In my file, his plan worked flawlessly. In others, it came tumbling down.
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I think TIMs an idiot A filthy rich crazy idiot.
Again, didn't need Shepard to obtain the Reaper Base.
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The point is that you're working to two different goals. 1. You [Shepard] recruit your team. 2. Illusive Man will track the Collectors and fill you in on necessary information. This is to combat your point that you should be 'gathering intel' before immediately rushing in. You also missed a point that Jacob makes quite early in the game. Cerberus is all about 'action', in one form or another. They do not sit around waiting for things to come to them, as the Council is doing with the Reaper threat. They mobilize.
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And if you want to be effective in your action, you gather intel to know WTF is going on! Then you plan!
This is not difficult to grasp!This is the PLOT of the WHOLE DAMN THING, and it DOES NOT get developed AT ALL to that end.
Until you hit that Omega-4 relay, you
HAVE NO IDEA, ant that's the END of the STORY.
The only goal is to "Fight the Collectors." This is referred to as the Suicide Mission. We know NOTHING about it till we actually GET THERE. It's like a quest story, but you've NO CLUE what the quest is going to be about, what setting exactly, aside from
some violence of
some kind against
something, somewhere.I've given examples of other stories and movies where we KNOW the target by the TITLE of the story/movie. The best is The Guns of Navarone. In a sci-fi or fantasy world, we need to know wtf is going on in it. We need description, insight, information, something. Anything!
Oh, they were making a cybernetic giant. FOR SOME REASON!
Fantastic.[quote]
Sorry, but you actually do. No human on their own is going to be able to identify any technology of the Collectors. Simultaneously a VI can only function within its limited programming and context. An AI, which can think for itself and has access to much more knowledge/information *and* at a faster rate, is all you're going to have to fill that role. EDI makes this point clear when you ask her about her functions.
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Shepard: "Hey Joker. Doesn't that ship look like the Collector ship everyone's talking about?"
Joker: "Yeah, looks like those bastards that blew up my baby!"
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To your 'biotic specialist' point. It's not about what you need, but what you might need. I said it before. It's better to have the biotic and not need her, then need her and not have her. That's the mentality I got when recruiting my team. They each specialize in some sort of function. Did I know whether they would be put to the test? No. Did I at least understand it's always useful to have specialists to aid you? Hell yeah. Especially since Normandy SR-1 was so unprepared. The presence of even an AI like EDI could have turned the tide of that situation.
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Then why didn't we get a zapper? OH WAIT, we never thought of that. Damn TIM.
You're comparing the preparedness of a ship to a bunch of people in that ship?

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Listen to yourself. 'Camp the Omega IV relay'. Really? Against the Collectors, who were able to see through the Normandy's stealth systems, who have technology more advanced than even the Council, who've managed to keep anyone from crossing through the relay before that. Somehow, I think they would detect a mine field, someone camping the relay, or whatever other tactic you've suggested. It took all of TIM's resources to even track them to the extent he was able and this was over the course of 2 years. He has his suspicions, some facts, and many mysteries.
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With all the money the Cerb's had, yeah, they can afford to sit in one place and wait for something to happen. With lots of ships.
Unless there's some other way they get to whatever's past the Omega-4 relay, this is a simple,
common idea. It's called "watching."
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And I still would like a response to Shepard's excuse for carelessly chasing after Saren on Virmire. He had no knowledge of what he was going to find once arriving, whether a Geth fleet, a desolate planet or whatever. I'd call that 'no details'.
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You're comparing Virmire to The Suicide Mission. Have fun.
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1) This is brilliant. 'It's a planet!'. Very good. Did we honestly know it was going to be a ground mission? Saren could easily have been inside Sovereign in space at the time. As everyone is so quick to point out, your ME2 squad won't do **** in a space battle. I can't see the ME1 party doing much against a fleet of Geth.
2) When was this? Not until after arriving on Ilos does Saren make the jump to the Citadel. We had no idea what he and Sovereign were planning. This fulfills the definition of 'suicidal' or 'stupidity' as much as ME2. Take your pick.
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1) Considering the conduit was on Ilos, they were going to go to Ilos. Which is a planet. By landing on Ilos. Thus, making it a ground mission.
2) I'm not exactly sure how Saren got to the Citadel, but I think it was from the conduit. Just throwing that out there. Take your pick.
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Haha, face it man. All your criticisms can be applied to ME1. 'You could have reached Ilos, have Sovereign detect you, and blow you to tiny pieces.' Don't you just love plot holes?
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Except Ilos had the conduit, and we knew Ilos was a planet.
The Suicide Mission is one big wtf.
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You also obviously misunderstood my argument. You take issue with recruiting a specialist team. You say 'why'? I respond, it's better to be prepared for anything. I cite the suicide mission of ME2 as evidence of it always being better to be prepared. If you had no team, just taken Miranda, Jacob, and Mordin you would have *all* died-fact. There would not have been enough to get Shepard out alive. Hence preparation is good. Hence your argument against recruiting a team just died. I can cite many real life examples of the values of preparation if you would prefer. I am on a baseball team. I forgot to buy baseball cleats, a bat, and a glove. I do not perform up to par because of this. Next time, I know to prepare for baseball.
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Wonderful. You see, baseball? You know what it is. It's a game. It involves players and equipment.
Compare that to "Fight the Collectors." Are you going to play baseball? If so, we can prepare. See? Nothing wrong with preparing to play baseball. But we don't even know the
rules of the game, let alone what game.A ground war? In Asia? A space battle? How about some environmental suits? How about upgrading the stealth systems? Where? How about buying a really nice espresso machine? How about etc. etc. We don't @#$@#$@ know. Fighting a space war by acquiring soldiers does not make sense. This is a big issue.
Instead, the game by virtue of whatever the developers said would be, happens. And lookie! It involves some of the people be brought along, because we're doing some kind of infiltration mission.
Fantastic.We need to know:
WHAT
WHO
WHERE
WHEN
HOW
And the setting and scale of all that.
Before we start recruiting people. They did the basics of this for Mordin. If they did this for EVERYONE, gave SOME reason WHY we needed these people, even if the end is the same, at least we would've had SOME KIND OF explanation.
Then we'd argue how stupid the people who recommended these people were. Instead, all we have is TIM, the magical plot device.
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And this I would refer to what you so lovingly describe as a 'plot hole', along with Ashley/Kaidan not being captured and I am more skeptical about the idea that they do not have the ability to blow open the door than the idea they are not prepared. But again, this was a combat operation from the start. Whether in space, on the ground, or whatever the scenario was unclear. Biotics are useful in combat-bring them. Tech specialists are useful in combat-bring them. Your attempt at referencing caffeine is a straw man and a quite insulting one. You seem to be a very intelligent poster. Do you honestly need every tiny detail on the value of biotics, techs, etc both on and off your ship? I feel as if the need for both is self-explanatory.
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No it's not a straw man. It's an example of knowing what's going on. At this point I want to know wtf is going on. I really do. Whether the Collectors weakness is bullets or oxygen, I don't care.
I want to know. I want to know how to defeat my enemy.
That's the point of the story.
Your argument of taking a biotic or whatever is akin to simply packing the ship with as many nukes as possible. I can assure you, if you want someone dead, a nuclear device is going to be very effective, more than a biotic or whatever for a supposed ground mission.
Especially when you can DETONATE the ground from orbit.
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So if I lay out a myriad of reasons on each party member and why they managed to fit you would accept it as being appropriate? If so, I have no qualms replaying ME2 and listing every possible character motivation, as you so graciously have done with Ashley.
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Good luck on that. The ME2 characters barely have any, if no motivation, to stop the Collectors.
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No, not 'weird'. Stupid. Saren having to find the conduit is not weird. Sovereign's point on doing this was so that he could sneak up on the citadel from the inside, cut off communications, and begin harvesting organics again. Approaching from the outside would have been pointless and likely led to the same result we got. I'm still waiting for a response as to why Shepard rushing after a fleet of ships is an intelligent move. [/quote]
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No, the Terminator is stupid. Illogical, unreasonable, unexplained, etc.
The Conduit was a dying race's desperate attempt to break a cycle of destruction by hoping someone would come by and find it.
So if the conduit is stupid, all that you said Saren and Sovereign doing above makes them stupid? Comparing the unknown of the Conduit to the entire plot of ME2 isn't helpful:
Finding the Conduit
WHERE: the planet Ilos. The ruins on said planet
WHAT: Some unknown Prothean device
HOW: Drop in the MAKO, possibly land on the planet with the SR1
WHO: unknown
BARRIER to entry: possibly Sovereign, possibly a fleet of Geth ships, possibly a ground team of Geth and Saren. They can't detect the SR1, so we should be okay getting there.
Because it's an unknown: we simply have to go there and explore
Fight the Collectors
WHERE unknown, past the Omega-4 Relay, a ship flying around the Terminus systems
WHAT unknown
HOW unknown, possibly a space ship battle, looks like a troop deployment
WHO unknown, possibly those on the ship, past the Omega-4 relay, no idea.
BARRIER to entry: IFF. Collectors can sense us regardless of cloak.
Because it's an unknown: we spend the entire time finding random people because they may be helpful in Fighting the Collectors, somehow
With the Conduit, we know generally where it is (a planet) and how we're going to get there, and the ruins therein.
In Fighting the Collectors, we don't where the Omega-4 relay will take us, or what's beyond it.
With the Conduit, we know how we're going to find it: on the planet, in the ruins.
In Fighting the Collectors, we don't know how we're going to do so, whether a space battle or ground battle.
I mean it's just pointless. No military commander throws everything they have to go "over that hill" without properly scouting the area.