And this is precisely why I liked the way ME2 handled it. It honestly hurt, waking up 2 years later, talking to my squad and thinking they would come back to help me. [/quote]
So it's ok jsut because they gave you new, likeable teamates (I loved the ME2 squaddies as well)?
Have you ever watch the Alien movies? How did you feel when at the end of Aliens, you had a crew you knew and liked (Ripley, Hicks, Newt, Bishop) escape the ALiens, and then in the opening credits of Alien 3, they all are killed off? This is the same poor mechanic that ME2 uses. Dumping these characters aside.
So I take it you'd have no problem if Bioware either killed off or made these ME2 squaddies secondary characers in ME3? If they introduce a new set of likeable characters?
[quote]BaladasDemnevanni wrote...
So this goes back to my earlier point that ME2 was doomed immediately because of the Shepard resurrection plot.
[/quote]
If they even pretended like the resurrection plot was significant for Shepard and had a whole discussion about life and death then at least they used it for something. As it is now, it's use is solely to reset the game and let our decisions about the council settle down so Bioware doesn't have to do any real hard work letting us live the aftermath of ME1. The resurrection seems like it's only there because they wanted an exuse for the face creator and resetting your skills back to level 1, honestly.
[/quote]
[quote]BaladasDemnevanni wrote...
Barring any reason to be otherwise, I would assume that a human reaper would fulfill the same function that previous reapers had. I would think its creation, as a result of humanity, would add a wonderful degree of irony to it and as I said, the Reapers strike me as the type who follow the 'take what makes my enemy strong' philosophy.
[/quote]
Look at those underlines. Awful lot of guesswork there, hmmm? Perhaps Bioware wasn't ..oh I don't know...CLEAR?
You don't actually know what we stopped. You can see it above. You are guessing. In ME1, we knew exactly what we stopped. We stopped the Reaper fleet from arriving at the Citadel and beginning their invasion. In ME2, we have to guess. This is the entire point of this topic, and you proved it beautifully. We don't know what the Human Reaper was doing.....and then the credits roll. Good thing they gave us the shot of the reaper fleet closing in. At least that was progress.........I think.
[quote]BaladasDemnevanni wrote...
TIM explains that they respect the fact that Shepard killed one and have become obsessed with humanity as a result. This all seemed pretty clear to me.
[/quote]
He doesn't say the word "respect." I've already pointed out the problems with human goop and reproduction before, and how the Reapers completely dismiss organics in ME1 and ME2 retconned it. In ME1, reapers had been killed before. Stopped by Protheans via the Keepers, and shot by the gun powerful enough to create a huge RIFT in a planet. NOTHING we have is that powerful. But NOW, they change their mind? You'd think Sovereign would have changed his tone especially after the Protheans messed with the Keepers.
And why obsess over Shepard? Why preserve his body, as Harbinger says? It's not like there's a "deafeat Reapers gene."
We have to guess everything.
[quote]BaladasDemnevanni wrote...
Some also think that the purpose of life is merely to 'reproduce'. To the question of what is the purpose of life, they respond it is self-fulfilling. The reapers might possibly be to this goal as well.
[/quote]
More guess work.
And the Reapers are machines, they aren't traditional life that evolves blindly on its own. They were built. That implies some function.
[quote]BaladasDemnevanni wrote...
Half-Life by Valve is an extremely popular video game franchise. One character, known as the G-man, is probably the best example of the point I am trying to get across.
[/quote]
We're never directly stopping known plots of the G-Man. We're never directly challenging him. The G-Man and the Reapers serve two different functions. It's not like in Half-Life we're beating the game and the G-Man is going "curse you, Freeman, I'll get you next time!" No, Bioware is clearly setting up the reapers as an antagonist, whereas Valve have not done so with the G-Man (note, I have not played past Half-life 2 vanilla - no episodes)
We are directly challenging the Reapers, and Bioware seems like it's letting us explore them, only when we get to the part where we should be getting answers, we don't get any. Derelict Reaper "lets g-g-g-g-get out of here!" Human Reaper "Kill it! credits time!", etc, etc.
Valve have not divulged the function of the GMan in terms of the story, yet it's clear the Reapers are the main antagonist. I understand the value of mystery, but Bioware can't seem to make up it's mind. We're left guessing what the hell we even did at the end of ME2.
[quote]BaladasDemnevanni wrote...
Could you come up with 6 possible motivations for why they would all battle the Collectors, if they had reduced the number of total party members in ME2 to the same as the original.
[/quote]
I'm not a writer. I said before Bioware can write much better than I can. And I don't need everyone to have personal ties to the collectors, but right now, NO ONE DOES. Hell, it feels like the crewman chatting about their families being abducted while I walk around the Normandy have more personal stake in the story than my own squadmates.
[quote]BaladasDemnevanni wrote...
If not, the issue still stands that either the Collectors would also
need a public face or they were doomed in their role as villains to
start.
[/quote]
Error, does not follow. You're still making up that rule.
[quote]BaladasDemnevanni wrote...
Honestly, I didn't feel any contributions once any were under command.
...........
I could have taken the information and ignored her. 'Surviving an encounter with Geth' never once played out in any significant fashion. I'm not saying the ME2 characters were the height of integration, it was tacky as well. But they were at least far more enjoyable.
[/quote]
Whether or not you take Tali, she still gave you the evidence. Wrex is really the only one there just for the hell of it and doesn't contribute anything to the story.....except that he was on the verge of betrayal over the cloning facility on Virmire, so at least he feels like he's an improtant part of the story.
What did Jack do? Samara? Grunt? Thane?
Point is, EVERY ME1 squaddie had their moment to shine in ME1's main plot.
Tali will ALWAYS give you the evidence, Wrex will ALWAYS fight you on Virmire. Ashely and KAIDEN will ALWAYS have to be weighed against eachother on virmire. Liara will ALWAYS help you undestand you visions. Garrus will ALWAYS help you (but fail) find evidence against Saren. These are clear cut roles that each squadmember plays in the story. You can't replace Tali with Wrex, you can't replace Garrus with Liara.
In ME2, their one moment of truth is being used as a generic trooper at the end. Even the biotic specialist and tech parts of the final mission are replaceable. You can swap Tali for Legion or Mordin, you can swap Samara for Jacob or Miranda or Jack. Each squadmember is just placed in a generic cinematic sequence that does not highlight how unique they are. The two guys you bring with you to fight the T-800 will always have the two huge pieces of metal fall on them in the escape cinematic, but it could be ANYONE. That's not a moment to shine, that's being a completely interchangable squadmember.
[quote]BaladasDemnevanni wrote...
Almost there, man! Bioware will lock this threat sooner or later!
[/quote]
I hope not. If they lock this and keep that stupid Tali thread open, then Bioware is pretty sad. This is much better discussion then that spam thread.
Modifié par JediPilot0, 16 mars 2010 - 07:06 .





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