[quote]BaladasDemnevanni wrote...
Have you heard the phrase it's better to 'show than tell'? Show me you know what you're talking about rather than tell me you know what you're talking about, Mr. Logic and Reason.
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Regarding?
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I'm still trying to understand the issue. I outlined for you the stupidity of starting a conflict with the Illusive Man, the only person who actually believes you and has the resources to back you up, when the Reapers and Collectors remain to be dealt with.
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Whether you think it's smart or stupid is irrelevant. The fact we have knowledge of Cerberus from ME1 begs the question. Double that if you're a Sole Survivor. Triple that at the save base/destroy/"soul species" bull**** choice.
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And no outbursts? No arguments? Every time you pick up a damn party member, the first thing they say is "WTF? you're working with Cerberus?' You're complaining that you couldn't railroad the direction the story would take place. Hint: This can be done for any game. Why couldn't I join Saren in ME1 when he offers, especially since his reasoning made sense?
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The useless party members aren't the issue, although that does still beg the question why doesn't Shepard start a mutiny, start arguing with TIM, Miranda (instead of just mentioning it), etc. More proof that ME2 doesn't give a crap about ME1's base.
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It's pretty clear you haven't played any other Bioware games. Feel free to worship the ME writers/script. I on the other hand accept that while good, it rehashes many elements found in other Bioware games. Your point is ME2 has bad plot/direction. My point is ME1 steals different segments from different games. This is not original.
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I don't worship it. And I don't see why I need to play other games, BioWare's or otherwise, to understand that ME2's main plot is crap. (Although I did enjoy the BG series.)
Wait, so ME1 is bad because it steals from different games? What work of art doesn't steal from others? What story doesn't? What game? Sorry if a TPS RPG space opera doesn't match your COMPLETELY ORIGINAL concept of what a "good" game should be.
I just want the damn plot to make sense.
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Arguments after the fact? From you? I thought you were against them! At the time of Shepard's selection this was not the case.
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I am not making an argument after the fact. After the fact of what?
In that case, I am showing that those characters have leadership qualities.
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Erm, no, Samara would not have merely joined with Cerberus and probably have not taken that oath. Justicars are compared to Spectres in your codex-hence there's a reason why Shepard would have better maintained that role than Miranda.
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And why not?
www.youtube.com/watchShepard: "I need you to help me take down the Collectors."
Samara: "The Collectors are a worthy foe. I would relish testing myself against them. But I seek an incredibly dangerous fugitive."
/
Shepard: "I'm going up against suicidal odds, and I need the best -- that's you."
Samara: "I sense the truth in what you say, and it humbles me. But I seek an incredibly dangerous fugitive."
See, Samara just wants the name of that ship. Possibly her Code compels her to Fight the Collectors, but either way, she'll come along. I don't see ANY masterful leadership/influential skills by Shepard here, nor is the P/R system working. Yeah. That one sentence or ther other...
whew...so influential.
Additionally when she is recruited:
www.youtube.com/watchJacob: "Welcome to the Normandy, Samara. We're studied your profile extensively. With your skills I think you'll be an excellent addition to our team."
Samara: "Thank you. From an organization such as yours, that is high praise indeed."
Seems she doesn't have a problem with Cerberus either. Actually, seems she'd like to be recruited by a Cerberus fellow...

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Argue, yes. Squabble over crap? No. Rewatch that scene. They come off like two kids on a playground. Shepard had to serve as a mediator and settle everything. When does Miranda have to do that for you?
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How about...maybe...you should?
www.youtube.com/watchMiranda: "It wasn't Cerberus. Not really. But clearly you were a mistake." She says this rather matter-of-factly, while Jack is clearly emotional.
P
Miranda: "I can put aside my differences, until the mission's over."
Miranda: "It's a good thing you came by when you did. As long as she does her job, we'll be fine. Thanks Shepard."
R
Miranda: "She can't be trusted Shepard. She'll jeopardize the whole mission"
"Too bad, Jack."
Miranda: "Thank you. Sorry about that...I hope she doesn't cause us more trouble than she's worth."
"Back off, Miranda."
Shepard: "Are we good?"
Miranda: "Not even remotely."
Miranda was pretty relaxed and not throwing CHAIRS at Jack. She also wasn't swearing, and held her opinion regardless of Jack
threatening to kill her. She seems pretty cool and collected to me.
And since she's not the leader, why would she do mediation for you for anything? God, I WISH Shepard had some personal issues.
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Was she in Miranda's quarters? I don't recall that being the case. The conflict also did not seem to occur the way you describe. Jack felt that Cerberus ****ed up, Miranda maintained 'different branch, not my problem'. That's not professional. If Renegade, you tell them both to stfu. If paragon, you calm them down. It was a cat fight.
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Watch again.
Carefully. Yes. In the office.
Yeeees.[quote]
I believe I addressed why Miranda is unable to fill that role multiple times now. This is getting redundant. You know ME1? That game that you love glorifying? Well, you know everything that Shepard did there? Following Saren, becoming a Reaper, taking down Sovereign, saving the citadel etc. Well, that's something *nobody* has done before to that degree, especially since you refuse to consider the novels which would help your argument in this instance. Shepard became practically a living God and he died. So everyone forgot about him, except TIM. But nobody would survive the situation he was put in.
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And I've shown that she's capable.
There's no indication that Shepard is necessary for the events of ME2, save to recruit Tali and possibly Garrus.
Anyone can recruit the rest. So if that's the case: we don't really need Shepard.
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So beyond taking down a couple merc gangs (Garrus), working as a corsair (Jacob), and 'being professional' (Miranda) what has any of them done to put their resume` on par with Shepard's? I would like you to outline their list of accomplishments.
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As far as leadership goes, they're fine. I'm not saying we can compare the resume of Mr. Savior of the Citadel, but we know Jacob's military career is similar to Shepard (probably not N7 status.) Miranda is genetically superior and trusted by TIM with the most vital project. Garrus can lead a team.
The argument was whether Shepard is replaceable as a leader. And so far, I don't see how either of these folks can't do the same thing. In the most case, Miranda or Jacob. They could start recruiting the specialists and (aside from Tali and possibly Garrus), get them all. Because Shepard shows no "Savior of the Citadel" recruitment skills in these instances.
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Well, unless Bioware really ****s up, major issues that I did have are now addressed. What do we know about the Reapers? How are we going to combat them? We have access to a space station filled with Reaper technology if Renegade, for example. And a good amount of data if paragon. I would assume unless otherwise indicated this is going to be put to use. We also have indisputable proof (finally) that the Council cannot ignore if they tried. And we actually do see the Reaper threat moving towards us as Shepard addresses his team.
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So it's a setup because you may choose to save the base? What if you destroy it? Oh, I guess not then, huh.
A 5 second cutscene of the Reapers in the sky ...this is your ME2 proof that ME3 was beautifully set up?

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As others have pointed out, I also see alot of potential for all those various factions (Quarians, Krogans, etc) to be put to more active use in ME3, depending on the choices you've made. In particular, talking with Mordin about the Krogan Genophage explained alot. How is this important? ME3 seems to be gearing towards all-out war. You're obviously not going to do this by yourself. I can see outlines of how all these various factions will be put to good use.
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All of which had nothing to do with the main plot, and could be totally skipped. Ah huh.
Beautiful setup there.

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3) See, I stil don't see them as being any less evil/mysterious/creepy than they were before. One reason everyone seems to think the Reapers are so creepy is that they are unknown and mysterious. Well, you can't beat your enemy if you know nothing about your enemy, so maybe the Reapers as villains were doomed from the start.
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They're definitely less intelligent, since Baby Arnold's purpose and utility was never explained. Although we could just blame the writer at that. Either way, someone's doing stupid.
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4) Collectors kill you. They are employed by the Reapers. Kill them back. Very easy to follow.
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...that's not the plot of ME2. If it were, it would be a story of revenge, which it isn't.
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Well, much like a game's plot, I guess now I fully understand that I must elaborate on every slight point that there is to be made. This long post is now in danger of becoming dreadfully looooooooonger.
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You don't have to. Be as clear and simple as you like. We'd prefer it.
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Started as a space battle, evolved into a ground battle. Moral of the story: it's always good to have a ground team ready.
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And this is where Shepard's AMAZING skills really shine.
Shepard: "Get in close and finish them off."
Jeff: "Actually I'm pretty happy maneuvering far away from them, Commander. EDI's pretty good at targeting. We can stay in a safe distance while our guns fire."
Shepard: "CHARGE!"
And the ship crash lands. As opposed to.
Shepard: "Good, keep up those evasive maneuvers. Keep firing!"
Jeff: "Hoo-ah! Take that sons of ****es!"
Shepard: "Nice work. Now maintain a steady orbit and start firing at that base."
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Perhaps this is sarcasm. If not, God help you. Nukes do not take care of everything. Let's take the suicide mission as an example and let's assume we had a nuke.
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Nukes. Solve. MANY things.
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1) I'm renegade and want to preserve the facility. Unfortunately, nukes don't distinguish between good and bad. Alternate option? Ground team. Oh wait, you didn't want a ground team because there would never be a possible situation where a ground team could come in useful...wait a second! So now we're a ground team. Well, might need a biotic specialist. Might need someone into tech.
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The mission was to Fight the Collectors. Nukes would most definitely do that.
Acquiring nukes would be more logical than acquiring random people. Since our goal is to Fight the Collectors.
Your argument that you want to preserve the base is not applicable because 1) We want to Fight the Collectors, not Fight and Preserve the Collectors, 2) We don't know about the base till we actually got there, 3) Had we acquired bombs or nukes or whatever and we saw the base from orbit and had nukes, we'd destroy it. (psst: that's the plot.)
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Think of it like forging a dnd campaign. With 4 players, ...
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HAHAHAHAHA! Let's not and say we did.
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I say camping the Omega IV is a bad idea not because it's bad to watch your enemy, but that the Collectors seem to have technology capable of counter-acting most anything. Even the Normandy SR-2, the best of the TIM's resources, isn't fully able to handle the Collector Cruiser without upgrades.
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Again, so what if they have technology? So what if they destroy a probe, or a scanner, or whatever? Every little bit of data, everything and anything you can learn about your enemy is going to help. TIM has the money, time and resources to at least setup a goddamned satellite near the damn thing. I'm not saying literally PARK YOUR FLEET there. I'm saying SPY on them.
You know, information gathering. That thing TIM does, best (supposedly.)
I wouldn't mind a mine field, either.
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One last time. We know
nothing about Ilos. Thank you, it's a planet. Yes, the conduit is there. That tells me we have a motivation to go and we need a ground team. Are we clear so far?[/quote]
You just contradicted yourself.
Who said about NOT needing a ground team? Everything you just stated, aside from the ignorant one about "knowing nothing about Ilos, like it being a PLANET", I stated.
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However, we do not know what resistance is actually present there above the planet. Your goal is to find the conduit. That is a wonderful goal. Saren is intent on stopping you from doing so. We know that Saren is on Ilos trying to find the conduit. Yet again, explain to me how it makes sense that Shepard, who possesses a single warship, has planned for the possibility that, on arrival, Saren, Sovereign, and an enormous fleet of Geth could be right there waiting to ambush him? This is not sensible.
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Again you've contradicted yourself.
1) We do not know what kind of resistance is present there.
Yet you stated we know Saren is on Ilos. 
2) We can assume there'll be Geth there, 'cause 'Saren. How many we don't know. BUT WE KNOW THEY'RE GETH (which says miles more of what the Suicide Mission does.)
3) We're cloaked. They can't detect us.
4) We've gone into situations/planets like this before where we knew both Saren, the Geth and Sovereign were there. We seem to be doing okay.
5) Saren and Shepard are
racing to find the Conduit, and we've been hunting him down the entire time. So now we'll just not race in there with the fate of the galaxy?
Compared to the Collector threat, this threat is immediate. There's no "rush" to the Omega-4 relay. You could argue the loss of your red-shirts, but we're going to go there anyway regardless. Yet, all we know is the Collectors have a cruiser, SOMEWHERE. We have NO data on post-Omega-4 relay.
And we really, really should.
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Again, I see no reason why I wouldn't want a diverse combat team. See the dnd example. If you want another, consider the movie Atlantis: The Lost Empire. This actually is a really good parallel to the situation. Brilliant millionaire tycoon wants to discover the lost city of Atlantis. He presents you with advanced technology, a powerful submarine, and a diverse array of specialists each with a separate function to face the 'unknown'. All you know is, Atlantis *may* be down there. This is very similar to the role the ME2 party members served.
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The Atlasis example is comparable to finding the Conduit because we're trying to "find" and "discover" something. We're not trying to hit an unknown target with ...our weapons...whatever they should be. Do you get it yet?
There's no need for a bunch of soldiers, no matter how cool, when you've got a crew and a spaceship, unless we know we NEED a bunch of (cool) soldiers for a ground mission.
I am repeating myself. Is this making sense?
Your argument is still "but what if", and you haven't changed it, because you think that is the most logical choice that in our spaceship, we're going to fight a ground war in Asia.
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See Atlantis example. It's not what you did find, but what you might have found.
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The Atlantis exapmle doesn't apply to Fight the Collectors. One is a mission of exploration, the other is a hired hit on...a ship? A planet? A base? A species?
We simply don't know.You: "But we'll be ready with our badass team of 11!"
Me:

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We knew that we needed a ship to get there. We knew Saren has Sovereign and a fleet. See? Space battle easily forseeable.
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We knew we needed the Normandy to go somewhere? What kind of point are you making here?
We knew Saren ahd Sovereign had a fleet. Okay. Space battle easier foreseeable. Okay? Where? Are we talking about Ilos??
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I agree, info is good....like knowing the type of force Saren had at his command on Ilos. And I took the liberty of numbering your points. My issue is with #4. This is a plot hole.
Bad story-telling? Certainly,[/quote]
Thank you! End of discussion.
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#7 is a bad strategy because the Collectors are technologically superior. They can see through stealth systems. They probably have ways to counter-act tracking. It was by the merest chance that they slipped with Veetor, giving you a chance to confirm their identity. This was not information easily come by.
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This is a stupid argument. Who cares that your opposing force is technologically superior??????????????
What difference does that make?
Who cares if they can see through Stealth Systems? If that's the case, DON'T EVEN BOTHER GOING THROUGH THE OMEGA-4 RELAY. Who says we're going to sit there in the Normandy? How about before the Normandy was ever made? Couldn't TIM have a series of satellites monitoring the damn thing, disguised as, I don't know, meteors?
Camping the relay could mean anything. It could be setting up a satellite. It could be a mass effect field comm buoy, it could be having a really powerful telescope from Omega pointed directly at it, it could be Legion hanging around in space with a digital camera. It could literally be anything to get ANY kind of info about wtf is going on.
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He's very much a smooth talker. I believe we go over in the beginning the whole Cerberus rebellion thing.
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Which should've happened but didn't because the script didn't develop anything from ME1.
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Yes, they are more effective...at blowing things up. Do you use a biotic to blow things up? I don't think so. A nuke is used when you wish to indiscrimnately destroy everything in sight. A biotic, possessing a mind and will, distinguishes between friend and foe, etc.
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Since the goal is ambiguous, and we want to be very effective at that goal "Fighting the Collectors", that is, winning the fight, nukes seem the most logical and most effective.
Your 11 people argument for "prepared for everything" continues to fail with you spouting examples of biotics doing x, and techs doing y, assuming it'll become a ground war, because.
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Yes, there are several different types of combat engagements. The most prevalent we deal with in ME1/2 are ground and space. Those are the only two you're ever made to account for. On Ilos, this came mostly in the form of a ground team following Saren. Which could easily have been a space battle of Sovereign vs. Normandy, which we would have lost. Shepard had no way of knowing what the situation would resort to. In ME2, we try to cover both bases. A ground team and a space ship. If you encounter other ships, the ship would come in handy. We also were under the impression the Collectors had a base of some sort. Shepard has dealt with enough ground team assignments to fully appreciate their utility. [/quote]
There is no indication Sovereign could detect the Normandy. This happens on Eden Prime and Virmire. And if it could, it didn't seem to care.
So that means we're left with Saren and the Geth. Both of which can't detect the Normandy. I'm still not seeing a problem here.
We're NOT under the impression the Collectors had a base.
WE KNOW NOTHING past Omega-4. God.I don't care how many times "Shepard has dealt with enough ground team assignments to fully appreciate their utility." That is irrelevant. Although definitely one more example of why we don't need Shepard, and why he's replaceable, and thus, why ME2 threw ME1 down the tubes:
We certainly don't need his rockstar hero status. (argument: Tali. Corollary: two other engineers, other Quarians, etc.)
We certainly don't need his ground-team-wtf you're talking about.
We certainly don't need his persuasive skills in recruiting/loyalizing these people.
We certainly don't need his Prothean Cipher.
We certainly don't need his first human Spectre status.
Modifié par smudboy, 16 mars 2010 - 10:44 .