BaladasDemnevanni wrote...
This sounds more like a mass exodus where 4 of your crew members (including fan favorites) walk out on you.
I didn't say no time had to have passed. You can still start the game off several months or several years after ME1. Immediately after the destruction of Sovereign the Council could have sent the Normandy off into the Terminus to attack geth holdouts just like they did in the final game. After several months the mission is concluded and your party member start to go their separate ways. Having Shepard die was never necessary for two reasons:
1.) Your party members already had reasons to leave
2.) If you were going to kill Shepard off why not do it at the end of ME1?
I understand your position, but I just don't see it as necessary. Having Shepard die and come back seems like a lot of trouble just to have your old squad leave. They all have solid reasons why they'd leave, so why concot an elaborate plan to kill Shepard only to bring him back to life within the span of 10 minutes?
With all the complaints circulating, this needs to be addressed.
Alternative plot (which should account for the errors of ME2) issues such as what the Reapers have been doing should be addressed. Your plot variation deals almost exclusively with the Geth, but not until the very end are the Reapers mentioned. How is this different from the way ME2 ends, except we have no additional Reaper info?
You bring up a good point actually. If I were gonna suggest this for a game I'd want help to come up with a way to involve the Reapers in the plot earlier. Maybe something could be done with the Idenna and their search for a Reaper? Perhaps they come back with their Reaper and a plan to control the geth... but Tali, due to her history with Shepard, is forced to flee from the fleet and she contacts Shepard, warning him of the Migrant Fleet's plans?
Maybe that should be the main plot, instead of a focus on taking down the geth. Ultimatley you will be dealing with the geth, but in the process your main goal is to discover the nature of this Reaper. Where it came from, how the quarians found it... I'm brainstorming again.
The reason why the Geth would feel more underwhelming are
1. We've already dealt with them multiple times (they would need to evolve in some way to remain refreshing).
2. They were a recent tool of Sovereign and have little history with the Reapers. The Council sending you after the Geth just to fight the Geth is pointless.
If you want the geth to evolve then make them evolve. In Mass Effect it was stated that they were slowly becoming more organic, so go with that. Invent some new geth designs. Those seeker swarms could be worked into that.
As for the geth's history with the Reapers... well how were the Collectors any different? So they were Protheans, I'd say that was far more pointless than an attack on the geth. The geth are powerful, numerous, and servants of the Reapers. Far from being pointless an attack upon them is mandatory. They are allies of the Reapers and you can bet they will still be working on a way to bring them back.
What I like about the geth in relation to the Reapers is that their history is a miniature version of the whole Reaper/organic conflict. The Reapers are machines that consume or destroy organic life and the geth are machines that have destroyed organic life, on a smaller scale. The geth see the Reapers as the pinnacle of synthetic evolution. They have far more compelling reasons to follow the Reapers than do the Collectors; character-less additions to Mass Effect that came and went without any build-up and left no lasting impact.
You think it's a good thing that you barely figh the Collectors. I disagree. Fighting geth all over the place made it apparent that you were fighting a vast enemy. On an individual basis they also had more versatility. Collectors are all the same except with the odd husk rush thrown in.
Overall, your plotline wasn't bad, if a little too straight-forward. I think some darker elements and more Reaper integration could be included. Now I hope you don't take this next bit the wrong way, but it's a bit boring. The problem is your plot summary takes everything we learn in ME1...and keeps it at the ME1 level. Nothing evolves, nothing changes. We know what the Geth are like~they act accordingly. We know what the Quarians are like~they act accordingly. The universe itself needs to progress or be expanded on.
Fair enough, there's room for improvement. It's just a basic outline. Everyone seems to love Legion and what he has to say and a lot of people like to speculate on whether or not the Migrant Fleet is going to go to war with the geth. So I think you could take both of those things and build something out of that.
The Migrant Fleet is divided about whether to reclaim what was lost or start something new.
The geth are divided into two distinct groups.
A quarian expedition has gone off in search of a Reaper.
Edit: ultimately, I'm not trying to provide a detailed walkthrough for how I think the game should have been done. I'm trying to convey my concept for how it should have been done, over all. There are many details that need to be ironed out.
What is hardest I think is finding a way to expand upon the Reapers in a meaningful way without having them actually show up in force.
We already stopped a Reaper from hailing them, so what else is there? The abduction of human colonies was a neat idea, as was the idea that the Reapers sort of assimilate races that they find worthy.
That could be preserved maybe. A while back I even wrote out a plan for such. The geth could easily be going around abducting small colonies to build a new god.
Modifié par Shandepared, 21 mars 2010 - 06:09 .





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