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Did ME2 accomplish ANYTHING plotwise?


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#51
Multifarious Algorithm

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Some of the complaints seem aimed at the medium not the game. Either the game is an open world that you have to actually explore, or it's a linear shooter. To say that things discovered in "optional" content don't count as moving the plot forward staggers belief.

Video games are not movies are not books. They tell their story in similar, but definitely different ways. That there is a necessarily linear narrative in ME2 doesn't mean that's the only narrative or the only story which counts.

#52
hawat333

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Advice: Don't skip all the scenes and dialogues.

#53
spacehamsterZH

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hawat333 wrote...

Advice: Don't skip all the scenes and dialogues.


ka-ZING. Hahaha.

I originally came away with the impression that the plot hadn't really been advanced too - Harbinger tries to use the Collectors to build a Reaper within the galaxy, we stop him, plan foiled, threat still out there. But ME2 actually leaves a whole number of unanswered questions for ME3.

-what will the Rachni do? (if you chose not to kill the queen in ME1, that is)
-will Liara kill the Shadow Broker?
-where is Harbinger?
-why were the Reapers trying to build a human/Reaper hybrid? This is never really explained.
-what are TIMs real intentions? You know he's up to something.

And that's just what I can think of off the top of my head. And then there's the, what, ten new characters that were introduced?
Like everyone else already said, whether ME2 will be significant for the trilogy as a whole will mostly depend on how these things are addressed in ME3.
I do think, though, that for a "dark second act", the bad guys should've won. You get kind of a semi-tragic ending if some of your squadmates die, but you practically have to screw up intentionally for that to happen.

#54
marshalleck

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There was nothing established in ME2 that couldn't be set up thoroughly with an hour or two of dedicated exposition in the beginning of ME3. Most of what people predict will come into play in ME3 is pieced together from snippets of dialogue and news feeds from the Citadel. The bulk of ME2 is about establishing the characters and forging their connection to Shepard--so the value of ME2 to the trilogy hinges in large part on how these characters are treated in ME3.

Modifié par marshalleck, 14 mars 2010 - 02:22 .


#55
bjdbwea

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Did ME2 accomplish ANYTHING plotwise?

As far as the ME 2 plot (what little there is) is concerned: Yes, obviously.

As far as the plot that ME 1 opened: Certainly not. The whole set-up of the ME 2 story went completely in the wrong direction in my opinion. ME 2 should have been about Shepard traveling through the galaxy in search for more information about the Reapers, and a way to stop them. Preferably with the old crew, too. ME 3 then should have been about a long and hard struggle against them.

Instead, BioWare threw nearly everyhing away and opened a completely new story in order not to put new players into a disadvantage. Very disappointing.

Modifié par bjdbwea, 14 mars 2010 - 02:29 .


#56
Saint Op

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For me I see it as when Shep wakes up in the cerbirus lab, that is the true begining of ME2.

Think about it like that.

If Shep going to mop up the Geth after beating Soverign, getting killed by the collectors and Liara being approached by TIM about getting Sheps body from going to the Collectors who are suspected of kidnapping human colonies was the ending of ME1. Then this game would have more of an accomplishment feeling I think.



ME2 would start with a intro of Liara saving his body from the SB & giving it to TIM. Then a....MASS EFFECT 2 (logo) .....TWO YEARS LATER...



This may have worked but probably would have had people complaining about the end of ME1 saying it should have ended when you beat Soverign.



That being said I think from Sheps POV it makes sence for him to do this. The Collectors did just kill him and all. Plus as far as going at the reapers, this was their next plan & we stopped it. The bad guys don't always show up at your door like" Here I am kill me please" somtimes they hide in caves....or dark space. You gotta work the leads you have.

#57
JeanLuc761

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marshalleck wrote...

If all the time and effort we sunk into recruiting this team and earning their personal loyalty to Shepard's leadership doesn't amount to anything significant in ME3, then no. ME2 will have accomplished little of note aside from tiding players over for a while during the production of the final game.

Ultimately though ME2 can't be properly judged until the trilogy is complete. Only then will we have adequate perspective.

Well said.  I'm optimistic that what we've learned in Mass Effect 2 will come back in a big way in ME3 and if so, then we'll know exactly how much impact the second story has.

If, for example, dark energy plays a big role in Mass Effect 3, then we can thank ME2 for setting that up. 
If, for example, you can get the Quarian homeworld back and negociate support from the Geth and Quarian fleets, we can thank ME2 for heavily setting that up.
If, for example, EDI scrounged some worthwhile data on the Collector Base, then we can thank ME2 for setting that up.

If they contribute in a big way to how Mass Effect 3 is handled, then ME2 will be a very successful part of the trilogy.  When it comes down to it though, we really have no idea until we start seeing trailers.

Modifié par JeanLuc761, 14 mars 2010 - 02:54 .


#58
Raphael diSanto

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Wall of text. Apologies in advance.

TL;DR version for those too lazy to read - Writing a trilogy is difficult, and for true consistency, you have to make sure you write the entire thing before releasing the first one. I'm not sure that happened with the Mass Effect games.

Long version:

Writing a trilogy is difficult, for any writer or team of writers. There's established expectations about what the first, second and third acts should be.

Writing a 'choose your own adventure' trilogy is even more difficult because as anybody who's ever DM'd a tabletop RPG knows, players will -always- want to throw crap at you that you hadn't thought of. They'll want to go to place A to solve problem B when you wanted them to go to place C and talk to NPC D instead.

Writing even a standalone cRPG is yet more difficult, due to the different expectations of the millions of players that will be playing it - The biggest one being pacing. In fiction, heroes arrive at the nick of time (unless the plot calls for them to be late, of course). The author of that fiction decides what constitutes "in the nick of time" and structures his or her plot around that.

In a cRPG with sidequests, this leaves the game designer with a quandary. Do we force the universe to continue moving at its own pace and interrupt what the players are doing when a momentous event happens - Realistic, perhaps.. but then we risk the cries of "railroading! zomg!"

Do we allow the players to do whatever we want, and under the guise of 'artistic license' only trigger the plot events when players want them to be triggered - It gives more control to the players, but then we risk the cries of unrealism, and being able to save martha's cat while the galaxy burns.

Dragon Age, of course, tends towards the latter. You can recruit the other races in any order you want, and you have no time limit on that.

Shooters tend to be generally linear and lean toward the former.

Mass Effect 2 (perhaps unsurprisingly, as an FPG/shooter hybrid) contains a mixture of both. -some- events are timed, and occur without the player's consent, others allow the player to complete whatever he or she wishes before manually triggering them.

Making all of this happen in a codified -trilogy- that also satisfies the viewing audience's perceptions of what should or shouldn't happen in each section magnifies this difficulty massively. By stating that the ME series was always intended as a trilogy from the very beginning changes player's perceptions and expectations of what to expect in each game.

Consider: If they'd not stated it was intended to be a trilogy, then we'd not analyze the plot in the same way - ME2 would be the sequel to ME1, continuing the adventures of Commander Shepard.

However, since we know it's the middle of a trilogy, we're expecting plot points to be resolved in the 3rd installment, which means we have certain things we thought should have been included in the middle section. Of course, as any writer will tell you, the middle section of a trilogy is often the one that's hardest to write well.

In many ways, I get the feeling that while the overarching plot of the ME trilogy was written prior to the plot of ME1 the writers didn't have enough details filled in on what would actually happen within each individual game. We start with the overarching plot of Reapers coming back after 50,000 years to kill sentient life and turn humankind into their new versions of themselves. Maybe even the organic goo bit wasn't in the highest level of the plot. We have a hero called Commander Shepard who's gonna save the day.

I venture to suggest that back then, we probably even had Saren and the geth figured out and we decided that would make a great 1st game, so we made it, and we said to ourselves "Well, we'll figure the details of the plots for 2 and 3 out as we go."

This is not how to write a coherent and cohesive trilogy.

I enjoyed ME2 very much. I'm still playing it. In fact, I'm currently re-playing my canon Paragade Shep again because I wasn't happy with the end result.

In many ways, it's no worse than some middle episodes of a trilogy, as far as pacing, plot exposition and such are concerned.. But at the same time, it definitely feels like BioWare's writers were scrabbling for new bad guys and stuff for Shep to do.. And more importantly, it feels like BioWare's writers had a knee-jerk reaction against the way ME1 ended with the defeat of Saren and the closing of that 'chapter'.

However, like everyone else here has said - until we see what's in ME3, we won't know exactly how the events/information in ME2 are -supposed- to make sense and fit into the larger story.

Modifié par Raphael diSanto, 14 mars 2010 - 03:14 .


#59
nokori3byo

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Noilly Prat wrote...


The issues raised in ME2 relating to the Geth, the Quarians, and their possibly imminent conflict could play a big role in the war against the Reapers in ME3.

Liara and her issues with the Shadow Broker could conceivably tie into the overall plot (something about Cerberus, or even something about the Reaper threat) in the long run.



These are two major points for me, as I think both will factor significantly in the next game, particularly the conflict between the quarians and geth coming to a head (or being resolved) and its impact on the upcoming reaper war.

#60
Pandaman102

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Plenty of things were accomplished:

Krogans - destroy/save genophage cure

Quarians - support war/peace with the geth

Geth - destroy/reunite the heretic factions

Humans - destroy/keep the Collector base



Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.

#61
kraidy1117

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We find out what happen to the Prothens



We found out how the Narrza knew the galaxy was ready for harvest (Collectors)



We found out what the Reapers are and how they are made



ME2 sets up ME3 realy good and only a blind person, a moron or a troll would not see it.


#62
LPPrince

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Some people believe that ME2 left some questions unanswered when they WERE answered.

Q. Where is Harbinger?
A. In Dark Space in front of the rest of the Reaper fleet, coming to the Milky Way normally.

Q. Why were the Reapers building a Reaper/Human Hybrid?
A. That's how they procreate.

Q. What are TIM's real intentions?
A. Strengthen Cerberus.

Honestly, I did feel a bit underwhelmed after ME2 was over. The game was amazing, but in relation to ME1, it failed.

Rather than Shepard dying, I could see ME2 being better plot-wise if it went like this-

*Shepard and his squad on the SR1 are busy looking for pockets of geth resistance, and then a ship comes out of nowhere and blows it to hell. Shepard dies.

2 years later, he's/she's brought back to life by Cerberus, and told to find a new squad from the dossiers TO GO AFTER THE GETH.

Turns out after some worlds Shepard finds out that the geth weren't involved in destroying the SR1, but it was in fact the Collectors.

Then, Shepard goes after them, going to many worlds, saving humans when he/she can, dealing with pockets of geth resistance still, and finding closure with the old squad.

Then the plot twist- Collectors are genetically modified Protheans.

Shepard must decide if he/she really wants to destroy the last remnants of the Prothean race.

Eventually deciding that what must be done must be done, he/she takes his/her squad through some more worlds, picking up little bits of info on Harbinger along the way.

Then, after dealing with all the side plots(Geth vs. Heretics, Quarians vs. Geth, Krogan Genophage, Rebuilding Rachni, pretty much as they were done in ME2), the Suicide Mission.

The only difference in the Suicide Mission being that at the end, before you place the bomb in the base, you talk to a hologram of Harbinger, Leader of the Reaper Fleet.

He tells you that Nazara was nothing, and that a Reaper Scout was weak compared to the each Reaper slowly coming to the Milky Way.

He explains how the Protheans were not eradicated, but changed to fit their needs, and how soon the same will become of the rest of the galaxy's races, asari, turians, salarians, humans, all of them.

He drops another bombshell-thousands of reapers are coming, and they'll be here soon. And yet another-The Geth and The Collectors aren't the only agents still remaining in Citadel Space.

One last revelation-

Harbinger-"Nazara was wrong. Shepard, YOU are the Vanguard of your destruction. Your fleets, your worlds, your entire galaxy. This discussion ends here."

Then the discussion with TIM about the base, blow it up or save it, end game.




I feel that would've been more epic, and more relevant to the plot of the Reapers.

With the way ME2 is, we don't know that much more than we did at the end of ME1.

Modifié par LPPrince, 14 mars 2010 - 04:02 .


#63
smudboy

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Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.

#64
Raphael diSanto

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LPPrince wrote...

Some people believe that ME2 left some questions unanswered when they WERE answered.

Q. Where is Harbinger?
A. In Dark Space in front of the rest of the Reaper fleet, coming to the Milky Way normally.

Q. Why were the Reapers building a Reaper/Human Hybrid?
A. That's how they procreate.

Q. What are TIM's real intentions?
A. Strengthen Cerberus.

Honestly, I did feel a bit underwhelmed after ME2 was over. The game was amazing, but in relation to ME1, it failed.

Rather than Shepard dying, I could see ME2 being better plot-wise if it went like this-

*Shepard and his squad on the SR1 are busy looking for pockets of geth resistance, and then a ship comes out of nowhere and blows it to hell. Shepard dies.

2 years later, he's/she's brought back to life by Cerberus, and told to find a new squad from the dossiers TO GO AFTER THE GETH.

Turns out after some worlds Shepard finds out that the geth weren't involved in destroying the SR1, but it was in fact the Collectors.

Then, Shepard goes after them, going to many worlds, saving humans when he/she can, dealing with pockets of geth resistance still, and finding closure with the old squad.

Then the plot twist- Collectors are genetically modified Protheans.

Shepard must decide if he/she really wants to destroy the last remnants of the Prothean race.

Eventually deciding that what must be done must be done, he/she takes his/her squad through some more worlds, picking up little bits of info on Harbinger along the way.

Then, after dealing with all the side plots(Geth vs. Heretics, Quarians vs. Geth, Krogan Genophage, Rebuilding Rachni, pretty much as they were done in ME2), the Suicide Mission.

The only difference in the Suicide Mission being that at the end, before you place the bomb in the base, you talk to a hologram of Harbinger, Leader of the Reaper Fleet.

He tells you that Nazara was nothing, and that a Reaper Scout was weak compared to the each Reaper slowly coming to the Milky Way.

He explains how the Protheans were not eradicated, but changed to fit their needs, and how soon the same will become of the rest of the galaxy's races, asari, turians, salarians, humans, all of them.

He drops another bombshell-thousands of reapers are coming, and they'll be here soon. And yet another-The Geth and The Collectors aren't the only agents still remaining in Citadel Space.

One last revelation-

Harbinger-"Nazara was wrong. Shepard, YOU are the Vanguard of your destruction. Your fleets, your worlds, your entire galaxy. This discussion ends here."

Then the discussion with TIM about the base, blow it up or save it, end game.




I feel that would've been more epic, and more relevant to the plot of the Reapers.

With the way ME2 is, we don't know that much more than we did at the end of ME1.


I like this. A lot. Thumbs up.

#65
Kaiser Shepard

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Posted Image

"Time to clean this mess up!"

Modifié par Kaiser Shepard, 14 mars 2010 - 04:11 .


#66
kraidy1117

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LPPrince wrote...

Some people believe that ME2 left some questions unanswered when they WERE answered.

Q. Where is Harbinger?
A. In Dark Space in front of the rest of the Reaper fleet, coming to the Milky Way normally.

Q. Why were the Reapers building a Reaper/Human Hybrid?
A. That's how they procreate.

Q. What are TIM's real intentions?
A. Strengthen Cerberus.

Honestly, I did feel a bit underwhelmed after ME2 was over. The game was amazing, but in relation to ME1, it failed.

Rather than Shepard dying, I could see ME2 being better plot-wise if it went like this-

*Shepard and his squad on the SR1 are busy looking for pockets of geth resistance, and then a ship comes out of nowhere and blows it to hell. Shepard dies.

2 years later, he's/she's brought back to life by Cerberus, and told to find a new squad from the dossiers TO GO AFTER THE GETH.

Turns out after some worlds Shepard finds out that the geth weren't involved in destroying the SR1, but it was in fact the Collectors.

Then, Shepard goes after them, going to many worlds, saving humans when he/she can, dealing with pockets of geth resistance still, and finding closure with the old squad.

Then the plot twist- Collectors are genetically modified Protheans.

Shepard must decide if he/she really wants to destroy the last remnants of the Prothean race.

Eventually deciding that what must be done must be done, he/she takes his/her squad through some more worlds, picking up little bits of info on Harbinger along the way.

Then, after dealing with all the side plots(Geth vs. Heretics, Quarians vs. Geth, Krogan Genophage, Rebuilding Rachni, pretty much as they were done in ME2), the Suicide Mission.

The only difference in the Suicide Mission being that at the end, before you place the bomb in the base, you talk to a hologram of Harbinger, Leader of the Reaper Fleet.

He tells you that Nazara was nothing, and that a Reaper Scout was weak compared to the each Reaper slowly coming to the Milky Way.

He explains how the Protheans were not eradicated, but changed to fit their needs, and how soon the same will become of the rest of the galaxy's races, asari, turians, salarians, humans, all of them.

He drops another bombshell-thousands of reapers are coming, and they'll be here soon. And yet another-The Geth and The Collectors aren't the only agents still remaining in Citadel Space.

One last revelation-

Harbinger-"Nazara was wrong. Shepard, YOU are the Vanguard of your destruction. Your fleets, your worlds, your entire galaxy. This discussion ends here."

Then the discussion with TIM about the base, blow it up or save it, end game.




I feel that would've been more epic, and more relevant to the plot of the Reapers.

With the way ME2 is, we don't know that much more than we did at the end of ME1.

\\

No, TIM sent Shepard to Freedoms progress to get information on who was taking humans. TIM had a feeling it was the Collectors, Shepard did not know until he saw the video footage. The thing that people don't get is, not talking to harbinger madeh im a perfect villian. The reason why is because he is what we in call in writing a hidden villien. A person who gets others to do his work and never reveals himself. Hell the only time Harbinger even had a conversation was when Shepard was getting back to his ship, he gave a speach. The point is, the Geth are not hostile, why do people forget that! It was the Heritics and they where drove back to the Vail, with only a couple of forces out of the vail but nothing bad. Also Joker even says it's not a Geth ship so your logic is flawed. To you, maybe, but to me ME2 was alot more epic and ME2 set up ME3 very well.

#67
JeanLuc761

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smudboy wrote...

Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.

That's a bit harsh.  While I agree that ME2 wasn't as Reaper-focused as ME1 was, I wouldn't go so far as to say "the writers went on vacation."  Every single one of those examples could pay off (or hurt) bigtime in the finale.

Personally, I'm actually rather glad that Mass Effect 2 introduced so many subplots as a bridging storyline between the first and third games.  It opened up a lot of possibilities and gave much greater insight into the Mass Effect universe as a whole, rather than keeping the storyline narrowly focused on the Reapers. 

My $0.02

#68
kraidy1117

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smudboy wrote...

Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.


It sets up ME3 but only a stuborn person would not see that.

#69
77boy84

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smudboy wrote...

Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.


You're not very bright.

And a bit of an ****.

#70
Knoll Argonar

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Short answer: Yes it did.



Long answer: Yes it did. Go play ME2 again to understand what the hell's going on.

#71
Saint Op

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The whole Empire Strikes Back thing is just not fair...

You are judging ME without knowing the whole story/universe taking into account everything that you know and not the characters knowledge.

If you do the same with Starwars then Empire is just Luke training. Because in present day anyone who watches episodes 1-3 already knows the big "I am your father" thing.

#72
rpgchuck

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Akrylik wrote...

I say this for several reasons:
At the end of ME1, your new sequel goal was to stop the reapers with no no leads or strategies, but since you've already accomplished the conflict of killing Saren there's no reason to have anymore story arcs in a single installment, so at this point it would be just fine to leave it for the sequel...that very sequel providing THE VERY SAME FEELING AT ITS CONCLUSION, except without the actual satisfaction of resolving anything but plot-distracting filler.
At the end of ME2, your new sequel goal is to...stop the reapers...with no leads or strategies...wut.
Don't get me wrong, stopping the collectors is certainly a prevalent issue, but when the focus of a much bigger issue is introduced, then distracted, then reintroduced with no actual progression...that would be the definition of filler. i mean if anything was actually gained from stopping them other than ridding the reapers of a troublesome indoctrinated race, POTENTIALLY saving the collector base which could POTENTIALLY aid in the conflict against the reapers, and assimilating a new advanced crew...that is almost entirely expendible, maybe ME2 would've had some actual significance (i doubt a single human reaper would make a significant difference in the conflict against the reapers, even if it was made up of several thousands of humans, which are mostly liable civilians) In the grand scheme of things, was any of this important in stopping the reapers? The only actual significance i can sum up from ME2's is resetting the established setting for the sequel, instead of using ME1's.

Don't get me wrong, i love ME2 and in no way is this a hateful rant, and in no way am i saying that the collector conflict is pointless in its own right. But along the lines of the enourmous reaper story arc, couldn't they have given it any relevant plot devices? I would literally have no valid arguement if the ME1's ending plot reveal was, say, the collector threat, then ME2 resolved the collector threat and presented the reaper threat, but instead it goes from "plot completed, lets go kill those reapers." to "plot completed, lets go kill those reapers." hence repeating itself. It is as if ME2 could be almost completely bypassed due to it's infinitesimal contribution to the main plot, as if it were nothing more than an enourmous DLC sidequest.

aaaaand, you may all now start commenting/accusing me of hateful trolling <_<.


In ME 1 you are fighting the Reapers through their followers: Saren and the Geth.

In ME 2 you are fighting the Reapers through their followers, the Collectors.

In ME 3, you will actually be fighting the collectors. 

I think this is a fine plot progression and wouldn't say you accomplished "nothing" in either game. Just because you wish the conclusion would arrive faster than it does doesn't make the plot bad. You've spent two games working your way up the food chain. 

#73
JeanLuc761

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Saint Op wrote...

The whole Empire Strikes Back thing is just not fair...
You are judging ME without knowing the whole story/universe taking into account everything that you know and not the characters knowledge.
If you do the same with Starwars then Empire is just Luke training. Because in present day anyone who watches episodes 1-3 already knows the big "I am your father" thing.

I agree with this as well.

Empire Strikes back was very much about the individual characters and uniting the galaxy against the Empire.  Mass Effect 2 follows in very much the same way.

#74
smudboy

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77boy84 wrote...

smudboy wrote...

Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.


You're not very bright.

And a bit of an ****.


True: I am not very bright.  Enlighten me.

Thanks, love muffin.  You're an English beast of a man.:wub:  All dem point form statements.  Getting me intrigued!

#75
smudboy

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kraidy1117 wrote...

smudboy wrote...

Pandaman102 wrote...

Plenty of things were accomplished:
Krogans - destroy/save genophage cure
Quarians - support war/peace with the geth
Geth - destroy/reunite the heretic factions
Humans - destroy/keep the Collector base

Possible achievements would be the datapad at the end of Harbinger could be the evidence that the Council needs and Tali's trial outcome might be like Wrex's ME1 confrontation outcome - if she's found innocent she might become an Admiral who will be in the position to support you politically.


All of which has nothing to do with the main plot.

Let's face it: the writers went on vacation, and they asked level designers to piece the plot together.


It sets up ME3 but only a stuborn person would not see that.


How?