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Did ME2 accomplish ANYTHING plotwise?


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#151
Barrendall

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smudboy wrote...

Akrylik wrote...

who knows, apparently their assigned job was to make more reapers, not help wipe out the galaxy again. The reapers could find other easily indoctrinatable lackeys to acheive that.


Yes but you're missing the point.

Collectors = Reaper lackeys.

Where were they during the siege of the Citadel?  If Harbinger can remotely control his lackeys, why wouldn't he help out Sovereign start the next cycle of destruction, especially if they knew they were having problems and were actually looking for help?  Did they simply forget they have an enormous ship?

The Reapers don't need to bother indoctrinating any else: they already have the Collectors!  That have a massive ship!


Maybe each Reaper has their own personal agenda outside of anything we know and don't always cooperate with each other.  "shrug"

#152
Akrylik

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JMA22TB wrote...

Yeled wrote...

I agree whole heartedly with the OP. While ME2 introduced some new information, it did little to progress the overall plot of the story. If this were a stand alone game it would have been fine. But it really fails as the middle chapter of a trilogy. And while I think it made some major strides in terms of gameplay, its story was much weaker than other BioWare games. Think about the amazing plots of KOTOR, Jade Empire, Balder's Gate and, yes, ME1. Compared to those, ME2 really pales in comparison.

It also did very little to develop your character further, or any of the other characters of ME1 save Garrus and Tali. It introduced a host of new characters, yes...but honestly that's not what middle chapters are supposed to do in epic trilogies. They are supposed to explore the depth of the relationships established in chapter 1. Think about the progress Luke makes in Empire, and the deepening relationship between Han and Leia. Unless you didn't do a romance in 1 and romanced Garrus or Tali in 2, it didn't do this either.

Overall ME2 was a reset. It was a do over. As a stand alone game, it was ok (if still a bit weak plot wise). But as the middle chapter it fails to move the story forward in any meaningful way. I think that's why I felt a bit disconnected throughout my playthroughs. It just doesn't connect, and I had major problems immersing myself in the story or the game.


Respectfully, I can challenge every single point you just made.

Ashley or Kaidan can potentially turn into your biggest Alliance ally or rival, depending on your path you take with Cerberus. If you destroy the base, you're cutting ties with Cerberus and making due on your promise to your friend to do the right thing. If you keep the base and stick up for Cerberus through your actions, they and that do-gooder part of the Alliance will probably see you as an enemy. I'd say that's pretty compelling. Wrex is now the most influential figure among the Krogan; take the time to listen to the plan he has for his people. You take out possibly Urdnot's biggest roadblock in Weyrloc and enlist a biological marvel to their clan with Grunt, also taking out an annoying political thorn in his side that would betray him in Gatatog. 

The Luke comparison here is hard to apply. Luke was an ignorant kid with a great destiny and needed to be taught and tempered for that role. Shepard does not. His destiny is galactic salvation, not taking down a tyrant and his smothering Empire. The stories are completely different, even though both are space odyssey's of heroes.

It moved the plot forward by taking out a threat that no one else could have found. The Collectors were basically operating with a comfortable cushion, leaving no evidence of their involvement and sticking to part of space that the offical political power is terrified to mess with, the Terminus. If they continued to do this untouched, humanity would push for action against the blamed enemies, possibly starting a galactic conflict. That would greatly weaken the species that the Reapers are already actively trying to wipe out anyway, furthering their plan. Additionally, it's not like humanity is going to stop colonizing if the abductions continued, they'd be walking into trap after trap. The Shadow Broker, as we see in the comic, would not give up intel on the Collectors because they pay him so well. That means their deals get them tons of credits, so they had all bases covered until Cerberus and Shepard took them down by SURPRISE.

The way it moved forward was not cliched or predictable, which would really be filler. Shepard doesn't work with the 'good guys' in ME2. He is either liberated from them by someone who finally believes him and wants to fight the real enemy using their own weapons agains them (renegade) or has to settle for working with self-serving scum that Shepard knows only looks out for themselves and could care less about other races (paragon). You have to take out an enemy that doesn't pound its chest and say 'we're here try to stop us,' they're smarter than that. At the beginning you hardly know anything other than they have a defense that no one has ever breached. In the end, you gain more information about the Reapers but hardly enough to feel confident that you're going to win decisively.

You gain rapport with the deadliest team of trained fighters in the galaxy outside of the Spectres, a ship that is essentially an equivalent of a small-scale Reaper on your side with EDI unshackled, and end a threat that might have sent the galaxy into a huge war that would have facilitated the Reapers' goal of harvest, in addition to humanity becoming processed and made extinct into Reaper form. You gain allies throughout the story across the spacefaring galaxy, potentially a treasure chest of information on the Reapers if you keep the base, and likely the support of the Alliance and Council if you destroy it, wth EDI very likely able come up with enough evidence to prove the Reapers exist.

I think they did a great job in ME2 of moving forward, even if they didn't do a Master Li's betrayal, PC is actually Revan style plot twist.


though nothing other than resetting the exposition for initiating the conflict against the reapers was made. ME2 just gave Shepard the "higher ground" hey may have needed that he didn't have at the end of ME3, but essentially, no Reapers that can and will try to eradicate all life from the galaxy were harmed in this video game, at all. (human reaper doesn't really count as it is a work in progress, hinted to be one that won't be complete for a long time, the reaper conflict would have been resolved by the time the human reaper was complete.)

#153
Akrylik

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smudboy wrote...

Akrylik wrote...

smudboy wrote...

Akrylik wrote...

who knows, apparently their assigned job was to make more reapers, not help wipe out the galaxy again. The reapers could find other easily indoctrinatable lackeys to acheive that.


Yes but you're missing the point.

Collectors = Reaper lackeys.

Where were they during the siege of the Citadel?  If Harbinger can remotely control his lackeys, why wouldn't he help out Sovereign start the next cycle of destruction, especially if they knew they were having problems and were actually looking for help?  Did they simply forget they have an enormous ship?

The Reapers don't need to bother indoctrinating any else: they already have the Collectors!  That have a massive ship!

Perhaps the hubris of Sovreign made him believe he could handle it himself by indoctrinating Saren and the geth and using them. the collectors were probably busy (finding canidates for) building Reapers, so apparently the Reapers didn't see why they had to use occupied slaves when they could easily get more. Though unfortunately for the Reapers the new slaves weren't good enough.


If anything, ME2 has taught us the Reapers are a bunch of morons.  For million year old sentient super-machines.


well in that case every villian that has ever lost to the hero would be a moron, Sov couldn't have succeeded if we wanted a ME trilogy :whistle:

Modifié par Akrylik, 14 mars 2010 - 10:50 .


#154
JMA22TB

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Akrylik wrote...

JMA22TB wrote...

Akrylik wrote...

JMA22TB wrote...

The Collector threat was more of a problem than people are saying it is

For two years, humans were disappearing and any investigation into it ended up being a shot in the dark until Shepard was brought back from the dead and the assembled team barely pulled off a suicide mission with a lot of help by way of an unshackled AI, Reaper technology, and information collected by Cerberus. Billions of credits were spent to make it happen, which defies basic logic if you spell that plan out to anyone in Council space.

It doesn't seem like it was an 'oh my god we're all gonna die right now' threat because it wasn't meant to be and it is from the perspective of those pulling it all off.

It was a well-informed, stealth operation used the Council's biggest weakness against them: the Terminus systems. The Collectors used the Shadow Broker to attempt to get Shepard's body, so it's likely that they used him or may have indoctrinated him to gather intel for them moving forward. Their deals sustain them financially with the elements in the Terminus that don't ask and don't tell (mercs, slavers, etc). They had a method of transportation that required finding a needle in a haystack to get through (a derelict Reaper? that's a lot of luck).

Foiling that plan doesn't seem that impressive since we saw it happen and it's possible to come through it relatively unscathed, but that doesn't negate how much of a problem it was and how much it took to stop it.


never said the collector threat was insignificant, only that there is still the reaper threat whether or not the collectors are stopped, which still spells inevitable doom against the galaxy if not conflicted. So although the collector existence is consequential, they are still just distracting from the reapers. And since the reaper threat is more significant AND was introduced first, that technically makes the collectors filler, not stupid pointless unimportant filler, but filler none the less.


That's the way the Reapers have worked so far: distractions. Saren and the geth? Tools that ended up being blamed, not the 'myth' that is the truth. The Collectors? Known entity, but, again, without compelling proof they're yet another distraction. Their harvesting plan that worked for so long was another deception: use the center of political power as a weapon against the crops their technology cultivated.

The threat was catastrophic if it was allowed to continue, and stopping it forces the Reapers to change their methods again. If they really are moving in on the galaxy, then maybe Shepard forced their hand, which is a significant step forward to stopping them.

Well Saren and the geth wasn't necisarily distracting, they served the purpose as the tools of the Reapers by redirecting the citadel mass relay from the conduit to the mass relay the other Reapers planned to use.
The collectors indeed became a distraction, but that was not their intended purpose, their purpose was to create a human reaper, a completely seperate issue along the lines of wiping the galaxy of all sentient life (though subsequently they are for humans) essentially this was multitasking on the Reapers part. Once again the ONLY actual significance i can see for the human Reaper along the lines of the Reaper plot is if it were to expedite the Reaper invasion, by trying to succeed where Sovreign failed or use some other randomly arising and unwanted plot device.
Perhaps the issues ME2 presented would've been significant if they HAD NOT been resolved, but its not like a theoretical transition between ME1 to ME3 would present some random impossible issue that shouldn't have been ignored (ME2's plot), which would just be downright unfair.


The fact is the Collectors were not random, and moved the plot forward because they were agents of the Reapers the whole time. Foiling their plan gave you insight into what the Reapers are, which conflicted with initial beliefs that they were just AIs, how they reproduce, their capabilities of genetic modification, and if you keep the base, a treasure chest of information about their most protected operation. They modified a relay to set up a station in the galactic core! That's pretty well-protected and you can be sure that there's a lot to discover on that beehive.

You gain new allies to gather forces, a powerful team and an even more powerful ship, and you have more than enough evidence with the IFF, logs of data mined from the cruiser and the Collector station, and whatever other data EDI collected that wasn't immediately used in the operations. That lets you convince and mobilize the Council, which can use their resources to help prepare. On the other hand, you can keep the station and use the information to allow Cerberus the possibility of creating the most advanced military force the galaxy has ever created using technology organic life was never supposed to utilize, from the Reapers' standpoint.

The plot was moved forward more than adequately  in my book.

#155
Knoll Argonar

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smudboy wrote...

Knoll Argonar wrote...

"blah blah blah"

Just wait for ME3, boy. Then talk about the trilogy's quality.


We can evaluate what we've got right now.

ME1 beautiful
ME2 an improvement on game play and a destruction/ignorance of the trilogy plot (stop the Reapers.)

If ME3 even tries to tie up all the holes in ME2, it'll be something akin to MGS4.  Quantity (just to take the time to explain all the questions) over quality.  Worse still, if the writers can pull a James Joyce "Portrait of the Artist as a Young Man".

If they're going to do a trilogy, they should know wth is going on.


Buh, Nostalgia googles.

I just understand everything that's presented in ME2, just don't know the possible outcomes. Oh, surprise! we have ME3 left. =)

Those are not holes, until ME3 doesn't explain them. For now, they are just set ups for ME3's plot.

#156
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Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

That may give a little too much away though.  Everyone has a big question mark as to how the heck is this Reaper threat gonna play out.  We don't really learn anything for sure.  So I tend to agree with you.  Was this poor design/writing or intentional?  Perhaps since our expectations are a little dashed concerning ME2, it somewhat lowers our expectations of the final chapter.  If they produce a brilliant final chapter, then that has even more shock value, or since presumebly our expecations are not set high to begin with, they will not be lowered once the final is released.

Modifié par JohnnyDollar, 14 mars 2010 - 11:00 .


#157
smudboy

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Knoll Argonar wrote...

Buh, Nostalgia googles.

I just understand everything that's presented in ME2, just don't know the possible outcomes. Oh, surprise! we have ME3 left. =)

Those are not holes, until ME3 doesn't explain them. For now, they are just set ups for ME3's plot.


No, no you don't.

The day I accept plot holes as a platform for the continuation of a story.  It's like building a house on air.

#158
JMA22TB

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Akrylik wrote...

JMA22TB wrote...

Yeled wrote...

I agree whole heartedly with the OP. While ME2 introduced some new information, it did little to progress the overall plot of the story. If this were a stand alone game it would have been fine. But it really fails as the middle chapter of a trilogy. And while I think it made some major strides in terms of gameplay, its story was much weaker than other BioWare games. Think about the amazing plots of KOTOR, Jade Empire, Balder's Gate and, yes, ME1. Compared to those, ME2 really pales in comparison.

It also did very little to develop your character further, or any of the other characters of ME1 save Garrus and Tali. It introduced a host of new characters, yes...but honestly that's not what middle chapters are supposed to do in epic trilogies. They are supposed to explore the depth of the relationships established in chapter 1. Think about the progress Luke makes in Empire, and the deepening relationship between Han and Leia. Unless you didn't do a romance in 1 and romanced Garrus or Tali in 2, it didn't do this either.

Overall ME2 was a reset. It was a do over. As a stand alone game, it was ok (if still a bit weak plot wise). But as the middle chapter it fails to move the story forward in any meaningful way. I think that's why I felt a bit disconnected throughout my playthroughs. It just doesn't connect, and I had major problems immersing myself in the story or the game.


Respectfully, I can challenge every single point you just made.

Ashley or Kaidan can potentially turn into your biggest Alliance ally or rival, depending on your path you take with Cerberus. If you destroy the base, you're cutting ties with Cerberus and making due on your promise to your friend to do the right thing. If you keep the base and stick up for Cerberus through your actions, they and that do-gooder part of the Alliance will probably see you as an enemy. I'd say that's pretty compelling. Wrex is now the most influential figure among the Krogan; take the time to listen to the plan he has for his people. You take out possibly Urdnot's biggest roadblock in Weyrloc and enlist a biological marvel to their clan with Grunt, also taking out an annoying political thorn in his side that would betray him in Gatatog. 

The Luke comparison here is hard to apply. Luke was an ignorant kid with a great destiny and needed to be taught and tempered for that role. Shepard does not. His destiny is galactic salvation, not taking down a tyrant and his smothering Empire. The stories are completely different, even though both are space odyssey's of heroes.

It moved the plot forward by taking out a threat that no one else could have found. The Collectors were basically operating with a comfortable cushion, leaving no evidence of their involvement and sticking to part of space that the offical political power is terrified to mess with, the Terminus. If they continued to do this untouched, humanity would push for action against the blamed enemies, possibly starting a galactic conflict. That would greatly weaken the species that the Reapers are already actively trying to wipe out anyway, furthering their plan. Additionally, it's not like humanity is going to stop colonizing if the abductions continued, they'd be walking into trap after trap. The Shadow Broker, as we see in the comic, would not give up intel on the Collectors because they pay him so well. That means their deals get them tons of credits, so they had all bases covered until Cerberus and Shepard took them down by SURPRISE.

The way it moved forward was not cliched or predictable, which would really be filler. Shepard doesn't work with the 'good guys' in ME2. He is either liberated from them by someone who finally believes him and wants to fight the real enemy using their own weapons agains them (renegade) or has to settle for working with self-serving scum that Shepard knows only looks out for themselves and could care less about other races (paragon). You have to take out an enemy that doesn't pound its chest and say 'we're here try to stop us,' they're smarter than that. At the beginning you hardly know anything other than they have a defense that no one has ever breached. In the end, you gain more information about the Reapers but hardly enough to feel confident that you're going to win decisively.

You gain rapport with the deadliest team of trained fighters in the galaxy outside of the Spectres, a ship that is essentially an equivalent of a small-scale Reaper on your side with EDI unshackled, and end a threat that might have sent the galaxy into a huge war that would have facilitated the Reapers' goal of harvest, in addition to humanity becoming processed and made extinct into Reaper form. You gain allies throughout the story across the spacefaring galaxy, potentially a treasure chest of information on the Reapers if you keep the base, and likely the support of the Alliance and Council if you destroy it, wth EDI very likely able come up with enough evidence to prove the Reapers exist.

I think they did a great job in ME2 of moving forward, even if they didn't do a Master Li's betrayal, PC is actually Revan style plot twist.


though nothing other than resetting the exposition for initiating the conflict against the reapers was made. ME2 just gave Shepard the "higher ground" hey may have needed that he didn't have at the end of ME3, but essentially, no Reapers that can and will try to eradicate all life from the galaxy were harmed in this video game, at all. (human reaper doesn't really count as it is a work in progress, hinted to be one that won't be complete for a long time, the reaper conflict would have been resolved by the time the human reaper was complete.)


They don't have to be harmed or destroyed in order to make progress. That's the ultimate goal, yes, but learning as much as you do about them in ME2 and the combination of either being able to prove they exist to the biggest political power in the galaxy or researching, implementing and using their own technology against them is just as effective.

#159
Knoll Argonar

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Oh, sorry, you totally convinced me =O



I'm going to burn my ME2 CE now.

#160
JeanLuc761

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Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

While I don't think Mass Effect 2 is all it could of been (loved the story anyway, we'll see how it plays out), I disagree with you on this.  If we had been given a weapon, or even a hint of a weapon that will stop the Reapers, then the ending of the game loses a lot of its tension. 

When you see that Reaper fleet with thousands of ships, the exact feeling you should have is "Holy S*** how the hell am I going to defeat them?"

If you had some ancient superweapon to take them out, then that scene wouldn't have had much of an impact would it?

#161
Yeled

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Knoll Argonar wrote...

JMA22TB wrote...

That's the way the Reapers have worked so far: distractions. Saren and the geth? Tools that ended up being blamed, not the 'myth' that is the truth. The Collectors? Known entity, but, again, without compelling proof they're yet another distraction. Their harvesting plan that worked for so long was another deception: use the center of political power as a weapon against the crops their technology cultivated.

The threat was catastrophic if it was allowed to continue, and stopping it forces the Reapers to change their methods again. If they really are moving in on the galaxy, then maybe Shepard forced their hand, which is a significant step forward to stopping them.


Exactly. Don't see why people talk about the Collectors like that -.-


If the Collectors had been a major player in ME1, and ME2 dealth with stopping them, then I think most people would feel different.  But as it is we're in the same place as we were at the end of ME1.  The collectors were a new threat contrived for the sake of ME2.  If ME3 introduces yet another new threat out of left field, and we defeat it, but the Reapers are still out there for a planned ME4, then I for one will feel the same about ME3 as I do about ME2.

#162
JMA22TB

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JeanLuc761 wrote...

Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

While I don't think Mass Effect 2 is all it could of been (loved the story anyway, we'll see how it plays out), I disagree with you on this.  If we had been given a weapon, or even a hint of a weapon that will stop the Reapers, then the ending of the game loses a lot of its tension. 

When you see that Reaper fleet with thousands of ships, the exact feeling you should have is "Holy S*** how the hell am I going to defeat them?"

If you had some ancient superweapon to take them out, then that scene wouldn't have had much of an impact would it?


Exactly! It's like people are expecting the story to play like you're riding the horse happy go lucky and everything falls into place like a boringly uncomplicated five piece puzzle.

If the Reapers are capable of destroying an entire galaxy and possess technology that can reshape an entire organic race, control minds, and are composed of millions of organic minds and AI programs, then taking them down should feel epic and every step you make should feel like you're making progress but are still taking on death itself.

#163
Akrylik

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smudboy wrote...

Knoll Argonar wrote...

Buh, Nostalgia googles.

I just understand everything that's presented in ME2, just don't know the possible outcomes. Oh, surprise! we have ME3 left. =)

Those are not holes, until ME3 doesn't explain them. For now, they are just set ups for ME3's plot.


No, no you don't.

The day I accept plot holes as a platform for the continuation of a story.  It's like building a house on air.

well it could simply be unexplained, there's a difference between unknown and nonexistent, instead it would be like building a house on invisible ground, it's not clear what will happen until it comes into play.
Either way i prefer if the holes in ME2 didn't play a significant role in ME3, and remained to be self sufficient developing subplots. In this case a "Chekhov's Gun" situation would be poor storytelling IMO.

#164
Knoll Argonar

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Yeled wrote...

Knoll Argonar wrote...

JMA22TB wrote...

That's the way the Reapers have worked so far: distractions. Saren and the geth? Tools that ended up being blamed, not the 'myth' that is the truth. The Collectors? Known entity, but, again, without compelling proof they're yet another distraction. Their harvesting plan that worked for so long was another deception: use the center of political power as a weapon against the crops their technology cultivated.

The threat was catastrophic if it was allowed to continue, and stopping it forces the Reapers to change their methods again. If they really are moving in on the galaxy, then maybe Shepard forced their hand, which is a significant step forward to stopping them.


Exactly. Don't see why people talk about the Collectors like that -.-


If the Collectors had been a major player in ME1, and ME2 dealth with stopping them, then I think most people would feel different.  But as it is we're in the same place as we were at the end of ME1.  The collectors were a new threat contrived for the sake of ME2.  If ME3 introduces yet another new threat out of left field, and we defeat it, but the Reapers are still out there for a planned ME4, then I for one will feel the same about ME3 as I do about ME2.


But it's because of your actions in ME1 that the collectors are a "major player" (well, not that much, just Reaper tools, like Saren) in ME2. It's consequencial.

And, no, I don't think we are like in the end of ME1. Reaper-related, you either destroy/conquer the reaper-factory. not (for now) reaper-related, you have plenty of things to talk about in ME3.

ME1 was very conclusive on its own. Like the Matrix trilogy.

#165
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Yeled wrote...
If the Collectors had been a major player in ME1, and ME2 dealth with stopping them, then I think most people would feel different.  But as it is we're in the same place as we were at the end of ME1.  The collectors were a new threat contrived for the sake of ME2.  If ME3 introduces yet another new threat out of left field, and we defeat it, but the Reapers are still out there for a planned ME4, then I for one will feel the same about ME3 as I do about ME2.

So was this filler? Was it poor writing/design?  Or was it intentional to lower our expectations to increase the shock value for ME3?

Modifié par JohnnyDollar, 14 mars 2010 - 11:03 .


#166
Knoll Argonar

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JMA22TB wrote...

JeanLuc761 wrote...

Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

While I don't think Mass Effect 2 is all it could of been (loved the story anyway, we'll see how it plays out), I disagree with you on this.  If we had been given a weapon, or even a hint of a weapon that will stop the Reapers, then the ending of the game loses a lot of its tension. 

When you see that Reaper fleet with thousands of ships, the exact feeling you should have is "Holy S*** how the hell am I going to defeat them?"

If you had some ancient superweapon to take them out, then that scene wouldn't have had much of an impact would it?


Exactly! It's like people are expecting the story to play like you're riding the horse happy go lucky and everything falls into place like a boringly uncomplicated five piece puzzle.

If the Reapers are capable of destroying an entire galaxy and possess technology that can reshape an entire organic race, control minds, and are composed of millions of organic minds and AI programs, then taking them down should feel epic and every step you make should feel like you're making progress but are still taking on death itself.


Agreed, Present a magic weapon in ME2 would be an incredible mistake, very anti-climatic.

"Oh, come, Harbiner, I KNOW YOU'LL FEEL THIS".

..... LoL, it even sounds great xDDDD

#167
Akrylik

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JeanLuc761 wrote...

Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

While I don't think Mass Effect 2 is all it could of been (loved the story anyway, we'll see how it plays out), I disagree with you on this.  If we had been given a weapon, or even a hint of a weapon that will stop the Reapers, then the ending of the game loses a lot of its tension. 

When you see that Reaper fleet with thousands of ships, the exact feeling you should have is "Holy S*** how the hell am I going to defeat them?"

If you had some ancient superweapon to take them out, then that scene wouldn't have had much of an impact would it?

ok, i will admit a plot devices that changes the whole situation to easy mode would just kill the conflict hype, though they could at least make it feel like we made some progress to stopping them, even if they could've lied to us with the whole "totally gonna kick their ass with this new *plot device*" by having it backfire or something.

#168
JMA22TB

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Yeled wrote...

Knoll Argonar wrote...

JMA22TB wrote...

That's the way the Reapers have worked so far: distractions. Saren and the geth? Tools that ended up being blamed, not the 'myth' that is the truth. The Collectors? Known entity, but, again, without compelling proof they're yet another distraction. Their harvesting plan that worked for so long was another deception: use the center of political power as a weapon against the crops their technology cultivated.

The threat was catastrophic if it was allowed to continue, and stopping it forces the Reapers to change their methods again. If they really are moving in on the galaxy, then maybe Shepard forced their hand, which is a significant step forward to stopping them.


Exactly. Don't see why people talk about the Collectors like that -.-


If the Collectors had been a major player in ME1, and ME2 dealth with stopping them, then I think most people would feel different.  But as it is we're in the same place as we were at the end of ME1.  The collectors were a new threat contrived for the sake of ME2.  If ME3 introduces yet another new threat out of left field, and we defeat it, but the Reapers are still out there for a planned ME4, then I for one will feel the same about ME3 as I do about ME2.


Sorry, but they didn't come out of left field. They were hinted at by Vigil and confirmed through the vision on that sidequest at being used as sleeper agents to help infiltrate and wipe out the Protheans and have been used as an intel gathering stealth operation based out of a nearly impossible location to reach to facilitate the next Reaper harvest. They weren't included in ME likely because the Reapers were confident that the current Citadel races (turians, asari, salarians) and the others that didn't take part in their government were incapable of staging a real defense, and that there would be little in the way of stopping Saren and the geth They likely did not have much or no information about the humans, because no one did. It had been thirty years since they showed up on the scene and no one knew what they were capable of. Sovereign/Nazara had no logical reason to believe that humans would be a problem after easily dispatching defenses on Eden Prime.

It's interesting that their shift to acquiring, studying, and processing the humans into Reaper form preceded a plan like making a hit on the Citadel fleets and luring them to the Omega 4 relay, decimating the fleet as they pursue. They saw a new enemy that presented a bigger problem than anticipated and used their information and proxy agents to conduct a long-term operation that would have likely sent the galaxy into war in addition to gaining the maybe most capable species they've ever encountered as a new member of their race.

ME3 is the final part of the trilogy, BioWare confirmed that. That means stopping the Reapers, who are shown moving in on the galaxy at the end of ME2. Not sure why they would say that it's a trilogy over and over and change it.

#169
JMA22TB

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Knoll Argonar wrote...

JMA22TB wrote...

JeanLuc761 wrote...

Akrylik wrote...
confirmed discovery of some significant plot device or actually hindering the reaper's plans of galactic ahnihilation.
keeping the collector base could possibly be said plot device, but i was hoping for something along the lines of "hey guys check out this *insert significant plot device*, the reapers are screwed now!" only not nearly as poorly excecuted, you get the idea.

While I don't think Mass Effect 2 is all it could of been (loved the story anyway, we'll see how it plays out), I disagree with you on this.  If we had been given a weapon, or even a hint of a weapon that will stop the Reapers, then the ending of the game loses a lot of its tension. 

When you see that Reaper fleet with thousands of ships, the exact feeling you should have is "Holy S*** how the hell am I going to defeat them?"

If you had some ancient superweapon to take them out, then that scene wouldn't have had much of an impact would it?


Exactly! It's like people are expecting the story to play like you're riding the horse happy go lucky and everything falls into place like a boringly uncomplicated five piece puzzle.

If the Reapers are capable of destroying an entire galaxy and possess technology that can reshape an entire organic race, control minds, and are composed of millions of organic minds and AI programs, then taking them down should feel epic and every step you make should feel like you're making progress but are still taking on death itself.


Agreed, Present a magic weapon in ME2 would be an incredible mistake, very anti-climatic.

"Oh, come, Harbiner, I KNOW YOU'LL FEEL THIS".

..... LoL, it even sounds great xDDDD


lol especially if Joker said it like he did vanguard of your destruction when you talk to EDI.

#170
Yeled

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JohnnyDollar wrote...

Yeled wrote...
If the Collectors had been a major player in ME1, and ME2 dealth with stopping them, then I think most people would feel different.  But as it is we're in the same place as we were at the end of ME1.  The collectors were a new threat contrived for the sake of ME2.  If ME3 introduces yet another new threat out of left field, and we defeat it, but the Reapers are still out there for a planned ME4, then I for one will feel the same about ME3 as I do about ME2.

So was this filler? Was it poor writing/design?  Or was it intentional to lower our expectations to increase the shock value for ME3?


I think it was a combination of poor writing (they went back to a tried and true squad building formula), but more than that I think they were playing to a "new audience" they were trying to attract.  Part of the thing about a trilogy is that is usually assumes the first part was crucial.  Empire Strikes Back assumes you are familiar with Star Wars (A New Hope).  It doesn't introduce Luke or Han or Leia or Darth Vader.  The major characters are all in place, and you build off of what happened in the first part by adding depth and complexity.

But Bioware stated numerous times you don't need to be familiar with ME1 to enjoy ME2.  Usually that's just marketing speak, but in this case I think it was a major design decision.  They wanted to attract a shooter crowd and they designed the game for that purpose, including rebooting the major characters, wiping the slate clean of all that had happened before.  Instead of major plots moving forward based on the earlier game, everything that ties in to the earlier game is merely fan service.  Its small and mostly inconsequential.  And major characters (ie, the ME1 romances and other significant characters who weren't squadmates) were left behind, mostly ignored or killed outright.

In reality ME2 isn't the "dark, edgy chapter of a trilogy."  Its a stand alone game that shares its main character and setting with the earlier game, without the complicating factors of plot movement or character development over multiple chapters of a story.

#171
Yeled

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JMA22TB wrote...

ME3 is the final part of the trilogy, BioWare confirmed that. That means stopping the Reapers, who are shown moving in on the galaxy at the end of ME2. Not sure why they would say that it's a trilogy over and over and change it.


I was merely talking about a hypothetical decision to extend the series in order to illustrate my point that introducing new concepts out of left field and then writing stories to defeat them in order to get back to where you started isn't plot progression.

And yes, for all your points the Collectors and the entire story around them was pretty much out of left field, even if something like them was kinda hinted at in a small part of the game most people wouldn't have paid much attention to.

#172
Knoll Argonar

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JMA22TB wrote...

Knoll Argonar wrote...

Agreed, Present a magic weapon in ME2 would be an incredible mistake, very anti-climatic.

"Oh, come, Harbiner, I KNOW YOU'LL FEEL THIS".

..... LoL, it even sounds great xDDDD


lol especially if Joker said it like he did vanguard of your destruction when you talk to EDI.


Hell yeah! xDDDDD I want that in ME3 or ME2 DLC, SRSLY.

#173
smudboy

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Akrylik wrote...

smudboy wrote...

Knoll Argonar wrote...

Buh, Nostalgia googles.

I just understand everything that's presented in ME2, just don't know the possible outcomes. Oh, surprise! we have ME3 left. =)

Those are not holes, until ME3 doesn't explain them. For now, they are just set ups for ME3's plot.


No, no you don't.

The day I accept plot holes as a platform for the continuation of a story.  It's like building a house on air.

well it could simply be unexplained, there's a difference between unknown and nonexistent, instead it would be like building a house on invisible ground, it's not clear what will happen until it comes into play.
Either way i prefer if the holes in ME2 didn't play a significant role in ME3, and remained to be self sufficient developing subplots. In this case a "Chekhov's Gun" situation would be poor storytelling IMO.


If something is unexplained, it either needs to be explained, or labeled a mystery by the main character.

If there is such a thing as invisible ground, that is a ground breaking achievement in construction and ANALOGIES.

WTF Chekhov's gun?  With what?

#174
Guest_JohnnyDollar_*

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Yeled wrote...
In reality ME2 isn't the "dark, edgy chapter of a trilogy."  Its a stand alone game that shares its main character and setting with the earlier game, without the complicating factors of plot movement or character development over multiple chapters of a story.

So the reality of the finished product does not come close to equalling the statements given by Bioware as to it's true focus and purpose.  Sales? What expectations does this give you for ME3 and what is your faith in Boware as a result of this?

#175
Knoll Argonar

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Hmmm, just to remember.



It's a game, not a book or a movie.