urg, what i meant by chekhov's gun would be, for example, the haelstrom sun/dark energy thing. Plays little to no important role in ME2 but the same can't necisarily be said for ME3.smudboy wrote...
Akrylik wrote...
well it could simply be unexplained, there's a difference between unknown and nonexistent, instead it would be like building a house on invisible ground, it's not clear what will happen until it comes into play.smudboy wrote...
Knoll Argonar wrote...
Buh, Nostalgia googles.
I just understand everything that's presented in ME2, just don't know the possible outcomes. Oh, surprise! we have ME3 left. =)
Those are not holes, until ME3 doesn't explain them. For now, they are just set ups for ME3's plot.
No, no you don't.
The day I accept plot holes as a platform for the continuation of a story. It's like building a house on air.
Either way i prefer if the holes in ME2 didn't play a significant role in ME3, and remained to be self sufficient developing subplots. In this case a "Chekhov's Gun" situation would be poor storytelling IMO.
If something is unexplained, it either needs to be explained, or labeled a mystery by the main character.
If there is such a thing as invisible ground, that is a ground breaking achievement in construction and ANALOGIES.
WTF Chekhov's gun? With what?
and in my invisible ground analogy, the invisible ground references said "plot holes", we aren't sure if they have significance (provide foundation) or are simply unimportant (just air).





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