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Mining is the Randon Encounter of the ME Universe. Theory on love/hate


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#1
Drayvenn

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Perhaps I'm being very slow but the thought just occured to me that Mining is essentially an old school Random Encounter. 
It seems to be the sole section of the game that is devoted to grinding.  Instead of fighting easy and repetative battles you're scanning a planet over and over with the goal of leveling your character. 
I wonder if this is the why some people HATE it so much and, a few, others enjoy it. 
I grew up on Final Fantasy (the first one you young whipper snappers) where grinding was just a way of life.  You WERE going to grind.  That was just part of the game.  So when the Mining mini game came up I soon found myself in the pleasant half Zen half OCD trance of repetive action.
My theory is that those who enjoy the minigame have played and enjoyed more traditional JRPG games in the past and have come to identify grinding with a pleasant experiences. 
Those who hate Mining either have not played these types of games or have NEVER enjoyed that aspect of them

My question is this:
Do you love/hate mining?
Are you a fan of old school JRPG style games?

Please note: I am not saying Mining is good or bad or if it should be in ME3 or not. 

#2
Collider

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Scanning at best is a little fun. It's more tolerable than the MAKO was in ME1, that's for certain. Make the planets much less barren and annoying to navigate through, and I'm definitely sold on the MAKO or some equivalent returning instead of scanning. Oh, and get rid of simon says for mining...



JRPGs? Yes, I like them for the most part.

#3
Dualcode

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To pull this out here, the first FF i played was FF7 on the PSX, followed by 8 and 9 respectively before i played 5 and 6 and then 10. Out of all of them the only games i have not beaten are 10 and 5 due to low Level for the End Boss. (cant beat Jeckt in 10 and Neo Ex-Death in 5). I have however beaten 9 on level 46 with a single character, due to the other 3 dying rather quickly. The only Reasons i grinded in the others was basicly for the Special Bosses. I.e. the Weapons in 7 and 8 respectively. 6 i did not grind but had a rather high level at the end anyhow. Ever went up against Omega Weapon in FF8 on Level 100? Now thats fun! Or Ruby Weapon in FF7.



But generally, i do not like grinding. Its the Reason i do not play MMO's for very long because the Goal and Action are always the same, take a look at WoW for example, and Bioware could pay attention now too considering SWTOR. A Game is supposed to be Fun, not to go to Instance A, kill all Monsters, collect Set 1 only so you can go to Instance B to collect Set 2 and so on. That is repetitive Grind in the sense that there is no real Achievement in that, once you get one Set complete it just means you can now go look for the better one, same with levels, once you hit levelcap, wait a while and they raise it. That is not Fun for me in the least. Hence why i generally use Gibbed's Editor to cheat myself a massive Amount of Ressources to avoid the Scanning altogether.

#4
Collider

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I agree. I hate grinding for the most part.

#5
Nwalmenil

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When I first saw the way they handled scanning I liked it, but after a short while it got tedious. It could use some improvements, for instance more ship upgrades for faster scans or maybe painting the planet in a way to effectivly show exactly where youv'e already scanned to make sure you don't miss something. As it is now I usually go from pole to pole while rotating the planet a little bit for each run. Gets dull.



The Mako itself was fun, but the planets wasn't all that great, they could've made some of the landscapes a bit easier to handle or add more interesting features and random encounters to make it a more interesting experience.

#6
Captain Crash

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Its almost like they knew it was going to get tedious though, as on later playthroughs you start off with a lot of resources and that limits the scanning significantly.




#7
spacehamsterZH

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I wouldn't call myself much of an oldschool JRPG fan, but I did play Phantasy Star II way back when on the Sega Mega Drive. I generally tend to play few games, but from various genres. So I don't know if you want to take this as the informed opinion of a hardcore RPG player, but I do think grinding in RPGs is its own reward. It has to have that aspect of feeling like work to create the sense of accomplishment at the end. I spent hours and hours replaying the same levels in Demon's Souls to level up my character or farm upgrade materials and enjoyed every minute of it.



But good grief, do I hate the planet scanner. I think the biggest problem with it is that it's a game mechanic that is almost completely disconnected from the rest of the game (except for anomalies triggering sidequests, obviously) and exists solely for the purpose of being a pain in the ass. Yes, grinding should be work, but grinding through repetitive combat at least makes me feel like I'm still playing the game. In ME2, it feels like I'm being thrown out of the game to do something incredibly boring and tedious. It's really the only thing in the game that I think BW got completely and utterly wrong.

#8
defunkti

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I generally picture 'random encounters' as they were in Fallout 1 and Fallout 2.

And I loved that in the games.

Conclusion: I'm not very fond of mining, especially during the sixth playthru.

Modifié par defunkti, 14 mars 2010 - 02:19 .