Dannok1234 wrote...
Alright, I'll bite.
I disagree that powers are weak in this game compared to weapons. Sure they are not anywhere near as overpowered and imbalanced as in ME1, something I think most of us are very happy about. However powers like overload can instantly remove the shields of several enemies, saving you lots of time having to shoot at them, or take a look at pull which not only locks down your foe but also gives you a 100% damage bonus with your weapons, thats very powerful (or combo it with another biotic power for instant kills as you of all people know
).
Also remember that the most effective adept in ME1 was usually considered an Adept with a Assault Rifle. So it's not something new to the ME gameplay really. Guns is the main way to kill things, powers are meant to make it easier to kill things, and they do so effectively.
I'd also argue that it requires less thought and tactical thinking to play a Adept or even an engineer on insanity then it does a Charging Vanguard. Just did a few missions now with my adept and much to my shock I discovered I had forgotten to buy any upgrades at all and I'd been through horizon and Tali's recruitment on insanity. After I went shopping, it just felt ridiculously easy, with next to no risk involved. All you really have to do is throw out a singularity and combine powers and weapons into a mix that will just kill anything with barely any effort.
Ps any chance of a link to this thing? Edit: Found it 
This has been my experience as well. The Adept/Engineer have powerful abilities, you just have to use them in tandem with your weaponry. I just did Garrus' loyalty mission last night on an Engineer, it was dramatically easier than on a soldier. I think people heavily overestimate the soldier class. Hardened Adrenaline Rush is an amazing ability, yes, but the class as a whole is lacking in so many ways. First off, it's boring as hell to turn on a passive skill, then mash 1 button. You have little in terms of tactics. It's always 'activate proper ammo, spam AR and snipe or unload with AR'.
I do think the Infiltrator/Vanguard are both superbly fun by comparison. Having Incinerate and the time dilation for every sniper shot makes those head explosions from the Widow very gratifying. On the Vanguard, the playstyle is so dramatically different. The phrase, 'high risk, high reward' is spot on in this case. You have to know exactly where you need to charge. One wrong target and you end up a smear on the floor. Both of these classes felt very powerful while still being incredibly fun to play.
The Sentinel is just an Adept with more shields and overload, essentially. It's an enjoyable class, but just like the engineer/Adept, your primary focus is your abilities. Your guns don't go on cooldown, so toss a Warp/Incinerate between when you're trying to burn something, they do more damage than the 1-2 shots you can take during its' animation. The classes are meant to shoot between cooldowns. Toss a warp, put a couple Carnifex rounds into enemy heads, repeat, etc.
The difference between these classes and the three more weapon focused ones is that they have options in combat. It isn't just 'shoot shoot shoot' or 'charge charge charge'. Do you use a drone to distract while you advance, or toss the incinerate and shoot to kill? Do you singularity the big guy, or the swarm of husks approaching? They have options.
I loved the Soldier in ME1. It was my favorite class. But in retrospect, why is that so? I liked the heavy armor. Being more durable is a big plus for me. That advantage is gone now, durability is ability based. But that wasn't the main reason, any class could be that durable once you picked up a suit of Collosus armor. So why, then? I think it was entirely based on the fact that the soldier didn't need to pause the game 10 times per battle. Now that the other classes can bind the majority of their abilities, I don't have to pause, and now I can actually enjoy using them. I don't need a pause screen to think tactically, the pausing just slows the game down. You can max 5 abilities in-game now. 1 of them will be the passive, usually I take an ammo for the bonus power(either AP or Warp). That means I'll only need 3 mapped keys. That's just perfect.