Average Gatsby wrote...
Koralis wrote...
Average Gatsby wrote...
But if they want to keep some sort of RPG semblance, and they want to keep saying that their are ways to play that don't involve shooting, then they are going to have to make some changes.
...
I think maybe thats something else I wasn't totally clear on: can anyone really say that powers, even for the supposed power masters, engineer and adept, are primary? No. Guns are. Powers are designed to help gun play, they are a means of doing more gun damage.
My Adept spent most of her time spamming powers. An AoE Energy Drain, AoE Warp, and Wide Singulary are much more effective than plinking at something with an SMG unless they're right on top of you. Taking out several things at once is the point.
So did mine, with those exact powers (sub your aoe energy drain for miranda's AoE overload). But now I've gone through every class, and I look back at my adept and think wow, you really got the short end of the stick on this one, and I just pat my engineer on the head.
Think about if you were attacking just a single merc and you were using those powers. AoE Energy drain, 6 seconds, pull, 3 seconds, warp, dead. Now the vanguard. Charge, shot, dead. maybe 2 second? Soldier, doesn't even need adrenaline rush, disruptor ammo, vindicator, 4-5 bursts. Less than 3 seconds. Infiltrator, sniper, finished. You see what I'm getting at. Powers work, they are just so much weaker than guns, but if they changed powers for ME3 to take more skill to use, then they wouldn't have to be so weak.
On Insanity, I agree.
on Veteran or something it would still be easy to use and way too OP.




Ce sujet est fermé
Retour en haut




