Here is the issue with the class gameplay video; Its not that about a can or can't situation.
Engineers and adepts aren't broken or impossible or anything like that. They are just less effective than the other classes because the nature of the games design doesn't well suit there strength. I would like, for Mass Effect 3, to have it be more even but not overpowered.
The class gameplay video shows the adept owning everyone without shooting. What the video doesn't show, however, is that if the adept had a heavy pistol out, they could get through that same section even faster.
Which makes sense because its harder to aim and shoot than it is to just target an enemy with a curvable missile. But it means that abilities simply are always going to play second fiddle to guns, and classes that use guns more, or have ways of using guns more, are going to be stronger.
I'm not saying abilities are bad, guns are good, I'm saying its not even, and it seems like for mass effect 3, they are going to attempt to make it more even, and I don't see how they can do that without changing how powers work.
I think the military analogy is a good one. I wish I could actually play as a medic. I think it would be really cool to have a class that is mostly CC and have the allies be my killing power. But that would also mean allies would have to be more powerful, which may imbalance some things for a soldier, or the CC effects have to be much stronger.
Maybe my OP doesn't word it correctly, but what I'm hoping for is a way to balance ability use with gun use for those classes that have strength in abilities instead of gun use. I'm also not necessarily expecting a mage type play with adepts/engineers, but right now, I can say that the majority of my play with engineers/adepts is gun play, with abilities coming in a more distant second. Adept is probably the closest to a 50/50 play, but engineer definitely not. I'd like to see, for ME3, a 40/60 or 30/70 guns/abilities for those to classes.
Modifié par Average Gatsby, 14 mars 2010 - 09:20 .