Kronner wrote...
sinosleep wrote...
Squad control is a GOOD thing.
agreed. And I do not think squad control will ever disappear from Mass Effect. Also, the global cooldown is a good thing too. Otherwise everyone would just spam 3 best abilities in 3 seconds like in ME1.
Does the Soldier, or Infiltrator (beyond reload) have to wait for a cooldown? Nope. They spam the fire button far more than any class ever spammed anything accross me1&2. In fact, I can strip everything as a soldier with warp ammo far faster than an adept in the same situation. Just because you're not spamming powers, doesn't mean your not spamming.
The classes need to be focused on each of their strengths as defined. The Soldier needs to be able to mow things down with weapons.
The Infiltrator needs to be able to traverse a battlefield incognito before giving away a position with gunfire until it's too late for the oponent.
The Vanguard needs to be able to tank through to a target and turn them to goo before the enemy knows what's happening.
The engineer needs to be able to strip shields, decimate barriers, and force an opponent to do his will all at the onset. But the class shouldn't be able to do much uther than ****** off an enemy with a weapon (meaning no special ammo types or training in anything other than the pistol or machine pistol). The focus should be on the use of the omni-tool as the main weapon.
The adept should be a blue glowing deity inspiring fear as it's magic can launch, throw, explode, etc. and the only defense you may have is the few seconds of shields/barriers until those are stripped (again at the onset). The adept shouldn't be using more than a pistol. Instead should be versed in hand to hand combat where physical blows are combined with biotics to do damage.
The sentinal should be a medium user of weapons: pistol, shotgun, AR, with only one ammo addition like AP rounds. It should also only have either defensive or offensive abillites in tech and biotics. This class should be a battlefield commander (not a specialist like all the others) and should be the one acting at the rear of the ranks coordinating and assisting the squad while the squad does the majority of work. While all other classes bring team mates to assist them in their work, this class should bring a squad to do the work while he/she assists them.
The squad mates in all but the sentinal role, should only have defensive powers meant to assist the player on the offensive. But when selected by the Sentinal class, should only have offensive powers that are directed by the sentinal.
I agree that the cool down should also be changed. Powers should be faster acting than ammo additions on shields/barriers as they are specific in nature to their intention and do not do double duty of piercing body parts. Powers that deal killing blows should not do more damage to sheilds/barriers any more than a weapon equiped with shredder ammo does.
I'm not coming at this from a wish standpoint. I'm coming at this from the logical order of the ME universe.
A soldier has weapons that can shred an unprepared being. So, that being puts on armor that can slow or completely negate that process. Soldier then invents something to weaken/destroy armor and allow his ammo to once again kill the enemy. Enemy then creates additional layer to slow or negate that process. But then costs beging to spiral and balance ensues.
Person a has biotics/tech that can decimate a being. So, being realizes bariers/shields negate electrical/etherial as protection. Biotic/tech devises way to strip that defense allowing additional powers to return to killing the enemy. Enemy discovers that a layered approach also works well, so armor and barrier. But armor does nothing to keep you nailed to the ground in a pull or throw as it is incapable of negating effects. It will help in the landing (if there is one). However sheilds/barriers are expensive to create aritficially. So, armor is weak or not used in order for there to be enough sheild/barrier to allow you the time to kill the power user. Power user knows how to combine just enough of each tallent to get beyond these hinderances and still have enough in reserve to either defend or attack.
No power user in their right mind would offload all their potential at once on one enemy (or small group) only to find themselves hoping that the crate they duck behind will stop the onslought of bullets to follow. While the batteries recharge.
All this is directly opposite of what the devs have done. It's all very unnatural and all I do is wonder how anything will stop the reapers when all the powerful merc organizations are too stupid to attack during my cooldowns and overwhelm me.
Throughout my 4 playthroughs, I'm convinced that I'm the only person in this galaxy that's capable of thought and I don't even exist in this galaxy.
Modifié par RGFrog, 15 mars 2010 - 07:23 .