Why do darkspawn outmaneuver and outrun my rogue in combat?
#1
Posté 14 mars 2010 - 12:59
I have noticed this happen quite frequently in combat.
Let's say some darkspawn grunt is making a bee-line for one of my NPCs; for example, Wynne. My PC sees this and heads on an intercept course, thinking, "I'll let the scum have a taste of two-bladed fighting; see how much he likes the sting of my rune-enchanted blades!" or, "this is nothing a little 'dirty fighting' won't be able to put a stop to!"
Almost invariably what happens is that as my PC heads on an intercept course, the darkspawn runs right past him. My rogue pivots as if to watch in dumbfounded amazement how such a thing could be, while the darkspawn continues to run past, run beyond, and make for its original target.
By the time my nonplussed level 20 rogue manages to uproot himself from his comfortable pivot-spot, the darkspawn has already run several paces beyond him, and pursuit is almost pointless.
This must be a problem in the mechanics of the game. But come on! how ridiculous can you get??
#2
Posté 14 mars 2010 - 01:09
#3
Posté 14 mars 2010 - 01:48
#4
Posté 14 mars 2010 - 01:55
#5
Posté 14 mars 2010 - 02:57
Of course, that loophole works both ways. If you make a bee-line to the enemy mage, the melee grunts in between can't hit you either and instead, they'll be chasing you. I've used this tactic all the time with my Berserker to get at that nasty mage in the back! Works like a charm!
#6
Posté 14 mars 2010 - 08:22
#7
Posté 14 mars 2010 - 08:27
#8
Posté 14 mars 2010 - 10:50
#9
Posté 15 mars 2010 - 10:08
CJ11ffht wrote...
Yeah, it is just the mechanics of the game. I have the same problems come up with my party, when i attack with my mage from afar, i try to have my warrior stop the mob that is incoming but because he is attacking in melee the mob just runs right by him.
This does seem a bit ridiculous, doesn't it? That they could run right past a fully armed, alert warrior with complete impunity?
#10
Posté 15 mars 2010 - 03:57
I've seen the reverse and it's even worse. In BGII for example you couldn't move past circles at all and some 3 ft halfling could block an ogre from moving through a door if memory serves.
#11
Posté 17 mars 2010 - 01:21
Once they're stunned, you move in for the kill. Oh, and shield bash, pommel strike, etcetera. Anything with stun and/or knockdown, though if it needs a full combo you might have some problems.
#12
Posté 17 mars 2010 - 12:00
BooPi wrote...
Dirty Fighting or Riposte. Special abilities will trigger on targets on the move if you get close enough for just a fraction of a second, it looks a little weird though because by the time the animation finishes they're already several feet away and get knocked down / stunned by an invisible gust of wind.
Once they're stunned, you move in for the kill. Oh, and shield bash, pommel strike, etcetera. Anything with stun and/or knockdown, though if it needs a full combo you might have some problems.
Interesting observation, BooPi. I think I've noticed something like this happening to *my* characters, when they've run past an enemy (and I thought they were safely out of harm's way). Nice to know some of these 'special moves' will work. Still, would be nice to take a swipe at someone with your blade(s) as they run past.
#13
Posté 17 mars 2010 - 08:56
Fair play, that genuinely made me laugh.Martin of Candlekeep wrote...
How is it that darkspawn filth can outmaneuver and outrun my level 20
(noble human) rogue, who has strength = 29, dexterity = 55, cunning =
45?
I have noticed this happen quite frequently in combat.
Let's
say some darkspawn grunt is making a bee-line for one of my NPCs; for
example, Wynne. My PC sees this and heads on an intercept course,
thinking, "I'll let the scum have a taste of two-bladed fighting; see
how much he likes the sting of my rune-enchanted blades!" or, "this is
nothing a little 'dirty fighting' won't be able to put a stop to!"
Almost
invariably what happens is that as my PC heads on an intercept course,
the darkspawn runs right past him. My rogue pivots as if to watch in
dumbfounded amazement how such a thing could be, while the darkspawn
continues to run past, run beyond, and make for its original target.
By
the time my nonplussed level 20 rogue manages to uproot himself from
his comfortable pivot-spot, the darkspawn has already run several paces
beyond him, and pursuit is almost pointless.
This must be a
problem in the mechanics of the game. But come on! how ridiculous can
you get??
I'm not sure why the only requirement isn't the enemy's distance from the player. To be honest, I'd think that it takes extra work while making the game to require the enemy be stationary in order to attack it, which is odd considering it comes across like a bug.
Modifié par nerdage, 17 mars 2010 - 08:59 .





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