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different rendering engine


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#1
-Semper-

-Semper-
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hi there!

i don't wanna spam the "official" pinned lighting thread so i opened this one to discuss it here^^


-Semper- wrote...

BioSpirit wrote...

There
is something wrong in ambient light settings. I created a dark cave with
very low ambient light setting just about 5-10% of normal level and I
had to setup the color values in 0.01 and the color intensity 0.00002 If
this is proper behaviour then the scale must be logarithmic or
something.


but then your character will also be this
dark... normally your character has to be slightly brighter than the
environment. right now the lighting will be rendered differently than
bioware's inhous process. we won't get the same results like they do
after rendering lights. in outdoor levels it's more or less irrelevant,
indoor your levels (especially caves) look always too bright.

if
you then lower down the settings of your ambient light all the
characters will be hardly lit. that is because the ambient light is
connected to the lighting of the characters through light probes.

bioware
is using much brighter ambient lights (color settings around 0.30 -
0.40 and an intensity of 0.2 - 0.3) and the result is a nice looking
uniform atmosphere of lights. if you render their levels with the same
settings you will get a completely different looking output. to get
better results we have to lower down the ambient lights to colors around
0.03-0.06 and the intensity to something like 0.005 - 0.1. this more or
less creates a better looking ambient lighting, but your character will
be too dark. you've got no chance to bright him up but with a lot of
static lights not affecting area but characters... because that's why
the people at bioware always place 3 - 4 static lights with a radius of
10000 at the corners outside of their levels just to affect the
characters. this won't do anything in our levels. at least i can't see a
difference. clearification by a dev is needed here^^

also could
you please provide a better rendering engine? :D


i made 3 screen comparisons with the exact same light settings but different outcomes. at the left side you can see the result of eclipse ray shipping with the toolset and at the right the original level lighting.

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someone could hint to good settings to get a similar mood like bioware did?

Modifié par -Semper-, 14 mars 2010 - 02:14 .


#2
-Semper-

-Semper-
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as you can see after editing some lights we can get a similar looking level but now our characters are way too dark and therefore all cinematics would look kind of crappy. that's a damn doom loop... bright characters and bad looking levels or almost black characters and good looking levels :D



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