What second specilization is best with Spirit Healer?
#1
Posté 14 mars 2010 - 06:08
Anyway, I just hit level 15 and I still haven't chosen a second specialization. I don't really see much point in going Shapeshifter, because I lose all my spells in those forms, which kind of defeats the purpose of playing a mage. I guess I could take it just for the passive bonus, and not take any abilities. My party setup is Alister, Leliena and Sten, so I don't need more melee. Arcane Warrior might be nice for the defence bonuses, even though I don't plan on meleeing I do find myself under fire quite a bit. Blood Mage has it's own charms, but I'm not sure how much synergy it has with Spirit Healer(It sort of seams that they counteract each other) and it seems odd for a moral, upstanding character to use blood magic...
So I really don't know what to pick. Anyone have any expeirence with these?
#2
Posté 14 mars 2010 - 06:28
#3
Posté 14 mars 2010 - 07:43
#4
Posté 14 mars 2010 - 08:23
Bartholomeu wrote...
I like Blood Magic for a secondary Spec on a healer. You gain more CC, and the ability to use Health instead of mana incase you ran out of Lyrium Potions. As for RP reasons. Magic is merely a tool, its the person who decides whether its for good or evil.
Me too. With Cleansing Aura on you can reduce some of the health strain you place on your allies by using blood magic to heal yourself.
I find Spirit Healer as an effective means of keeping up your health batteries (IE your teammates) when you are in that mode. Blood Wound is also a really sick spell. It can easily turn the tide of most fights.
#5
Posté 15 mars 2010 - 01:19
#6
Posté 15 mars 2010 - 04:23
#7
Posté 15 mars 2010 - 04:28
#8
Posté 15 mars 2010 - 04:48
shapeshifter + spirit healer = a healing mage with a backup system in case of OOM or being forced to fight in melee range
arcane warrior + spirit healer = tank defenses, decent melee damage, and healing
also you can try an alternate arcane warrior. Where you dont use weapons, but a shield and no weapon in your main hand. You are pretty much a heavy armoured mage, and a good healer
#9
Posté 15 mars 2010 - 05:45
Shapeshifting is not something you do all the time, the point of the spec is to have options. It's a spec worth considering for dedicated nukers, who will be attracting more aggro than a warrior can manage properly.
Blood Mage/Spirit Healer is a weird combo that works very well if can get them to, as previously said. Balancing offense/defense can be tough, but rewarding.
Spirit Healer/Arcane Warrior may not be an ideal support-mage, but would easily be the toughest. Nice since it's also a character with Revive.
Modifié par TBastian, 15 mars 2010 - 05:55 .
#10
Posté 15 mars 2010 - 06:00
What I like about Blood Mage/ Spirit Healer is the potential to cast more spells after Mana runs low. It doesn't happen very often, but when it does it seriously helps.
Also, in tight spots, Blood Wound can save you **** from heavy aggro. Blood Control is fun to mess around with sometimes, too.
#11
Posté 15 mars 2010 - 06:03
If you haven't defeated the High Dragon, Wade's drakeskin or a simple set of ordinary leather will give you a net -6.5% fatigue and, again, more armour than most mages will have.
Bloodmage is an option, of course, and a mechanically effective one, but thematically I consider the specialisations to be all but incompatible.
#12
Posté 15 mars 2010 - 06:34
#13
Posté 15 mars 2010 - 09:37
Reason for picking BloodMage are:
1. Shapeshifr is kinda useless....
2. See above for Arcane Warrior
3. Blood Mages have Blood Wound & Blood Control, which are both very useful (especially Blood Wound). It's the only mage spec. that you can use well without actually being dedicated to. Blood Magic is situationally useful if you haveno pots left and are low on mana.
Hope I helped!
#14
Posté 15 mars 2010 - 09:51
This is pretty much what I end up doing to Wynne every playthrough. For the price of one spell, you get a goodly chunk of survivability and an actual fatigue bonus? Bargain.draxynnus wrote...
If you're a goody-two-shoes, go Arcane Warrior, put a single point in, and get yourself into a set of Wade's Superior Dragonskin. That'll give you something around -12.5% fatigue as well as bonuses to mana total and regeneration as well as improved survivability.
If you haven't defeated the High Dragon, Wade's drakeskin or a simple set of ordinary leather will give you a net -6.5% fatigue and, again, more armour than most mages will have.
Bloodmage is an option, of course, and a mechanically effective one, but thematically I consider the specialisations to be all but incompatible.
She still uses a staff, so in playstyle she isn't really an Arcane Warrior, she's an Armoured Mage.
#15
Posté 15 mars 2010 - 10:25
Pretty much, yeah. Sure, you could activate the mode in a pinch or as a lark, but basically you're doing it for the armour - and this way the "too late" criticism doesn't apply.UberuceIAm wrote...
This is pretty much what I end up doing to Wynne every playthrough. For the price of one spell, you get a goodly chunk of survivability and an actual fatigue bonus? Bargain.
She still uses a staff, so in playstyle she isn't really an Arcane Warrior, she's an Armoured Mage.
Plus, Wynne really shouldn't be given blood magic (she makes her opinion of it clear enough) and what else are you going to give her? Shapeshifter?
#16
Posté 15 mars 2010 - 03:24
draxynnus wrote...
Plus, Wynne really shouldn't be given blood magic (she makes her opinion of it clear enough) and what else are you going to give her? Shapeshifter?
That's why she has become a blood mage in my last nine play throughs. There's a whole thread dedicated to how annoying Wynne can be. Possibly the most fun I've had with her as a companion is having her try to rat my blood mage out at the Circle when I had just specced her as a blood mage. I completely wimped out and used the friendly persuade choice but having a blood mage abomination try to call out the blood mage who had just rescued her from the Fade was way too funny.
Irony for the Wynne.
Modifié par mousestalker, 15 mars 2010 - 05:30 .
#17
Posté 15 mars 2010 - 04:01
#18
Posté 15 mars 2010 - 04:40
#19
Posté 15 mars 2010 - 04:46
I can explain that situation with Redcliffe a couple different ways easily. They "know" there is a problem and all the undead zombies are dead.TBastian wrote... She doesn't. Which is weird. Almost as weird as Redcliffe staying alive and completely unchanged after you leave it to go ask for the Circle of Magi for help.
#20
Posté 15 mars 2010 - 05:34
Jax Sparrow wrote...
How does Wynne try to rat out the blood mage warden? I just finished the circle as a Blood Mage and completely missed any unique dialog.
In an unmodded game she does not. Dialog Tweaks, which is a great mod btw, comes with an optional mod set that adds back in some blood mage options. It's my understanding they were removed for whatever reason at the last minute before the game shipped.
Dialog Tweaks is one of the best mods for this game. It doesn't so much alter the game as fix bugs or odd dialogue options. The blood mage package is an optional part of the bigger mod.
#21
Posté 15 mars 2010 - 08:25
And really all this does is make them not as squishy which if your doing your job they shouldnt really be being attacked anyways.
Shapeshifter, completly useless. Yes you can use it for a backup defensive mode while regaining your mana but its easier to just use a potion or some way to get your mana back up. Do you really want your healer in melee as a bear when it runs outta mana while others die?
Bloodmage - EPIC WIN
With Blood mage you should NEVER run out of mana.
You can have almost as many sustaineds up as you want since you dont use your mana pool.
Basicaly just blodo sacrifice to get your health back and then heal who you hit and bam your good.
I assume this is a Warden character your asking for or Wynn....if warden and you have the tainted blood abilities from wardens keep then as a blood mage you will never run outta mana due to Blood Sacrifice and The Tainted blood ability that fills your mana back up from taking a small amount of damage.
#22
Posté 16 mars 2010 - 12:01
Using a shifted caster in bear form so it cant be grabbed or overwhelmed, against dragons, ogres and the like, is useless right? wrong.
Modifié par Meliorist13, 16 mars 2010 - 12:02 .
#23
Posté 16 mars 2010 - 01:25
Meliorist13 wrote...
Sorry, but Shapeshiftng is not "useless". You can still max magic and have decent shifter forms or you can build specifically for a shapeshifter. Just ask TBastion or X-President. Telling this guy shapeshifting is useless is wrong, incorrect, and putting forth bad information.
Using a shifted caster in bear form so it cant be grabbed or overwhelmed, against dragons, ogres and the like, is useless right? wrong.
If your main Spec is Spirit Healer and your the healer for your party was his question and I replied in that reguard.
So explain to me how a Shapeshifter Spirit Healer works please.
Modifié par Last Darkness, 16 mars 2010 - 01:25 .
#24
Posté 16 mars 2010 - 01:43
That is how you use a Shapeshifter. Yes, that works in practice.
A Blood Mage usually focuses on disables, since unlike the Shapeshifter being the center of attention with Blood Magic on is not very healthy (especially if he picks so many sustaineds, as you say). Nukes also draw a lot of aggro, which few are able to handle better than a well built Shapeshifter.
A pure Spirit Healer is already slow and steady victory.
The Arcane Warrior on the other hand has a very different type of gameplay. He is an armor-bearing mage who casts fewer spells but can be tougher than even a warrior.
Modifié par TBastian, 16 mars 2010 - 01:45 .
#25
Posté 16 mars 2010 - 01:44





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