Hey all!
Does anybody knows how to deactivate or delete a trigger with an script or a variable after you use it once?
thanks,
Triggers!!
Débuté par
Guest_templarioseco_*
, mars 14 2010 08:03
#1
Guest_templarioseco_*
Posté 14 mars 2010 - 08:03
Guest_templarioseco_*
#2
Posté 14 mars 2010 - 10:30
SetObjectActive(OBJECT_SELF, FALSE);
So for instance, you would have something like so:
void main ()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
int bEventHandled = FALSE;
switch (nEventType)
{
case EVENT_TYPE_ENTER:
{
//DO WHATEVER YOU NEED TO DO HERE
SetObjectActive(OBJECT_SELF, FALSE);
}
}
break;
}
if (!bEventHandled) //If this event wasn't handled by this script, let the core script try
{
HandleEvent(ev, RESOURCE_SCRIPT_TRIGGER_CORE);
}
}
Hope this helps.
Modifié par Challseus, 14 mars 2010 - 10:30 .
#3
Guest_templarioseco_*
Posté 15 mars 2010 - 01:18
Guest_templarioseco_*
Thank you, but i used DestroyObject(OBJECT_SELF, 0); and problem solved.
the full script :
#include "log_h"
#include "utility_h"
#include "wrappers_h"
#include "events_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
Log_Events("", ev);
switch(nEventType)
{
case EVENT_TYPE_ENTER:
{
object oHero = GetHero();
CS_LoadCutscene(R"MYCUTSCENE.cut");
PlayCutscene();
DestroyObject(OBJECT_SELF, 0);
}
}
}
the full script :
#include "log_h"
#include "utility_h"
#include "wrappers_h"
#include "events_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
Log_Events("", ev);
switch(nEventType)
{
case EVENT_TYPE_ENTER:
{
object oHero = GetHero();
CS_LoadCutscene(R"MYCUTSCENE.cut");
PlayCutscene();
DestroyObject(OBJECT_SELF, 0);
}
}
}





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