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is awakening really worth $40?


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#76
Inverness Moon

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darkmax1974 wrote...

hmm... here's a simple lesson on economics:

When you ask for a pay rise, or have your union force a pay rise from the company, where do you think all the additional cost go to?

What's this got to do with game pricing?

The cost of product includes salaries. Most of the costs come from increased human labor, especially at lower levels. You pay increase does not go to the management or the profit of the company you are working for. Usually it gets quickly transferred onto the Cost of Goods Sold, then increase that by 30% as profit to the distributor. The distributor then increase it by say 50% to the retailers. The retailers, will also want their profit, so what you ultimately pay for comes from that small increase in pay you asked for.

Think of this on every level in evry organization... there's your inflation.

I really hate unions.

#77
Niten Ryu

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No, it's not worth $40. It might be worth $10 or less from Steam holiday sales about 9 months from now... maybe $5.

#78
Reverie

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Niten Ryu wrote...

No, it's not worth $40. It might be worth $10 or less from Steam holiday sales about 9 months from now... maybe $5.


I kind of laugh at people complaining about it being $40. Try having it be $44.95+ taxes. Although I can also get where people are coming from. Even so... Only worth $5. I think that is pushing it a bit. Really? What do you expect for $40 then?

#79
Bryy_Miller

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Inverness Moon wrote...

darkmax1974 wrote...

hmm... here's a simple lesson on economics:

When you ask for a pay rise, or have your union force a pay rise from the company, where do you think all the additional cost go to?

What's this got to do with game pricing?

The cost of product includes salaries. Most of the costs come from increased human labor, especially at lower levels. You pay increase does not go to the management or the profit of the company you are working for. Usually it gets quickly transferred onto the Cost of Goods Sold, then increase that by 30% as profit to the distributor. The distributor then increase it by say 50% to the retailers. The retailers, will also want their profit, so what you ultimately pay for comes from that small increase in pay you asked for.

Think of this on every level in evry organization... there's your inflation.

I really hate unions.


Everyone is for unions until they do something they don't like, such as stop writing TV for half a year.

#80
worksa8

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Reverie wrote...

Niten Ryu wrote...

No, it's not worth $40. It might be worth $10 or less from Steam holiday sales about 9 months from now... maybe $5.


I kind of laugh at people complaining about it being $40. Try having it be $44.95+ taxes. Although I can also get where people are coming from. Even so... Only worth $5. I think that is pushing it a bit. Really? What do you expect for $40 then?


I think he means on a steam sale in 9 months...5 or 10 bucks around then might actually happen to be honest ^^;;

#81
thegreateski

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I'm waiting a month. I'm going to watch the price plummet after the first week and have myself a nice evil laugh.

#82
jjcoolio

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i downloaded rto and wardens keep from xbox360 and i felt both of these were a bit overpriced,so i am def waiting on this dlc, 40 is more than i paid for dao itself, new, on black friday at bestbuy, i think by mid summer most place will drop the price on awakenings significantly, specially once all the player reviews are finished by the end of this week, i will just see what happens on youtube for a bit, think it may be out of leftfield putting dao endings on hold, would have at least like to see alistair as a playable character over the dwarf. all new peeps and changes maybe a bit detached from dao formula that made the game enjoyable, so till i read/see some really good info on this game,40 is way too much.....

#83
walkeram

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Why are ya'll complaining about the price of the expansion? Do ya'll have any idea about the cost involved in bringing this expansion pack to the public for sale. I myself think that this is a price that is well worth the product that we will be getting. It's a new story line with some new characters. I've played many games. Bioware has not let me down yet. I played through Origins three times just to see the ending plots change. By the way great , great RPG.

Semper Fi,

walkeram

#84
jjcoolio

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i know it is quite costly to produce any multi-media entertainment, but considering the price of the original dao in relation to hours of play, ect...awakenings is overpriced, you must also look at volume of sales in relation to production, if your planned sales are 2 disk vs 200,000 the cost to produce multimedia goes down significantly. i am sure they have hundreds of thousands on preorder already, so the cost per unit is not as high as it is priced.

Modifié par jjcoolio, 15 mars 2010 - 03:55 .


#85
elearon1

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Livemmo wrote...In all honesty it seems like a rip off. Market it as an expansion and sell it for full retail. Whats the point of even making a new character in this 'expansion' if you only have 8 hours of content to play through?


Well, the numbers I'm hearing from people whom have played it are closer to15-20 hours, in which case it probably is worth playing both with a new character and an import. 

That said, the reality of the matter is computer games haven't raised in price much over the last fifteen years while the cost of making them no doubt has.  The fact that paying 40-50 bucks today is as difficult as it was for me fifteen years ago isn't really something the gaming industry can control.  40 dollars is ten more bucks than I'd LIKE to pay for an expansion, but is probably closer to the actual value of the game.  

That said, if I play it and feel I was ripped off, I won't be purchasing any more expansions ... but I will let that decision wait until I've actually played through the game once or twice.

#86
elearon1

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jjcoolio wrote...

i know it is quite costly to produce any multi-media entertainment, but considering the price of the original dao in relation to hours of play, ect...awakenings is overpriced ...


You might want to consider part of the reason they were able to sell it for so little is because they were planning on making it a franchise and expected better returns from future expansions and Downloadable content.  Thus they likely took something of an initial loss on the original with the assumption that it would entice people to buy the expansion material later on. 

#87
flem1

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walkeram wrote...

Do ya'll have any idea about the cost involved in bringing this expansion pack to the public for sale.

Yes, and it's a hell of a lot less than the original.

Reused engine, minimal new art assets.  Many fewer characters to VO.  Short play time, so much less designer and writer work.  No big expensive ad campaign to build the Dragon Age brand.

This is well into the "money extraction" phase of Dragon Age.  Which is legitimate, and the money folks may be right that the DA brand can take the hit of even an expansion (instead of just DLC) offering money-extraction-level value, but that's not how Bio used to operate.

#88
Default137

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jjcoolio wrote...

i know it is quite costly to produce any multi-media entertainment, but considering the price of the original dao in relation to hours of play, ect...awakenings is overpriced, you must also look at volume of sales in relation to production, if you planned sales are 2 disk vs 200,000 the cost to produce multimedia goes down significantly.


So your saying we should look at a relative oddball in the industry to determine how much Awakening is worth?

DA:O was an oddball in this industry, it was a game that was $50, but offered easily over 50 hours worth of gametime, and for many possibly offered even more due to the fact each Origin offered more then one actual viewpoint of the game. However DA:O is not representative of RPGs as a whole, according to Steam, most people finish RPGs between the 20-30 hour range, if even that, and for many other games, the average time is often under 10 hours total, these are the averages you should be comparing Awakening against, not a game that was in development for 3-5 years that offers tons of replayability.

The very fact Awakening, an EXPANSION PACK, that was in development for maybe a year now is being timed just under 20 hours total should be an amazing thing, especially considering thats about 10 hours less then most other RPGs on the market, which if you translate each $ into an hour, Awakening is the better bang for your buck, once you add in the fact the Orlesian Warden is hated almost universally by everyone, the Human Noble will have unique respones, and the Elves and Dwarves will still have unique respones, and if you want to really get to know everyone you have to bring them out to fight with you, meaning at least two playthroughs for most RPG players, and I'd say thats a damn good value.

#89
jjcoolio

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i doubt they took any loss, sales were not a problem, you really have to look at cost/profit per unit and total sales

#90
jjcoolio

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Default137 wrote...

jjcoolio wrote...

i know it is quite costly to produce any multi-media entertainment, but considering the price of the original dao in relation to hours of play, ect...awakenings is overpriced, you must also look at volume of sales in relation to production, if you planned sales are 2 disk vs 200,000 the cost to produce multimedia goes down significantly.


So your saying we should look at a relative oddball in the industry to determine how much Awakening is worth?

DA:O was an oddball in this industry, it was a game that was $50, but offered easily over 50 hours worth of gametime, and for many possibly offered even more due to the fact each Origin offered more then one actual viewpoint of the game. However DA:O is not representative of RPGs as a whole, according to Steam, most people finish RPGs between the 20-30 hour range, if even that, and for many other games, the average time is often under 10 hours total, these are the averages you should be comparing Awakening against, not a game that was in development for 3-5 years that offers tons of replayability.

The very fact Awakening, an EXPANSION PACK, that was in development for maybe a year now is being timed just under 20 hours total should be an amazing thing, especially considering thats about 10 hours less then most other RPGs on the market, which if you translate each $ into an hour, Awakening is the better bang for your buck, once you add in the fact the Orlesian Warden is hated almost universally by everyone, the Human Noble will have unique respones, and the Elves and Dwarves will still have unique respones, and if you want to really get to know everyone you have to bring them out to fight with you, meaning at least two playthroughs for most RPG players, and I'd say thats a damn good value.


i don't think it is an odd ball, look at obilivion, no not a bioware game, but lots of hours of play, fallout 3 as well, the dlc weren't more expensive then the actual game, considering dao was able to be purchased brand new for less then this dlc, the cost of this dlc isn't worth it in my opinion that is why i will choose to wait.  i know how much per hour it can take to put any multimedia production together, but that is all recouped in sales, still doesn't warrent a 40 price tag for a dlc, i could have willing payed about 20, but nothing more than that......

#91
Fishy

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Bryy_Miller wrote...

I don't get where people are seeing DA:A being offered for $49.99.

worksa8 wrote...

They say it has more content then most full retail games, but that was either a lie, or they were comparing it to like shooters and everything.


Nowadays, most full games last less than ten hours.


Create a game like god of war 3 that last 100 hours + .. I hope you have a retarded budget and lot of idea.

Bioware can say whatever they want.But 12 hours for an expansion of DRAGON AGE priced at 39.99 it's expensive .
Dragon age it's a slow paced video game with lot of zone and loading and dialogue .Not much stuff's handrawn either.They create a generic item /zone and copy paste it.

You simply can't compare .. Lengt of a video game it's a poor excuse .

#92
Masticetobbacco

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I got DAO for 29.99 at a best buy sale



lulz...

#93
Jax Sparrow

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 considering that I preordered it already? yes it is worth it... next question?

#94
Malistix

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i live in europe so its ****y, no reason to wait for a PSN price drop anytime soon, if it was disc based theres always second hand :P

#95
RobUnreal

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Dokarqt wrote...

Jenocide wrote...

have you ever played a bioware expansions. they are better then most retail games.


This.


Agreed.

BTW, Factor in replay value (because I'm sure I'm not the only player with more than 2 characters from Origins), and it definitely isn't a short game.

#96
elearon1

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>>But 12 hours for an expansion of DRAGON AGE priced at 39.99 it's expensive .<<



I'm still hearing 15-20 hours from people whom have actually played the game, but it is doubtlessly possible to finish it in 12 hours ... probably less if you really really want to. But then you have the established replayability between using a DA character or choosing the play the Orlesian, so actually you're looking at 20-30 hours for many people and about 16 hours for you short shooters ... less than 3 bucks an hour ... 1/3 of what you pay for a newly released movie. Really not so bad.


#97
Densha82

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I'm glad to see other people are deciding to speak with their wallets on this issue. I will not be buying Awakening until I can find it for $20 or less. In the meantime I just bought Fallout 3 for $15 (over 100 hours of playtime potential there) since I never got around to playing it before.

#98
johncraven

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hopefully same length as TOB

#99
CybAnt1

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Dunno. The price point seems to be off.



The trend these days are for games & their sequels to be in the 40-60 dollar range.

The 'minor' DlC is usally 5-10 dollars at most.

The typical pricepoint for expansions is between those two ranges -- around 20-30 dollars.



Honestly, I'm not as pessimistic about the game as others, but I admit wondering it the $40 price is still not a tad bit too high. I think it would be OK if that were the "Collectors Edition" with whatever knicknacks in the box, maybe throw in a free guide; the downloadable version, esp. I think, should not be that high, mebbe ten dollars less.








#100
Bryy_Miller

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Suprez30 wrote...

Bryy_Miller wrote...

I don't get where people are seeing DA:A being offered for $49.99.

worksa8 wrote...

They say it has more content then most full retail games, but that was either a lie, or they were comparing it to like shooters and everything.


Nowadays, most full games last less than ten hours.


Create a game like god of war 3 that last 100 hours + .. I hope you have a retarded budget and lot of idea.

Bioware can say whatever they want.But 12 hours for an expansion of DRAGON AGE priced at 39.99 it's expensive .
Dragon age it's a slow paced video game with lot of zone and loading and dialogue .Not much stuff's handrawn either.They create a generic item /zone and copy paste it.

You simply can't compare .. Lengt of a video game it's a poor excuse .


I wasn't defending the price.