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Dragon Age, wait hold on. Don't you mean Dragon MAGE?


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#26
Craptrain

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Karas7 wrote...


This game is really not that difficult to figure out. Imagine four mages each one with that one talent point in heal. there would be no reason for a tank. Maybe just on bosses to hold agro. Everywhere else no reason.


Have you tried this, or are you just making stuff up?  I can guarantee that the party you describe gets destroyed on anything above easy.

And I call BS on you claiming to be playing hard mode and not seeing a use for a tank.  Either that or you're still in your first hour of play.

Modifié par Craptrain, 08 novembre 2009 - 02:57 .


#27
Cortire

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It's not even that bad in Dragon Age compared to BG and IWD.

#28
Karas7

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Craptrain wrote...

Karas7 wrote...


This game is really not that difficult to figure out. Imagine four mages each one with that one talent point in heal. there would be no reason for a tank. Maybe just on bosses to hold agro. Everywhere else no reason.


Have you tried this, or are you just making stuff up?  I can guarantee that the party you describe gets destroyed on anything above easy.

And I call BS on you claiming to be playing hard mode and not seeing a use for a tank.  Either that or you're still in your first hour of play.


Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Rerolled and Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.

Modifié par Karas7, 08 novembre 2009 - 03:05 .


#29
Craptrain

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Karas7 wrote...


Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.


Does it take a genius to realize you can't have 4 mages in a party?  Or did you miss that?

And you describe a two mage party as being easy.  Why do you think that is?  Maybe because you had a tank and a rogue as your third and fourth possibly?  Wouldn't that be...gasp...a balanced party?

Try a three mage on party on hard with a rogue or a two-handed (or duel weapon) warrior as your fourth.  You'll be in for a surprise.

Modifié par Craptrain, 08 novembre 2009 - 03:08 .


#30
Dwazgull

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Karas7 wrote...

Craptrain wrote...

Karas7 wrote...


This game is really not that difficult to figure out. Imagine four mages each one with that one talent point in heal. there would be no reason for a tank. Maybe just on bosses to hold agro. Everywhere else no reason.


Have you tried this, or are you just making stuff up?  I can guarantee that the party you describe gets destroyed on anything above easy.

And I call BS on you claiming to be playing hard mode and not seeing a use for a tank.  Either that or you're still in your first hour of play.


Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Rerolled and Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.


Just did some fights where you have to break something before you can even get to the mobs. I have 2 mages in my party, well 1 actually because the other is the healer support and if I did not have a tank, I would not be able to do this.

I hardly doubt four mages are viable, especially on hard mode. Besides I have no problem at all playing a rogue on hard, with the usual tank and the 2 mages as described above. Of course there are hard battles, but non I could not overcome with my rogue.

#31
Zzinged

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My mage is a wimp. I created him as a healer/CC character. Any time I have to solo it I get owned real bad. Who said mages are OP? :P

#32
Karas7

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Craptrain wrote...

Karas7 wrote...


Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.


Does it take a genius to realize you can't have 4 mages in a party?  Or did you miss that?

And you describe a two mage party as being easy.  Why do you think that is?  Maybe because you had a tank and a rogue as your third and fourth possibly?  Wouldn't that be...gasp...a balanced party?


there cnat be four mages I know that. But we're t laking about class balance here. Not how many mages you can get in your group in the game. You can get three mages + 1 melee which is still a better combo than anything else.
And no the game wasn't easy because of the  tank and rogue. The rogue serves no purpose at all over a mage a part from utility. And the warrior really is not really a good tank compared to the CC spells that mages have. Why have a warrior taunt 6 enemies and get his ass handed to him when you can have a mage put them to sleep and then kill them off one by one. Now imagine three mages all with CC, DPS, heals.... The tank would not have much of a reason to be there. Only on bosses maybe.

#33
JnDry

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Karas7 wrote...

Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Rerolled and Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.


I highly doubt the game is "****** easy" with any party setup on hard. Judging by your sleep reference, I doubt you played a mage all that long as sleep is not a life saver against tough enemies, or boss enemies. More likely what will happen to an all mage party is they will get swarmed by enemies and killed. Remember, there is such a thing as spells getting disrupted.

#34
Ebassist

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Most of my tactics seem to involve holding things in place with my dual paralyse glyph and dropping a crapload of AOE spells on everything.

#35
Malecite00

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What a thoughtless rant. Obviously Biowares attempt to introduce a new and refreshing way of looking at the typical spellcasting class must have been completely in favor of destroying game balance right?



I will agree that certain builds get silly, I made a blood mage arcane warrior that was capable of paralyzing the entire screen at will and then chopping people into bits but it was an intricate planned effort that didn't reach fruition until level 16. However your nonsense bullcrap about dual wielding plate wearing mages is just not true. Having a mage with strength high enough to wear plate armor would detract from your willpower NOT TO MENTION the 30 percent or so fatigue bonus that would prevent you for having any meaningful impact on the battlefield. Additionally only arcane warriors get any prowress with weapons and incur massive penalites when dual wielding. After I read the part about you putting on nightmare and beating it in 15 hours I came to the conclusion that this was obviously a vent thread, though I cant imagine why.



Put it on nightmare, try to nuke the entire screen with your mage and watch what ****ing happens as you agro everything and they stomp your guy. Ive had 2 play throughs now to know that while mages are certainly powerful, they hardly hold a candle to a properly equiped dual weilding fighter with momentum and dual striking enabled.



So get your facts straight or just dont post this crap on the forums.

#36
Craptrain

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Karas7 wrote...



there cnat be four mages I know that. But we're t laking about class balance here. Not how many mages you can get in your group in the game. You can get three mages + 1 melee which is still a better combo than anything else.
And no the game wasn't easy because of the  tank and rogue. The rogue serves no purpose at all over a mage a part from utility. And the warrior really is not really a good tank compared to the CC spells that mages have. Why have a warrior taunt 6 enemies and get his ass handed to him when you can have a mage put them to sleep and then kill them off one by one. Now imagine three mages all with CC, DPS, heals.... The tank would not have much of a reason to be there. Only on bosses maybe.



If your tank is getting his ass handed to him by 6 enemies, then you have no idea how to set up a tank.  Alistair, with support, can hold an entire room without dropping if set up properly.  The same can't be said for a 3 mage team with no tank.  There are tons of encounters that would ruin a 3 mage team.  The Revenants in the Brecilian forest come to mind.  That AoE pull and AoE melee would nearly kill 3 of the 4 members of your team in a hit or two.

Obviously you're here to complain and really haven't even played the game, despite what you claim.

#37
Karas7

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JnDry wrote...

Karas7 wrote...

Call BS on what ever you like. It's the truth I've played the game for over 30 hours now. One time as a mage on hard. Rerolled and Second time as a rogue on normal. the game is ****** easy with two mages on hard, nevermind four mages. I was just AOE'ing. and when they surrounded the party CC such as Sleep, walk away AOE. With the rogue playthrough the game was very difficult in places (ON NORMAL) with one mage.

Four mages with DPS, and heals. Of course theg ame will be a walk in the park. Doesn't take a genius to figure that out. the mobs wouldn't even reach the party before they all died. And even if they did there's countless ways to CC and walk away and aoe.


I highly doubt the game is "****** easy" with any party setup on hard. Judging by your sleep reference, I doubt you played a mage all that long as sleep is not a life saver against tough enemies, or boss enemies. More likely what will happen to an all mage party is they will get swarmed by enemies and killed. Remember, there is such a thing as spells getting disrupted.


Sleep Was just a exmaple. But mages have a lot of CC. Frost line, three spells there... Glyph line has 3 spells Grease. Mind blast, crushing prison. paralyze,  mass paralysis. Horror, sleep, waking nightmare. Now if you had even three mages you could probably get all of this CC.. Now you add in some DPS and just that one talent requirement for heal. Yep I honestly believe a group of four mages, would deccimate everything in this game easily even on nightmare.

#38
Kattemat

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Jesus, guys! Putting all this bullcrap aside.

Can we say Mage is a tad easier to play through, compared to Warrior and Rogue?

I don't see the need to flame this thread with anything else then a simple answer.

Trying to prove which one is the best player in a forum thread is waste of time.

#39
Seven136

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Yeah mage in this game is the jack of all trades master of everything.

Oh well too late now.

#40
JTwizzy88

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it really just boils down to healing' since no other class or non-mage specialization can heal. Other classes can CC and and DPS and what not but no one else can heal.

#41
Malecite00

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The simple problem with having 4 mages is the fact that your going to come across situations where the mages simply dont have enough health. Think about it, if certain bosses and enemies can absolutely destroy your tanks in seconds, their going to laugh as they slaughter your mages. Dont believe me? Try fighting a revenant with 3 mages, ive done it and its nearly impossible. Even with cone of cold eventually he will mass pull you in in and 1 hit you. Ogres especially can ram you, hit you with a rock, or just pick you up and beat you to death. A 4 person mage party just wouldn't last. Not to mention the stupid amount of micro managing you would have to do. Yes it would probably be possible up to a point, but is it any better than the other combos out there? NO! I currently have a party with my dual wielding warrior, sten, morrigan, and shale and im having an INFINITELY easier time than when I played through as a mage twice.



So yes mages can be good, but they are hardly the end all, everything in this game is fairly well balanced, mages are no exception.

#42
Seven136

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3 mages and 1 tank would pretty much destroy anything in this game.

#43
JTwizzy88

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Seven136 wrote...

3 mages and 1 tank would pretty much destroy anything in this game.


try and then and report back to us.  Doesn't sound fun at all and the micromanagement required would be agonizing

#44
Silvercry2009

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So mages are awesome?  Why is anyone surprised by this?  Its a fantasy trope that predates Tolkien himself.

#45
Tiskenburdle

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Mages have Crowd Control, Aoe Damage... Rogues have Combat Stealth, Traps, Grenades.... Fighters have Nigh impenetrable armor and Runes which add to their defense... If you play each class to it's strengths it's easy regardless. Sounds like you've figured out the mage part but need to work a bit on the Fighter Rogue strengths.

#46
LSDS

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 Mages?  pfft  All you need is the dog.

But seriously... aren't mages supposed to be powerful?  What's the issue here?

#47
addiction21

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Karas7 wrote...

Craptrain wrote...

Anyone saying that you don't need a tank or that mages can do everything is obviously playing on easy difficulty. I'm playing on hard, and if I didn't have a tank, my mage would be splattered on the wall constantly.


This game is really not that difficult to figure out. Imagine four mages each one with that one talent point in heal. there would be no reason for a tank. Maybe just on bosses to hold agro. Everywhere else no reason. And I haven't touched easy mode. I started on hard mode.


Havent met the drakes yet have you?

#48
Vellen

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wow, who would have thought magic would be really powerful, come on its magic...

#49
Tiberas

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If this was multiplayer, I would agree to this rant.



But it's not :/



Unfortunately, I don't think the point of this game was to make it so every class was fair. I think you can take it as a "If you want the game to be easier, roll a mage. If you want a challenge, try a rogue" like a lot of games do.



And then you have the people (*cough*me*cough*) who absolutely fail at mages and need to be a warrior/tanker to succeed at anything without dropping in one hit.

#50
faiz_reds

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just finish checking this karas7`s profile.he don`t even have any dragon age game registered to his profile.how the hell he play the game.