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Dragon Age, wait hold on. Don't you mean Dragon MAGE?


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#51
Reiella

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faiz_reds wrote...

just finish checking this karas7`s profile.he don`t even have any dragon age game registered to his profile.how the hell he play the game.


You don't have to create an bioware social network account/register the game to play.  That said, doesn't tend to give the theorycrafting much credence.

#52
Malecite00

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Well he sounds like a troll, makes sense that he is one. Ahhh yes the drakes, aka mage rape bots. Anything that has a roughly 50 percent magic buff will eat your mage. Plus the ONLY WAY to keep a dps mage alive is massive micro and the use of a) cold spells, mez, or earthquake or B) running around in circles. Having 3 or 4 mages would be so ****ING annoying I cant even imagine enjoying the playthrough. Aggroing the entire screen with blizzard and having 12 guys run at your one char is bad enough with 2 tanks, what the hell would you do with another 2 mages besides rapidly pausing and spending 5 minutes picking spells.



Blech, not my cup of tea.

#53
WoodsDweller

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On one hand, mages are quite powerful.

On the other hand, they wear those really ugly robes.

See? It's balanced after all.

#54
Jinnth

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Went torugh the whole game on nightmare, all I can say is : yes mages are powerful, but nightmare without a real tank ?... good luck beating any of the though encounters.

unlike in baldur's gate, in DAO you need a real (warrior) tank and thats one hell of an improvement.

rogues are useless except for lockpicking I'll give you that.

Modifié par Jinnth, 08 novembre 2009 - 06:08 .


#55
Karas7

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[quote]Jinnth wrote...

Went torugh the whole game on nightmare, all I can say is : yes mages are powerful, but nightmare without a real tank ?... good luck beating any of the though encounters.

unlike in baldur's gate, in DAO you need a real (warrior) tank and thats one hell of an improvement.

 Arcane warrior spec. Start the fight with him unleashing  loads of AOE them walk him into the mobs. He will tank better than any warrior.

Modifié par Karas7, 13 novembre 2009 - 10:59 .


#56
Osprey39

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Karas7 wrote...

Craptrain wrote...

Anyone saying that you don't need a tank or that mages can do everything is obviously playing on easy difficulty. I'm playing on hard, and if I didn't have a tank, my mage would be splattered on the wall constantly.


This game is really not that difficult to figure out. Imagine four mages each one with that one talent point in heal. there would be no reason for a tank. Maybe just on bosses to hold agro. Everywhere else no reason. And I haven't touched easy mode. I started on hard mode.


C'mon man.  Tell me you're going to kill a revenant with just mages.  No way.  I'm playing on hard too and certain things, like revenants, will 2 shot my character and I have the best equipment in the group and I'm running Rock Armor pretty much all the time.  I don't have Arcane Warrior and from what I've read, that specialization may be a bit OP but mages in general?  Not really.  As for myself, I tend to avoid any spec that is "ezmode" because I want to be the reason I win, not my character choice.

I haven't tried playing with the other two archetypes as a main but I do tend to take control of my rogues pretty frequently so I have a decent feel for what they can do but they don't have the best equipment.  I will definitely play through the game again to try them out but I don't really want to be running 2 games at once.   

#57
Tilron

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I think that you people need to stop ****ing about a class being overpowered considering you can have every class in the game in your party at any given time.



I personally love my duel weapon warrior. I can stun lock single targets and kill them before they come un stunned and in my current game on the PC I am doing 52% of all party damage.



My Party is

My Warrior

Wyanne (sp)

Z (rogue dude)

Morggian (sp)



I think if mages were so badass as you guys are claiming then one of the two mages in my group would be doing more damage then my DW warrior. That is not the case since I am doing 52% of party damage.



sorry i cannot spell.

#58
marshalleck

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I'm going to reroll mage so I can be top of the damage charts because my guild keeps telling me I do such poor damage as a rogue! Bioware what were you thinking with such horrible class balance!

...ooh wait, this is a single-player completely non-competitive game, it doesn't f***ing matter at all

Modifié par marshalleck, 13 novembre 2009 - 11:26 .


#59
Osprey39

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marshalleck wrote...

I'm going to reroll mage so I can be top of the damage charts because my guild keeps telling me I do such poor damage as a rogue! Bioware what were you thinking with such horrible class balance!


I loled

#60
Guest_rukkusorg_*

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I would agree mages are extremely versatile but the other class's are no slouches either.. my rogue tears apart the DPS and that's with DEX bug. MY warrior is also extremely tanky, I'd like to see a mage last more than a mili second compared to what my warrior can do, and he also has some amazing DPS for a tank. I play on hard which isn't even that hard it seems, going to switch to nightmare next playthrough.

#61
georage

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Your warrior is doing so much party damage because he has ALWAYS been in the party. Once Morrigan gets some CC spells, she will overtake you. Which is cool in my book. I prefer mages to be powerful, warriors to be jealous and rogues to be greedy backstabbers.

#62
MervinBunter

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It's about time someone made a game where the mages finally FEEL like mages. I'm tired of all those games that try to balance all of their classes. A person who is really strong and fast should NOT be balanced against someone who can drop an incendiary fireball on you at will with his bare hands. Case in point: any Star Wars RPG. In order to balance the Jedi, all Star Wars RPGs neuter the Jedis' main weapon: the lightsaber. Having a one-shot, one-kill weapon is considered too unbalanced for an rpg... so we're left watching our uber-Jedi flail about with glorified multi-colored clubs instead of lightsabers.



So I'm glad Dragon Age has over-powered mages. Finally someone considered, "What would we expect to happen if a person could char flesh with a simple gesture?"

#63
Chris_Really_Rocks

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class "balance" in the sense that all classes need to be equally good at combat is complete BS. My one criticism of the mage class is that it is the only class with access to healing abilities, almost forcing you to take Wynne (or your own healing spec'd mage) and making Morrigan also highly desireable (if you also want to have a mage filling the more traditional mage role). I'd really like to have a one mage party, but I need a healer. Maybe making a warrior specilization with healing talents (like Paladin or Warpriest or something) would allieviate that. That way you can play with just your PC mage or just Morrigan and use them for the traditional mage role without having to bring Wynne along (or vice versa).

#64
CraigCWB

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Mages are always overpowered, in every game. Seems to be a rule that goes way back.

#65
I HAS A FLAVOUR

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Single player game = your point, is pointless.

#66
CraigCWB

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....So I'm glad Dragon Age has over-powered mages. Finally someone considered, "What would we expect to happen if a person could char flesh with a simple gesture?...



I wonder what we'd expect to happen if a guy snuck up behind that mage and stuck an 8" stiletto in his kidney? Or how about somebody hiding in the bushes who puts a crossbow bolt in that mage's heart from point blank range?



Seriously, since when did "realism" become a consideration in computer games?


#67
natetk

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Funny how people keep saying rogue is under powered. I don't know how much damage was spared to my party because my rogue scouting/disarming traps, plus pulling mobs. I am playing as mage now, but my rogue in my party is so helpful. Yea Tank is a must, for if he goes, I better hope there isn't many enemies left or strong ones.

#68
Haexpane

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Casters were overpowered in Everquest back in 1999, and they are overpowered 10 years later in DAO... no surprise.



At least we don't have underpowered Shadowknights and Paladins like EQ. Although I heard in WoW Paladins were overpowered? IDK Never played wow

#69
Haexpane

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yeah it would have been nice if there was a Templar spell for healing. It's annoying that "mages" can heal. I'm from the school of thought that druids/shaman/clerics do the healing, mages/enchanters/wizards do the mezzing, magic damage....



The real problem is the 4 man party, if it was the traditional 6 you could have real classes, not just the Magic/Non magic

#70
SIN__AND__WAR

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Of course mages r overpowered, whats tht saying? Magic can b as strong r stronger than any weapon, an ice needle can b just as sharp as the sharpest sword r something like tht, i mean come on its a mage, its magic, for someone 2 even create a thread saying tht a person tht can create a fire storm outta thin air should b as equal as a person wit a sword is just plain asinine (aka stupid, silly) get over it or play another game lol i hate people who complain about a game they just bought not being what they want it 2 be, yo fault fo buyin it, u know theres a thing called RENTING which alot of people do 2 test a game out b fo buyin, maybe u should try it sometime b fo criticising a games creators fo not making the game 2 yo specific individual liking

#71
Skellimancer

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My mage clears whole rooms of monsters out in seconds thanks to Tempest&Blizzard and has more armor than a fully perfectly equipped Warrior tank.

I think Nightmare difficulty should be renamed to "Arcane Warrior Origin".

mages would be more balanced without the OP buffs/Arcane warrior talents.

Modifié par Skellimancer, 14 novembre 2009 - 01:42 .


#72
Sable Rhapsody

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There have been about four threads on this topic already :) BioWare is not alone in its caster classes packing a wallop; it's nothing new at all. Just look at any edition D&D (with the possible exception of 4e). Casters, while they took more work and tactical care, could own anyone at higher levels. I played with a cleric/mage in Baldur's Gate, from the first game all the way through Throne of Bhaal. She started out with about 4 hit points, and by the end of the game, she could solo the whole damn expansion.

#73
Shadow_Viper

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IFSW.

#74
Skemte

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JTwizzy88 wrote...

Seven136 wrote...

3 mages and 1 tank would pretty much destroy anything in this game.


try and then and report back to us.  Doesn't sound fun at all and the micromanagement required would be agonizing


  See its comments like these that show the people have no clue what your talking about.. A Arcane warrior can literally solo the entire game on at very least normal.. Thats right, they have higher armor, defense and resists than the tank warrior could ever have.. They do more damage than a two hander warrior and dual wielder can do.. And they can heal.. 
    People just don't understand that the fact of the matter what irks specifically me the most is they don't have to specialize in a skill tree.. They can dabble in all of them...  Rogue and Warrior can not, the trees do not synergize what so ever..  I would be ok with the other balance issues if it were not due to the fact that the mage can literally put points in any tree what so ever and its infact positive in doing this.. People constantly say that Baldur's Gate 2 had numerous balance problems.. And your right indeed, but there was at least half a dozen classes that were extremely good, and another 4 to 5 classes that were good..  This game has 3 classes, you would think with 3 classes they would make them at least some what comparable in power or at very least jobs..  Because as it stands the only thing the mage can not do is pick locks..   Really I don't think a huge rebalance is needed, I just think it would be more approraite that they give the same kind of weapon speicalizations the warrior and rogue get.. Like for instance, a mage who delves into primal magic will get a huge minus if they delve into healing magic..   Thats all I would like to see, though modding could do this..

        The only other thing I can say is wth were they thinking about the character choices?  2 mages out of the 10 or so other characters?  This makes it even more of a annoyance where unlike other rpgs the mage class is not the healing class as well..  So basically if you go warrior or rogue to even think about getting a balanced group you have to have 1 or 2 of the mages in the group always..

Modifié par Skemte, 14 novembre 2009 - 04:22 .