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#1
Thibbledorf26

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Grish’s (Thibbledorf26’s) Dual-wielding Warrior Guide ©
 
This is an ongoing project.
 
 Thank you for reading the guide. Making a dual-wielding warrior in Dragon Age is possible, even as a tank. This is my build:
 
Kelrath, Male Human Noble Warrior.
 
Attributes:
 
Focus on str first and foremost, dexterity and constitution secondarily. Dexterity should be a little higher than constitution. Put some points in willpower now and then, don’t worry about magic and cunning except for the rare point increase if you want. At lvl 9, with items and enhancements, my pc had:
 
Str- 30
Dex-23
Will- 16
Magic-12
Cunn-14
Con-22
 
I will need to concentrate a bit on dex to get upcoming talents.
 
Skills:
 
Obviously keep up with combat talent to unlock newer talents, the rest is your role-playing choice. I find some coercion and herbalism to be nice for a warrior.
 
Talents:
 
I have ‘Powerful’, which is the first talent in the first warrior tree. This is great for the nice passive benefits. I also have the second talent in the same tree called ‘Taunt’ which is good for protecting mages/rogues, and the third talent in the first warrior tree which gives great passive bonuses that stack with ‘Powerful’. I chose precise striking, the first talent in the second warrior tree, which was nice in the beginning, but once you get dual striking it gets a bit obsolete.
 
Do not take any other weapon feats apart from DW feats, concentrate on dual-wielding.

The talents I have are: the first two talents in the first DW tree, giving nice passive benefits.
 
I am three talents deep into the second line of Dual-wielding talents, gaining dual striking, riposte and cripple.
 
I am two talents deep into the third line, gaining dual sweep and flurry.

I would start off investing in the second and third DW trees to get actual usable abilities, dipping into passive abilities in between.

Equipment:
 
Go for the heaviest armour you can find, do not try to make a lightly armoured dual wielder, go straight for plate. Yes, that’s a good slogan, go straight for plate, go straight for plate. Of course early in the game it will be chain, scale and heavy chain. Weapon usage is simple, use the most damaging ones you can find. I used a dagger in my off-hand enchanted with a +4 attack, I think I purchased this from the Ostagar quartermaster. In my main hand I mainly had swords, including the family sword for human nobles, and Sir Garlen’s sword (available in Ostagar by talking to an elven messenger with decent persuade). He is located left of the entrance near the cliff. Oathkeeper is a fine sword you can get later on, and there is a great axe you can find during an encounter with a knight who wishes to duel you, in Denerim. I am angling for the dual weapon mastery talent which will enable me to use two heavy weapons.
 
Combat:
 
In combat charge into the front lines, that’s right, the front lines. Now you are going to be wounded a lot and die on occasion, but that is because you are a warrior fighting the tough fight. Two-handers and wimps (I mean Shielders ) face the same problem. It is not any tougher being a tank for a dual wielder, and you can deal some serious paaaaiiin.
 
Dual-sweep is a great talent to use first, and constantly throughout combat. It deals serious pain to enemies that are adjacent to you. It has great armour penetration as well. Use cripple on an individual enemy, useful in conjunction with a flanking ally or a clever mage who likes stunned targets. Riposte is a great individual target slayer as well.
 
The rule of ‘flank when you can’ really applies to every build.
 
When usable talents are waiting to be refreshed, or when stamina is low, turn on dual striking to get a long-term boost.
 
Your passive benefits outlined in the talents section give you a boost to damage, as well as to resistance and health. The warrior resistance talents are important to offset your lack of a shield or two-hander stubbornness.
 
This character is hard to hit, well protected, has a ton of hp, and can deal serious DPS over the long run.
 
Specializations:
 
I have not unlocked all of them yet, but I ‘purchased’ the berserker spec in Denerim to get the bonus to str and health, but have not had a chance to check out its talents yet. I want the champion spec for role-playing reasons, but the reaver also looks useful for this build.
 
Have fun kids, and play safe!


UPDATE

Welcome back, youngins! Hope the winter has fared ye well, have a slice o' crusty bread and a pint of ale.

Now that you have built a dual-wielding warrior up to mid-level, here is a guide to epic levels!

My pc is level 19 now, and quite a lot has changed. I will update the page soon. But I have chosen berserker and champion specializations. The bersker tree gives me a nifty berserker power and nice instant benefits. The champion tree is great, and gives me a buff ability to my allies, making my fighter able to increase allies attack and defense ontop of being a damage powerhouse. War cry can be useful for dealing with lots of enemies. The reaver spec (not enabled for me yet,sadly) may be a wiser choice to help with your survivability due to health increases for slaying enemies as well as making you more fierce when near death.
I have concentrated on dexterity more than con to access top tier dw talents. Skill wise I have continued to upgrade herbalism and coercion, also dipping one slot in combat tactics as my talents piled up..


Equipment wise- I am wearing the most powerful heavy armour I have found so far. Let me give you a hint, it needs to be custom made, and the ingredient you need to make it rhymes with 'flagon'. I wield two main hand weapons due to the final talent in the first dw tree that allows you to wield two fullsize weapons, increasing Kelrath's power. Give your character two high level artifact weapons and enhance them with runes found in camp. By level 19 you should have two kick butt weapons. Runes that add damage, either elemental or versus darkspawn are useful.Also I bought an expensive ring that increase my con a great deal from Orzammar, from a 'fruity' merchant. The Blood Armour was worn by my main guy for a long time, until I found the 'flagon' armour. Increasing con is a good enhancement to have in magic items, since many of your points will need to go in str and dex. When you get to the dalish camp, buy all their elf root. Buy many flasks, buy distillation agents. With your herbalism skill you have a huge potential supply of healing potions!


Talents-
 
I have achieved all dw talents. I have great passive powers that enhance damage with both weapons, as well as the above mentioned perk of wielding two full size main hand weapons.  One passive talent gives you bleeding damage which is great, especially when using area attacks, imagine four enemies around you losing health constantly on top of your direct damage. When it comes to selecting talents, focus on the second or third tree, then alternate that with a nice passive boost from the first dw tree. But make sure you max all dw talents no matter how tempting your spec trees look. Now onto active talents. The whirlwind talent is great for wiping out mobs, and slaying 50 creatures with this talent unlocks an achievement- which I have not gotten yet. Punisher is the top tier feat in the second dw tree, and does tremendous damage to an enemy with one guaranteed critical hit. Momentum is a great sustained ability that increased speed of attacks. I would stop using dual striking at this point, momentum is a great sustained power at a higher level, with no drawbacks apart from stamina usage.

Get all four talents from the first warrior tree, giving you good survivability as well as granting you a health boost when an enemy is slain! This will stack nicely with the as-yet-unseen-by-me reaver boost.  I would leave the second warrior tree alone, imo the first tree is better and you need to focus on your dw powers.

Spend some talents on your spec trees, sure, they help and don't be shy with them. Just remember who irons your socks while you sleep- that's right- Mrs. Dual wield tree.

Tactics:
Basically I have momentum on all the time, rally (champion sustained) and berserk on periodically.

If surrounded by enemies whirlwind followed by good ol' dual sweep are the stuff of dreams. It wipes out rooms.

If dealing with one enemy, use punisher on them to do massive damage, Use cripple or riposte on them to stun them, setting them up for serious damage dealing and talents like flurry, which basically gives you three hits, very useful on a stunned enemy. You may try and start with cripple and use punisher afterweards, up to you.

Hint: Dual sweep is, for an early talent, incredibly useful at all stages of the game. It is not as good as whirlwind but does not cost too much stamina. It is useful for dealing huge, quick damage, and is good to use even on single opponents. Enjoy the attack animation for this talent, too!

This build makes you a tough, damage dealing provender of pain with serious self- and ally boosts. You can deal serious damage to mobs, and use stun and crit on tough solos. You also have a great deal of surviability. What is dead can't hurt you, as my dad used to say, or was it my ma? Also you can have a good con and good armour as well. Your weakness is knockdown effects. You have NO resistance to knockdown affects, so stone golem boulder throws and ogre head butts are bound to inspire bouts of sorrow. It will make you feel better when you proceed to wipe the floor with said golem or ogre. Using an ally with good resistance to knock-down, like Alistair, Oghren and Sten, can help as you can make them charge golems and ogres first.

Area effect spells cast by a mage are useful to wipe out enemies, tempest can be cast on distant archers while fighters fight the upfront foes. Healing spells are awesome, group heal and heal can be lifesavers for any warrior, be it dual-wielders or meatheads (whoops, I mean twohanders .)

Combat Tactics Settings:


One area I haven't discussed is the tactics screen. Tactics are important, as you will eventually want to try out another pc and will want your dw-er to function simultaneously. I got away with investing in only one skill point of combat tactics, as you will not exactly be inundated with talents as a warrior, unlike poor mages, since warrios have many passive talents. Set whirlwind to occur if surrounded by two or more enemies. Set punisher and cripple on enemy with highest health or enemy with less than 100 health, this helps make sure it will be used during fights. Set dual sweep to occur with teh same criteria as whirlwind. One crude trick is to assign tactics for as many activated talents as you can (cripple, riposte, flurry) and set them to happen when 'enemy' is at less than 100 health or less than 90 health. This will make sure they are used during battles early on. You may want to set momentum or other sustained abilites to spawn on 'self' during 'any' time if you have tactics to spare.

One last note, herbalism is a skill I think is essential for a warrior, although obviously if another npc has it it is just as good. It basically allows you to craft potions (healing being the most important but splurge on lyrium once in a while for your poor mage). Potions are created instantly, even when paused during combat. Combat talents are important to unlock top tier talents. Coercion is not necessary but I wanted to role-play a fighter with some suave (I have used many persuade coercion options, not just intimidate coercion ones, it is possible as a warrior). Coercion does give some good benefits, it is up to you. Apart from herbalism, combat tactics may be a good investment. But who am I to tell you which skills to purchase? To each their own. Different strokes. Gabba gabba hey. The sky will still be blue tomorrow.

Back to the Deep Roads to prove my manhood, and protect my backside from death. My dual-wielder will certainly prevail.

#2
Last Darkness

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Duel Wield Warrior has a some flaws.

No status effect/knockdown immunity like you get with sword and shield or two hand.

MAD aka Multi Attribute dependancy. Str, Dex,Will, Con

You also need to deceide from the begining what weapons your going to use.

Daggers( Do not do this unless your patched on the PC)

Main hand and a dagger

Two main hands. (Best for skill spams)




#3
JosieJ

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This is not so much a guide as it is a detailing of your adventures through DA:O. In that respect, it's interesting and it sounds like you're having fun, but it's not a helpful blueprint for building a character, as you're pretty much making it up on the fly.

#4
Last Darkness

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Note if/when you get Momentum it does not stack with haste and makes you attack slower.

I find Just having Momentum, Duel Striking, Berserk and auto attacking is all I need. Of course that for my Alistair, since im my current game the Warden is my tank.



I also add ina tactic so that he always gos for mages first.

#5
Masticetobbacco

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dual wield warriors are bloody fun. Stats shouldnt really be a problem



willpower is absolute garbage, dont get a single point. Depend on gear or stamina potions to keep your stamina up



get 36 Dex, and dump the rest into strength



con is not necessary unless you are wearing heavy armour

#6
Last Darkness

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Maticetobbacco is correct.



Easiest and most enjoyable duel wield warrior is only 36 dex(For talents) and all other points in STR. Also use duel main hand weapons when you unlock that skill.

I highly suggest you try to limit yourself to lower grade armors or if you must wear heavy/massive (These make your skills cost more so less spamming) go with one that has a very low fatigue. Wades superior armor is this way to go in most cases.



Now your going to call me crazy here....but from gameplay experince Berserker is not a good spec due to Berserks cooldown after every fight. I actualy find Templar/Reaver/Champion all work better for duel wield unless you dont mind the long cooldown on berserk between fights.


#7
Gliese

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Stamina potions? Isn't that mod only?

#8
mosspit

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Last Darkness wrote...

Now your going to call me crazy here....but from gameplay experince Berserker is not a good spec due to Berserks cooldown after every fight. I actualy find Templar/Reaver/Champion all work better for duel wield unless you dont mind the long cooldown on berserk between fights.

Well it depends on your definiton of what a "good" spec is. Berserker is the best dmg dealing spec (I dunno about awakening tho). Besides the +2 str spec bonus, +8 flat dmg and +1.5 heath regen are also quite attractive. None of the other specs give as much dmg as reliably as Berserk.

#9
Last Darkness

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mosspit wrote...

Last Darkness wrote...

Now your going to call me crazy here....but from gameplay experince Berserker is not a good spec due to Berserks cooldown after every fight. I actualy find Templar/Reaver/Champion all work better for duel wield unless you dont mind the long cooldown on berserk between fights.

Well it depends on your definiton of what a "good" spec is. Berserker is the best dmg dealing spec (I dunno about awakening tho). Besides the +2 str spec bonus, +8 flat dmg and +1.5 heath regen are also quite attractive. None of the other specs give as much dmg as reliably as Berserk.


True if were talking for bosses, but in my experince Ive regretted choosing berserker in my current game because it dosnt stay up all the time and deactivates after every fight with a long cool down. For me its active about every other fight or used needlessly in a fight that just ended.
Rally on Champion seems to do this too. I have liked frightening appearance and warcry though alot. I haven really played with Templar abilities but they seem useful in the anti magic department. Templar though does allow you to wear a certain peice of templar chest armor that adds +40% Spell Immunity amoung other things.
realisticaly speaking though in my personal experince ive had better results with sword and shield and two hander due to status immunities you can use. Reaver/Champion or Templar in that mix two hand warden looks like you can make it a absolute Beast.

#10
mosspit

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Last Darkness wrote...
True if were talking for bosses, but in my experince Ive regretted choosing berserker in my current game because it dosnt stay up all the time and deactivates after every fight with a long cool down. For me its active about every other fight or used needlessly in a fight that just ended.
Rally on Champion seems to do this too. I have liked frightening appearance and warcry though alot. I haven really played with Templar abilities but they seem useful in the anti magic department. Templar though does allow you to wear a certain peice of templar chest armor that adds +40% Spell Immunity amoung other things.
realisticaly speaking though in my personal experince ive had better results with sword and shield and two hander due to status immunities you can use. Reaver/Champion or Templar in that mix two hand warden looks like you can make it a absolute Beast.

You need not breakdown what every spec does... I played them all enough to know the gist of it.

I played thru a melee acrane which needed to activate/deactivate
sustains like shimmering and miasma for just about every battle. Berserk is pretty alright compared
to that experience. In my posty, I was just referring to damage-dealing. For that,
Berserker is the best. Whether or not you like the fact that the sustains turn on or off is up to you.

#11
Last Darkness

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mosspit wrote...

Last Darkness wrote...
True if were talking for bosses, but in my experince Ive regretted choosing berserker in my current game because it dosnt stay up all the time and deactivates after every fight with a long cool down. For me its active about every other fight or used needlessly in a fight that just ended.
Rally on Champion seems to do this too. I have liked frightening appearance and warcry though alot. I haven really played with Templar abilities but they seem useful in the anti magic department. Templar though does allow you to wear a certain peice of templar chest armor that adds +40% Spell Immunity amoung other things.
realisticaly speaking though in my personal experince ive had better results with sword and shield and two hander due to status immunities you can use. Reaver/Champion or Templar in that mix two hand warden looks like you can make it a absolute Beast.

You need not breakdown what every spec does... I played them all enough to know the gist of it.

I played thru a melee acrane which needed to activate/deactivate
sustains like shimmering and miasma for just about every battle. Berserk is pretty alright compared
to that experience. In my posty, I was just referring to damage-dealing. For that,
Berserker is the best. Whether or not you like the fact that the sustains turn on or off is up to you.


I still feel it had to be said.  After reading the Berserker/Reaver combos around here and the abilities I was needless to say upset in game with how they worked out actualy. For a single fight you will do alot of damage.
Momentum+Duel Strikeing+Berserk+Blood Frenzy+Blood Thirst    does OBSCENE amounts of damage particularly paired with enchanted weapons that add damage.  I soloed Loghian and the final fights pretty much with this setup (My other characters AI seemed to get spupider late game, and I didnt use any army units)
If I had to do it again though as a duel wielder Id probably go with Templar/Reaver for better survivbility. I particularly found as a Berserker with duel wield it affects your stamina regn to much since duel wield is more about alot of skill spams and often had to have my bard using teh stam regen song and have my spirit healer cast rejuvenate on my Warden.

Ideal Party if you wanna be pretty much unstopable im going to try eventualy is. (In theory)
Warden = Duel wield Templar/Reaver    (This works with two hand too)
Tank  = Sword+Shield Templar/Champion  (Alistair or Loghaine) Abuse Rally and Warcry.
Some options for the last two party members varies.
I do wanna try
Rogue - Duel Wield setup for cunning as a AAssassin/Bard (Eitehr rogue can do this) use Song of Courage
Shale - Stone Aura/Rock Mastery/and eventualy Stone Heart. (Shales the best tank for the arch demon with spirit crystals augmentation)

#12
mosspit

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Last Darkness wrote...
I still feel it had to be said.  After reading the Berserker/Reaver combos around here and the abilities I was needless to say upset in game with how they worked out actualy. For a single fight you will do alot of damage.
Momentum+Duel Strikeing+Berserk+Blood Frenzy+Blood Thirst    does OBSCENE amounts of damage particularly paired with enchanted weapons that add damage.  I soloed Loghian and the final fights pretty much with this setup (My other characters AI seemed to get spupider late game, and I didnt use any army units)
If I had to do it again though as a duel wielder Id probably go with Templar/Reaver for better survivbility. I particularly found as a Berserker with duel wield it affects your stamina regn to much since duel wield is more about alot of skill spams and often had to have my bard using teh stam regen song and have my spirit healer cast rejuvenate on my Warden.

If you wanted survivability, I will recommend templar/champion.
Stamina drain-wise its -2per tick for berserk. With constraint it becomes -1. Deathblow should be able to solve stam problems for warriors. If you cant handle the -1 or-2 stam drain from berserk, you will most likely have the same problem with rally which has a hidden stam drain.