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So......there's that Insanity Achievement.....


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#26
OneBadAssMother

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I don't know if I could ever play a Vanguard - too risky for me. However, this is awesome in its own right:







Since shield-breaking attacks don't spill over into health, it seems that a low cooldown on Biotic Charge makes you invincible to slow -- but hard-hitting -- enemies.




Heh yeah I'm actually playing the game again as a Vanguard on insanity just to go toe to toe with that Colossus myself. Similar tactics to a sole Scion it seems watching the video, timing your charges. But I'm currently having problems killing two scions at the same time with a dozen husks after me however.



Vanguards compared to infiltrators/soldiers have to be played more aggressively I found though. Hence full understanding of the level is required. Don't want to charge at a bloke who seemingly looks alone only to find yourself surrounded by 5 enemies and no cover in the vicinity heh.

#27
HappyStasis

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I disagree with that insanity is not about difficulty. Ofcourse it is. You get punished for being careless, which for instance immediately puts the vanguard at a disadvantage.

Tactical plays are nescessary. Stop taking unnescessary risks. Have patience. Tweak party composition and deployment. Some party members are generally better than others. Don't give in to frustration. Oh, and play infiltrator.

#28
OneBadAssMother

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Squaddies also seem to be much much better fighters in insanity difficulty. To conserve ammo I mostly let them finish enemies off.



As for Vanguard, cept for my current hiccup at the double scion fight, an aggressive risky strategy is required. Calculated risks of course. Knowing when to charge etc. My vanguard can clean out entire areas a lot faster then my soldier/infiltrator insanity runs.

#29
spacehamsterZH

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Skilled Seeker wrote...

Also why does everyone find Scions difficult? They are so slow it is very easy to dodge their attacks and fill them with lead. Don't even get behind cover against them as it just slows you down.


It's not the Scions themselves, it's the fact that they're always accompanied by Husks. You've got the Husks on the one hand who will rush you, so you're constantly forced out of cover, and because you have to pay attention to what the Husks are doing, you can't keep an eye on the Scions and end up getting your butt kicked by their Shockwaves. At least that's what happens to me at higher difficulties. And it's especially frustrating because the Scions themselves wouldn't really be a problem.

Long story short, I skipped over the end of the Horizon mission on my Hardcore playthrough, and having to do that on Insanity scares the pants offa me. Hopefully it'll be easier with my soldier.

#30
The Governator

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DiatribeEQ wrote...

Tried going for it earlier.  Felt like a 9 year old boy at a NAMBLA convention.  No thanks.  Not up for that degree of abuse.  I salute those of you who pulled of a completion of this achievement.  Sheesh.  I'll go back to Veteren now, thanks!  haha.


ROFL!

#31
Avissel

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Yeah, end of Horizon was where I dumped the difficulty off of insanty. After having my team mates die to husks, and the one time Miranda decided to charge the Scion, I couldnt take it.

#32
OneBadAssMother

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Long story short, I skipped over the end of the Horizon mission on my Hardcore playthrough, and having to do that on Insanity scares the pants offa me. Hopefully it'll be easier with my soldier.




It is much easier, I got through that part after some trail and error with tactics on infiltrator and soldier. Focus on the scions. Ignore the husks, don't bother with cover - move around. If you are soldier, use a-rush and snipe them while on the move, as well as if a shockwave gets ya. You will need to sprint to escape the shockwave blast radius. As for infiltrator, same thing, but you got cloak which makes it a lot easier.



After both scions are gone, clean up the husks.

#33
Weiser_Cain

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Ok, I tried insanity with an adept and there is just some orders of quests that wont work. I tried getting the Krogan first and when you enter the facility there are two fleeing mercs that pop around the corner and tear away your shield right away, if you don't run back, you're dead. You can't leave cover or your shield is instantly gone. Even using powers puts you at risk. If one Krogan get's to you, you're dead. If you or your men lack stopping power you are going to be overrun.


#34
OneBadAssMother

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^ Ahh that part, yeah no cover and you're getting shot to shreds. Infiltrator - Cloak, Soldier - A-rush and charge to cover, Vanguard - CHARGE. Adept - ????

#35
Arhka

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Dominate is a life saver on Horizon. Assuming direct control on the Collector Assassins(HW Collectors) can really tip the fight in your favor.

#36
OneBadAssMother

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Its the double scions that are driving me insane! Heh

#37
DaddyFoxDerek

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Maybe I'm just crazy, but I played through Insanity as an Adept because I was getting my butt handed to me trying it as a Vanguard..... but then, still hearing the call, I went back and played it through as a Vanguard. Its amazingly fun to clear a room in a few seconds on Insanity, I had a much more enjoyable playing experience as a Vanguard then as an Adept.

It definitely takes some getting used to. Just keep at it and it'll slowly get easier. I can't even play it now on anything below Hardcore, it's not very fun and just seems unfair to the baddies.

Modifié par DaddyFoxDerek, 15 mars 2010 - 02:45 .


#38
Ecael

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Weiser_Cain wrote...

Ok, I tried insanity with an adept and there is just some orders of quests that wont work. I tried getting the Krogan first and when you enter the facility there are two fleeing mercs that pop around the corner and tear away your shield right away, if you don't run back, you're dead. You can't leave cover or your shield is instantly gone. Even using powers puts you at risk. If one Krogan get's to you, you're dead. If you or your men lack stopping power you are going to be overrun.

That was a pain, especially since your squadmates are too busy trying to find cover to even help you (why is it that everyone always shoots at Shepard first as if they automatically know he's the most dangerous?).

My solution was to force the squadmates to take cover at that oversized tetris block at the bottom (their pathing here is also messed up), and then ran down there as quickly as possible.

Modifié par Ecael, 15 mars 2010 - 02:45 .


#39
Computron2000

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Weiser_Cain wrote...

Ok, I tried insanity with an adept and there is just some orders of quests that wont work. I tried getting the Krogan first and when you enter the facility there are two fleeing mercs that pop around the corner and tear away your shield right away, if you don't run back, you're dead. You can't leave cover or your shield is instantly gone. Even using powers puts you at risk. If one Krogan get's to you, you're dead. If you or your men lack stopping power you are going to be overrun.


As mentioned by the poster above, send your fellows down to the bottom cover. Its a bit cheating since the 2 mercs don't activate until you cross a certain line but it should get you through. Anyway if the 2 mercs are hell for you, the last room might be worse. I find Jack's mission easiest followed by Mordin, Garrus and Grunt. if you're not confident, try the easier missions to build up more upgrades and xp. Adepts thrive on big rooms to run around and/or enemies that don't move much

#40
HappyStasis

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Ecael wrote...

That was a pain, especially since your squadmates are too busy trying to find cover to even help you (why is it that everyone always shoots at Shepard first as if they automatically know he's the most dangerous?).


They don't but he usually runs in first.

#41
robyn278

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It really isn't as hard as people say to play insanity as an adept, it's just time consuming because you don't do much weapons damage. I only died twice at the end of horizon on a NG+ insanity run and I did the part with the scions first time. Just keep using singularity and warp and it's grand.

#42
LPPrince

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Maybe I'm just that good, but here's how mine went-



My first two playthroughs were on Normal.



My third? NG+ Insanity with a Level 30 Vanguard.



LONG. AND. AGONIZING.



Hardest parts?



Dual Scion/Husks fight on Horizon and the start of the Collector Trap.



As long as you can get past those, you're good to go. The rest is just knowing who to bring to take down enemies the fastest.



Miranda and Thane wrecked shop for me.

#43
glitter_guld

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LPPrince wrote...
... Level 30 Vanguard.

LONG. AND. AGONIZING.

Hardest parts?

Dual Scion/Husks fight on Horizon and the start of the Collector Trap.

As long as you can get past those, you're good to go. The rest is just knowing who to bring to take down enemies the fastest.

Miranda and Thane wrecked shop for me.


Did you succeed to save 20 crates against 3 heavy techs on Insanity. How did you do that?

#44
NICKjnp

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Regular Insanity playthroughs are easy enough... NG+ insanity is just abuse (especially if you are a biotic... because you don't get any biotic upgrades until after Horizon). Everyone who beat the game on NG+ Insanity as an adept or vanguard should be renamed Shepard (I did it by the way).

#45
NICKjnp

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LPPrince wrote...

Maybe I'm just that good, but here's how mine went-

My first two playthroughs were on Normal.

My third? NG+ Insanity with a Level 30 Vanguard.

LONG. AND. AGONIZING.

Hardest parts?

Dual Scion/Husks fight on Horizon and the start of the Collector Trap.

As long as you can get past those, you're good to go. The rest is just knowing who to bring to take down enemies the fastest.

Miranda and Thane wrecked shop for me.


You can kill those Scion's before you go through the doors (bring Mordin and use his Fire power).  Just aim at a part (heavy pistol is best for acuracy) of their body sticking out from cover behind the relay tower.  They won't attack because you haven't gone through the door yet.  If you do this and kill them then the husks don't appear.

#46
Anhihi

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NICKjnp wrote...

Regular Insanity playthroughs are easy enough... NG+ insanity is just abuse (especially if you are a biotic... because you don't get any biotic upgrades until after Horizon). Everyone who beat the game on NG+ Insanity as an adept or vanguard should be renamed Shepard (I did it by the way).


Guess Ill try that next then, my insanity adept playthrough wasnt THAT hard (only some parts where I had to quickload like... 15 times?)

#47
Guest_Spuudle_*

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I played insanity the 1st time as an adept on a ME1 import. Didnt really have any bother other than horizon and the collector ship. died 3 times, which isnt too bad. i just slowed things down a little, used warp and singularity to max effect and it proved much easier than i imagined....

#48
LPPrince

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I skipped that. No need to do something unnecessary.



But here's tips for the Horizon fight and Collector Trap.



1. HORIZON(DUAL SCION+HUSKS)-



You want to run around, in a big circle. Take out the husks first, as they are a huge distraction and get in the way. Be sure to grab the Heavy Weapon ammo and medigel nearby ad your squaddies WILL DIE.



Bring Miranda. She'll die for sure, but Warp is too valuable to pass up.



Once the husks are down(use the SMG to whittle them down, and biotics to kill them quick), focus on ONE Scion.



Running and using the pistol works very well, as it shreds armor.



Also, if you have the chance, use a Heavy Weapon. The Cain saves you a fight. If not, The Collector Beam works, but you have to time your sprint to get out of the shockwave radius.



Once you take down the first Scion, its simple from there.



After eliminating the second Scion, be CAREFUL.



Collectors will spawn to the left of the entrance. Looking from the entrance to the level, go northeast and there will be a little area with cover in the back.



You'll be far enough that you can hurt them, but they won't hurt you. You can also risk going in.



2. COLLECTOR TRAP(DUAL SCIONS+COLLECTORS)



Bring Thane and Miranda for a dual Warp combo. It ANNIHILATES.



Don't waste your time with the Cain, as enemies come in after waves are defeated. Instead, bring the Blackstorm if you have it.



Time your first shot. Ignore the Scion, but as the first 3 Collectors land, hit them with a blackhole.



If you're lucky, all 3 will be bumped off and will die falling before any of them could be controlled by Harbinger.



At that point, another wave will come down. SPAM THE BLACKSTORM.



You should knock down a few, but chances are Harbinger will arise. Take him out as you normally would, but fast-



He goes straight for you and there isn't much cover.



Once that wave is complete, I believe there is one more wave that appears.



While waiting, focus on the first Scion, and kill it with the Pistol/Handcannon and dual warps.



Once the Collectors land, run for cover on the planks that the first group of 3 landed on.



Take out the Collectors, and the last Scion should be easy pickings as it cannot hit you with its Shockwave.



Once complete, you've passed the hardest parts of the game.

#49
Skilled Seeker

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spacehamsterZH wrote...

Skilled Seeker wrote...

Also why does everyone find Scions difficult? They are so slow it is very easy to dodge their attacks and fill them with lead. Don't even get behind cover against them as it just slows you down.


It's not the Scions themselves, it's the fact that they're always accompanied by Husks. You've got the Husks on the one hand who will rush you, so you're constantly forced out of cover, and because you have to pay attention to what the Husks are doing, you can't keep an eye on the Scions and end up getting your butt kicked by their Shockwaves. At least that's what happens to me at higher difficulties. And it's especially frustrating because the Scions themselves wouldn't really be a problem.

Long story short, I skipped over the end of the Horizon mission on my Hardcore playthrough, and having to do that on Insanity scares the pants offa me. Hopefully it'll be easier with my soldier.


Hence deal with the husks asap so you only have the Scions left. Posted Image 

I used my SMG against them and it cuts them down easily. Aim for their legs rather than their head so that you can cut them in half. Use warp against armoured husks and throw against unarmoured. With vanguards its even easier just shot gun and biotic charge them. And don't stand in the same place, always move about to give yourself some space and always use your squaddies' abilities against the husks too. Ofcourse keep your distance from the scions or go somewhere where they don't have a line of sight and you will be fine.

#50
LPPrince

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NICKjnp wrote...

LPPrince wrote...

Maybe I'm just that good, but here's how mine went-

My first two playthroughs were on Normal.

My third? NG+ Insanity with a Level 30 Vanguard.

LONG. AND. AGONIZING.

Hardest parts?

Dual Scion/Husks fight on Horizon and the start of the Collector Trap.

As long as you can get past those, you're good to go. The rest is just knowing who to bring to take down enemies the fastest.

Miranda and Thane wrecked shop for me.


You can kill those Scion's before you go through the doors (bring Mordin and use his Fire power).  Just aim at a part (heavy pistol is best for acuracy) of their body sticking out from cover behind the relay tower.  They won't attack because you haven't gone through the door yet.  If you do this and kill them then the husks don't appear.


I did not know this. I'll try that out next time, thanks.