Sturmwulfe wrote...
I did stay behind that cover, and the only hard part is the Harbinger because the cover has this annoying habbit of knocking you out if you move too far from side to side, and popping out to shoot the Harbinger usually ends up with fireballs to the face and cover fire from his friends. It's a matter of being lucky and smart with your timing and dodging ability. I never left the first platform and I tried to keep my squadies there too. But other than this part, Insane's been hard but not overly punishing. Also, there weren't any Abominations at this part. Do you mean Scions? The Scions actually weren't too bad as long as you stay in the first bit of cover. I also disagree that the platform gives you everything you need, I really would have loved more cover. The other platforms also are a higher elevation so the Collectors can sometimes shoot you when you're covered, which stops healing. Once I figured out my timing and stuck with my system, I managed to get through. A lot of it involves trying to kill as many Collector drones between Harbinger appearances as possible. If it weren't for Harbinger, it wouldn't be a hard fight.
There should be about 5 Abominations on the last Platform - the one the Scion is on.
I've not experienced the Collectors being able to shoot over the cover. Also if you don't place your squaddies directly next to you, you can evade that Harbringer attack that throws you out of cover. Just be sure to strafe in cover when that projectile is coming your way. be careful, that you do not enter the area it impacted for some time, because there will remain a distortion, that wil just do the same as if it hit you.
Maybe I experienced it as easy because I had the right squaddies and I played a sentinel.
When Harbringer grabbed contol of an enemy, I directly gave him 2 heavy warps and a Reave. His barrier was almost gone by the time he hit the ground and started coming after me then.





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