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So......there's that Insanity Achievement.....


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#101
WarChicken78

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Sturmwulfe wrote...
I did stay behind that cover, and the only hard part is the Harbinger because the cover has this annoying habbit of knocking you out if you move too far from side to side, and popping out to shoot the Harbinger usually ends up with fireballs to the face and cover fire from his friends. It's a matter of being lucky and smart with your timing and dodging ability. I never left the first platform and I tried to keep my squadies there too. But other than this part, Insane's been hard but not overly punishing. Also, there weren't any Abominations at this part. Do you mean Scions? The Scions actually weren't too bad as long as you stay in the first bit of cover. I also disagree that the platform gives you everything you need, I really would have loved more cover. The other platforms also are a higher elevation so the Collectors can sometimes shoot you when you're covered, which stops healing. Once I figured out my timing and stuck with my system, I managed to get through. A lot of it involves trying to kill as many Collector drones between Harbinger appearances as possible. If it weren't for Harbinger, it wouldn't be a hard fight.


There should be about 5 Abominations on the last Platform - the one the Scion is on.
I've not experienced the Collectors being able to shoot over the cover. Also if you don't place your squaddies directly next to you, you can evade that Harbringer attack that throws you out of cover. Just be sure to strafe in cover when that projectile is coming your way. be careful, that you do not enter the area it impacted for some time, because there will remain a distortion, that wil just do the same as if it hit you.
Maybe I experienced it as easy because I had the right squaddies and I played a sentinel.
When Harbringer grabbed contol of an enemy, I directly gave him 2 heavy warps and a Reave. His barrier was almost gone by the time he hit the ground and started coming after me then.

#102
Sturmwulfe

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WarChicken78 wrote...

There should be about 5 Abominations on the last Platform - the one the Scion is on.
I've not experienced the Collectors being able to shoot over the cover. Also if you don't place your squaddies directly next to you, you can evade that Harbringer attack that throws you out of cover. Just be sure to strafe in cover when that projectile is coming your way. be careful, that you do not enter the area it impacted for some time, because there will remain a distortion, that wil just do the same as if it hit you.
Maybe I experienced it as easy because I had the right squaddies and I played a sentinel.
When Harbringer grabbed contol of an enemy, I directly gave him 2 heavy warps and a Reave. His barrier was almost gone by the time he hit the ground and started coming after me then.


For some strange reason I can't remember the Abominations, I'll take your word for it... I never think much of them, especially when I have powerhouse bad guys on my mind. But I think your playing Sentinel probably gave you a huge advantage with the tech shield, since you can instantly rebuff your shields when you take enough hits. Infiltrators don't have that luxury, since shields don't recharge when you're cloaked. It might just be the way I control my character, but I didn't feel like there was a lot of room to move around behind the cover, since it either popped me out manually if I went where the bends are, or I'd follow along the wall and the new angle would expose me. Maybe it's because I was aiming at the Harbinger the whole time I was covered that threw me off? I'll have to replay the segment, but definitely not on insane again. ;) Once is enough for me. I think you having a lot more chances to use warp helped a lot, Miranda was my only squad member with warp and Infiltrators, of course, don't have access to that ability or any biotics normally. I had not recruited Thane at this point, since my strategy was to build up team mate's loyalty before recruiting new members just to change things up a bit, and to get the Geth Pulse Rifle from Haelstrom. The barriers were the hardest part of this mission for me, as soon as I could get rid of Harbinger's barriers, the rest was pretty simple, just using cover smartly and popping my geth shield boost when required (thank God I had this throughout the game, it's saved my butt more times than I can count). That's why I used the Collector Particle Beam to chew through his barriers, I found regular Collector drones to be fairly weak in the defense department, so an SMG or assault rifle could chew through barriers quickly.

It's pretty interesting how differently people go about it, eh?

#103
WarChicken78

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Yeah, and it's interesting how much the difficulty viaries on certain missions depending on what character you play and who you bring. I like that. But I'll not go through insanity another time either. There are some points in the game where you just want to bite in your keyboard on that level. But it was a challenge I wanted to beat.

#104
zer0netgain

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Insanity does have a habit of rendering most people on the team irrelevant. You need people with strong skills, and so many of the skills offered are mediocre on such a hard level of difficulty.

#105
Someguy101

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yummysoap wrote...

I went straight from casual to insanity with an NG+ character. Holy balls.

I got used to it eventually and now I very much enjoy it, except for two parts in the game:
Horizon - the fight with two scions and the fight where EDI is charging up the weapons.
Collector Ship - the bit where the ambush immediately starts and those bastards start flying at you on their hovering platforms.

Those sections made me want to throw my controller at the screen.


jeez i had the same problem. luckily i started using my brain and learned how to survive.

#106
Tibilicus

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zer0netgain wrote...

Insanity does have a habit of rendering most people on the team irrelevant. You need people with strong skills, and so many of the skills offered are mediocre on such a hard level of difficulty.


In my opinion Miranda and Grunt are pretty much the only two viable choices on the tougher missions.Miranda for her squad bonus and warp and Grunt because he's one of the few characters which wont be dead within the first 30 seconds of an encounter.

Unfortunately squad mates like Tali lose their effectiveness on insanity. Her cool down time for her combat drone really is absurd.. 

#107
Someguy101

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Tibilicus wrote...

zer0netgain wrote...

Insanity does have a habit of rendering most people on the team irrelevant. You need people with strong skills, and so many of the skills offered are mediocre on such a hard level of difficulty.


In my opinion Miranda and Grunt are pretty much the only two viable choices on the tougher missions.Miranda for her squad bonus and warp and Grunt because he's one of the few characters which wont be dead within the first 30 seconds of an encounter.

Unfortunately squad mates like Tali lose their effectiveness on insanity. Her cool down time for her combat drone really is absurd.. 


i agree tali was a useless character

#108
CraigHB

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Baris wrote...

I never care much about combat in games and usually go with easy or normal difficulty. It was no different for ME2 and I started playing on casual difficulty the first time. I ended up liking the combat so much, started another run on veteran -- and now I'm on my vanguard insanity run. I'm pleasantly surprised at how much fun BW made this game's combat system.

Agree, did my first playthrough on default difficulty as well.  I'm pretty much done with shooters about now and never been that great at them anyway.  However, BW made combat really fun in this game.  Totally breathed new life into shooting for me.

I also use Grunt and Miranda a lot.  As the difficulty goes up, the field of useful squad mates narrows.

Modifié par CraigHB, 16 mars 2010 - 07:38 .