I asked this a while ago to no avail, I know, but I'm back on it and I still haven't figured it out. I keep thinking it's really obvious and I'm just missing it...
I want to give Sten (base Sten, that is; I figured out how to edit any given save's Sten, I think) a racial bonus. You know, every other race gets four bonus points; it doesn't seem like much trouble to do the same for Sten. But I can't find his "blueprint." Last time I was told I needed his "blueprint." Where do I find this or else what can I do to edit his base stats?
How do I change Sten's base stats?
Débuté par
Vir027
, mars 15 2010 12:07
#1
Posté 15 mars 2010 - 12:07
#2
Posté 16 mars 2010 - 06:27
Ok, is there something wrong with my copy of the toolset and that's why I can't find stuff? 
I ask because I was looking around the wiki trying to find info on where Sten's files might be, and I found the following on <http://social.biowar...index.php/Morph>.
How to override companion & NPC Morph
1. Open toolset
2. File --> Manage Modules --> Switch to single player campaign
3. Open the "Creatures" palette and put the name of the companion or npc in the filter. Example: "alistair"
4. A few tabs open up.... Expand the "_Global/Followers" folder and you will see alistair's model, (i also included npc example): ...
But when I do this nothing comes up. When I put "Sten" into the filter in the ALL pallete, I get three things: _Codex, _Core Soundsets, and _Global (which contains Approval, Gifts, and Item Scripts).
So does my Single Player module not have all the files unloaded or something?
Edit: editing the formatting of the quoted bit, I somehow deleted the link above it; now they're both ok.
I ask because I was looking around the wiki trying to find info on where Sten's files might be, and I found the following on <http://social.biowar...index.php/Morph>.
How to override companion & NPC Morph
1. Open toolset
2. File --> Manage Modules --> Switch to single player campaign
3. Open the "Creatures" palette and put the name of the companion or npc in the filter. Example: "alistair"
4. A few tabs open up.... Expand the "_Global/Followers" folder and you will see alistair's model, (i also included npc example): ...
But when I do this nothing comes up. When I put "Sten" into the filter in the ALL pallete, I get three things: _Codex, _Core Soundsets, and _Global (which contains Approval, Gifts, and Item Scripts).
So does my Single Player module not have all the files unloaded or something?
Edit: editing the formatting of the quoted bit, I somehow deleted the link above it; now they're both ok.
Modifié par Vir027, 16 mars 2010 - 08:13 .
#3
Posté 16 mars 2010 - 10:11
Alright, so I have tried putting edited Race_base and ALSten files in several override folders, and I have also tried replacing the originals. I tried respec'ing Sten in each of these cases to see if that would bring the new changes into effect, and in one case I tried reloading to before I got to Lothering. But none of these things affected Sten's stats.
ALSten doesn't even normally have an AttInit column, but I added one because it's the only file I can find that's at all involved with his stats. I still don't know if that's his "blueprint."
Of course, I'm still curious about the apparent discrepancy between what the wiki says my toolset can find and what my toolset can find, but I'm about out of ideas.
ALSten doesn't even normally have an AttInit column, but I added one because it's the only file I can find that's at all involved with his stats. I still don't know if that's his "blueprint."
Of course, I'm still curious about the apparent discrepancy between what the wiki says my toolset can find and what my toolset can find, but I'm about out of ideas.
#4
Posté 17 mars 2010 - 07:04
Is there some place else I have a better chance with asking this?
#5
Posté 18 mars 2010 - 07:54
Maybe someone could offer some advice on why these questions are so tricky? I did not anticipate the difficulty.
#6
Posté 19 mars 2010 - 07:09
Rar!
#7
Posté 19 mars 2010 - 09:23
It's normal that you don't see anything (at least it does for me too). I htink you need to download additional files. (I only picked the morphs but there is more)
#8
Posté 19 mars 2010 - 09:47
Yea, someone responded! Good on you! I'm checking your link out.
#9
Posté 19 mars 2010 - 10:27
You want gen00fl_sten to be able to edit his stats.
#10
Posté 19 mars 2010 - 11:21
Ironically, now that I have Sten's file, I am having trouble finding what to edit.
Edit: I mean, it says on <http://social.biowar...ex.php/Creature> that the Package field controls attributes, but I am hesitant to change the whole package. Maybe it will mess something else up?
Edit: I mean, it says on <http://social.biowar...ex.php/Creature> that the Package field controls attributes, but I am hesitant to change the whole package. Maybe it will mess something else up?
Modifié par Vir027, 19 mars 2010 - 11:23 .
#11
Posté 21 mars 2010 - 12:49
Actually, I pulled up Alistair's file, and I don't see how it differs from Sten's file in the areas that appear relevant to stats. So that presents an alternative problem.
Edit: I was having crashing problems, so I reinstalled the toolset, and now it has the files on board and appreciably differentiated. I still am not clear on what to edit. I will bump again tomorrow if need be.
Edit: I was having crashing problems, so I reinstalled the toolset, and now it has the files on board and appreciably differentiated. I still am not clear on what to edit. I will bump again tomorrow if need be.
Modifié par Vir027, 21 mars 2010 - 07:14 .
#12
Posté 21 mars 2010 - 09:58
Bump.
#13
Posté 22 mars 2010 - 10:54
And again.
#14
Posté 24 mars 2010 - 01:38
I am confident that eventually I will get a reply.
#15
Posté 24 mars 2010 - 10:14
:innocent:
#16
Posté 24 mars 2010 - 10:17
http://dragonage.wik...om/wiki/Console
Skip to the editor part..
Basically, go to Sten's part, then Statlist
1 Strength
2 Dexterity
3 Willpower
4 Magic
5 Cunning
6 Constitution
EDIT : Damn, didn't read OP well enough, can't help for base sten
Skip to the editor part..
Basically, go to Sten's part, then Statlist
1 Strength
2 Dexterity
3 Willpower
4 Magic
5 Cunning
6 Constitution
EDIT : Damn, didn't read OP well enough, can't help for base sten
Modifié par Fathis Munk, 24 mars 2010 - 10:18 .
#17
Posté 24 mars 2010 - 10:21
Thanks for the reply! I know a couple of ways to edit any given Sten's stats, thanks. Since it's not that big a deal, I have hesitated to do so while a permanent (base stats) fix is pending. Of course, at this rate, it may continue on pending.
Modifié par Vir027, 24 mars 2010 - 11:31 .
#18
Posté 25 mars 2010 - 10:25
Huh... I am surprised that no one seems to know how to do this. It seems like the toolset should pretty easily be able to edit the base stats of a creature it created, and therefore I have imagined that someone knows how to do it.
#19
Posté 25 mars 2010 - 11:35
I agree I have the same kinda problem I am trying to figure out how to just change a creature's model like for example make a darkspawn look like a undead but unforunately I cant figure out how to take what I see in the tool set and export it to work in the campaign
#20
Posté 27 mars 2010 - 12:50
Yup.
#21
Posté 28 mars 2010 - 12:55
Couple more days will do it, I suppose.
#22
Posté 29 mars 2010 - 07:42
Penultimate bump! Come on, I'll still bet that you guys can answer the question
Modifié par Vir027, 29 mars 2010 - 07:43 .
#23
Posté 30 mars 2010 - 07:34
Ok, ok, this is the last bump. But don't look so sad: I may ask other questions in the future.





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