16 new spells in Awakening - No story spoilers
#26
Posté 15 mars 2010 - 07:17
#27
Guest_Eli-da-Mage_*
Posté 15 mars 2010 - 07:19
Guest_Eli-da-Mage_*
You are getting alot more than 16 spells!worksa8 wrote...
16 is not enough, it just isn't. I'm not even being greedy, I just think if we are paying for almost as much as a full game, can we at least have ALMOST HALF of a full game in content? So far it seems like they cut/cheaped out on everything, and ignored what people wanted most.
The other talents and specs you are ignoring, New Companions and Enemies, A new storyline and world, About 500 new items
#28
Posté 15 mars 2010 - 07:22
1. Gaining bonus to magic, willpower, and spell resistance.
2. Resetting cooldowns for all spells.
3. A shield that gives damage reduction and more spell resistance.
4. Elemental mastery that increases elemental damage.
1. Buffs allies to reduce fatigue.
2. Dispells magic in a wide area.
3. Knocks enemies back.
4. Another mastery that increases all spells effects.
#29
Posté 15 mars 2010 - 07:23
Fade Shield
The mage alters Arcane Shield to stpe partway into the fade, adding a significant chance of resisting hostile spells and evading physical attacks while this spell is active, and a lesser chance of both when inactive.
Elemental Mastery
The mage has learned to amplify the effect of each of the elements, increasing any elemental damage caused by other attacks while this spell is active.
Attunement
The mage has become more attuned to surrounding magical energies, gaining bonuses to magic, willpower, and mana regeneration.
Time Spiral
The mage, through great concentration, is able to alter perception of time, resetting the cooldowns on all spells.
Thank god DA supports Alt-Tabbing.
#30
Posté 15 mars 2010 - 07:24
there are 8 general mage skills, 4 keeper, 4 battle mage
not in that order
battle mage:
1 is a aura that drains health from enemies
2 is a aoe-around-yourself stun (ice)
3 is a passive - whenever the mage gets hit he restores mana
4 is a aura that damages surrounding enemies with all elements
keeper:
öhm not sure if i can remember all correctly but
1 is an aura that damages foes but makes you immobilized
2 drains the health from the enemies within the aura (1) range
3 can't remember
4 is a area damage spell (thorns that impail enemies)
generell mage
one tier is 4 different aura's
1) knocking back enemies
2) ally talents cost less to activate
3) spirit particles shot continously at surrounding enemies
4) dispeling spells
the other one tier is
1) improves arcane shield and makes you nearly invulnarable
2) is an aura (sustained) that gives + elemental damage (from all allies/weapons/spells etc.)
3) is a passive that gives you + to spellpower, mana, magic etc. (think + 10 to everything)
4) resetts all spell cool-down times
as you can guess i have focussed on spirit damage therefore battlemage, bloodmage and spirit healer - haven't tried the keeper since it seemed not to fit to ander's characer but it looks very interesting...
#31
Posté 15 mars 2010 - 07:26
First page: Nada.
Second page: Spells description overload!
#32
Guest_Eli-da-Mage_*
Posté 15 mars 2010 - 07:29
Guest_Eli-da-Mage_*
- Lord Sheogorath, All hail prince of madness.
#33
Posté 15 mars 2010 - 07:35
#34
Posté 15 mars 2010 - 07:35
#35
Posté 15 mars 2010 - 07:38
One With Nature
The Keeper's bond with the earth creates a defensive field that immobilizes the Keeper while this spell is active, but inflicts nature damage and incurs a penalty to movement speed to any enemies that enter the field.
Thornblades
The Keeper calls forth roots from beneath the earth to inflict normal damage on enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check.
Replenishment
No living thing can escape the cycle of life; all who fall return to the earth. The Keeper now regains health whenever a Keeper spell inflicts damage. Whenever an enemy dies within the field of One With Nature, the body is consumed, and the mage gains a large bonus to health regeneration for a short time.
Nature's Vengence
The Keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check.
The summaries are already posted, but I can do the full descriptions if anybody cares enough.
Modifié par t3hTwinky, 15 mars 2010 - 07:39 .
#36
Posté 15 mars 2010 - 07:39
#38
Posté 15 mars 2010 - 07:40
#39
Posté 15 mars 2010 - 07:47
#40
Posté 15 mars 2010 - 07:49
Second Wind
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina.
Peon's Plight
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, a double critical against an elite, and a regular critical against a boss.
Greivious Insult
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets towards the warrior.
Massacre
The warrior spins in an arc of death, automatically killing enemies of lower or lesser rank, scoring critical hits on any elite targets, and normal hits on a boss.
#41
Guest_Eli-da-Mage_*
Posté 15 mars 2010 - 07:51
Guest_Eli-da-Mage_*
#42
Posté 15 mars 2010 - 07:56
#43
Posté 15 mars 2010 - 07:57
Heartseeker
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if their health is low enough. If the attack does not kill, it inflicts a critical hit instead.
Ghost
The rogue melts into the shadows, completely evading physical attacks for a short time.
Weak Points
While this mode is active, the rogue seeks out enemies weak points, striking each target in a manner that increases all damage that foe suffers for a short time, no matter the source of that damage.
Flicker
The rogue's deadly speed is unmatched. Within a targeted area, dissapears in a blur, sprinting from target to target to backstab each of them.
#44
Posté 15 mars 2010 - 07:59
t3hTwinky wrote...
The new warrior tree: (I love warriors)
Second Wind
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina.
Peon's Plight
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, a double critical against an elite, and a regular critical against a boss.
Greivious Insult
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets towards the warrior.
Massacre
The warrior spins in an arc of death, automatically killing enemies of lower or lesser rank, scoring critical hits on any elite targets, and normal hits on a boss.
Sounds funny,cant wait to play my warrior with those new skills
#45
Guest_Eli-da-Mage_*
Posté 15 mars 2010 - 08:01
Guest_Eli-da-Mage_*
"Hey Hurlock your Broodmomma's seen more helmets than Hitler!"
#46
Posté 15 mars 2010 - 08:07
Repulsion Field
For as long as this spell is active, waves of repulsive energy emenate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time an enemy is knocked back.
Invigorate
Waves of invigorating energy bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the casters mana drains rapidly.
Arcane Field
While this spell is active, the mage radiates arcane energy every few seconds, emmitting waves of projectiles that deal spirit damage to any enemies within the field. Each projectile drains a small amount of mana.
Mystical Negation
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, this spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect drains a small amount of mana.
#47
Posté 15 mars 2010 - 08:20
I truly hope there are spell tomes or bonus talents available in Awakening. (Are there?) Else it'll be too hard to choose between all these great spells!
#48
Posté 15 mars 2010 - 08:26
#49
Posté 15 mars 2010 - 08:28
#50
Posté 15 mars 2010 - 08:37
Juggernaut
A powerful physique allows the character to knock aside any enemies in their way while this mode is active and while the character is moving. Each knockback drains a small amount of stamina.
Carapace
No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect.
Air of Insolence
While this mode is active, the character adopts an intimidating posture that continually draws the attention of nearby enemies, draining stamina constantly.
Bulwark of the Ages
The warrior is one with the shield. This talent improves the effect of Carapce, and the character is now immune to damage for the first half of it's effect.




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