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16 new spells in Awakening - No story spoilers


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#26
t3hTwinky

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Sure, lemme just pull the game up...

#27
Guest_Eli-da-Mage_*

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worksa8 wrote...

16 is not enough, it just isn't. I'm not even being greedy, I just think if we are paying for almost as much as a full game, can we at least have ALMOST HALF of a full game in content? So far it seems like they cut/cheaped out on everything, and ignored what people wanted most.

You are getting alot more than 16 spells!
The other talents and specs you are ignoring, New Companions and Enemies, A new storyline and world, About 500 new items

#28
miltos33

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I just found a description of the new spells in another thread.



1. Gaining bonus to magic, willpower, and spell resistance.

2. Resetting cooldowns for all spells.

3. A shield that gives damage reduction and more spell resistance.

4. Elemental mastery that increases elemental damage.



1. Buffs allies to reduce fatigue.

2. Dispells magic in a wide area.

3. Knocks enemies back.

4. Another mastery that increases all spells effects.


#29
t3hTwinky

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1st Mage tree:

Fade Shield
The mage alters Arcane Shield to stpe partway into the fade, adding a significant chance of resisting hostile spells and evading physical attacks while this spell is active, and a lesser chance of both when inactive.

Elemental Mastery
The mage has learned to amplify the effect of each of the elements, increasing any elemental damage caused by other attacks while this spell is active.

Attunement
The mage has become more attuned to surrounding magical energies, gaining bonuses to magic, willpower, and mana regeneration.

Time Spiral
The mage, through great concentration, is able to alter perception of time, resetting the cooldowns on all spells.

Thank god DA supports Alt-Tabbing.

#30
Nemesis7884

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öhm okay as far as i remember



there are 8 general mage skills, 4 keeper, 4 battle mage

not in that order



battle mage:

1 is a aura that drains health from enemies

2 is a aoe-around-yourself stun (ice)

3 is a passive - whenever the mage gets hit he restores mana

4 is a aura that damages surrounding enemies with all elements



keeper:

öhm not sure if i can remember all correctly but

1 is an aura that damages foes but makes you immobilized

2 drains the health from the enemies within the aura (1) range

3 can't remember

4 is a area damage spell (thorns that impail enemies)



generell mage

one tier is 4 different aura's

1) knocking back enemies

2) ally talents cost less to activate

3) spirit particles shot continously at surrounding enemies

4) dispeling spells



the other one tier is

1) improves arcane shield and makes you nearly invulnarable

2) is an aura (sustained) that gives + elemental damage (from all allies/weapons/spells etc.)

3) is a passive that gives you + to spellpower, mana, magic etc. (think + 10 to everything)

4) resetts all spell cool-down times



as you can guess i have focussed on spirit damage therefore battlemage, bloodmage and spirit healer - haven't tried the keeper since it seemed not to fit to ander's characer but it looks very interesting...

#31
Psychoray

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lol!



First page: Nada.

Second page: Spells description overload!

#32
Guest_Eli-da-Mage_*

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Why this calls for a celebration. CHEESE FOR EVERYONE! Wait, Scratch that. Thats just as much a celebration is you dont like cheese, no? Maybe just a little cheese then. Ive given you the power to summon cheese, my personal favourite.

- Lord Sheogorath, All hail prince of madness.

#33
Psychoray

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Thank you miltos33, t3hTwinky and Nemesis7884 :)

#34
KnightofPhoenix

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Sounds good. 16 is enough. I am actually surprised they came up with something original and useful. I do not care about a vast number of spells that I won't be using anyhow.

#35
t3hTwinky

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Keeper:

One With Nature

The Keeper's bond with the earth creates a defensive field that immobilizes the Keeper while this spell is active, but inflicts nature damage and incurs a penalty to movement speed to any enemies that enter the field.

Thornblades
The Keeper calls forth roots from beneath the earth to inflict normal damage on enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check.

Replenishment
No living thing can escape the cycle of life; all who fall return to the earth. The Keeper now regains health whenever a Keeper spell inflicts damage. Whenever an enemy dies within the field of One With Nature, the body is consumed, and the mage gains a large bonus to health regeneration for a short time.

Nature's Vengence

The Keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check.

The summaries are already posted, but I can do the full descriptions if anybody cares enough.

Modifié par t3hTwinky, 15 mars 2010 - 07:39 .


#36
AndreaDraco

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The new Aura chain of the Mage School seems pretty useless to me, unlike the second one Nemesis posted, which seems... er... intriguing :D

#37
Guest_Puddi III_*

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The only problem is that the FAQ does indeed state that there are 24 spells, so that's kind of a lie if there are only 16. But I suspect that whoever wrote the FAQ simply failed his math check, assuming all spell chains still have 4 spells apiece.

#38
KnightofPhoenix

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The Keeper spec sounds alot like Alex Mercer from Prototype.

#39
Psychoray

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Awesome stuff t3hTwinky! Keep em coming! :D

#40
t3hTwinky

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The new warrior tree: (I love warriors <3)

Second Wind
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina.

Peon's Plight
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, a double critical against an elite, and a regular critical against a boss.

Greivious Insult
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets towards the warrior.

Massacre
The warrior spins in an arc of death, automatically killing enemies of lower or lesser rank, scoring critical hits on any elite targets, and normal hits on a boss.

#41
Guest_Eli-da-Mage_*

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Massacre? Sounds like DW Whirlwind is about to become useless.

#42
Psychoray

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t3hTwinky, care to describe the second mage tree? (mages are superior :P)

#43
t3hTwinky

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The new Rogue tree:

Heartseeker
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow.  If the attack is successful, a target of elite rank or lower is killed instantly if their health is low enough. If the attack does not kill, it inflicts a critical hit instead.

Ghost
The rogue melts into the shadows, completely evading physical attacks for a short time.

Weak Points
While this mode is active, the rogue seeks out enemies weak points, striking each target in a manner that increases all damage that foe suffers for a short time, no matter the source of that damage.

Flicker
The rogue's deadly speed is unmatched. Within a targeted area, dissapears in a blur, sprinting from target to target to backstab each of them.

#44
e4zy

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t3hTwinky wrote...

The new warrior tree: (I love warriors <3)

Second Wind
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina.

Peon's Plight
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, a double critical against an elite, and a regular critical against a boss.

Greivious Insult
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets towards the warrior.

Massacre
The warrior spins in an arc of death, automatically killing enemies of lower or lesser rank, scoring critical hits on any elite targets, and normal hits on a boss.


Sounds funny,cant wait to play my warrior with those new skills

#45
Guest_Eli-da-Mage_*

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How does one Greiviously Insult a darkspawn?

"Hey Hurlock your Broodmomma's seen more helmets than Hitler!"

#46
t3hTwinky

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2nd Mage tree:

Repulsion Field
For as long as this spell is active, waves of repulsive energy emenate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time an enemy is knocked back.

Invigorate

Waves of invigorating energy bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the casters mana drains rapidly.

Arcane Field

While this spell is active, the mage radiates arcane energy every few seconds, emmitting waves of projectiles that deal spirit damage to any enemies within the field. Each projectile drains a small amount of mana.

Mystical Negation
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, this spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect drains a small amount of mana.

#47
Psychoray

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Thank you!



I truly hope there are spell tomes or bonus talents available in Awakening. (Are there?) Else it'll be too hard to choose between all these great spells!

#48
miltos33

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I think that the first Mage tree is very powerful and the second one is crap.

#49
t3hTwinky

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Sure thing. I'm pretty sure there are no extra spell tomes available, but you can get an infinite amount of Manual of Focus, which lets you re-distribute your everything for 6 gold. I think I'll do the new weapon talents, for the warrior lovers like myself.

#50
t3hTwinky

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New Sword and Board talents:

Juggernaut
A powerful physique allows the character to knock aside any enemies in their way while this mode is active and while the character is moving. Each knockback drains a small amount of stamina.

Carapace
No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect.

Air of Insolence
While this mode is active, the character adopts an intimidating posture that continually draws the attention of nearby enemies, draining stamina constantly.

Bulwark of the Ages
The warrior is one with the shield. This talent improves the effect of Carapce, and the character is now immune to damage for the first half of it's effect.