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16 new spells in Awakening - No story spoilers


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#51
Psychoray

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miltos33 wrote...

I think that the first Mage tree is very powerful and the second one is crap.


Agreed. The only one I can see myself using is the repulsion spell.

#52
Psychoray

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Juggernaut

A powerful physique allows the character to knock aside any enemies in their way while this mode is active and while the character is moving. Each knockback drains a small amount of stamina.



For this, I will create my DA first warrior character. That's SO awesome!

#53
KnightofPhoenix

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Too many warrior abilities that are redundant vis a vis taunt and threaten.

#54
t3hTwinky

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Dual Weild Talents:

Twin Strikes

Two devastating strikes in rapid succession each inflict an automatic critical hit. "Find Vitals" adds additional damage to each hit. If the target is affected by Low Blow, then it cannot move for a short period.

Find Vitals
The character is a force of nature when wielding two weapons, gaining permanent bonuses to melee critical chance and critical damage. Twin Strikes now inflicts additional bleeding damage.

Low Blow
The character strikes at the legs of surrounding enemies, imposing penalties to movement speed and attack speed for a short time. If an opponent is already bleeding from Twin Strikes, it slips and falls to the ground as well.

Unending Flurry
The character singles out an enemy for death, stabbing it quickly and repeatedly, consuming a small amount of stamina for each hit. The assault continues until the target dies or flees, or until the character runs out of stamina or misses. If the target is bleeding from Twin Strikes, then each swing becomes a critical hit. If the target is slowed by Low Blow, then the character cannot miss.

#55
t3hTwinky

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Some talents do appear redundant, but they're more like upgrades in some respects. Plus, fights are going to be a lot bigger and longer, and you'll end up using Taunt and Grievious Insult in the same fight more often than you'd think.



Also, Mystical Negation is super useful when multiple emisarries run around spamming Curse of Mortality, Misdirection Hex, etc on you. Repulsion field will also prove useful when you find out that everybody's favorite ability, Overwhelm, is making a huge comeback.

#56
Psychoray

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Multiple Emissaries? That's where Mana Clash comes in ;) Dispel Magic has a cooldown of 2 seconds, that'll be more than enough, I hope.

#57
Psychoray

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Could you post the Battle Mage spell descriptions next? When you're done with that one you'll have posted all new mage spells! I'm sure that'll make some mage players quite happy :P

#58
RAVAGER_ZERO

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Stasis Field > Death Field > Force Drain > repeat.

Oh, wrong game...



:P

#59
Nemesis7884

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have to try out dw warrior or rogue next playthrough, sounds like the combo could be fun...

the mage auras can be pretty interesting depending on the aura (e.g. repulsion in combination with a damaging aura or so...)

there are some great 2h talents - a swing that knocks everything in the cone to the ground, onslaught which is a 4hit combo that kills pretty much everything up to elite instantly if all hit and the very best is a sustained one you can activate in battle - it works like whirlewind but it is sustained - with that alone you easily kill 8 enemies yourself

and the archer tree is also nice

Modifié par Nemesis7884, 15 mars 2010 - 09:08 .


#60
t3hTwinky

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Two-Handed Talents:

Sweeping Strike

A massive swing plows through a cone of enemies, inflicting a critical hit against the primary target and normal hits against others in the cone. Affected enemies are knocked to the ground unless they pass a physical resistance check.

Two-Handed Impact

While in this mode, each blow from the character's heavy two-hander generates a small shockwave that damages other enemies near the target. This mode drains stamina constantly.

Onslaught
The character advances several times, sweeping the weapon in huge arcs that hit multiple enemies.

Reaving Storm
While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs, but spending stamina with each hit. This mode can only be activated during combat.

#61
yasuraka.hakkyou

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Eli-da-Mage wrote...

Why this calls for a celebration. CHEESE FOR EVERYONE! Wait, Scratch that. Thats just as much a celebration is you dont like cheese, no? Maybe just a little cheese then. Ive given you the power to summon cheese, my personal favourite.
- Lord Sheogorath, All hail prince of madness.


I begrudgingly give you an internet cookie.

on topic, some of these do seem slightly redundant, but they're interesting nonetheless. looking forward to darkspawn slaughter.

#62
t3hTwinky

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Battlemage, oh sweet, sweet Battlemage:

Draining Aura
The battlemage thrives in the heat of combat, creating a field of energy that drains life from nearby enemies to heal the mage for as long as this spell is active. Each time an enemy is drained, the spell consumes a small amount of the caster's mana.

Hand of Winter
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.

Stoic
The battlemage has learned to harness pain and transform it into power, restoring mana whenever the character suffers damage.

Elemental Chaos

The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as the spell is active. This spell consumes mana rapidly.

#63
Mass Fraud

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More spells, the better.

Even if it's only 16 new spells i'm still content.

#64
Nemesis7884

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one word on hand of cold - it has a very high freeze probability (as cone of cold) but does not seem to freeze your companions (as cone does)

#65
Guest_Eli-da-Mage_*

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yasuraka.hakkyou wrote...

Eli-da-Mage wrote...

Why this calls for a celebration. CHEESE FOR EVERYONE! Wait, Scratch that. Thats just as much a celebration is you dont like cheese, no? Maybe just a little cheese then. Ive given you the power to summon cheese, my personal favourite.
- Lord Sheogorath, All hail prince of madness.


I begrudgingly give you an internet cookie.

on topic, some of these do seem slightly redundant, but they're interesting nonetheless. looking forward to darkspawn slaughter.

Begrudgingly?Image IPBImage IPB

#66
MelodicCure

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Eli-da-Mage wrote...

Cheddarball, Cone of Cheese, Yoghurt Blast and Eggwing.
The new primal dairy chain.


LoLz

#67
t3hTwinky

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Archery Talents:

Accuracy
For as long as this mode is active, the archer's mind is clear of everything except the next shot's trajectory, gaining bonuses to attack, damage, ranged critical chance, and ranged critical damage, all dependent on the archer's dexterity attribute.

[the unfortunately named] Arrow Time
Intense focus slows the archer's perception of time, effectively reducing the movement speed of enemies who come near for as long as this mode is active, excepting those of elite rank or higher. This deep concentration drains stamina constantly. 

Burst Shot

The archer looses a special shaft that scores an automatic tiple critical hit on the targeted enemy, then shatters, inflicting half the effetc on anyone unfortunate enough to be close by. Friendly fire possible.

Rain of Arrows
The archer's bow points to the sky, firing multiple projectiles which then rain down over time in the targeted area. Friendly fire possible.

#68
Nemesis7884

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maybe there are some new combinations? haven't tried...

#69
Guest_Eli-da-Mage_*

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I want the ability to make any NPC spontaneously combust and die.

#70
Mass Fraud

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Eli-da-Mage wrote...

I want the ability to make any NPC spontaneously combust and die.

Like Nathaniel maybe...........................................................:whistle:

#71
miltos33

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@t3hTwinky

Thanks for all this information. Do you happen to know what is the bonus given to Magic, Willpower, and Mana Regeneration by the Attunement spell? If it is +10 as Nemesis7884 said I have absolutely no qualms about playing as an Arcane Warrior/BattleMage/Spirit Healer aka as Uber Cleric.

#72
Guest_Eli-da-Mage_*

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Mass Fraud wrote...

Eli-da-Mage wrote...

I want the ability to make any NPC spontaneously combust and die.

Like Nathaniel maybe...........................................................:whistle:

Well i wanted it for Origins to use on Riordan:
Riordan: Wait we should put him through... ahh.. what the?....AAAGH! AAAAAAAAGGHHH! *dies
Warden: Right Loggy of with your head.

#73
t3hTwinky

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Rogue Specializations: Legionnaire Scout

Mark of the Legion

Life in the Legion of the Dead is difficult, but those who manage to survive develop great fortitude, gaining large bonuses to constitution and strength.

Strength of Stone
Through will alone, a legionnaire can become as implacable as the stone of the Deep Roads. When activated, the legionnaire becomes immune to damage or knokdown effects for a moderate time.

Endure Hardship
What is pain to one who is already dead? For as long as this mode is active, the legionnaire's health is no longer affected by damage, which depletes stamina instead.

Blessing of the Ancestors
Long days among the veins of unrefined lyrium in the Deep Roads have given the legionnaire the ability to resist magic. While Strength of Stone is active, the character is also immune to spells, whether hostile or friendly.

#74
yasuraka.hakkyou

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t3hTwinky: could ya post the spirit warrior and shadow abilities? pretty please?

#75
t3hTwinky

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Miltos: it definitely looks like a +10 (or more.)