Thanks, that made my day.t3hTwinky wrote...
Miltos: it definitely looks like a +10 (or more.)
16 new spells in Awakening - No story spoilers
#76
Posté 15 mars 2010 - 09:52
#77
Posté 15 mars 2010 - 09:53
Truthfully, I already get swamped under all the spells they currently have. Just so many choices... and not enough quickbar slots.
#78
Posté 15 mars 2010 - 09:53
Shadow Form
While this mode is active, the shadow slips in and out of concealment. Because enemies cannot concentrate on the character, each hit reduces their interest in the attacker. This Mode consumes stamina continuously.
Decoy
The shadow is a master of misdirection, creating a personal decoy that keeps enemies occupied for a short time while the actual character escapes in stealth.
Shadow Striking
The shadow has become experienced in ambush and deception gaining a large bonus to backstab damage while using Shadow Form as well as a permanent bonus to melee critical chance.
Pandemonium
The shadow releases an airborne toxin that confuses all enemies within range, causing them all to flee or attack a random target, whether it be friend or foe.
#79
Posté 15 mars 2010 - 10:02
#80
Posté 15 mars 2010 - 10:08
((( Very Minor Spoilers )))
Beyond the Veil
The warrior dons a cloak of mystical energies from the fade in order to dodge a substantial proportion of physical attacks, although the mode drains stamina constantly. If the warrior has Soulbrand, this mode also adds a moderate chance of resisting hostile spells, and the warrior's attacks all deal spirit damage, bypassing enemy armor. If the warrior has Blessing of the Fade, the chance of resisting hostile spells increases further and the warrior receives bonuses to attack speed and movement speed.
Soulbrand
The warrior has acheived a deeper connection to the spirit world. While Beyond the Veil is active, the warrior gains a moderate chance to resist hostile spells, and attacks now deal spirit damage, bypassing enemy armor.
Fade Burst
The warrior bursts with energies drawn from the other side of the Veil, dealing spirit damage to all enemies nearby, particularly harming creatures from the Fade. the amount of damage depends on the warrior's willpower attribute. Friendly fire possible.
Blessing of the Fade
The warrior is able to draw strength from the benevolent spirits of the fade. While beyond the Veil is active, the warrior's chance of resisting hostile spells increases further, and the warrior gains bonuses to movement speed and attack speed.
#81
Posté 15 mars 2010 - 10:10
t3hTwinky wrote...
Miltos: it definitely looks like a +10 (or more.)
+10 to what? Spellpower? A +10 to mana regen would be insane!
#82
Guest_Eli-da-Mage_*
Posté 15 mars 2010 - 10:11
Guest_Eli-da-Mage_*
#83
Posté 15 mars 2010 - 10:11
#84
Posté 15 mars 2010 - 10:13
worksa8 wrote...
16 is not enough, it just isn't. I'm not even being greedy, I just think if we are paying for almost as much as a full game, can we at least have ALMOST HALF of a full game in content? So far it seems like they cut/cheaped out on everything, and ignored what people wanted most.
I love logic like this. Prices for expansion packs should be decided by the amount of spells they have.
What's next? Should there be a secondly rate that we pay, 10 cents for each second, perhaps?
#85
Guest_Puddi III_*
Posté 15 mars 2010 - 10:15
Guest_Puddi III_*
IronVanguard wrote...
Truthfully, I already get swamped under all the spells they currently have. Just so many choices... and not enough quickbar slots.
Whoa. Wait a minute. Now wait a minute. Wait a minute. W-w-w-wait a minute. WAIT A MINUTE!! (maybe someone will get it)
This quickbar issue is pretty huge. How is this addressed?
#86
Posté 15 mars 2010 - 10:16
t3hTwinky wrote...
Battlemage, oh sweet, sweet Battlemage:
Draining Aura
The battlemage thrives in the heat of combat, creating a field of energy that drains life from nearby enemies to heal the mage for as long as this spell is active. Each time an enemy is drained, the spell consumes a small amount of the caster's mana.
Hand of Winter
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.
Stoic
The battlemage has learned to harness pain and transform it into power, restoring mana whenever the character suffers damage.
Elemental Chaos
The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as the spell is active. This spell consumes mana rapidly.
I am beginning to see that Battlemage and blood mage can work very well together.
#87
Posté 15 mars 2010 - 10:19
KnightofPhoenix wrote...
t3hTwinky wrote...
Battlemage, oh sweet, sweet Battlemage:
Draining Aura
The battlemage thrives in the heat of combat, creating a field of energy that drains life from nearby enemies to heal the mage for as long as this spell is active. Each time an enemy is drained, the spell consumes a small amount of the caster's mana.
Hand of Winter
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.
Stoic
The battlemage has learned to harness pain and transform it into power, restoring mana whenever the character suffers damage.
Elemental Chaos
The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as the spell is active. This spell consumes mana rapidly.
I am beginning to see that Battlemage and blood mage can work very well together.
My exact thoughts, albeit a while ago. zone of guaranteed death around the mage anyone?
#88
Posté 15 mars 2010 - 10:24
[/quote]
1920x1080 resolution gives you 40 slots which is probably enough. That of course requires a modern monitor and a good video card.
#89
Posté 15 mars 2010 - 10:24
KnightofPhoenix wrote...
t3hTwinky wrote...
Battlemage, oh sweet, sweet Battlemage:
Draining Aura
The battlemage thrives in the heat of combat, creating a field of energy that drains life from nearby enemies to heal the mage for as long as this spell is active. Each time an enemy is drained, the spell consumes a small amount of the caster's mana.
Hand of Winter
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.
Stoic
The battlemage has learned to harness pain and transform it into power, restoring mana whenever the character suffers damage.
Elemental Chaos
The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as the spell is active. This spell consumes mana rapidly.
I am beginning to see that Battlemage and blood mage can work very well together.
My ideas of having a Mage/Arcane Warrior/Blood Mage/Battlemage build have just exploded into munchkins and awesomeness.
#90
Posté 15 mars 2010 - 10:27
[/quote]
+10 to mana regen sounds too good to be true.
#91
Posté 15 mars 2010 - 10:28
Eli: I got Awakening from Target on thursday, I'm just alt-tabbing between here and the game. I just finished yesterday, zomg!
Yasuraka & Miltos: No problem!
Warrior Specialization: Guardian
Guardian's Shield
The guardian, dedicated to protecting allies, builds a shield around a party member that absorbs an amount of damage based on the warrior's constitution attribute. Master Guardian increases the strength of the shield.
Fortifying Presence
The guardian sheaths the entire party in mystical protection, granting each member a temporary bonus to armor with strength and duration both dependant on the guardian's constitution attribute. Master Guardian increases the armor bonus.
Master Guardian
The guardian has commited to life as a true defender. Guardian's Shield now absorbs more damage and Fortifying Presence now provides a greater armor bonus.
Aura of the Stalwart Defender
While this mode is active, the guardian makes a personal sacrifice in order to preserve allies, creating a field that pulls enemies back towards the guardian if it tries to leave the field and fails a physical resistance check. This mode can only be activated during combat.
#92
Guest_Puddi III_*
Posté 15 mars 2010 - 10:34
Guest_Puddi III_*
1920x1080 resolution gives you 40 slots which is probably enough. That of course requires a modern monitor and a good video card.
Unfortunately, I don't have the money on hand for a modern monitor, although I suppose I could HDMI it to my TV, but that's a bit of a pain.
t3hTwinky wrote...
Aura of the Stalwart Defender
While this mode is active, the guardian makes a personal sacrifice in order to preserve allies, creating a field that pulls enemies back towards the guardian if it tries to leave the field and fails a physical resistance check. This mode can only be activated during combat.
That sounds pretty sweet. Although I kind of wish, rather than an aura, it were an activated ability, which involved your character throwing his sword down, reaching his hand forward, and pulling everyone toward himself that way. For reasons which should be fairly apparent.
Modifié par filaminstrel, 15 mars 2010 - 10:36 .
#93
Posté 15 mars 2010 - 10:40
#94
Posté 15 mars 2010 - 10:46
Please discuss this in teh Storyline/Gameplay forum. Thanks.
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