alphax1 wrote...
1. You're missing my point... the e-mails are soo disconnected with no storylines involved... not one single mission which could easily have been done and replaced some of the N7 missions... Maybe something wrt Toombs... maybe something wrt Kyle... the more memorable side quests you got to do in ME1... there isn't one connection... Heck I'd have loved to have Hackett come on over the radio with a mission even though you are off the radar... Have him give you the Normandy 1 mission through a transmission rather than an email...
And why would they waste the resources for that? The e-mail is a simple reminder that you did a *pointless* sidequest, completely skippable from the main plot... and skip it you did if you were roleplaying the first game at all... race against time and all that. Do you remember how much it costs to set up real-time connections? It was mentioned by a Salarian you pass on Noveria in ME1, what was it? Like 10creds a minute? E-mails are cheap, and they don't really have much to say to you.
Don't forget you're technically working with terrorists on a threat they don't believe exists. The Alliance especially sure would be happy to sit and make small talk with you. I'm starting to understand why that previous poster mentioned the 'absurd standards' you people are complaining about. Did you really expect every side-quest from ME1 to have a follow-up in ME2?
2. Again as much as the new combat system is 'better ' it's turned completely into a 'chest high walls' TPS... of which there are better ones around that are a dime a dozen... you play the ME series for its story and its gameplay... you don't have to be an RPG elitist or purist to be upset by that... and its the ONLY game mode right now... against enemies who aren't nearly as varied as the Geth of ME1, there are no sapper units, no snipers, no mini bosses except the same damn YMIR mechs and the three gang leaders in Garrus's mission who are then copy pasted and sprinkled in the other missions... know that not everyone likes the unified cooldown of powers... I'd honeslty rather have 2x as long cooldown but each have their own timer... And for the 'hip' crowd I have a saying... "If it's isn't broke... don't fix it..."
The new combat system *is* better. I do play games for the story + combat. If either of those is lacking, I don't enjoy the game as much. I've cleared ME2 *ten* times already. It hasn't even been out 2 months yet. That's well over 250 hours played in this game. It is easily my favorite game of all time. It combines an enjoyable narrative with fast-paced, action-packed combat.
Roleplayers have no room to complain about the global cooldown, at least for Biotics.. If you've read the books, you'd know that's *exactly* how biotics work. If takes time to build up enough energy to use biotics again, they cannot be fired in quick succession like they were in ME1.
ME1's combat was broken. You realize that this was a major point of criticism that the first game came under, right? That's why they overhauled it to a tried and true system. You're right, 'if it ain't broke, dont' fix it'. They took a system that wasn't broken, and they implimented it. Spectaularly too, considering how widely praised this game is.
3. Most of what you're talking about is speculation... But Bioware did drop some pretty big plot bombs which are frankly jarring in their awfulness that they really have to make sure not to repeat... Sure it would be nice to think the Council isn't that stupid and it's something else like completely mistrusting Shepard or indoctrination but for now we gotta go on face value that the Council was all dropped on its head as a kid especially given the IFF which even you can't defend... 
It's too soon to write off any of these 'plot bombs' as a failure in the narrative. Aside from taking the entire team onto the shuttle for the IFF, I never once said "Wait, what?". I understood the Council's actions. They didn't believe you in ME1, they don't believe you now. You have yet to bring forth any form of credible evidence. They think you're bat-**** crazy. It's even harder to take a word you say seriously considering TIM has already made it well-known that you're one of his stooges now, even if you aren't. Just mentioning them immediately validates his rumors. They simply don't trust you.
4. See there's the thing... I WANT that... I want to have it so I can run for 20-30 seconds and not come up to a wall or 'mission area' that I'll never be able to visit again after it's over... even so linear they bulldoze through mountains rather than deviate JRPG's feel more expansive... Eden Prime felt like a big colony... Feros felt like a crumbling Prothean city... Noveria felt like a Corporate HQ/RD... the Citadel felt like a huge station and etc... In ME2 Omega feels about as large as a city block... not the massive space city it is... Bioware streamlined way too much...
Eden Prime just 'looked' big because you were out in the middle of nowhere. I don't get why you feel these places felt so large. Eden Prime was essentially 1 path that had 5 turns on it. Start, turn right, turn left, find Ashley, turn right, follow up to the left, two buildings, keep going, 1 building and smuggler, train, disarm bombs, beacon. So.. your point is just that because they took the what... 4-5 conversations and put a stretch of empty pathway between them it was bigger and better? Please.
The only reason we're so limited in these 'hub' worlds, is because we travel to other locations for the missions there. They didn't shoehorn the mission into the middle of the hub, they made large, full-length mission areas on these planets. The Citadel was far larger in ME2 than in ME1. No, the Presidium isn't, but once you take into accoutn the areas for both Thane and Garrus' loyalty missions, they station is *massively* larger.
I guess your point then boils down to that you prefer larger, empty and useless space as opposed to large, useful and pointed areas. There's no 'wasted space' in ME2's hubs, where there are many points in ME1 where there is absolutely no point to an area. Again, if you want wide open and pointless areas, you should start looking into MMO's.
5. Maybe not so much an 'improved' but rather just a 'ME3' NEEDS this...
Dont' hold your breath. Things were removed for a reason. We'll probably see some things come back in very minor amounts due to the absurd amount of crying from the very vocal minority. There's a reason this game is rated higher overall by basically every critic, and contrary to what you want to believe, that's because it's a dramatic improvement over the first game in most areas.