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So in retrospect, did ME 2 fail?


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#126
Multifarious Algorithm

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I've played it through 5 times already and I'm still interested in it and have fun playing, contrast to maybe 3 times over many more months for ME1 with large sections feeling like a chore.
ME2 succeeded wildly - the sales figures alone show that - it just managed to disappoint a bunch of people who definitely don't understand storytelling in some cases, who are massive character fans in others, or who have no idea that none of the words RPG stands for include "inventory and fine-grained numeric skillpoints".
EDIT: Also of course, those who feel slighted will always post whereas those who loved it feel no reason to seek out a medium on which to say that in anywhere near the same numbers.

Modifié par Multifarious Algorithm, 16 mars 2010 - 03:07 .


#127
Xaijin

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smudboy wrote...

www.infoaddict.com/the-many-failures-of-mass-effect-2
www.shamusyoung.com/twentysidedtale/
social.bioware.com/forum/1/topic/105/index/973813/1


Stopped reading after "I'm tired of reading exposition and having things in my path" is right in front of "put more STUFF" in the game.

Remember kids, hypocrisy isn't only a good idea, it's the law.

Modifié par Xaijin, 16 mars 2010 - 03:55 .


#128
ShadyKat

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Nope.

#129
Doggabone

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Great game, but I'm indifferent to it as a sequel. It just didn't follow up from ME1 well. Instead of my choices and actions having an impact in the following story, it felt more like "we can't write around anyone who might be dead so ... new cast. Here's Wrex2, Ash2, etc." I didn't feel like I was continuing the story, but rebooting it, and that was a little disappointing. Of all the BioWare games I've played, this felt the least like one. Y'know?



I've got my grievances with ME2, technical issues, mining hate, story stuff ... most have been aired already. In many ways a better game than ME1, but it has also annoyed me in many more ways. I was SOOO excited when I started playing it, thinking that what I was encountering was going to build on ME1. I was disappointed by how much of what I'd liked had been torn out for the new paradigm, and at the same time I love much of what's new.



But fail? Hell no. I only grouse about the flaws because I love the game, and it's predecessor. Both are hybrids, in my mind, and I'm hoping that ME3 will be a hybrid of 1 and 2. I hope the get the really aggravating clipping bugs out of the system. And, could you please, PLEASE let me turn off the *@$## tooltips? One thing I do know, is that I'll be buying it.



"I wish they still made roleplaying games like they used to. These days, it's all "big decisions" and "visceral combat"." Heh.

#130
Galateaaa

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Definitely not a failure. One of the few games which I will replay multiple times and not feel sick of it. In this era, few gaming companies can produce such titles. Combat that is well paced, better graphics. I guess some people are more resistant to changes and hence are unable to identify with the game after comparing with ME1.

Full fledged loyalty missions for companions is certainly more welcome than what we had for ME1. Even in ME1 the conversations are pretty short for some characters (garrus thanking me repeatedly for bringing him on the ship comes to mind after a few conversation)

Of course there are areas to improve and there must be criticisms in order for improvements to happen. But reading through the comments, some are borderline senseless and not constructive at all, often with one sentence like "not buying this crap blah blah blah". This kind of comment is quite surprising given such a quality product which Bioware has produced.

Some areas which can be improved are probably in more character interaction (never enough for me :P) and please, for future games, do not just "kill off" party members, especially love interests. I think most people are pretty attached to their party members and one expansion without their favorite party members spoils the fun. As for the main story, I will comment only after experiencing ME3 to review how effective ME2 is as a bridge between ME1 and ME3.

Modifié par Galateaaa, 16 mars 2010 - 05:11 .


#131
KotOREffecT

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Galateaaa wrote...

Definitely not a failure. One of the few games which I will replay multiple times and not feel sick of it. In this era, few gaming companies can produce such titles. Combat that is well paced, better graphics. I guess some people are more resistant to changes and hence are unable to identify with the game after comparing with ME1.

Of course there are areas to improve and there must be criticisms in order for improvements to happen. But reading through the comments, some are borderline senseless and not constructive at all, often with one sentence like "not buying this crap blah blah blah". This kind of comment is quite surprising given such a quality product which Bioware has produced. 

As for the main story, I will comment only after experiencing ME3 to review how effective ME2 is as a bridge between ME1 and ME3.


Exactly. This game has that "it" factor like ME 1 that makes it so replayable, mainly because of the epic music and characters and pacing and the continuity of Sheps personal story. It's a great bridge into ME 3, now lets hope ME 3 does it right by following through and wraping everything up right and giving us a satisyfying ending.

#132
TuringPoint

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InvaderErl wrote...

Statistically, people who feel negatively are more likely to voice their opinion.


This... isn't it so boring to repeat that you love something?  Doesn't the feeling of being outspoken and having concerns that desperately need addressing feed on itself a little?

But I do feel it suggests something about the direction they took with this game.  I think it's an incredible game in its own light, evidence that Bioware is improving and learning from its mistakes - but they could've satisfied a lot more people and still had an incredible game.

I think they're headed in the right direction for ME 3, at least.

Modifié par Alocormin, 16 mars 2010 - 05:49 .


#133
DarthCaine

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smudboy wrote...

www.infoaddict.com/the-many-failures-of-mass-effect-2
www.shamusyoung.com/twentysidedtale/
social.bioware.com/forum/1/topic/105/index/973813/1

DarthCaine wrote...

http://social.biowar...093/polls/1659/
http://social.biowar...596/polls/1670/

GameSpot's user score for ME1 is 8.9 (PC) and 9.1 (360), while for ME2 is 9.3 (PC) and 9.4 (360)


Modifié par DarthCaine, 16 mars 2010 - 05:53 .


#134
GodWood

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No.

#135
knightnblu

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ME2 was awesome. Are there a few things that could be improved? Absolutely. I believe that the lack of an inventory and a decent economy (can’t sell palladium to get platinum or credits for example) was glaring. I wasn’t thrilled with prospecting planets to obtain resources and I thought it took too much out of the game each time I entered a new system. Was the story line carried forward? I think so. There are a number of things to think about. For instance, the reference to dark energy indicates the possibility of a new primary gate being built in the Milky Way to facilitate the arrival of the Reaper fleet. Another thing is that forces are beginning to gel for the main fight. The Quarian fleet is ready for battle, the Geth are strengthened, the Rachni are girding for combat and the Reapers are now 0 for 2 and missing their base at the galactic core which puts a crimp in their reproduction (depending on your choices). I think that ME2 was supposed to put us on the brink of something huge and that certainly happened. Just my .02.

#136
superimposed

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Failed? No.

Live up to the hype? No.

Live up to the expectations generated from ME:1? No. (Different from Hype, expectations are something similar, hype is OMG SUPER MEGA DEATH ULTRA AWESOMENESS!)


Mediocre game? Yes.
Fun, but not what it should have been, and something without any great deal of replay value.

#137
Massadonious1

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Yay opinions!

#138
Mossa_missa

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I was alitle disappointed with the story but gameplay and those changes was great. New characters and upgrade system was also good, even the weapon and armor system was also good. I think they did a great job.

#139
SurfaceBeneath

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The game is Bioware's most successful to date both critically and commercially. To claim it failed by any objective means is outright absurd and only the most butthurt fanboys could possibly say so.

In other words:

Image IPB

Modifié par SurfaceBeneath, 16 mars 2010 - 07:59 .


#140
saturos2

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Avissel wrote...

The Governator wrote...
Well, perhaps you would care to enlighten us?  I mean, seriously...


Sure thing.

Were the Collectors deployed as a plan B?
Because Plan A was the plan that had worked every other time. Open the Relay, Reapers come in and destryo everything, the current incarnation of the Collecters are used to gather a species found compatable for Reaperifaction. The combonation of the Protheans actions and Shepards defeat of Sovreign basically ruined the only plan the Reapers ever had or needed, they are grasping at straws but are too overconfiedent to realise it.

Was there a derelict reaper
that was undiscovered until ME2?

You cant find something your not looking for.

Were the Collectors 'buying' the
body when they could have just taken it after they destroyed the
Normandy...late for a lunch date?

This covered in first Dialouge spoken by Shepard "I sent the message, the Alliance will be here soon" 

Do the collectors use credits and
who has dealt with them before?..they don't need credits

Because going to the various species the intend to collect samples from and taking said samples by force would eventually lead to a military response.

Is Shepard
shoehorned into working with Cerberus?..a Paragon should find it
distasteful and a Renegade should -be too refractory.

Cause other wise the game would not have taken place. Some times you do things you do want to do, but that you HAVE to do. Put aside personal feelings for that whole saving Humanity thing.

Does Liara seem
to think that killing the Shadow Broker is more important than stopping
the Reapers?

Because she is blinded by her need for revenge. Shepards logic is not everyone logic.

Is there only one Collector base with only one ship
with only a few Occuli to guard it?

Because it's never needed guarding before. The Repears believe themselves to be all powerful, and that all organic life cannot in anyway threaten them, so they cant imagein it would be able to attack the base.
Do you set up guard posts in your yard to look for ants?

and how is it remotely
plausible that Shepard would not bring Legion to the citadel for them to
compare Geth technology with Reaper tech so that it can be confirmed
that the Reapers exist or at least that Sovereign was not merely a Geth
mother ship?

If they dont believe you when you tell them, and think that the geth are behind it, what makes you think they are going to believe a Geth when all he can offer is saying "We didnt build it"

this^

#141
InvaderErl

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SurfaceBeneath wrote...

The game is Bioware's most successful to date both critically and commercially. To claim it failed by any objective means is outright absurd and only the most butthurt fanboys could possibly say so.

In other words:

Image IPB


Why do you say so many sensible things?

#142
MrBeardface

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Time has passed and a lot of the fans that posted here have moved on - or at least moved on enough not to be bothered to post more stuff. Haters, sad and miserable people they are, often latch unto a game or a cause for a much longer time, presumably in the hope that they will finally get some attention.

#143
Ieldra

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Here my answer:

No, ME2 did not fail, all in all it was a great success. Commercially and critically.

If I had two lines to post criticism, it would be this:

(1) There was too little screen space devoted to the main plot
(2) The human Reaper and how it was to be built, why it needed so many humans, all that was complete nonsense.

In that, yes, a big part of the main plot failed for me. The game was, and still is, a lot of fun in spite of that, but I wish ME3 will do it better.

Modifié par Ieldra2, 16 mars 2010 - 12:34 .


#144
Fritz3D

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This has game failed so hard I'm on a fifth playthrough.

#145
tango jack

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ME2 is performing its function perfectly as the middle part of the trilogy and the more I play it the more i see that in the storyline where the potential of many of the decisions in ME1 are not actually meant to be realised in ME2 but in ME3.

ME2 serves as the bridge between the original game and the finaly and as such it is continuing to build on choices made in ME1 and adding decisions in ME2 which will lead to an ultimate conclusion in the final game where the concequences of all actions will be revealed for good or bad.

Definatly a success from my viewpoint.

#146
Zulu_DFA

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tango jack wrote...

ME2 is performing its function perfectly as the middle part of the trilogy and the more I play it the more i see that in the storyline where the potential of many of the decisions in ME1 are not actually meant to be realised in ME2 but in ME3.

ME2 serves as the bridge between the original game and the finaly and as such it is continuing to build on choices made in ME1 and adding decisions in ME2 which will lead to an ultimate conclusion in the final game where the concequences of all actions will be revealed for good or bad.

Definatly a success from my viewpoint.


Ah, yes... "BIG CHOICES"...

That's great and quite so true, but why was ME1 lore trashed?

What happened to companions' powered armor? What happened to guns with unlimited hypervelocity ammo? Why tech, biotic and ammo "powers" work like magic now? Why are we mining gas giants for heavy metals? What happened to Normandy's airlock? Where are desolate planets? Why are we able to scrog anything that moves now? What's that with drinking Tupari through helmet's windshield? What's that with "Thank you" e-mail crap? What's that with saving everyone on the "suicide" mission?

#147
ExtremeOne

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No ME 2 did not fail

#148
zer0netgain

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My take on the game....

LOVED....
Improvements that fixed glitches that ME suffered from.

Armor customization (even with only one general type...the dozens of types in ME was pointless).

Dialogue.  Some really good scripts were cooked up.

HATED....
No armor for many teammates.  Sorry.  Bare skin in toxic or no atmosphere makes no sense at all.  It wouldn't have killed the Devs to at least make a casual and combat skin for each character.

Likewise, no armor with non-detachable headpieces.  Just stupid in concept and practice.  Likewise, let me change my armor options at the Armory or at the beginning of a mission.  Don't make me go all the way back to my cabin for every minor change.

Inconsistent Biotic powers.  Sorry, Reave and Dominate are NOT biotics as can be used by Humans.  Asari are unique, and that explains the exception for them, but Human biotics can only manipulate mass effect fields.  Human Biotics are limited to the manipulation of gravity, not mind control or life-sucking.

Lack of fact checking.  Not to nit-pick, but Sovereign DID NOT say stuff to Shepard on Ilos...he did it on Virmire.  Obvious oversight the devs should have paid attention to.

Sex with clothing.  WTF?  You have NPCs using S&*T and F*$K (which would not fly on prime time television) in how many scenes but the "soft porn" of ME that didn't show so much as a nipple is now repalced with characters doing the deed with all their clothes on?  Heck, prime time TV is more explicit than that.  Should have stuck with the style you used in ME.  It didn't show anything too much without insulting the intelligence of the gamer.

UNCERTAIN, but tend to favor....
I initially thought Insanity was too much, but in retrospect, it forced the player to come up with tactical solutions to every mission.  The game can be beaten with any class character, but only if you figure out the strategy.  Where ME was too easy on Insanity, ME2 got it just right.

I thought they improved the classes in nice ways.  ME made the hybrid classes (Vanguard, Infiltrator, Sentinel) worthless.  You got a mix of traits from two primary classes, but nothing exceptional.  Now each class has a unique ability.  Sometimes it's a real boon, some others are "meh" unless you find just the right way to use them.  In ME2, every class has its own virtue to it.

I have no issue with the lack of different weapon makers in lieu of upgrades that improve your weapon.  Do have an issue with a finite amount of credits to buy stuff with.  There should be a way to get potentially endless credits if you're willing to do the work for it (I'd recommend being able to sell Element Zero for extra credits).  Can't finish kitting out your cabin or exploring the galaxy after the game is over if you're saving every credit for needed upgrades.

Modifié par zer0netgain, 16 mars 2010 - 02:44 .


#149
Bwaksson

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Zulu_DFA wrote...

Ah, yes... "BIG CHOICES"...

That's great and quite so true, but why was ME1 lore trashed?

What happened to companions' powered armor? What happened to guns with unlimited hypervelocity ammo? Why tech, biotic and ammo "powers" work like magic now? Why are we mining gas giants for heavy metals? What happened to Normandy's airlock? Where are desolate planets? Why are we able to scrog anything that moves now? What's that with drinking Tupari through helmet's windshield? What's that with "Thank you" e-mail crap? What's that with saving everyone on the "suicide" mission?


-Removing that part of ME1 was bad. Agreed.
-Unlimited ammo was good and all but it never gave you any variety. I never had any reason not to use the AR. ANY. In ME2 I do because it runs out of ammo now and then. And it's no longer an unlockable power as in ME1, which is also good. And they do give a reason for it in the codex.
-The only change towards magic I see in ME2 is that your teams powers hit the enemy instantly. The fact that using one power greys out your others is a bit dumb, but I could manage an explanation for that.
-I thought that was odd too. Platinum isn't exactly floating around in those.
-Normandy's airlock was a change for the worse yes but I stopped caring about five minutes after I noticed it.
-Desolate planets are no fun unless you know there is something to find there. And exploring in the mako was only slightly less boring than scanning for minerals.
-I only know "scrog" as a method of growing weed, Screen of green. And that doesn't fit in that sentence :(
-Drinking through your helmets windshield is odd yes but I was more bothered by the fact that the liquid seems solid once it entered the glass. Point being that small stuff like that is actually more funny than annoying IMO.
-The thank-you-emails were lame i guess, but better than not hearing from them at all. And cramping in every single character from ME1 into ME2 would have ment more waiting for me. So it's not really an issue with me.
-Being able to save everyone with sugar on top is better than being forced to have someone die like in ME1. It should have been alot harder to manage it though. You have to work to get someone killed. Not my definition of a suicide mission.

#150
StableZanerStar

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This game totally delivered in my mind. When I had finished my first playthrough, I immediately started the second and then the third. When I retrieve my old hard drive I will be replaying it yet again.
Bioware not only did another fantastic job storywise but they got rid of those little(depending how frustrated you were) annoyances from the first game.
Primarily the loading screen and the neverending vrooming around barren planets in the loveable Mako.
They also deterred from using the copy&paste tactic that seemed to pop up a lot when it came to internal environments.
On my 1st playthrough of ME2, I was a little saddened by the lack of customisable weapontry and costumes for my crew but on my second playthrough I realised I could live without it and noticed the point of Biowares decision. It turned out to not be a bad call.

I think that Mass Effect 1 is an amazing game, I love it to pieces and ME2 is even better because it was tweaked were it should of been and what was broke was left untampered with.

I personally think it was a complete success and I thank Bioware for the time effort and thought that was put into the game.

Modifié par StableZanerStar, 16 mars 2010 - 03:43 .