My take on the game....
LOVED....
Improvements that fixed glitches that ME suffered from.
Armor customization (even with only one general type...the dozens of types in ME was pointless).
Dialogue. Some really good scripts were cooked up.
HATED....
No armor for many teammates. Sorry. Bare skin in toxic or no atmosphere makes no sense at all. It wouldn't have killed the Devs to at least make a casual and combat skin for each character.
Likewise, no armor with non-detachable headpieces. Just stupid in concept and practice. Likewise, let me change my armor options at the Armory or at the beginning of a mission. Don't make me go all the way back to my cabin for every minor change.
Inconsistent Biotic powers. Sorry, Reave and Dominate are NOT biotics as can be used by Humans. Asari are unique, and that explains the exception for them, but Human biotics can only manipulate mass effect fields. Human Biotics are limited to the manipulation of gravity, not mind control or life-sucking.
Lack of fact checking. Not to nit-pick, but Sovereign DID NOT say stuff to Shepard on Ilos...he did it on Virmire. Obvious oversight the devs should have paid attention to.
Sex with clothing. WTF? You have NPCs using S&*T and F*$K (which would not fly on prime time television) in how many scenes but the "soft porn" of ME that didn't show so much as a nipple is now repalced with characters doing the deed with all their clothes on? Heck, prime time TV is more explicit than that. Should have stuck with the style you used in ME. It didn't show anything too much without insulting the intelligence of the gamer.
UNCERTAIN, but tend to favor....
I initially thought Insanity was too much, but in retrospect, it forced the player to come up with tactical solutions to every mission. The game can be beaten with any class character, but only if you figure out the strategy. Where ME was too easy on Insanity, ME2 got it just right.
I thought they improved the classes in nice ways. ME made the hybrid classes (Vanguard, Infiltrator, Sentinel) worthless. You got a mix of traits from two primary classes, but nothing exceptional. Now each class has a unique ability. Sometimes it's a real boon, some others are "meh" unless you find just the right way to use them. In ME2, every class has its own virtue to it.
I have no issue with the lack of different weapon makers in lieu of upgrades that improve your weapon. Do have an issue with a finite amount of credits to buy stuff with. There should be a way to get potentially endless credits if you're willing to do the work for it (I'd recommend being able to sell Element Zero for extra credits). Can't finish kitting out your cabin or exploring the galaxy after the game is over if you're saving every credit for needed upgrades.
Modifié par zer0netgain, 16 mars 2010 - 02:44 .