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Any news on new DLC?


75 réponses à ce sujet

#51
Wickedjelly

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marlowwe wrote...

Brigonos wrote...

I cannot believe how cheap people are. "It's not worth seven whole dollars!"
Skip one fast food meal and it's paid for. It's more nutritious too.


What is it with people and comparing DLC to food. Must be a new trend.


They always do that stupid ****.  You should see what it's like on mmo forums.  If I had a nickel for every time someone used a food analogy when discuiing things about mmos I could financially dissolve the US budget deficit.

#52
WhiteRAVE

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I think they should use the $1 per/hour method. In-other-words if a DLC is $15 then it should take about 15 hours to complete. Then i would say you are getting your monies worth



With regard to WKeep i felt the same it was good and good gear but way to short.

#53
Apex Sammoth

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I was wondering when I will start to see some Community made one finished ? I always loved the ones back on NWN back in the days. I am looking foward to the creative I deas that people have comming out. I myself used to make some for NWN but, DA I might not have the time Like I used to make some stuff.

#54
Wickedjelly

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WhiteRAVE wrote...

I think they should use the $1 per/hour method. In-other-words if a DLC is $15 then it should take about 15 hours to complete. Then i would say you are getting your monies worth

With regard to WKeep i felt the same it was good and good gear but way to short.


No way they could do that.  I like your thinking but lets be serious.  While $7 was a bit much considering what it added  and it would be nice if the content was complete when it's offered Posted Image I wouldn't necessarily expect them to add that content for $1 or $2.

#55
Bluto Blutarskyx

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no dlc would be complete without a trip to the smurf villiage.

#56
Giubba

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Wickedjelly wrote...

I still say the lamest part of Warden's Keep is the sense of how unfinished it is. It was an alright story - albeit a tad short.

Still, mindblowing how you're told more will happen at a later time yet nothing ever does pending on the choices you make there. Not sure wtf they were thinking with that whole scenario although most tend to be bothered by the fact you can't reenter the keep afterwards. Which is a bit odd as well but to me the fact you're told there's more to the story yet it never unfolds which is what really dissappointed me.


Agree.

#57
SpinachEater

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It seems like the quality of the DLC so far is great all except for the pricing. It looks like Bioware could rethink the cost to make DLC more relative to how much extra time it adds to the quest. Because of my ever so slight disappointment with the amount of play/cost with Wardens Keep, I will be hesitant to pay for the next DLC until I hear some feedback on it.



My main point: $7 out of $50 is 14% of the cost....For 14% of the original game cost, DLC should be longer than 1-2hrs.




#58
Jiggasaurus

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Wickedjelly wrote...

WhiteRAVE wrote...

I think they should use the $1 per/hour method. In-other-words if a DLC is $15 then it should take about 15 hours to complete. Then i would say you are getting your monies worth

With regard to WKeep i felt the same it was good and good gear but way to short.


No way they could do that.  I like your thinking but lets be serious.  While $7 was a bit much considering what it added  and it would be nice if the content was complete when it's offered Posted Image I wouldn't necessarily expect them to add that content for $1 or $2.


I would rather pay a few quid ($7-15) for 1-3 hours of solid gameplay content, then a $1 an hour for 15 hours of mundane repetative content.

On a personal note I would rather the content that gets included in the DLC remain substantial & of a higher price & quality compared to say the $1-2 range, I'm not a big fan of 'Item Malls'.

#59
DOUGEYEMASTER

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i think party camp should have been moved to wardens keep after completing. it makes no difference to the realism for me considering the camp is the same wether in the forest or the mountains near orzammar.

#60
Warlokki

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I'd say Blood Dragon Armor is the best DLC so far. And that's because it looks good... Otherwise the DLCs are disappointments for me. Shale's okay guy and sometimes rather funny but... Well he's sort of boring. He ressembles Wrex and Canderous in someways but he ain't as fun and cool.

Thankfully Shale was free DLC with new game.

Warden's Keep was boring, short and next to useless. The stash is nice but it should be a default feature in camp, not DLC. Essentially i bought a stash for keeping stuff. Seriously, WK pretty much sucks.



For future DLC, make 'em "long" (more than 3h), they should have interesting plot and they should have consequences too, not just additional side-quest for reward.

Or even better, don't make DLC, make an actual expansion to the game.

#61
Kriss_T0ff

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 Is the toolset only for creating mods or are there plans to have a full level editor that would allow the community to create stories and expansions to the game.

 Even creating little quest stories in the form of additional/player-made DLC (free or not) would be great

 I think it would be great ! Is it possible ?

#62
Kriss_T0ff

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 Is the toolset only for creating mods or are there plans to have a full level editor that would allow the community to create stories and expansions to the game.

 Even creating little quest stories in the form of additional/player-made DLC (free or not) would be great

 I think it would be great ! Is it possible ?

#63
Kriss_T0ff

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why the double post ?

#64
Six-Foot-Rabbit

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mormaer wrote...

They should do it like the better Fallout 3 content, $9.99 for 6-8 hours of play of a quest line. That's what I would expect.


Um...  At most the Fallout 3 DLCs were 2 hours long.

#65
Locain

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My opinion would be that I'd rather pay a higher amount every three, four, maybe even six months for a good solid DLC, than a small fee for tiny bits of DLC here and there every so often.




#66
Tripedius

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I'd pay for quality AND quantity. But I think Bioware will get this message. If they fail at the next DLC the would be shooting themselves in the foot.

#67
GoldenusG

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Six-Foot-Rabbit wrote...

mormaer wrote...

They should do it like the better Fallout 3 content, $9.99 for 6-8 hours of play of a quest line. That's what I would expect.


Um...  At most the Fallout 3 DLCs were 2 hours long.



The Pitt and Anchorage were only a couple of hours.  The other three were more-or-less 5 - 8 hours long depending on what you did.

Anyways, back on topic.  Ermmm...  Aha!  If they want people to believe that any new DLC was made post-release, and not cut from the game (Ala Shale), it either has to be short and unfulfilling (Like WK), or has to come out, say...  A month after release.  By which point a lot of people will have played the game through, completed it (repeatedly), and lost interest.  Thus losing sales.

#68
Foe Paw

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Would love more origins, particularly one for humans. As it stands now you're either a noble or a mage, with mage origin being shared with the elves who have thier own 2 origin stories. Not to mention the elves and dwarf noble origin stories are better written to begin with. Besides isn't there a human commoner origin that was cut at the last minute? Polish that up, write a new one for the dwarves and elves (say, smith caste and steward) and release it.



More spec options is something I'm sure people would love to see.



Personally what I'd like the most is something similar to Weimer's Tactics mod for BG2. It made the game harder by making it more tactical, not simply ramping up hp and dps numbers like hard -> nightmare does. Add some random encounters and run in encounters in cities and you're off to a pretty good start.



Really though a lot of these things can be done, and done very well, by the modding community. The one thing that can't be done as well due to tools is the voice overs so more NPCs will always be a solid DLC.

#69
rg75loin

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Ok lets not compare it to food. How about some other form of entertainment? A movie? $8.50+ for 90-120 minutes of entertainment with zero ability to replay.



Seems to me that at that rate of exchange, the core game is an an excellent value for the quantity of entertainment you get. So if they adjust the rate to be more in their favor with the DLC, I have zero issues with that.



I think people are being ****rdly when they're quibbling over paying $5 but not $7.

#70
Zeluna

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Trajan60 wrote...

I really liked Warden's Keep. It just wasn't long enough to justify the $7 price.


Exactly, I was shocked the Warden's Keep content was so short for the money. I barely got into my stride when it was all over. Very disappointed with the limited adventure in Warden's Keep. Totally not worth the $7 :pinched:

#71
VanDraegon

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If $7 for an hours adventure in a game you like is far too much for some of you to spend, you really need to find a new hobby.



Everyone expects to get the stuff they want and need for next to nothing. Well, it just doesnt work that way. People have a right to make a decent amount and profit from their work. If you all expect an hour of entertainment for $1, expect it to show up in Chinese with poorly translated English text on the bottom of your screen.

#72
GoldenusG

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Jhadras wrote...

Ok lets not compare it to food. How about some other form of entertainment? A movie? $8.50+ for 90-120 minutes of entertainment with zero ability to replay.

Seems to me that at that rate of exchange, the core game is an an excellent value for the quantity of entertainment you get. So if they adjust the rate to be more in their favor with the DLC, I have zero issues with that.

I think people are being ****rdly when they're quibbling over paying $5 but not $7.



Except a lot of people don't go to the cinema, because <GASP!> its too expensive (£8 - $13) at peak times at my (not very) local.  Besides, its just as bad an analogy as food - its a one shot thing.  The DLC you can play over and over.

So lets equate it to buying a movie.  Thats a little better, except when you own that, you can lend it to friends.  Have multiple people watch at the same time.  Also, a movie is the same length everytime you watch it.  WK is at most two hours on a first run through.  Subsequent runs are lucky if they hit 30 minutes by all accounts.

#73
ksterker

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What I have heard and seen of the available DLC hasn't really intrigued me. I've redeemed my codes, but have yet to use one of the items. Have been to Sulchers pass on my way from the Circle tower to Redcliffe, but have yet to follow up on that.

To be worthwhile for me, DLC should add something new and unique to the game, but also fit into the existing world: Expand on lore that is only touched briefly yet, show new aspects of familiar places and characters, etc. In that regard, I guess Shale fares better than Wardens Keep, which seems to open up more loose ends than it closes.

Something I might consider buying would be a questline resolving around some character or faction that would eventually open up a new specialization/skill tree. Should provide a good mix of dialogue, exploring, puzzles and fighting and as a reward something that opens up new tactics to use in the vanilla game. I haven't played enough of the game yet, so no idea where it could tie in exactly.

In general, the more fleshed out it is, the more story it has to offer, the more likely I'll become a customer.

What doesn't really interest me are mere items, houses or Chantry-board type "fetch this item" or "clear that dungeon" quests that do not shed any light on history, geography or important characters.


As for the pricing: considering that engine, toolset and part of the assets of the vanilla game can be reused, cost of DLC should be more reasonable than the current offerings. A lower price could actually lead to more sales and thus generate a larger revenue in total.

#74
Chromie

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I want DLC that's as big as the Fallout 3 DLC those are definetley worth their price.

#75
AstaSyneri

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I'd wager that future DLC will just be different sizes - because different players have different needs. One might dig the "high-price" extra campaign option (new Origin, additional end story, whatever), some dig having smaller content.

Basically you do have your full DAO experience, and if you want to add to it, you can do so at your leisure.