Distant trees flickering/flashing and artifacting.
#1
Posté 15 mars 2010 - 09:00
E8200 3,6Ghz OC
slightly overclocked ATI HD4890 with 3rd party cooler and ATI Catalyst 10.2 drivers
3Gb 1066mhz RAM
MSI P35 mobo
X-Fi Elite Pro soundcard
My problem is that in some areas distant trees are flickering. Redcliffe and Dalish camp are particularly annoying. Sometimes, though rarely, they even cause stretching artifacts not much different from artifacts caused by too much GPU overclocking. This however is definetly not the case, I have played around the clocks already to see if there is a change. Only those distant trees are affected. Game is otherwise playable and gorgeus.
I have also tried to play with -dx9 directX forcing trick and stopped using CPU-Control program. (used to force game to run more evenly between two cores for nice speed increase) Nothing has helped so far.
I do have some 3rd party mods installed, but mostly just face morphs, texture & body replacers, nothing that should affect those distant trees at all, not that I can think off.
#2
Posté 15 mars 2010 - 10:59
I too have face morphs and hair mods. That's all though.
#3
Posté 16 mars 2010 - 12:23
#4
Posté 16 mars 2010 - 01:14
I've installed the Release Candidate of Microsoft's .Net Framework 4, updated my PhysX drivers, and reinstalled DirectX, including the Feb. updates. We'll see if the issue persists when I fire it up again.
I also tried CPU-Control, but get the same issue with or without it running. I am also running 'Vanilla', no mods.
-Nem
Edit: I am running Dragon Age 1.02a, and have never updated to 1.03
Modifié par GPA_Nemesis, 16 mars 2010 - 01:16 .
#5
Posté 16 mars 2010 - 01:33
#6
Posté 16 mars 2010 - 01:56
Or I could be completely wrong and its a driver problem, which is just as likely
#7
Posté 16 mars 2010 - 02:04
Marbazoid wrote...
What you are referring to sounds like z-fighting, which is a visual anomaly that is present in many games. Its not caused by the latest patch. Its very noticeable looking down onto the Kocari wilds from Ostagar.
Or I could be completely wrong and its a driver problem, which is just as likely
I am still wondering what would be causing it. I have played Dragon Age before couple of months ago, and my rig is largely the same, and everything was perfect then.
It might be just driver issue, but I dont see too many ATI users with 10.2 Catalyst complaining graphic artifacts.
Once I finish my current characters game perhaps I should do reinstall the game, go through the mods and install only what I deem necessary to keep things clean and removing possible culripts. We'll see if the problem persists.
#8
Posté 23 juillet 2010 - 10:37
#9
Posté 24 juillet 2010 - 01:10
Sometimes when artefacts start appearing it could mean a problem with the card itself, not always but I think its best to play it safe. And who knows you may get a later equivalent of the card you send back
#10
Posté 24 juillet 2010 - 12:34
#11
Posté 24 juillet 2010 - 02:22
Just because only one game displays issues doesn't mean that you don't have a hardware problem. It's common for small instabilities and issues to only be triggered by certain operations in a program's code, which one game may use but most other games may not. The same applies to overclockers - instability can result in errors only in certain programs simply because of the types of things those programs do. That's why it's beneficial to run stress tests to check for errors - something like Prime95 for your CPU, and something like Furmark for your GPU.Menora89 wrote...
No, it is not hardware problem. Another games work properly. In addition I`m not the only person who has this bug. And they in warranty service surely will test the card. Once I`ve already made the thing you advice. But then GPU was really broken. Such way I became the owner of my current GPU
#12
Posté 24 juillet 2010 - 02:49
If the standard definition of artifacting is being used by all of the members adding comments here, I have seen only one member knowledgeable enough to also add that his thermal monitoring eliminated GPU overheating. Anyone actually experiencing classic artifacting should have already obtained and installed a thermal activity logging utility and put it to work.Menora89 wrote...
Hey guys! I`ve solved the problem. Just run the game in compatability mode Windows XP (SP2). That is all.
nVIDIA products have been running too hot since the Geforce 8n00 cards arrived on the scene three years ago, and those also had faulty fan control routines in the firmware far too frequently, particularly the mobile versions. (I have Geforce 8800 GT and 9800 GTX cards, and use them, but with alarms set in thermal monitoring, because I just don't trust nVIDIA the way I did from 2000 to 2005, when they screwed everyone over with their nasty FXes).
Modifié par Gorath Alpha, 24 juillet 2010 - 04:12 .
#13
Posté 24 juillet 2010 - 03:58
They all usually on average in a standard case will goto 70-80°C on full load, that is for both ATI and Nvidia GPU's. With the exhaust option of GPU's, that can go down to 60-70°C on full load.
Obviously it helps the better quality of case you have, they are expensive but to people who love their gaming rigs, a quality case does equal a quality performance.
Both families of GPU's have had their firmware problems, the latest for Nvidia being the 295GTX problems with overheating due to a faulty fan function, but the 5790's for ATI had problems there too.
I notice you have a very anti-Nvidia stance Gorath, not had much luck with Nvidia GPU's? I suppose I can be called to be anti-ATI
Sure ATI's have lots of streaming processes going, but that means nothing when it forces the GPU and CPU to work overtime for Physx and Cuda emulation. But hey thats me.
To others having problems with DA:O and on a Nvidia GPU, try this what I did to minimise the possibility of artefacts and tearing.
Right click on the desktop > goto Nvidia Control Panel
When open, goto Manage 3D settings, and on the right choose the tab Program Settings.
There you should see a list of software you can change settings for that is currently installed on your system.
Here is what I changed (be aware this is only for 9series upwards)
Anisotropic Filtering - set to off (I know people would want to force a high value here, but DA:O doesnt need it)
Extension Limit - set to on
Maximum Pre-rendered Frames - I set this to 5, it should be at 3 by default, if your not sure, set to 4.
Multi-Display/Mixed-GPU acceleration - set to Single Display Performance Mode
Texture filtering - Anisotropic sample optimization - I set to off
Texture filtering - Negative LOD bias - I set to Allow
Texture filtering - Quality - I set to performance (you can keep at quality if you want)
Texture filtering - Trilinear optimisation - I set to on
Threaded optimization - I set to on
Triple Buffering - I set to on (only do this for 9600+ GPU's)
Texture filtering - Anisotropic filter optimisation - I set to off
For me I always seem to get the best performance that way, and could last a fair bit of time in 1.03 and 1.04 set to that.
#14
Posté 24 juillet 2010 - 04:24
#15
Posté 24 juillet 2010 - 05:11
#16
Posté 24 juillet 2010 - 06:21





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