Say you have a module UID "test_modX" with extended module & hierarchy set to the Single Player module. And then you make a modification to a conversation file from the Single Player game, say zevran_main.dlg. You save this edit and then close the module.
Then you open a new module UID "test_modY" with extended module & hierarchy set to Single Player again, and you open up the same dialog zevran_main.dlg, the change still stands from "test_modX" even though "test_modY" only inherits from the Single Player module!
I assume this has to do with the Single Player campaign using the Addins folder? How can you make a module that ignores changes made by other mods and only uses the files from the Single Player module? (for a "pristine" mod that ONLY pulls files from the Single Player game default files?)
Thanks for any advice.
Modifié par Charsen, 15 mars 2010 - 11:32 .





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