Here are all the new specs, spells, and talents, conveniently organized and put in one place in case anyone is curious or wants to start planning builds. That, and i spent FAR too much time typing this for the other topic to get locked. >_< Might take a couple posts.
I'm starting with the new class trees.
1st Mage tree:
Fade Shield
The mage alters Arcane Shield to step partway into the fade, adding a significant chance of resisting hostile spells and evading physical attacks while this spell is active, and a lesser chance of both when inactive.
Elemental Mastery
The mage has learned to amplify the effect of each of the elements, increasing any elemental damage caused by other attacks while this spell is active.
Attunement
The mage has become more attuned to surrounding magical energies, gaining bonuses to magic, willpower, and mana regeneration.
Time Spiral
The mage, through great concentration, is able to alter perception of time, resetting the cooldowns on all spells.
2nd Mage tree:
Repulsion Field
For as long as this spell is active, waves of repulsive energy emenate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time an enemy is knocked back.
Invigorate
Waves of invigorating energy bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the casters mana drains rapidly.
Arcane Field
While this spell is active, the mage radiates arcane energy every few seconds, emmitting waves of projectiles that deal spirit damage to any enemies within the field. Each projectile drains a small amount of mana.
Mystical Negation
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, this spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect drains a small amount of mana.
Warrior
Second Wind
Long years of training grant access to deep reserves of vigor, instantly restoring nearly all of the warrior's stamina.
Peon's Plight
The warrior lashes out with a powerful blow intended to eliminate the weakest opposition. A successful attack automatically kills a target of normal or lesser rank, a double critical against an elite, and a regular critical against a boss.
Greivious Insult
A vile epithet attracts the ire of all enemies nearby, drawing them away from their current targets towards the warrior.
Massacre
The warrior spins in an arc of death, automatically killing enemies of lower or lesser rank, scoring critical hits on any elite targets, and normal hits on a boss.
Rogue
Heartseeker
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if their health is low enough. If the attack does not kill, it inflicts a critical hit instead.
Ghost
The rogue melts into the shadows, completely evading physical attacks for a short time.
Weak Points
While this mode is active, the rogue seeks out enemies weak points, striking each target in a manner that increases all damage that foe suffers for a short time, no matter the source of that damage.
Flicker
The rogue's deadly speed is unmatched. Within a targeted area, dissapears in a blur, sprinting from target to target to backstab each of them.
Modifié par t3hTwinky, 16 mars 2010 - 12:16 .





Retour en haut






