The DEMO mod is the toolset,I can see it in the game, but I can not use it,it show a error like "Missing "campaign.cif' ..."
How can I use the DEMO mod?
Missing "campaign.cif' when use the DEMO mod.
Débuté par
musicfans
, nov. 08 2009 02:09
#1
Posté 08 novembre 2009 - 02:09
#2
Posté 08 novembre 2009 - 02:32
I'm having the same problem now with my main campaign saves. It's a little upsetting. Does anyone know what causes it?
#3
Posté 08 novembre 2009 - 09:24
I'm having this too. When exporting a module (or addin) I made it refuses to load due to the campaign.sif issue. Any ideas/solutions?
Also... i'm noticing that after the full export of the Addin (as stated in the Wiki) the Original Campaign starts to have issues. I get Cutscenes that happened allready, and cutscenes are from a floor perspective without any npc's visable. This happened after the full export, but was still okay after I installed the Toolset.
Also... i'm noticing that after the full export of the Addin (as stated in the Wiki) the Original Campaign starts to have issues. I get Cutscenes that happened allready, and cutscenes are from a floor perspective without any npc's visable. This happened after the full export, but was still okay after I installed the Toolset.
#4
Posté 08 novembre 2009 - 09:56
don't work with either the demo or single player modules that comes with the toolset. start your own modules. those two have module settings that isn't supported anylonger and single player will screw up the OC. if you have problems with the OC remove the exported files from addins and Module folders.under my document/bioware/dragon age
#5
Posté 08 novembre 2009 - 10:54
Okay, but how can I run a Module then?
It would be quite a problem if we can't run custom modules at all. =/
Edit: Found the problem and fixed it.
Now I'm noticing though that after combat with one creature, the combat mode of the player character remains on. Is that a script that makes the combat mode go off?
It would be quite a problem if we can't run custom modules at all. =/
Edit: Found the problem and fixed it.
Now I'm noticing though that after combat with one creature, the combat mode of the player character remains on. Is that a script that makes the combat mode go off?
Modifié par Ticladesign, 08 novembre 2009 - 01:10 .
#6
Posté 20 novembre 2009 - 07:52
Okay so how did you fix the Campaign.cif issue?
#7
Posté 11 décembre 2009 - 04:35
I created my own module and still get the 'missing Campaign.cif module" error when I try to play it... any further ideas?
#8
Posté 11 décembre 2009 - 05:42
Be sure to do three things:
1.) export (without dependencies) EVERY resource your mod uses. You may just right-click on your mod's folder and select Export from the context menu. That is if you have your mod's files placed in a separate folder
Or you can go to Tools->Export->"Export without dependent resources"
1a) you should see in your Log Window something along these lines: "Generated campaign file"
2.) go to Tools->Export->"Generate Module XML"
3.) go to Tools->Export->"Generate Manifest XML"
Your mod should now be selectable in "other campaigns" and should load properly.
As a side note, you might also want to empty one of the export folders: "C:\\Users\\Your_Username\\Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport". The toolsetexport folder should only contain files you have placed there ON PUROPSE. If in doubt - delete everything
1.) export (without dependencies) EVERY resource your mod uses. You may just right-click on your mod's folder and select Export from the context menu. That is if you have your mod's files placed in a separate folder
1a) you should see in your Log Window something along these lines: "Generated campaign file"
2.) go to Tools->Export->"Generate Module XML"
3.) go to Tools->Export->"Generate Manifest XML"
Your mod should now be selectable in "other campaigns" and should load properly.
As a side note, you might also want to empty one of the export folders: "C:\\Users\\Your_Username\\Documents\\BioWare\\Dragon Age\\packages\\core\\override\\toolsetexport". The toolsetexport folder should only contain files you have placed there ON PUROPSE. If in doubt - delete everything
#9
Posté 11 décembre 2009 - 06:40
Got it to work, thanks!





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