Expanding the "hubs" via DLC?
#1
Posté 16 mars 2010 - 12:56
As it stands, ME2 has three main mission hubs: Omega, The Citadel, and Ilium. Of the three, Omega is by far the best realised, which is fitting given the game's dark tone and emphasis on activity in the seedy terminus systems. The area around the entrance of Afterlife, in particular, is a visually stunning evocation of future noir that promises intrigue and danger aplenty. The problem is that once all the missions have been completed, Omega is essentially reduced to eye candy. Even the central area in Tuchanka offers more to do than the whole of Omega. They don't even let you go back into the VIP club after Samara's mission has been completed.
That the Citdel has been diminished in scale should come as no surprise. For one thing, it's not really part of the world being depicted in ME2. Still, as it stands, it has all the scale and grandeur of a three story car park. The most interesting areas are mission specific ones to which you can not return after completing the missions.
Now, I really like what they did with the design of Ilium. The trade floor, especially, has this great furturistic feel to it, and the designers effectively created an illusion of scale by populating the inaccessible upper levels with busy looking people. The problem is there isn't actually much to do in Ilium beyond the character quests (again in areas only accessible during the actual missions) and a handful of simple fetch quests. If only there were more to see and discover here. Why not add a kiosk where the player can go to trade minerals for much needed credits (at current market rates, of course)?
To clarify, I think that in a game like ME2, with its relentless focus on action gameplay, the hub areas didn't initally need to be padded out. Now that they are there however, as existing assets within the game world, it seems it would be a relatively simple task to expand them with new missions/areas/min-games, etc.
#2
Posté 16 mars 2010 - 12:57
#3
Posté 16 mars 2010 - 01:00
#4
Posté 16 mars 2010 - 01:06
I think they could have handled better: like some missions triggering new places and therefore new missions-shops-people-whatever. But I guess it was difficult to do because of the structure of the game itself.
Hope this gets improved in ME3.
#5
Posté 16 mars 2010 - 01:09
Knoll Argonar wrote...
You have a place to go, do your mission, never return.
Worse, even during the missions some doors close behind you with no reason or explanation. Very lazy level design, and the fact that this didn't happen in ME 1 makes it even less understandable.
#6
Posté 16 mars 2010 - 01:17
BlackMetal wrote...
Expanding the hubs is a good idea. After going back and playing Mass Effect 1 again i am disappointed in how they reduced the Citadel in Mass Effect 2, as it is central to the trilogy.
Yeah, that flumoxed me as well. It's as though we were made to trade one big hub for three smaller ones.
On the other hand, a Citadel-sized Omega would rawk...
#7
Posté 16 mars 2010 - 01:22
#8
Posté 16 mars 2010 - 01:30
#9
Posté 16 mars 2010 - 02:40
I'd also like to see what the other wards look like, Zakera Ward is grate but it'd be cool to see the wards that are not mostly populated by humans.
#10
Posté 16 mars 2010 - 02:50
Also, once you've taken a run around the Citadel in the first game, it's pretty easy to see everything it has to offer and have little to no reason to ever return there (unless you're just looking for another Verner encounter). In ME2 I at least found myself going back to the hubs to buy stuff.
#11
Posté 16 mars 2010 - 04:24
JedTed wrote...
I wish that the Presidium on the Citadel wasn't just limited to the human embassy. Surely they had to have built a monument to Shepard after the Battle of the Citadel(maybe near to the Conduit where the Mako crashed).
It'd be cool to a statue that actually had the face of your custom character, eh? They could even do something edgy like having it get defaced with grafitti.
Where did that news broadcast say the Shepard Memorial was again...?
#12
Posté 16 mars 2010 - 05:24
nokori3byo wrote...
Where did that news broadcast say the Shepard Memorial was again...?
There's a Shepard Memorial on Akuze but only if you have the Sole-Survivor background.
Noilly Prat wrote...
Also, once you've taken a run around the Citadel in the first game, it's pretty easy to see everything it has to offer and have little to no reason to ever return there (unless you're just looking for another Verner encounter). In ME2 I at least found myself going back to the hubs to buy stuff.
That's why there should be more side missions on the Citadel, like bumping into Conrad Verner or settling a dispute between two people. It may seem like a petty request but when you imagine how many people live on the Citadel it's kind of a downer that you don't get to talk to any of them.
#13
Posté 16 mars 2010 - 05:45
JedTed wrote...
There's a Shepard Memorial on Akuze but only if you have the Sole-Survivor background.
Ah right, Akuze. Thanks.
One thing though: I'm pretty sure I heard that broadcast playing through with a "Ruthless" character...
#14
Posté 16 mars 2010 - 05:55
nokori3byo wrote...
On the other hand, a Citadel-sized Omega would rawk...
Indeed it would. After reading ME: Acension, this is what I had expected to see in ME2 and so I ended up being a little disappointed. I'd love to see them expand the hubs with DLC, or at the very least improve things for ME3.
#15
Posté 16 mars 2010 - 08:11
#16
Posté 16 mars 2010 - 08:22
#17
Posté 16 mars 2010 - 08:26
Exploring the hub worlds and talking to people is one of my favorite parts of the game. I love the idea of adding more action-oriented N7-style missions or mission packs, but don't forget the hub areas, please!
#18
Posté 16 mars 2010 - 12:34
Noilly Prat wrote...
Even if BioWare didn't add new areas to any of them, but just added some new random people to meet and little assignments you could do for them, I would appreciate it. Of course, new areas would be even better.
Exploring the hub worlds and talking to people is one of my favorite parts of the game. I love the idea of adding more action-oriented N7-style missions or mission packs, but don't forget the hub areas, please!
Absolutely. I mean...there are Blue Suns mercs hanging around the bars in plain sight just waiting to be happy slapped. But does an interact bracket come up on them? Sadly, no.
(edited to correct hillarious spelling mistake)
Modifié par nokori3byo, 16 mars 2010 - 12:36 .
#19
Posté 16 mars 2010 - 12:40
nokori3byo wrote...
JedTed wrote...
There's a Shepard Memorial on Akuze but only if you have the Sole-Survivor background.
Ah right, Akuze. Thanks.
One thing though: I'm pretty sure I heard that broadcast playing through with a "Ruthless" character...
There is one on Torfan for ruthless characters.
#20
Posté 16 mars 2010 - 12:57
bjdbwea wrote...
Knoll Argonar wrote...
You have a place to go, do your mission, never return.
Worse, even during the missions some doors close behind you with no reason or explanation. Very lazy level design, and the fact that this didn't happen in ME 1 makes it even less understandable.
Not lazy, linear, which isn't a bad thing. But it's weird that some places you go, like Samara and Thane's loyalty missions (specially this one). Understandable, because those are, in fact, side missions, but weird anyway.
And I agree with some posters above. ME1 hubs were the opposite: too big, too empty. At least this "tiny" hubs had more overall. And the Citadel was way more alive in ME2. More people, more stores, custom adds, a bar where you can take a drink....
But, it could definetly be improved in ME3.





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