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#51
BanditGR

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justln wrote...

I let Anders go with the templars and she still dies. Haven't try refusing Orghen but I think it's impossible.


There is nothing you can do to save Mhairi. It doesn't matter what kind of character you have, or what you do with Oghren or Anders. She dies. It is a "forced" death, you have no say in the matter. Forced and totally unnecessary from the point that there is really no....point into hyping a character and labeling him/her as a "companion", yet you only get to control them for (maybe) an hour, with limited to no interaction. Disapointing.

Modifié par BanditGR, 16 mars 2010 - 09:03 .


#52
Guest_greenface21_*

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lol. Gotta love bioware for that one. She even got approval points during that brief moment you controlled her. Tricksy!!

#53
Sybarit

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Kill your darlings



It was author William Faulkner who said it first, and a whole lot of teachers of creative writing, film making, journalism and other kinds of storytelling have been repeating it ever since:



Kill your darlings.



This does not mean that you should take a chainsaw to your loved ones, it means that you, in your writing, should cut to the chase and have the courage to get rid of the elements that you love so much yourself, but that don't really add anything to the whole - or, even worse, actually weaken it. Typical "darlings" would be clever turns of phrase, insignificant trivia, funny anecdotes that don't really relate to the question at hand etcetera.



Samuel Johnson has a similar advice, that he allegedly picked up from a tutor: "Read over your compositions, and wherever you meet with a passage which you think is particularly fine, strike it out."



There is clearly a belief in these kinds of creeds that most works can only gain from being edited more strictly, and personally, I find that a significant amount of lengthy articles, books and movies prove that the words of Faulkner and Johnson can not be repeated too often.



Variation: Kill your babies

#54
Ailith Tycane

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Sybarit wrote...

Kill your darlings

It was author William Faulkner who said it first, and a whole lot of teachers of creative writing, film making, journalism and other kinds of storytelling have been repeating it ever since:

Kill your darlings.

This does not mean that you should take a chainsaw to your loved ones, it means that you, in your writing, should cut to the chase and have the courage to get rid of the elements that you love so much yourself, but that don't really add anything to the whole - or, even worse, actually weaken it. Typical "darlings" would be clever turns of phrase, insignificant trivia, funny anecdotes that don't really relate to the question at hand etcetera.

Samuel Johnson has a similar advice, that he allegedly picked up from a tutor: "Read over your compositions, and wherever you meet with a passage which you think is particularly fine, strike it out."

There is clearly a belief in these kinds of creeds that most works can only gain from being edited more strictly, and personally, I find that a significant amount of lengthy articles, books and movies prove that the words of Faulkner and Johnson can not be repeated too often.

Variation: Kill your babies


Joss Whedon has this habit. He likes killing his fans favorite characters.

In my experience, all it does is ****** me off. Unessecary sacrifice is never noble in stories, especially if its from a character I like.

Thats lame Bioware.

#55
Leon Elsa

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See I am not against Bioware killing companions, but for FSM's sake, kill them near the end, NOT after one hour. Specially after giving them their own videos.

Ugh, I'll wait for the NPC Companion  - Mhairi  mod to come out soon.

Modifié par Leon Elsa, 16 mars 2010 - 03:02 .


#56
Teligth

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greenface21 wrote...

lol. Gotta love bioware for that one. She even got approval points during that brief moment you controlled her. Tricksy!!


Thats what really threw me for a loop since I thought she was a throw away like any other beginning companion, but i thought shed replace alistair once I saw approval points...who knows maybe she comes back later on in the game somehow...I mean there was some freaky sounds coming from her maybe she didn't die like we think she did.

#57
Pyro3000

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The character died. You were upset.

Am I the only one that realizes this was the point? A character dieing isn't exactly something you're supposed to think "well that was nice" or "oh well" about. (That IS how I felt, though. The joining is supposed to take a life and after the other two survived I already knew in my mind that she was going to kick it without having it spoiled beforehand.) I didn't watch any trailers, though. Not like that changes much. You see hyped up characters die all the time in games. The ones that kick it usually tend to be the fan-favorites too.

I'm glad they have approval points and gifts too.  It stops the player from going "well they don't have any AP and I can't gift to them so they're going to die."  It helps create the right atmosphere.

Modifié par Pyro3000, 17 mars 2010 - 10:48 .


#58
Mr. Rich

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Pyro3000 wrote...

The character died. You were upset.


Not really. I never knew her and I doubt I would have used her. I think people are reacting to Bioware's deception (or perhaps inference) --- that this was a companion type character.

It is a game after all to be played, not an interactive movie.

Modifié par Mr. Rich, 17 mars 2010 - 04:31 .